Doom runs on everything, except Neo-Geo.

prof

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If there's one thing this world desperately needs right now, it's another port of Doom. Can't you see that? Put your pettiness aside, and look at the big picture. Let's make the world a better place. More Doom, for the enrichment and betterment of humanity.
 

Takumaji

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How many of the people in the peanut gallery jerking it to the possibility of Doom on the NeoGeo know how to find the secrets in E1M1, btw? None? Half a dozen?

This came to mind while showering. There's a lot of talk about Doom ports and people pretending to know enough to comment about the tech behind them, but you hardly hear anyone say "I beat Doom on the 32x today, it was fun".
Sadly, it has become a theme.

Loooooads of talk, little play. The ratio of talking about collecting, tech stuff, the smell of homecarts or manual baggies to actually playing the damn games is somewhere in the region of 100:1 or summat.

(EDIT: Edited, quoted the wrong post, sorry, Moob).
 

NeoSeeD

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Fucking... Xenocrisis was pretty much designed for an arcade experience from the ground up and the ABCD button layout was enough to degrade the experience significantly.
I don't think that Bitmap Bureau knows how to implement user button mapping.
 

HornheaDD

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Yeah I think it's one of those "because it's there" type situations.
 

Tarma

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How about Pong?

Pong, and its many clones, are on just about every device you can think of. What about Neo Geo pong?

Or Snake? That was everywhere in the 90s. 800 Euro Neo Snake carts! What say you Froggy Bootlegger Types?
 

HornheaDD

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I guess they are calling this DoomNeo or something weird? Lost opportunity. Come on.

It's right there: NeoDoom. Come on guys. Do better.
 

lithy

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How about Pong?

Pong, and its many clones, are on just about every device you can think of. What about Neo Geo pong?

Or Snake? That was everywhere in the 90s. 800 Euro Neo Snake carts! What say you Froggy Bootlegger Types?

Um


Or if you need it to be more seasonally appropriate

 

madpossum

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How about Pong?

Pong, and its many clones, are on just about every device you can think of. What about Neo Geo pong?

Or Snake? That was everywhere in the 90s. 800 Euro Neo Snake carts! What say you Froggy Bootlegger Types?
I mean, Battle Flip Shot and Bang Bead are basically just fancy Pong. Even Windjammers is just Super Fancy Pong if you get right down to it. Neo Geo is THE system for fancy Pong games! Who needs Doom when you have fancy Pong clones??!!
 

ki_atsushi

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I have played 32x Doom (the original port from 1994) out of interest and it is not fun.

Arguably the SNES version is more fun as those shoulder buttons make strafing easier and the music didn’t sound like ass.

I am impressed at that crazy home made port using the Megadrive, Mega CD and the 32x all at once to make a version of Doom that might actually be better than the official PlayStation port now.

I guess nerds are just excited to see complex games run on aged hardware, but honestly the Neo is fine without FPS games and can we please just leave it there. Seeing that “Doom” port with its trippy sprite walls and doors on the Neo is like watching an aborted fetus on life support.
I rank the 32x port of Doom above the SNES version. 32x had a higher resolution and a better framerate. Sure, the music was shit and it only had 17 levels, but I say quality over quantity. Besides. the SNES port is missing levels too, and it runs like a slide show. The controls are horribly laggy as well.
 

Moob Butter

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I rank the 32x port of Doom above the SNES version. 32x had a higher resolution and a better framerate. Sure, the music was shit and it only had 17 levels, but I say quality over quantity. Besides. the SNES port is missing levels too, and it runs like a slide show. The controls are horribly laggy as well.

Fair the framerate on the SNES does suck but we are already basically arguing over which of our turds has the best sweetcorns in it at this point. Graphically probably down to preference because the 32x looked really gritty, low res and ran in a small window, but the enemy sprites definitely look worse on SNES close up.

The Jaguar port was surprisingly solid as it was handled by ID themselves. It formed the base for the also quite good for the time GBA ports.
 

Tarma

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I mean, Battle Flip Shot and Bang Bead are basically just fancy Pong. Even Windjammers is just Super Fancy Pong if you get right down to it. Neo Geo is THE system for fancy Pong games! Who needs Doom when you have fancy Pong clones??!!
Leisure Suit Larry. I want a Leisure Suit Larry AES game.
 

kernow

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I honestly have no idea how mcferran has been surviving off a career of the least effort shitty web scraping "journalism" , even lower than @awbacon level of low effort "I'm doing nothing to contribute but will try get famous from this" for over two decades
 

kernow

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@awbacon
I am waiting for my aes+ review unit
You fucking spastic
 

SpamYouToDeath

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I admit I didn't read the thread because it's a dumpster fire.

However, I did experiment with 3D-ish graphics on the Neo-Geo a few years ago.

The Neo can do scaling in 2D reasonably well. It stores pixel data in 16x16 blocks. It builds vertical strips of those blocks, up to 16x512. It can scale the horizontal dimension from 1 to 16 pixels, and scale vertically from 1 to 512 pixels. All the graphics - backgrounds and gameplay elements alike - are made of these strips. The graphics chip is called the Line Sprite Processor Chip for this reason.

(It minifies only, not magnifies. Magnified graphics can be pre-computed and stored on the cartridge, to minify later.)

This is good enough to show billboards like the monsters in Wolfenstein 3-D. It can approximate drawing the walls... kinda. If you know you've got a span of wall to draw, you could break it into 16-pixel-wide strips, and have the Neo scale each of those. Further - you could pre-generate walls at different angles, and pick approximately the right one for the situation.

I tried processing some graphics to make this approach happen, but it didn't look very good.

I've attached the script that chops up the source graphics and the little test program I wrote to see what it would look like. Note that, really, this code has nothing to do with the Neo-Geo. It was an experiment to see, if I did write a Neo program, what it could look like. It looked like shit so I stopped.
 

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ki_atsushi

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Fair the framerate on the SNES does suck but we are already basically arguing over which of our turds has the best sweetcorns in it at this point. Graphically probably down to preference because the 32x looked really gritty, low res and ran in a small window, but the enemy sprites definitely look worse on SNES close up.

The Jaguar port was surprisingly solid as it was handled by ID themselves. It formed the base for the also quite good for the time GBA ports.
iirc you can change the window size to full in the 32x version, it just wasn't enabled by default because it does cause a slight drop in framerate. John Carmack worked on this version himself so he was pretty particular on how it ran. It was based on the Jaguar port so originally it also had no music, but it was added back in at the last minute, which is why the music was so bad.
 

Neo Alec

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The 32X was the first place I ever played Doom, and I fucking hated it. The farty music, boring combat and wandering around getting lost made me want to turn that shit off. I know others who seemed to put up with it and got fun out of it though.

The music shouldn't be an afterthought. Owners like me paid a lot to upgrade our Genesis, and then we had to just put up with compromised games like this.
 
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