Golden Axe on Neo Geo

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The Almighty Bunghole
20 Year Member
Joined
Dec 14, 2004
Posts
5,247
Just tried playing golden axe again on the goobesis CD. What is it i dont get about this game? …
Other than i am retarded.
The music is very muted.
The attacks are awkward.
The rideable mounts are super cool for the time, excellent. But you get knocked off a lot because they too have awkward attacks.
I dunno, its probably just the aesthetic. Ive basically realized that throughout my entire life if i dont like what i am looking at, im never gonna commit.
Sorry Roker’s mom 😮‍💨
 

Neo Alec

Onigami Isle Castaway
20 Year Member
Joined
Dec 7, 2000
Posts
13,430
Just tried playing golden axe again on the goobesis CD. What is it i dont get about this game? …
Other than i am retarded.
The music is very muted.
The attacks are awkward.
The rideable mounts are super cool for the time, excellent. But you get knocked off a lot because they too have awkward attacks.
I dunno, its probably just the aesthetic. Ive basically realized that throughout my entire life if i dont like what i am looking at, im never gonna commit.
Sorry Roker’s mom 😮‍💨
I think I prefer the Genesis soundtrack to the arcade one. The Sega CD version uses the arcade music. I agree, it seems muted on the CD compared to the cart.

Was your apology to roker's mom referring to the rideable mounts?
 

max 330 megafartz

The Almighty Bunghole
20 Year Member
Joined
Dec 14, 2004
Posts
5,247
I think I prefer the Genesis soundtrack to the arcade one. The Sega CD version uses the arcade music. I agree, it seems muted on the CD compared to the cart.

Was your apology to roker's mom referring to the rideable mounts?
Not gonna commit. Tired of riding as well
 

Johnny16Bit

Haomaru's Blade Shiner
Joined
May 20, 2015
Posts
698
Just tried playing golden axe again on the goobesis CD. What is it i dont get about this game? …
Other than i am retarded.
The music is very muted.
The attacks are awkward.
The rideable mounts are super cool for the time, excellent. But you get knocked off a lot because they too have awkward attacks.
I dunno, its probably just the aesthetic. Ive basically realized that throughout my entire life if i dont like what i am looking at, im never gonna commit.
Sorry Roker’s mom 😮‍💨

It's its own thing - unlike most of the post Final Fight offer.
Long start up & recovery times, committing combos, particular AI.

I agree with Neo Alec, try the Goobesis cart version instead, the music is fantastic on that one. The gameplay may feel a bit rough today, so just enjoy the melodies, the sound, the designs, and that 1980s flair. No commitment needed, especially as the game is short and not difficult ; it's a pure retro trip. Go get an original japanese CIB copy and max out the goobiness.
 

NeoSeeD

Crossed Swords Squire
Joined
Jul 29, 2023
Posts
183
Just tried playing golden axe again on the goobesis CD. What is it i dont get about this game? …
Other than i am retarded.
The music is very muted.
The attacks are awkward.
The rideable mounts are super cool for the time, excellent. But you get knocked off a lot because they too have awkward attacks.
I dunno, its probably just the aesthetic. Ive basically realized that throughout my entire life if i dont like what i am looking at, im never gonna commit.
Sorry Roker’s mom 😮‍💨
The Sega CD version is a huge fail and has less features than the Genesis version. It's not even a co-op game. With the CD storage and scaling abilities of the CD attachment, Sega could have made it near arcade perfect, but cheaped out. Also, compared to the arcade, the enemies are way more aggressive about rushing your character from the very start of the game.

Golden Axe Plus 2.0 hack is the way to go on the Genesis. If the CD soundtrack suits you better, then the 32X MD+ version is the way to go. Personally, I like what h0ffman is doing with the NCD version. Arcade perfect (The Dwarf's axe is actually GOLDEN like the name of the game! Imagine that!) with a sweet CD soundtrack.
 

KGRAMR

Morden's Lackey
Joined
May 6, 2021
Posts
374
This was explained as impossible due to the beast busters board having far greater capability than the neo geo can provide.
Which is weird too because Beast Busters came out prior to the Neo Geo. Oh well, at least we have MAME to play the game. I know it was ported to European microcomputers but was the original arcade version released elesewhere.?
 

KGRAMR

Morden's Lackey
Joined
May 6, 2021
Posts
374
View attachment 82299

Not sure that would really be a problem. Resizing the graphics opens up a world of pain but clipping the edges would work much better. Text layer would need some work for the HUD and the scrolling routines would have to compensate for the edges but you have to re-write those for the NG anyway.
Speaking of CPS-1 games on the Neo Geo, someone is already doing a port of the Three Wonders minigame Midnight Wanderers.

 

tcdev

NEST Puppet
Joined
Aug 22, 2002
Posts
171
Can we get a Neo port of Manic Miner? I'm sure the Neo could handle a ZX Spectrum game, no?
You mean something like this?


I've been looking for a new project... Manic Miner you say... 🤔

The problem of course is that the ZX Spectrum has a bit-mapped display. If Manic Miner treats all graphics objects as tiles/sprites, then it's not an issue. But when it starts drawing arbitrary pixels (spiders?), you have a problem. I needed a specific hack for the 'scroll' display areas at the bottom of the screen on Knight Lore, for example.
 
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tcdev

NEST Puppet
Joined
Aug 22, 2002
Posts
171
Someone did that to Xevious if you missed it (the original PCB was a z80 IIRC).
That someone was me, and it is 3x Z80s. Two (@3MHz) for code, one for the sound. The two code CPUs were transcoded to 68K and interleaved in software on the 68K. The 68K also decodes the map in software on-the-fly. The sound code was more-or-less discarded and samples were used with Blastar's sound engine.
 

NeoSeeD

Crossed Swords Squire
Joined
Jul 29, 2023
Posts
183
You mean something like this?


I've been looking for a new project... Manic Miner you say... 🤔

The problem of course is that the ZX Spectrum has a bit-mapped display. If Manic Miner treats all graphics objects as tiles/sprites, then it's not an issue. But when it starts drawing arbitrary pixels (spiders?), you have a problem. I needed a specific hack for the 'scroll' display areas at the bottom of the screen on Knight Lore, for example.
IIRC, you were working on porting Donkey Kong a while back.
 

Takumaji

Master Enabler
Staff member
Joined
Jul 24, 2001
Posts
19,801
I'm having difficulties writing the data to CD-R, maybe it's because I'm using a USB burner with ImgBurn on Win11. Gives me a write error but doesn't actually write anything, CD-R is still empty afterwards. Had the same problem with the first release of Shinobi, then the updated version was released and I burned it without a problem.

Any tips what to do here?
 

Burning Fight!!

NIS America fan & Rent Free tenant
10 Year Member
Joined
Jan 12, 2014
Posts
4,824
now we just need a hack to remove the intro and put back in the actual game soundtrack

edit: jokes aside, check out the guy who posted custom labels on the itch.io page. What an ego for what amounts to grey boxes and text. :keke:
Nicely done @h0ffman, I really need to make a cart of this for real hardware. I especially like the samples re-ripped from First Blood et al. lol
 
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h0ffman

n00b
Joined
Dec 3, 2024
Posts
14
That someone was me, and it is 3x Z80s. Two (@3MHz) for code, one for the sound. The two code CPUs were transcoded to 68K and interleaved in software on the 68K. The 68K also decodes the map in software on-the-fly. The sound code was more-or-less discarded and samples were used with Blastar's sound engine.
Top work pal! Speaking from experience transcoding Z80 to 68K isn't the easiest thing to do at all.
 

K1ngArth3r

Fio's Quartermaster
10 Year Member
Joined
Jul 12, 2008
Posts
497
Played this earlier on AES and loved it. Thought it was a little easy but maybe need to check the difficulty level in options.

Hoping someone on Ali-Express sells the MVS cart at some point so I can put it in my 4 slot.

Really appreciate the efforts in porting these classic system 16 titles.
 

smokey

massive ding dong
20 Year Member
Joined
Mar 14, 2001
Posts
2,486
IMG_4635.jpeg
@h0ffman Thank you for this! Really nostalgic game for me and to see it running on my Neo! Much obliged!
 

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smokey

massive ding dong
20 Year Member
Joined
Mar 14, 2001
Posts
2,486
Belgoobian, stop wearing out the tate monitor just for photo ops!!
I use it for fake stereo :) Sadly I can't turn of the image seperatly from the sound. Also when I'm playing my one year old can turn the nobs on the tate monitor while I can enjoy the game on the other monitor or visa versa
 
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