Dead or Alive 4 Thread - Gamertags + New Player FAQ's

Curt

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Find people from NG.com to play.

If you see me online, I'm generally down to play.
 
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ResO

water damaged
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I got DOA4. You might see me online. Gamertag: Folkstar
 

Kirk Foiden

James Tiberius,
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I can't wait to get online with it, I'm currently at a house W/O broadband though. I was hoping I'd be able to steal a wi-fi connection here, but everything is passcode protected here.

Still, I should be visiting someone with broadband, today. Maybe I'll be able to set up for a little bit. My Gamertag is AquaRed.
 

Loopz

Formerly Punjab,
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Aug 16, 2001
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I watched Kunai play last night, fucking LAG CITY.
What's with the retarded lobby system? Talk about shit no one asked for.
Itagaki's a ROCK STAR!

Tekken > DOA, all day, everyday.
 

Curt

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There was no lag for me, and I was on a wireless connection far from the base.

Gameplay is smooooth.
 

Neco_Coneco

Enemy Chaser
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Oct 14, 2004
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I had bad lag and I also hate the stupid lobby system. I hate the get stuck in a room with 8 people and have to wait 10 minutes just to play a quick match.

I have played 6 matches so far 3 and 3 :D

Seems everyone was playing just like me in this room button mash city. I won 3 in a row by just pressing the punch button again and again with the new girl Bai?something
 

Curt

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I had a match with bad lag, then I remembered I left Bit Torrent on.

Also make sure that Windows Media Connect on your PC and your Xbox 360 arent connecting to each other. Go to settings, then Computer and turn it off on your X360. This was giving me big problems with Ridge Racer 6.

Also if your lagging, and your connection is fine, it's probably always going to be the other guys fault.
 

Garou[ryu]

B. Jenet's Firstmate
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Loopz said:
Tekken > DOA, all day, everyday.

I agree. I only played the dreamcast dead or alive and it was very very bad.I dont understand why so many people liked it at the time???When will we ever see a tekken game online though??? :crying:
 

Curt

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In my opinion, Dead or Alive's fight system has become increasingly in depth. It has advanced far from DOA2. And in my opinon is superior to the Tekken series, but second only to Virtua Fighter.
 
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It quite funny when someone says Doa2 was bad,when it was quite a button smasher itself. Honestly Tekken sucks now, It a button smashing game since T4. T4 was all about jabs and cheap moves. T5 is all about what,"Juggling". Wow :eek: . At least DOA4 came up a long way from a button masher to a sorta in depth fighter. It close to VF. DOA4 is good,but IMO VF5 gonna be better. T5: DR seems like it'll bring back all the true tekken players,I hope that true.


Those complainng about the lag problems,it might the person you are fighting. When I played this at my friend's house ,I had no problems.
 

thundr51

Bead Banger
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Jan 22, 2001
Posts
1,490
Kirk Foiden said:
I can't wait to get online with it, I'm currently at a house W/O broadband though. I was hoping I'd be able to steal a wi-fi connection here, but everything is passcode protected here.

Still, I should be visiting someone with broadband, today. Maybe I'll be able to set up for a little bit. My Gamertag is AquaRed.


I've been waiting for you to get online. I've added you to my list. If you see me on, gimme a shout. I'm still trying to collect a all the costumes now...dull stuff.
 

beelzebubble

Knar Sdrawkcab, !t00w
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Feb 28, 2003
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Loopz said:
I watched Kunai play last night, fucking LAG CITY.
What's with the retarded lobby system? Talk about shit no one asked for.
Itagaki's a ROCK STAR!

Tekken > DOA, all day, everyday.

no need to hate,

played 250 matches 200 or so on japanese servers with 95% at zero lag.

50 or so on u.s servers with 50% at zero lag, 30% slight lag and the rest at bearable.

only had 2 or so games at unbearable levels.

lobby is def a waste of time and effort though.

p.s ill take this over tekken 5.
 

E=MC2

Ass Troll,, Ignorant, , , , (Do Not Resuscitate)
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Apr 4, 2003
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is this game any good, famitsu gave it a 39, wtf. personally i never liked doa, the first 3 episodes where really terrible games that just looked pretty. how is this fourth instalment? it looks the same just with pretier graphics. are there any radicall changes...? how does it hold up against vf4ft and t5dr??? personally ive never really gotten into vf, only played it a few games at the arcade long time ago(part3). ive got t5 and its a pretty ok game, not great but still ok, i find it a lot better than any of the doa released so far. so taking this into account you guys think ill like this game...? :spock: thanx in advance.
 

ShyningFade

Crossed Swords Squire
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Jan 18, 2004
Posts
179
If you're willing to give it a shot, you'll find that it's definitely evolved like Curt said. Most people tend to pass on this one because it doesn't have a huge learning curve, and that it's a really fast paced. I guess they see it as mash fodder and not as strategic because of this, but I find it important to really balance your pace in this game. Don't gotta go fast just because it is.
It's ground game is the biggest improvement that i've noticed, and characters have HUGE move lists, even compared to virtua fighter, so there's a ton of opportunity for a good mix-up game.
The biggest thing that pisses me off about this game, is it's shoddy throw hit detection. I loved being able to stagger someone and follow up with a throw in VF. In this, it seems like you can only do a throw if they miss a counter, or just so happen to be standing around. Maybe i've got to mess around with it more.
 

SoloFenris

Sakura's Bank Manager
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Posts
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ShyningFade said:
The biggest thing that pisses me off about this game, is it's shoddy throw hit detection. I loved being able to stagger someone and follow up with a throw in VF. In this, it seems like you can only do a throw if they miss a counter, or just so happen to be standing around. Maybe i've got to mess around with it more.

I can't ever remember being able to do this. I think it is because there are so many moves that stagger.

Curt, change the name of this thread to "DOA4 Thread and New Players Faq."
Alright, let's rock.

First, the only people that button mashers can beat in DOA are other button mashers. Sloppy repetitive combos get punished severely in this game. For all the people who constantly rail about getting locked in 70% damage combos, you should really give DOA4 a try.

The system:

Not only do you have to learn the massive amount of moves and combos, you have to learn where they "break." For example, Kasumi-PPPPP. Now, loboto-tards who have never even played the game would look at that and say, "Whoa, five hit combo with only the punch button, what a stoopid button masher." Actually, that is not a five hit combo. The first two hits combo but the third hit is a mid punch. This is one of the points where the string "breaks" allowing you to pull of a counter. Even if the first two hits connect, you still have time to recover and counter or block before the third hit comes out to continue the string. Knowing these break points is very important. And no, very few strings in the game are as easy to pull of as the above example.

The counters themselves are now a lot harder to do and do less damage. The window has been reduced quite a bit and you really need to know what is coming next. I still haven't gotten used to countering
mid kicks by pressing forward and F yet. Also, missing a counter is an invitation to ass beat city because if someone throws you during your counter animation the damage is, I believe, 125%. So counter spamming is a definite :shame: .

The "Critical" system is also a major part. Knowing which moves put your opponent into the critical status is important for setting up your combos and juggles.

Here are some tips for the new players. Don't try to counter everything. Countering is no substitute for good blocking/punishing. Especially now, since flubbing a counter hurts a lot more. If you find that you are having trouble countering anything, you are probably countering mid when you should be countering high. If you can't seem to counter a certain character's moves, take them into the sparring area and switch the display so that it shows where the character's attacks connect. I will admit, some of them don't make sense. I could swear some of Brad Wong's attacks were hitting low, but in sparring they registered high. Anyway, check it out if you are not sure. Lastly, work on your footwork. Be able to duck in and out, ukemi, pop-up, and all that other jazz. If you are trying to play the game by staying in one place, blocking, and then letting your combo out, you aren't going to last long.

I almost forgot, don't let the computer AI bug you out. The general consensus is that the difficulty of DOA4 on normal is equivalent to the other DOA games very hard setting.

My internet should be up soon. I am looking forward to some great matches.

Huggles and Juggles

Jeff
 
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beelzebubble

Knar Sdrawkcab, !t00w
15 Year Member
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Feb 28, 2003
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ShyningFade said:
If you're willing to give it a shot, you'll find that it's definitely evolved like Curt said. Most people tend to pass on this one because it doesn't have a huge learning curve, and that it's a really fast paced. I guess they see it as mash fodder and not as strategic because of this, but I find it important to really balance your pace in this game. Don't gotta go fast just because it is.
It's ground game is the biggest improvement that i've noticed, and characters have HUGE move lists, even compared to virtua fighter, so there's a ton of opportunity for a good mix-up game.
The biggest thing that pisses me off about this game, is it's shoddy throw hit detection. I loved being able to stagger someone and follow up with a throw in VF. In this, it seems like you can only do a throw if they miss a counter, or just so happen to be standing around. Maybe i've got to mess around with it more.

i really didnt want to divulge this little trick i came up with coz i havent seen anyone else using it so far in my 300+ matches and its the crux of my game.

you can indeed however use certain types of stagger (which there are many) to land throws on ppl, the only person ive been able to do it reliably with is eliot and you do it after the opponent recovers from the stagger a hit (not block) the "=>=>+KICK" move produces.

no one has been able to avoid it so far if i get the timing right which isnt that hard to do if you practice.

basically you do the =>=>+KICK then =>=>F+P, the timing leaves the opponent just recovered from the stagger and unable to do anything before you can throw them. rinse and repeat to piss ppl off :)
 

ShyningFade

Crossed Swords Squire
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Beelz, as always you're my hero, lol. Just tried that out, and after a couple of tries got the timing down pat. I guess I have to approach the timing of the throws a bit differently than I would in VF.

Eliot is my 2nd fav character of choice, 1st being Lei Fang. I'm going to mess around with her and see what throws I can buffer. Thanks for the insight!
 

GoSpits

Benimaru's Hairdresser
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Apr 26, 2004
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This is pretty embarrassing for me to admit, since I was pretty good at the first three, but I am terrible at this.

After looking forward to it for a long time, I rented it the other night and loaded up a game with Ryu Hayubusa. No reason behind the choice -- I simply wanted to get into the game quickly.

Zipping through most of the story mode, losing only once, I was -- and continue to be -- owned, pwned (whatever you want to call it) by ALPHA-152. I think I tried a dozen times.

Anyhow, I ventured into practice mode to better learn the timing of reversals and such. A short while later, I renewed by quest and was even worse! This time, I was stopped a few times in the story mode.

I will try Eliot just to see if it's any easier to get a feel for the new game, then try moving the strategy on to others.

In all honesty, I was pretty disappointed, though, even while playing. I saw some slowdown and collision detection problems, likely compounded by my amateurish struggles. This thread has inspired me to try again, though, hopefully with a little more success this time around.
 

Curt

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SoloFenris said:
Curt, change the name of this thread to "DOA4 Thread and New Players Faq."
Alright, let's rock.

Sounds like a good idea. This is a good forum need. But I would like to see more members contribute.
 

jro

Gonna take a lot
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GoSpits said:
Zipping through most of the story mode, losing only once, I was -- and continue to be -- owned, pwned (whatever you want to call it) by ALPHA-152. I think I tried a dozen times.

Anyhow, I ventured into practice mode to better learn the timing of reversals and such. A short while later, I renewed by quest and was even worse! This time, I was stopped a few times in the story mode.
Hang in there with that bitch. The first time I played through story mode (also using Haybusa), she whipped me about 15-20 times before I pulled out a victory.

The balance in this DOA 4 has changed a LOT. Hayabusa is much harder for me to win with against the CPU, and it seems that the bigger, throw-oriented chars have been beefed up the most, though the two most annoying AI characters (IMO, anyway) not named Alpha-152 are Hayate and Hitomi.

I've been playing all the way through the training exercises with each character, then playing through story mode immediately after. That helps a lot, since many of the moves are still fresh in mind.

As far as characters go, my new favorite is La Mariposa. Good variety of throws, strong combos, several strong one-hit moves. She's also the easiest for me to use against A152. Christie was my old favorite, but too many of her combos are predictable now. Jann Lee sucks horribly against A152. Had to rely on sheer luck to land enough of his "ridiculously insane recovery time" moves to beat her.

Though A152 is really, really annoying at times, I have to admit that playing against her repeatedly is good practice. She abuses throws so badly that you will learn to avoid being thrown, and she also forces you to vary your attacks so much. Good to know as second nature in survival mode or against human competition.

One question, maybe dumb, maybe not- is there any way to make your opponent NOT break link throws? I can do the ones for La Mariposa quite easily in practice mode or against somehow who doesn't know how to break, but the CPU pretty much refuses to let me ever get the third link off. And I'm also trying to get better with Bayman, and I swear he desperately needs links to do big damage. :help:
 

TonK

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Apr 24, 2001
Posts
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Curt said:
Find people from NG.com to play.

If you see me online, I'm generally down to play.

You don't answer messages
 

Curt

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TonK said:
You don't answer messages

Sorry about that. :crying:

I've been almost exclusively playing Half Life 2 emulated on 360, and the damn emulator doesn't let you see any of your friends list or messages. I just saw that message last night. (I'll check again to see if you sent another)

After I'm done with HL2, (even though I've beaten numerous times before) I'll be more into DOA4.
 

TonK

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Curt said:
Sorry about that. :crying:

I've been almost exclusively playing Half Life 2 emulated on 360, and the damn emulator doesn't let you see any of your friends list or messages. I just saw that message last night. (I'll check again to see if you sent another)

After I'm done with HL2, (even though I've beaten numerous times before) I'll be more into DOA4.

Tell me its the Half-Life 2 with the Goldeneye Source?
 
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