- Joined
- Oct 10, 2000
- Posts
- 2,851
TLDR: It's okay to personally not like a video game while at the same time recognizing its importance to a genre or even gaming as a whole with unique mechanics or other features that continued to be iterated upon and improved over time.
AOF is a weird beast, but helped lay the foundations for the genre that still persist today. MANY fighting game genre innovations came from the first game especially. Each one is unique in its own way and shows SNK at their most innovative, imo. Not all ideas panned out, while others were adopted fully by other developers in just about all subsequent fighting games.
The fact that SNK focused mostly on innovation in those days rather Capcom's iterative approach - five versions of SF2 in less than four years before they even made a different game - has always been a key reason I love 90's SNK...warts and all.
AOF is a weird beast, but helped lay the foundations for the genre that still persist today. MANY fighting game genre innovations came from the first game especially. Each one is unique in its own way and shows SNK at their most innovative, imo. Not all ideas panned out, while others were adopted fully by other developers in just about all subsequent fighting games.
The fact that SNK focused mostly on innovation in those days rather Capcom's iterative approach - five versions of SF2 in less than four years before they even made a different game - has always been a key reason I love 90's SNK...warts and all.