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- Aug 30, 2016
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That's the one I was referring to. Getting real spicy in the last year or so - I picked it up for around $50 a couple years ago I wanna say.Yo whats up pixeljunkie! Nice get!
Chaos in Gotham on gbc is rising, but it’s the other Batman TAS game that is under the radar and might be going for a better price:
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That's the one I was referring to. Getting real spicy in the last year or so - I picked it up for around $50 a couple years ago I wanna say.
I picked up Chaos in Gotham when I came across it at a local shop about a year ago on a whim. I want to say it was $15. I played it for an hour or so, but didn't beat it, and never came back to it. Had some fun with it, and thought it was all right, but just nothing special. I just went through my GB games to try it again, and I can't find it. So maybe the whole thing was just in my imagination. I don't know. Haha
Regardless, I've played several Batman games from GB through GBA at this point, and none of them come close to that first game by Sunsoft. Still one of my favorite GB games, period. I'm just chasing the dragon.
Edit: Nope! It was Batman Vengeance on the GBA. I watched a YT clip of Chaos in Gotham, and it looked just like it. Turns out they're both by UbiSoft, so similar games. Will give Vengeance another shot.
I never played this one on gba. I see some 2d stealth in that video, I may have to try it out.Speaking of Batman - I recall playing through Batman Begins on GBA when it was released and thinking it was actually halfway decent.
@pixeljunkie Have you given this f-zero homage a go on gameboy color? Footage of this one has been floating around for a few years now, but I’m starting to see carts pop up:
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Damn this brings me back, the gameboy ports turned out way better than they had any right to be. Used to play the hell out of R-Type DX on gbc back in the day.Not hidden, but a damn good port
Great take, actually! I bought this at release and was obsessed with it. The music and difficulty were great. I think people who come to it 15+ years later, I totally get why they'd hate it. But honestly at the time it was badass. I've never beat the sequel though. I really should get around to that. I think the trauma I experienced getting through this one as a kid left scars that prevented me from doing so.Not a hidden gem, but I'm gonna say unappreciated. Castlevania: The Adventure is a worthy Game Boy classic, except most don't see it that way. Honestly, even for me when I did beat it for the first time in the 2000s I still didn't like it so much. It wasn't until two years ago that I flat out became engrossed by it, like there's a switch that flipped on in my head.
The slowdown is bad, yeah. Considering the talent behind it, it's hard to say whether it was deliberate to prevent flicker or if there was a rush and they couldn't figure out how to fix it. And there's the complaint of not having subweapons. The lack of subweapons never bothered me because I've always only really cared about the whip.
But like Super Mario Land, the differences that make this game unique due to being downgraded to the Game Boy are what help make it interesting. Some enemies never seen before or since (not counting the sequel). Ingeniously using rope ladders instead of stairs. Upgrading the whip to have a fireball as long as you don't get hit.
The level design is well-made; instead of just going left to right, about half of the levels are going down or up. Level three is a standout with the screen being pulled together, only for the rest of the level have you autoscrolled up and then to the left by instant death spikes. Going through that level without dying felt so good. The pixel-perfect platforming that Castlevania is known for is on full display here, especially in the first level right before the boss where you have to jump on platforms - again, getting the precision right and jumping and landing at the right time is satisfying.
The game is 'only' four levels, but then again this is a Game Boy game from 1989 - I can nearly beat it on my half hour commute. There's so much variety in those four levels that it leaves you wanting to come back to it even after beating it.
Something I also noticed two years ago was the talent that made this game - you've got Masato Maegawa as one of two programmers, Koichi Kimura who went on to Treasure with Masato and Nobuya Nakazato the man who made modern Contra as the two graphic designers, and Norio 'NON' Hanzawa who also went to help start Treasure. Those are four legends in the industry who basically cut their teeth in 1989 making this game. And there was always talk among gamers that Treasure was founded by people who made the Castlevania games, which wasn't really true - except in the case of this game, which could have fooled anyone. But if you pay attention, you can really see that kind of talent in this game.
I know I'm just yelling at the wind now but this is such a great game that people don't like because of slowdown and the checkpoints. A superior sequel that fixed every problem and improved everything came out two years later but there's a place in my heart for this game.
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@pixeljunkie Have you given this f-zero homage a go on gameboy color? Footage of this one has been floating around for a few years now, but I’m starting to see carts pop up:
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x.com
Played through Belmont's Revenge. I remember being in high school and blown away by how much better it is than the original. And it's still true in that regard - everything that everyone complained about the original has been fixed, such as the difficulty being too hard, the stuck-in-molasses speed that Christopher walks at, the bosses are way cooler and more Castlevania-ish, etc.
The presentation is, in my opinion, the best on the original Game Boy. When it comes to graphics and sound, nothing tops it. Call me Nancy but when I played it this morning, the music during the opening gave me chills.
All that said and I can't even explain why despite being vastly superior, I find myself liking the first game more. It just feels like all the levels here are copied and pasted with the same layouts. The game is still one of the best on the system, top 5 easily, but I feel more compelled by the first game.
Nice, I've never been able to quite beat it. The last level gets me every time.Eat a dick, Dracula. Such a great game. Thanks for making me pick this back up @LoneSage
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Now to actually finish Belmont's Revenge.