bokmeow said:
Yeah, red generates the least amount of Force points of all the colors, but it has some crazy good cards, like, i love Orochi Shermie's Arrows of Fortune. Great combo when used with Shinnosuke Kagami.
I think this is only a problem when you're using lots of expensive cards. My deck can get Akuma out on turn 2. I'd say that Orochi Shermie and kagami aren't worth the force expenditure. You might want to put in Tam Tam since he's the cheapest red force battery that I've found, but mainly stick to putting in lots of red cards that only need 1 white force to deploy and do good damage (Karmen Kole, Adon, Tung, Sean, Poison). Also, if you have a mudman card you MUST use him in your deck. It's too easy to find yourself with 5 force total ,of which 2 or more them being red force, which will net you 10 red force if you use that to get mudman into the game and use his power. This lets you put Asura out there really early so you can start wearing people down with his power, makes akuma available if they played a powerhouse of a card, blodia if you like running people over with fusions, or just deploy all the other inexpensive white/red force cards in your hand. I'd show more caution against a human opponent and not deploy my whole hand, but the computer doesn't seem to know how to use counter cards so I never get burned for rushing.
Other good cards to compliment the red rush are Game Over (throw away your hand and your opponent's), Ton Pooh (400 hp and 400 bp for 1 WHITE force...who cares that she's green), Leona (same deal as ton pooh, 600/600 for 1 white, 1 green), some cheapo green to get leona or SSF2T Ryu (700/700) out there, Honey Bee (kill one of your guys for one of theirs, your choice on both card), Kushnood butt for uncounterable shenanigans, and Tight Fix (I think that's the name...kills all frozen characters. potentially devastating). I don't play any yellow cards and minimal blue since they're all so pricey compared to the cheap 400 and up BP cards that you can find in red and green. I've found red to be pretty broken overall and WAY too easy to generate force with.
GregN. said:
Agreed. The 100 point underling matches are easy; the computer isn't very aggressive and doesn't attack too often and is an easy win. They do counter every attack you make, so you have to do unions to beat them. The bosses, however , are another story. They rush you down and are very hard to beat.
Something I like doing when I have a card that can kill all other cards in my opponents ring and NOT be killed by any of my opponent's cards is to attack only with that/those cards. What your doing is offering your opponent a choice between losing a card or losing energy (which is a lose-lose) if they don't have a counter...since the CPU never counters, this works to your advantage so long as you have other characters to counter their counter attack.
On bosses, Rush back/first against the bosses with more economical cards. Also think a few turns ahead. Don't attack if you can't afford/ deal with the expected counter attack.