


Been there many, many times... ROM hacking is sometimes totally brutal.Well, that was a tough week with very little progress and major frustration over not being able to understand the complex logic of the game's routines.
[Image: South Town]
South Town, a city in the shadows
of drugs, gambling, and crime.
Once a year, martial artists from
all over the world gather here.
[Image: KOF Arena]
They come to fight in the fierce
"King of Fighters" tournament,
a sinister festival held by the
ruthless head of the most powerful
criminal organisation to promote
his strongest henchmen.
[BLACK]
Here, the world-renowned martial
artist Jeff Bogard stood up
against the syndicate leader,
Geese Howard.
[Image: Cemetery]
Jeff’s defiance cost him his life,
as he was struck down by Geese’s
thugs in a cold-blooded act.
He died right before the eyes of
his two sons, Terry and Andy
who witnessed the murder.
[No Image, Black BG]
The brothers vowed revenge, left
South Town and spent 10 years
perfecting their fighting style,
when their friend and rival
Joe Higashi told them, the
King of Fighters tournament
was held by Geese Howard.
[Image: Geese]
To bring justice to their father’s
death, the Bogards joined forces
with Joe to participate in the
"King of Fighters", knowing they
had to defeat the current champion
Billy Kane for a chance to face
Geese Howard in South Town.
The battle of destiny begins...
that will be an interesting contrast.That's an impossible task for me. It would depend on adding proper functionality to control every character. Basically it requires the complete fighting mechanism to be disassembled and understood. Sorry, but I'm not able to do that within the time I have to spare.Any chance of an option to play as all the characters? There are ram codes that unlock them on emulators. Glitchy as hell, but seems like it should be possible with a rom hack.
The code to control the characters is already there. Like I said, these ram hacks already work in mame. The other characters can be played by simply updating some addresses in memory. I would love it if it worked on a real Neo Geo.That's an impossible task for me. It would depend on adding proper functionality to control every character. Basically it requires the complete fighting mechanism to be disassembled and understood. Sorry, but I'm not able to do that within the time I have to spare.
The code to control the characters is already there. Like I said, these ram hacks already work in mame. The other characters can be played by simply updating some addresses in memory. I would love it if it worked on a real Neo Geo.
Yeah, it would be full of crashes and glitches. I just would like the option to do the same cheats on a real Neo Geo, and not just emulators. That's why I would propose a separate hack to the original game that just has an option to enable the other characters. @city41 , you already have experience editing character select screens. It could be your calling.It' s not that simple. Changing the currently-playing-character-flag to change your player to a npc causes hangs and glitches everywhere the game checks it, e.g. in bonus rounds to play the special move showcase sequences. Input-controls by a human also seems not to be intended, so all other characters play much worse than the 3 protagonists. Missing endings not to mention. To iron that all out and produce a rom where all these aspects are corrected requires a much deeper understanding of the routines than just injecting a different number into the flag-location in ram. I wouldn't even try to tinker with all that.
I like it.I've made good progress integrating my custom intro into the rom's program flow and gained very good flexibility for what I wanted to add. I injected the graphics I found usable and wrote a crude story that I wanted to tell before the original intro starts.
I can say I'm not comfortable with this first version, but before I tell you why I'd like your own opinion first.
Pls note, I haven't added fade-outs or cared about text-flow at this moment, because overall it needs quite a good amount of tweeking before it's really fitting. I'm looking forward for your feedback to improve (or toss) it.
I like it.
It feels long though.