Gameboy or GBC "hidden gems"?

BlackaneseNiNjA

The Fatal Fury Disciple
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Yo whats up pixeljunkie! Nice get! :buttrock:
Chaos in Gotham on gbc is rising, but it’s the other Batman TAS game that is under the radar and might be going for a better price:

1723053799313.jpeg
 

pixeljunkie

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Yo whats up pixeljunkie! Nice get! :buttrock:
Chaos in Gotham on gbc is rising, but it’s the other Batman TAS game that is under the radar and might be going for a better price:

View attachment 77336
That's the one I was referring to. Getting real spicy in the last year or so - I picked it up for around $50 a couple years ago I wanna say.
 

prof

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I picked up Chaos in Gotham when I came across it at a local shop about a year ago on a whim. I want to say it was $15. I played it for an hour or so, but didn't beat it, and never came back to it. Had some fun with it, and thought it was all right, but just nothing special. I just went through my GB games to try it again, and I can't find it. So maybe the whole thing was just in my imagination. I don't know. Haha

Regardless, I've played several Batman games from GB through GBA at this point, and none of them come close to that first game by Sunsoft. Still one of my favorite GB games, period. I'm just chasing the dragon.


Edit: Nope! It was Batman Vengeance on the GBA. I watched a YT clip of Chaos in Gotham, and it looked just like it. Turns out they're both by UbiSoft, so similar games. Will give Vengeance another shot.
 
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BlackaneseNiNjA

The Fatal Fury Disciple
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That's the one I was referring to. Getting real spicy in the last year or so - I picked it up for around $50 a couple years ago I wanna say.

Ooh ok, I gotcha. Damn the prices are rising on everything a lot faster than I’m keeping up with then. I could’ve sworn Batman TAS was like $15-18 for the longest time. I figured it would jump one day due to not having had a worldwide release like the Batman movie game, but I didn’t know we were at $50 already.

I picked up Chaos in Gotham when I came across it at a local shop about a year ago on a whim. I want to say it was $15. I played it for an hour or so, but didn't beat it, and never came back to it. Had some fun with it, and thought it was all right, but just nothing special. I just went through my GB games to try it again, and I can't find it. So maybe the whole thing was just in my imagination. I don't know. Haha

Regardless, I've played several Batman games from GB through GBA at this point, and none of them come close to that first game by Sunsoft. Still one of my favorite GB games, period. I'm just chasing the dragon.


Edit: Nope! It was Batman Vengeance on the GBA. I watched a YT clip of Chaos in Gotham, and it looked just like it. Turns out they're both by UbiSoft, so similar games. Will give Vengeance another shot.

Whats good prof! I think I remember Batman Vengeance on gba. I don’t think I dug that one as much as the gbc Chaos in Gotham game, but maybe that’s because Chaos in Gotham gave me snes Batman & Robin vibes, whereas the gba Batman Vengeance game felt similar to the Vicarious Visions gba Spider-Man game (with the prerendered 3d sprites, etc). I actually still enjoy that Spider-man game, but Batman Vengeance on gba just never clicked with me like some of the other gba super hero games from that time (Ghost Rider, Spider-Man Mysterio’s Menace, etc, etc).

Edit: Interesting, Digital Eclipse handled the gbc Batman Chaos in Gotham game, I wonder which team handled Batman Vengeance on gba for Ubisoft.
 
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pixeljunkie

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Speaking of Batman - I recall playing through Batman Begins on GBA when it was released and thinking it was actually halfway decent.

 

The Chief

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I’m playing G-Zero V2_6_0 and loving it. The graphics while good don’t offer much variety, it’s the music that keeps things moving. Two laps per stage, so 2-2:30 minutes and every one has you on edge trying for that 1st position and best overall time.
 

The Chief

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Did a little research on G-Zero over my lunch. The version I mentioned playing is the original for monochrome GB.

The one @BlackaneseNiNjA linked is the new version for GBC with some upgrades including boost. GBC version looks great and i’ll be looking forward to getting the ROM.

I can’t overstate how good the music is.
 

LoneSage

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Not a hidden gem, but I'm gonna say unappreciated. Castlevania: The Adventure is a worthy Game Boy classic, except most don't see it that way. Honestly, even for me when I did beat it for the first time in the 2000s I still didn't like it so much. It wasn't until two years ago that I flat out became engrossed by it, like there's a switch that flipped on in my head.

The slowdown is bad, yeah. Considering the talent behind it, it's hard to say whether it was deliberate to prevent flicker or if there was a rush and they couldn't figure out how to fix it. And there's the complaint of not having subweapons. The lack of subweapons never bothered me because I've always only really cared about the whip.

But like Super Mario Land, the differences that make this game unique due to being downgraded to the Game Boy are what help make it interesting. Some enemies never seen before or since (not counting the sequel). Ingeniously using rope ladders instead of stairs. Upgrading the whip to have a fireball as long as you don't get hit.

The level design is well-made; instead of just going left to right, about half of the levels are going down or up. Level three is a standout with the screen being pulled together, only for the rest of the level have you autoscrolled up and then to the left by instant death spikes. Going through that level without dying felt so good. The pixel-perfect platforming that Castlevania is known for is on full display here, especially in the first level right before the boss where you have to jump on platforms - again, getting the precision right and jumping and landing at the right time is satisfying.

The game is 'only' four levels, but then again this is a Game Boy game from 1989 - I can nearly beat it on my half hour commute. There's so much variety in those four levels that it leaves you wanting to come back to it even after beating it.

Something I also noticed two years ago was the talent that made this game - you've got Masato Maegawa as one of two programmers, Koichi Kimura who went on to Treasure with Masato and Nobuya Nakazato the man who made modern Contra as the two graphic designers, and Norio 'NON' Hanzawa who also went to help start Treasure. Those are four legends in the industry who basically cut their teeth in 1989 making this game. And there was always talk among gamers that Treasure was founded by people who made the Castlevania games, which wasn't really true - except in the case of this game, which could have fooled anyone. But if you pay attention, you can really see that kind of talent in this game.

I know I'm just yelling at the wind now but this is such a great game that people don't like because of slowdown and the checkpoints. A superior sequel that fixed every problem and improved everything came out two years later but there's a place in my heart for this game.

castleventureLS.jpg
 

pixeljunkie

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Not a hidden gem, but I'm gonna say unappreciated. Castlevania: The Adventure is a worthy Game Boy classic, except most don't see it that way. Honestly, even for me when I did beat it for the first time in the 2000s I still didn't like it so much. It wasn't until two years ago that I flat out became engrossed by it, like there's a switch that flipped on in my head.

The slowdown is bad, yeah. Considering the talent behind it, it's hard to say whether it was deliberate to prevent flicker or if there was a rush and they couldn't figure out how to fix it. And there's the complaint of not having subweapons. The lack of subweapons never bothered me because I've always only really cared about the whip.

But like Super Mario Land, the differences that make this game unique due to being downgraded to the Game Boy are what help make it interesting. Some enemies never seen before or since (not counting the sequel). Ingeniously using rope ladders instead of stairs. Upgrading the whip to have a fireball as long as you don't get hit.

The level design is well-made; instead of just going left to right, about half of the levels are going down or up. Level three is a standout with the screen being pulled together, only for the rest of the level have you autoscrolled up and then to the left by instant death spikes. Going through that level without dying felt so good. The pixel-perfect platforming that Castlevania is known for is on full display here, especially in the first level right before the boss where you have to jump on platforms - again, getting the precision right and jumping and landing at the right time is satisfying.

The game is 'only' four levels, but then again this is a Game Boy game from 1989 - I can nearly beat it on my half hour commute. There's so much variety in those four levels that it leaves you wanting to come back to it even after beating it.

Something I also noticed two years ago was the talent that made this game - you've got Masato Maegawa as one of two programmers, Koichi Kimura who went on to Treasure with Masato and Nobuya Nakazato the man who made modern Contra as the two graphic designers, and Norio 'NON' Hanzawa who also went to help start Treasure. Those are four legends in the industry who basically cut their teeth in 1989 making this game. And there was always talk among gamers that Treasure was founded by people who made the Castlevania games, which wasn't really true - except in the case of this game, which could have fooled anyone. But if you pay attention, you can really see that kind of talent in this game.

I know I'm just yelling at the wind now but this is such a great game that people don't like because of slowdown and the checkpoints. A superior sequel that fixed every problem and improved everything came out two years later but there's a place in my heart for this game.

View attachment 78579
Great take, actually! I bought this at release and was obsessed with it. The music and difficulty were great. I think people who come to it 15+ years later, I totally get why they'd hate it. But honestly at the time it was badass. I've never beat the sequel though. I really should get around to that. I think the trauma I experienced getting through this one as a kid left scars that prevented me from doing so.

Another note, no modern homebrew seem to ever even touch the level of music GB was putting out back then. I don't know what the deal is but these guys knew how to make the best tunes on the hardware. Belmont's Revenge has some amazing music as well. Konami knew their jams.
 

LoneSage

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Nothing is wrong with me but I made a collage of the first two bosses from the game, Gobanz and Undermole.

Clockwise from top left for both of them:
-art from a Famitsu strategy guide (man I love this kind of stuff) on how to beat the boss
-art from the instruction manual
-concept art with English translation
-in-game screenshot

GobanzZeldo.jpg

Undermole.jpg
 

LoneSage

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I distinctly remember being like 20 and thinking to myself, fuck this I'm a man now, I can beat this game. Put it on the Gamecube Game Boy Player and spent an entire afternoon to beat it. It was exactly that section in the last level that I spent hours on.

When I played this again last weekend I steamrolled through it in a little over 30 minutes and only died once. Felt good, man.

Just solid, pixel perfect platforming. Try jumping on all those floating blocks in the first level right before the boss without stopping and missing a beat. I'm still playing through this every day on my subway commute.

Another thing I love, and it's just a real simple delight, are the secret rooms with health and power ups.

I always knew in level 1 all you had to do was keep climbing the rope ladder to get into a secret room.

Level 2's is when you're going down in one part, and you hit the rolling eye over the middle floor. It explodes the floor and you can climb down into the room.

Level 3's is right after the wall approaches you from the right, and you climb the rope ladder. Jump into the stone and you go behind the background into a secret room.

These little Easter eggs are the things kids loved in games back then, and apparently for me still do. Do modern games even have Easter eggs anymore?
 

LoneSage

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Played through Belmont's Revenge. I remember being in high school and blown away by how much better it is than the original. And it's still true in that regard - everything that everyone complained about the original has been fixed, such as the difficulty being too hard, the stuck-in-molasses speed that Christopher walks at, the bosses are way cooler and more Castlevania-ish, etc.

The presentation is, in my opinion, the best on the original Game Boy. When it comes to graphics and sound, nothing tops it. Call me Nancy but when I played it this morning, the music during the opening gave me chills.

All that said and I can't even explain why despite being vastly superior, I find myself liking the first game more. It just feels like all the levels here are copied and pasted with the same layouts. The game is still one of the best on the system, top 5 easily, but I feel more compelled by the first game.
 

pixeljunkie

Whilst Drunk., I Found God., Booze = Bad.,
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Played through Belmont's Revenge. I remember being in high school and blown away by how much better it is than the original. And it's still true in that regard - everything that everyone complained about the original has been fixed, such as the difficulty being too hard, the stuck-in-molasses speed that Christopher walks at, the bosses are way cooler and more Castlevania-ish, etc.

The presentation is, in my opinion, the best on the original Game Boy. When it comes to graphics and sound, nothing tops it. Call me Nancy but when I played it this morning, the music during the opening gave me chills.

All that said and I can't even explain why despite being vastly superior, I find myself liking the first game more. It just feels like all the levels here are copied and pasted with the same layouts. The game is still one of the best on the system, top 5 easily, but I feel more compelled by the first game.

been swamped with trying to get a job (since March!) so I haven't had a ton of time to play anything. But this is definitely my next one.
 

LoneSage

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I one-lifed Castlevania Adventure today on the subway and figured out why I like it more than Belmont's Revenge now, and it simply comes down to the platforming challenge. The variety of the platforming and the challenge itself of making the landing and connecting the hit just feels good.

Talking to myself now but there are a lot of series where the simplicity and no extra bullshit of the first game wins me over the sequels, and now The Adventure joins their ranks. The first Mega Man, the first World Heroes, and probably a few others. Just something before the company turned that one game into a series and felt the need to add extra things to it, or some 'magic' was lost. Belmont's Revenge is still top-class and there have got to a number of Castlevania fans in the single digits who share my opinion. Actually listening to BR soundtrack right now, Konami was god back then.
 
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