- Joined
- Jun 12, 2001
- Posts
- 4,458
If anyone is still looking for a damn emulator to play these games (or rather one game + one piece of shit), there's a build of MAME here:
http://ashura.altervista.org/
So I've played through Bang Bang Busters just now. I enjoy the single screen platformer genre quite a bit, but having played this I honestly don't think that Bang Bang Busters is as good of a game as Zupapa or Nightmare in the Dark. There's these annoying little things that bring the game down for me... like when you have one enemy overlapping another. You'll shoot and be able to balloon one enemy, and not be able to hit the other because any other shots are going to keep hitting the ballooned enemy instead of the other one you also want to hit. Even when it looks like the enemy has moved far enough away from the ballooned one, my shots were still hitting the balloon. Enemies tend to have really ridiculous hitboxes like that. I wish the period of invincibility after you take a hit was a bit longer. Aiming with the rotating shot, it always feels like after you let go of the button there's a delay before it releases, meaning that they'll keep rotating a bit and you'll not fire the enemy in the exact direction you wanted. Some levels have sub-bosses in the most irritating of spots, making it difficult to clear the stage before the "hurry up" UFO comes out and wrecks your shit.
It's just a lot of annoying little things like that which make the game a lot more aggravating to play than it should be... so I can see why it didn't get released back in the day. It's certainly not a terrible game, it's just lacking that polish that would have made it GREAT.
http://ashura.altervista.org/
So I've played through Bang Bang Busters just now. I enjoy the single screen platformer genre quite a bit, but having played this I honestly don't think that Bang Bang Busters is as good of a game as Zupapa or Nightmare in the Dark. There's these annoying little things that bring the game down for me... like when you have one enemy overlapping another. You'll shoot and be able to balloon one enemy, and not be able to hit the other because any other shots are going to keep hitting the ballooned enemy instead of the other one you also want to hit. Even when it looks like the enemy has moved far enough away from the ballooned one, my shots were still hitting the balloon. Enemies tend to have really ridiculous hitboxes like that. I wish the period of invincibility after you take a hit was a bit longer. Aiming with the rotating shot, it always feels like after you let go of the button there's a delay before it releases, meaning that they'll keep rotating a bit and you'll not fire the enemy in the exact direction you wanted. Some levels have sub-bosses in the most irritating of spots, making it difficult to clear the stage before the "hurry up" UFO comes out and wrecks your shit.
It's just a lot of annoying little things like that which make the game a lot more aggravating to play than it should be... so I can see why it didn't get released back in the day. It's certainly not a terrible game, it's just lacking that polish that would have made it GREAT.

