I can't believe you cocksuckers are going to make me, unironically, do this...
But,
ACK-SHULLY, this is a sequel to Castlevania II, set about 20-some years after it, considering Castlevania III was a prequel in the 1400s that described the first time a Belmont went-a-Dracula-hunting.
Yes, the lore is important! OMG! Oh my god you guys! Yes! All of this is serious!
Justice for Frederick!Yes, the lore is important! OMG! Oh my god you guys! Yes! All of this is serious!
This. Castlevania does not have level ups. The series peaked with Rondo. While the Igavanias are likely the best games of that style, they are not Castlevania games. And whatever this is is neither a Castlevania nor an Igavania. It looks a lot like the Mercury Steam 3D games in that they are pretty good God of War clones but not Castlevanias.TBH, Symphony was the peak of the series for me before I played a translated version of Rondo on the Requiem collection that came with the new dub of SotN.
After I played them back to back, I came to the conclusion that Rondo was the series' peak and Symphony was a transformation into something substantially different that was happening in the same universe. The side scrolling is still there, the OST and the aesthetic and the sound design all evoke that Castlevania feel in me, but I've never really felt that it was hardcore enough to have the same rewarding vibe. Grinding for levels, farming for drops, equipping gear to have the best build, game breaking weapons, etc....these are RPG conceits, not 'true' Castlevania spirit where you're a holy warrior given everything you need from the start of the game to overcome the challenges and win the day. There is a meta in the pre SotN games that vanished, much like the Belmonts themselves, once RPG elements were introduced.
Do these elements make the games 'better'? I don't know. But for me, personally, it ain't Castlevania if you aren't a Belmont fighting almost overwhelming odds with only a whip, an equipped sub weapon and a jump button at your disposal.
I'm looking forward to this.
But Rondo is the best Castlevania.

I think it's a fine series but perhaps too derivative of other games in the action/hack n slash genre to appeal to Vania fans. And the Lords of Shadow series still has, to this day, my favorite interpretation of the Belmont storyline.What did you all think of the God of Castlevania games that featured Robert Carlyle?
I wasn't a fan. There wasn't much vania'ing, or even castle'ing. It was just God of War with Vampires, and then they make him - Belmont - into the titular Dracula.
Graphically they were cool I guess, but Lords of Shadow 1 and 2 were super meh for me, though I didnt mind the Mirror of Fate game because it was a Metroidvania.
I would argue that Iga also led a lesser team making lesser Castlevanias. He only assisted on the really good ones.Castlevania Legends was bullshit lie made by a lesser team of Konami. I'm glad Iga yeeted it out of existence.
I have put a lot of thought into the Metroidvanias and where I stand with them. I first played SOTN in 2001, and was underwhelmed. If I replayed it nowadays I dunno if it could hold my interest.I would argue that Iga also led a lesser team making lesser Castlevanias. He only assisted on the really good ones.
I think every one of us here would rather play IV or Bloodlines rather than start a new game of SOTN. But as I've gotten older, I can see what Konami did is no different than a music artist go on a completely different path for their new album.
Why not enjoy all three? Sage, replay SOTN. There's a reason why an entire genre (not to mention a great one with many amazing games) started from that game.I think every one of us here would rather play IV or Bloodlines rather than start a new game of SOTN. But as I've gotten older, I can see what Konami did is no different than a music artist go on a completely different path for their new album.