Golden Axe on Neo Geo

Tarma

Old Man
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I want Metal Gear Solid.

Or Turbo Outrun... That would be fucking awesome. Can the neo replicate super scaler tech?
 

kuze

Galford's Poppy Trainer
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While we are dreaming how about some more vertical shmups on the Neo?

Aero Fighters is superior to the Neo Geo vertizontal games and would be right at home.

Maybe Turbo Force too?

Video System ftw!
 

Burning Fight!!

NIS America fan & Rent Free tenant
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This was explained as impossible due to the beast busters board having far greater capability than the neo geo can provide.
Let’s be real, at what moment Beast busters would exceed CPU/Sprite budget? lol.

When they say it's impossible they mean it's impossible to do tweaks to have the original code work. Of course you could (probably) port Beast Busters to the Neo hyphen Geo with much more effort than Shinobi and all other ports. Someone did that to Xevious if you missed it (the original PCB was a z80 IIRC).

But it's effort. It's like going to some dude in a hard hat working his ass off with a picture of a house and saying "I'd love to see this built on my property". But unlike a construction worker these people are too polite to tell you to fuck off for the suggestion. :keke:
 

NeoSeeD

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I want Metal Gear Solid.
This reminded me that there is a pretty decent version for the GameBoy Color so theorectically it could be done on the Neo without polygons. Shock Trooper gfx for the overhead sections and any first person action could be done like Super Spy/Crossed Swords/Nam' 75.

I doubt that anything remotely close to that would ever happen, but there are plenty of "impossible ports" out there. It's almost ironic that a ported version of Golden Axe will probably end up as the best Neo beat-em-up.
 

Burning Fight!!

NIS America fan & Rent Free tenant
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This reminded me that there is a pretty decent version for the GameBoy Color so theorectically it could be done on the Neo without polygons. Shock Trooper gfx for the overhead sections and any first person action could be done like Super Spy/Crossed Swords/Nam' 75.

I doubt that anything remotely close to that would ever happen, but there are plenty of "impossible ports" out there. It's almost ironic that a ported version of Golden Axe will probably end up as the best Neo beat-em-up.

RIP

1737928485907.png
 

Tarma

Old Man
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I'd kill for a Neo OutRun.
I'd do that deal with you... but for slightly less agregious quid pro quo of just banning some of the idiots who don't get the message around here.
 

Neo Alec

Onigami Isle Castaway
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Let’s be real, at what moment Beast busters would exceed CPU/Sprite budget? lol.

When they say it's impossible they mean it's impossible to do tweaks to have the original code work. Of course you could (probably) port Beast Busters to the Neo hyphen Geo with much more effort than Shinobi and all other ports. Someone did that to Xevious if you missed it (the original PCB was a z80 IIRC).

But it's effort. It's like going to some dude in a hard hat working his ass off with a picture of a house and saying "I'd love to see this built on my property". But unlike a construction worker these people are too polite to tell you to fuck off for the suggestion. :keke:
Yep. Someone on the Neo Geo reddit asked for Ninja Baseball Batman. Do a few 68K ports, and soon they ask for the moon.
 

Takumaji

Master Enabler
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I'd do that deal with you... but for slightly less agregious quid pro quo of just banning some of the idiots who don't get the message around here.
I'm tempted to accept this offer.

International course layout, please.
 

Catoblepa

Galford's Armourer
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Final Fight, Hoffman. Final Freakin Fight! :D

(With the Mega CD tracks!!! ^^, since they're going to be sampled to mono ADPCM tracks!)

Sadly I can't see any CPS game happening on the Neo, because of the difference in resolution. Sega's System 16 has a perfect match with the Neo, 320x224, and I imagine that's one of the reasons we're gettin' so many great ports and so fast. But with the CP System you have to adapt 384 horizontal pixels (×224) to 320, and that means either cutting a lot of the screen, or do a massive resize work, all done by hand by a graphic artist (if you don't want it to look like ass), like they did with the Street Fighter 2 sprites for most home conversions. It's the difference between weeks of work and years.
Of course you could use the Mega Drive or Super Nes sprites for Final Fight, but that'd kinda defeat the purpose of a conversion.
 

h0ffman

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Sadly I can't see any CPS game happening on the Neo, because of the difference in resolution. Sega's System 16 has a perfect match with the Neo, 320x224, and I imagine that's one of the reasons we're gettin' so many great ports and so fast. But with the CP System you have to adapt 384 horizontal pixels (×224) to 320, and that means either cutting a lot of the screen, or do a massive resize work, all done by hand by a graphic artist (if you don't want it to look like ass), like they did with the Street Fighter 2 sprites for most home conversions. It's the difference between weeks of work and years.
Of course you could use the Mega Drive or Super Nes sprites for Final Fight, but that'd kinda defeat the purpose of a conversion.

edges.png

Not sure that would really be a problem. Resizing the graphics opens up a world of pain but clipping the edges would work much better. Text layer would need some work for the HUD and the scrolling routines would have to compensate for the edges but you have to re-write those for the NG anyway.
 

Catoblepa

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View attachment 82299

Not sure that would really be a problem. Resizing the graphics opens up a world of pain but clipping the edges would work much better. Text layer would need some work for the HUD and the scrolling routines would have to compensate for the edges but you have to re-write those for the NG anyway.
Careful h0ffman, you've just put a flea in everyone's ear... they're gonna ask you Final Fight next! 😂 But I see what you mean, clipping could work (though I wonder how "claustrophobic" and crowded the game would feel compared to the original).
 

Takumaji

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Reckon it would be fine. Anyway, I'm doing rainbow islands next just to piss everyone off.
One of me fave games, I would be mad happy to play that one on my Neo.

If I could I would port Jetpac from Speccy to Neo, it has a Z80 so it should be possible. Now THAT would piss some people here off. :D
 

Catoblepa

Galford's Armourer
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Reckon it would be fine. Anyway, I'm doing rainbow islands next just to piss everyone off.
😱 Hope you're not joking... that's one of my favorite games ever, I've played it to death on my Amiga when I was a child! The unauthorized "Over the Rainbow" instrumental cover is still stuck in my head...
 

Viewpoint

Art of Typing Wiz, , ,
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tbh I'm more impressed Mortal Kombat II was ported to the 3DO that runs literally arcade perfect.
 

Johnny16Bit

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View attachment 82299

Not sure that would really be a problem. Resizing the graphics opens up a world of pain but clipping the edges would work much better. Text layer would need some work for the HUD and the scrolling routines would have to compensate for the edges but you have to re-write those for the NG anyway.

The characters' aspect ratio would probably look a bit odd... But might still work well enough?

1737982825222.png
 

Burning Fight!!

NIS America fan & Rent Free tenant
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The characters' aspect ratio would probably look a bit odd... But might still work well enough?

View attachment 82300
Well yeah that’s the problem of clipping the edges, the sprites are drawn like that because the artists knew they would be flattened horizontally, if you just clip the viewport all sprites will look chonky as fuck
 

NeoSeeD

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Hey, it can't be as bad as people uploading videos of retro games in 16:9 right?
For Saturn ports, Capcom games clipped the edges by default. Capcom usually got around gameplay differences by letting the player choose Saturn/orignal or arcade borders (characters can go slightly offscreen as in the 2nd picture or they stay within the bounds of the screen as in the 1st picture).
 

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