bokmeow said:You misunderstand me, I'm talking about the Action card, 'Arrows of Fortune,' not Orochi Shermie's ability. Her ability is different, it drains the opponent's white Force points. Kagami is great. I can get him out on Turn 1 easily just by dumping 2 card. Sometime only one if I have Lode Ran's Action card 'Holy Star."
I don't like using Tam Tam as a red Force battery, mainly because not only is he weak at 200 bp, but he also costs 1R to play. From my experience I can wing it even without oodles of red Force generation, and that has panned out -- I run straight Red/Blue without the yellow Force engines. Since everyone just got this game, and there's that potentially game breaking bug, I'm gonna hold off posting my deck until SNKP irons out this problem.
AH, I get it now...I did misunderstand.
I'm REALLY not into throwing away 2 cards in order to play one unless it's to get mudman out (since I'm good on force for the rest of the turn and fight after his power). Used to use holy star, but got away from it, before I started focusing on the rush...might have actually compliment my rushing nicely, though. I dug Kagami, but I just couldn't justify the commitment to blue that putting him in the deck demands or the force cost...I'm pretty picky about any character card that needs more than 2 force to play. I've also gotten away from the force batteries since the 1 white cards I mentioned usually pan out better...still leave them in the deck in case something awful happens which can only be fixed by launching some kind of "kill everyone" action card, which rarely happens. Just thought you were running into force generation problems with red, so I suggested using tam tam...
I just returned the game since I got stuck on jon, was tiring of rushing, and the EB guy was nice enough to take it back since it was in like new condition. Guess I won't have much to contribute to the thread, from now on.



