Massive Urethra Chode
Disciple Of Orochi
- Joined
- Aug 27, 2013
- Posts
- 3,264
Should've made it like a KOF game with capcom characters. Plain and simple. Add a few other specific gimmicks and you are golden.
SVC MOTM (NGPC)was so good i really thought Capcom made that game even though it was all SNK.SvC Chaos is a bad game to me.The hit detection is the worst in a Neo game.Dhalsim puches right through everyone and the animations were amazingly smooth on some chars and terrible on others (Bison)
SVC's fine. That's it.
Definitely a guilty pleasure and, for all its flaws, I STILL really enjoy it and still go back to it > CvS series... which I never touch nowadays.
Tbh though, played enough CvS over an initial 5yr period after it's DC release to keep me going for life. Probably my most played game ever alongside SFII.
At the end of the day, like I've said earlier in this thread... MOTW existed before SVC. Hell, even RB2 did.
Could you imagine...: SVC in the style of RBS/RB2?!?
Jesus...
I'm a big fan of CVS Pro 4 buttons on a row. I used to play it a lot like a KOF game but with Capcom inputs, for some reason my combos were tighter that way, all fingers at the ready must be. I love CVS2 but part of me loves that 4 button layout.
I think SVC CHAOS is awesome and it makes me sad in some instances all back and forth; Part of me loves the insane and smooth combo engine and super bar, the maximum makes the match out of control, it keeps supers flying and it keeps the fight looking intense. It's in your face, like ST in many ways, a match can just go in a matter of seconds or take an eternity. I love the roster, I don't mind having a ton of characters to choose from, that's great, but a small roster (like MOTW) is exciting too 'cause you get to learn more in depth about the game due to the less amount of variable matches and have you. The stages are a mix, all of them cool in concept some could have been executed better but the idea is there and you feel the stages, they are not forgettable, I also love the melancholic touch to it, it's not bright but the game comes across just as powerful. Of course I detest some of the hit detection and I wish my favorite character Geese, wasn't so buff along with a few others but it's hard to achieve that in games but this one could have been better tuned before release.
I think the game was rushed out due to the economic pressure the company was under however there's traces of greatness in there, the ports play better funny enough, I wish there was a reworked downloadable networked version with the HDRemix netcode, that would be insane!
Should've made it like a KOF game with capcom characters. Plain and simple. Add a few other specific gimmicks and you are golden.
I wish there was a reworked downloadable networked version with the HDRemix netcode, that would be insane!