Easiest Shmups You've Played?

fakeXsound

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So I wouldn't exactly call myself a scrub... But I'm basically a scrub. I can clear some stuff, but there are certain shmups I feel like I should be able to clear but can't.

What are the easiest shmups you've played?

Similarly / alternatively, what are the shmups you think are easy to clear?

The ones that come to mind for me are:

MUSHA Aleste

Marchen Cotton 100%

Psyvariar Revision and Psyvariar 2

Harmful Park

Deathsmiles

Batsugun Special


Gimme a recco (no pun intended) that I can clear before the summer is out!
 

fakeXsound

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Soldier Blade is a good beginner shooter.

That's one of the ones I feel like I should be able to clear. I can get to the end no problem, but I get blasted during the last few minutes, and there's no way to power up enough to stand a chance. :( I'll pop that one back in, though. I've been meaning to give it another go for a few months.
 

MC708

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I'm no good at shmups but I really enjoyed centipede (particularly the 7800 version), I find that even if you're pretty bad at shmups its still easy to get somewhat far. Idk, I haven't played many shmups so maybe I'm wrong
 

JoeAwesome

I survived Secret Santa, It wasn't Easy.,
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I'm a scrub. The only shmups I can recall 1cc'ing are Flame Zapper Kotsujin (pc-98, emulated) and Gate of Thunder (Turbografx). I can't recall if the latter was on easy or medium, but yeah, those were fun and fairly easy to learn to beat.
 

Jibbajaba

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Yeah, Gate of Thunder is another good one for nooblets.
 

oliverclaude

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Similarly / alternatively, what are the shmups you think are easy to clear?

1. Gun Frontier is one of the toughest STG's I ever played, but the Saturn port is, well, one of the easiest. You might struggle to get the good ending, because the final duel requires a little luck, apart from this, though, it's a great opportunity to show off with a one credit clear. With so many extends you get, it's hard to imagine otherwise.

2. Likewise on the Saturn, you'll find Gekirindan a considerably easy and comfortable experience. If you want it even easier, just take the second player Type-C ship: it offers 1/3 of additional power to your shot.

3. Gaia Seed on the PS1 is practically clearing itself, even on the hardest setting. Your ship has a replenishing shield.

4. Viewpoint on the Mega Drive gives you as many extends as Saturn's Gun Frontier and, despite what critics think, it's not a bad port. Try it.

5. Once you get the hang of how to get the golden extends in Gunhed on the PCE, it'll be a breeze to clear it. Super Aleste on the SFC works the same way, Zanac Neo on the PS1 is similar, too.

6. You'll have no problems at all with a default clear of Blast Wind on the Saturn, or Blust Wind, as its cover suggest. Again, despite what critics nag about this game, it's a very good one.
 

LoneSage

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T1810Gfront.jpg


That is clearly an A.
 

suicidekiller

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Prehistoric Isle 2 comes to mind. Also the PS2 port of Aero Fighters (Oretachi no Game Center Zoku) is pretty easy to clear.
 

ookitarepanda

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Lords of Thunder on Turbo CD is pretty easy to clear. Just start taking earth armor and have a good time.

Caladrius Blaze can be quite easy once you've unlocked ship customization.
 

jeffkun34

Science will find a way!,
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Einhander

Raiden Fighters series

Deathsmiles Black Label

These are the few shmups I found easy even though I usually suck.
 

RAZO

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I thought Spriggan was pretty easy considering I stuck at shmups.
 

Gaston

Gai's Trainer
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I cleared R-type pretty easily. Einhänder too. And parodius was a cakewalk.
 

opt2not

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Gradius Galaxies/Advance for the GBA is pretty easy. I think the only hard part in the game is the speed area in the second-to-last level.
 

Gaston

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Yeah, that would be swell. And could you clear Image Fight 2, while you're at it, Gaston ;).

Mind you, this was 20 years ago. Haven't played it recently but R-Type was my muse somehow. Probably beats the shit out of me nowadays.

Edit: that said, it definitely wasn't the easiest since I practised a lot. So scratch it :)
Want a challenge? Try Salamander for MSX.
 
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mjmjr25

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Parodius series is hard. I've never been past stage 4 on Sexy.

Zanac X Zanac (Zanac Neo) was one of the ones I found to be easier.

As mentioned, Deathsmiles is pretty easy though last boss can kill a great run. I often no-miss until him and then have runs just ruined.

Psikyo stuff is generally easy until stage 5 where it gets moderately difficult and then super difficult on stag 6 and beyond.

That is still stuff I recommend for people who want longer runs and experience because the games still benefit bomb management and intuitive chaining systems; which are two things to do well for survival / scoring.
 

fakeXsound

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Parodius series is hard. I've never been past stage 4 on Sexy.

Zanac X Zanac (Zanac Neo) was one of the ones I found to be easier.

As mentioned, Deathsmiles is pretty easy though last boss can kill a great run. I often no-miss until him and then have runs just ruined.

Psikyo stuff is generally easy until stage 5 where it gets moderately difficult and then super difficult on stag 6 and beyond.

That is still stuff I recommend for people who want longer runs and experience because the games still benefit bomb management and intuitive chaining systems; which are two things to do well for survival / scoring.

Gunbird is one of the shmups I should be able to clear but can't. I can get to the penultimate level where there's a bridge and these pillars come up. But that's where things get unmanageable for me. And usually when I die once, it's all over.

EDIT:

Here are my clears just to give you an idea of my lack of skillz

Batsugun Special
Flying Hero
Psyvariar 2
DeathSmiles NA [360 Mode]
GunDuel (Game Center CX 2)
Märchen Adventure Cotton 100%
DeathSmiles [Japanese Arcade Mode]
MUSHA Aleste
DoDonPachi Daifuukatsu - 360 Mode
Harmful Park
Psyvariar Revision
 
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