Thanks Alec, we appreciate the interest and the support every bit, for this and for TEOT.
Honestly, going full digital isn't an option - on any standpoint.
From a creative one, it means giving up on an entire (and exciting) side of things (all the printed material).
From a technical one, it means following spec restrictions is made mostly pointless (except for the personnal challenge; if it's aimed at being run on modern devices, you just do a neo-retro game with Unity).
From an economical one, you just can't afford to sit on any release format. Because of the stupid price of carts, people often think making a neo geo game is like picking up gold from an open-pit mine - yet they wonder why there aren't more people doing it.
We'll be trying to make this an economically viable project, without any kind of protection that might actually backfire at us or the people supporting us; for that, we know that whatever the platform/format, every single sale will matter.
From a personal one, there just isn't any satisfaction in watching strangers making money from your work. And from the second we release the rom, we know it will be hosted to other servers and exploited one way or another; a lot of people won't even have a clue where the game they got actually comes from, or they'll feel entitled to try it, or play through it for free because it has become part of their consuming habits.
That's why digital pre-orders are always part of kickstarters, you also need to get as many of those in before actually releasing the rom, because you'd better not count on much after that; so for you and all the peeps who don't care about the physical product, not having a physical shitshow, as you said in a previous message, isn't going to change a thing.