Card Fighters DS.... sadly no good.

Lastblade

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GregN. said:
Man, Co's QA departments are falling off.

In 25 years of gaming, I've only noticed/heard of game-breaking bugs in recent games such as:

Puzzle Quest PSP

Puzzle Quest PSP's bug is not game-breaking. It is actually rather irrelevant if you equip proper equipment.
 

caleb1883

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Captain Spiff said:
And now I guess there are some carts that don't have that glitch:

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=930038&topic=35013898

anyways John's second dialogue is: "Hey, you up for a battle? Your deck and mine are limited, though, you know".


this is from pple who were lucky to avoid the glitch


If you keep on reading the new posts, the guy comes back and says it freezes on him during the second play through in "New Game+", which is where everyone has been encountering the problem.
 
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caleb1883 said:
If you keep on reading the new posts, the guy comes back and says it freezes on him during the second play through in "New Game+", which is where everyone has been encountering the problem.

Well, shit.

There goes that, then
 

Lashujin

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caleb1883 said:
If you keep on reading the new posts, the guy comes back and says it freezes on him during the second play through in "New Game+", which is where everyone has been encountering the problem.

He enounters it during the regular game as well if he speaks to john a second time, the problem is that during the new game + you have to speak to john again and so cannot continue.

The problem is with john's second dialouge and not exactly with new game plus, so apparently there are some carts without this issue...
 

KagerouSama

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Well, I've e-mailed playmore USA with an official grievance asking what to do with my "Defective" game.

Here's hoping I hear back.
 

Sorwah

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Well I finally made it to Level 9 John. and well. . . Yeah, mine's defective too. Won't even bother playing it anymore until I get a response from SNKP. Probably "debating" what they should do. . .
 

Mad Mage

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Returned my copy and bought Yggdra Union with the credit. Even if SNK does issue a recall and ships replacement copies, that won't stop the fact that the game is unbalanced and the computer is so stupid that you can win nearly every match by attacking every turn.

I'm still interested to see what ends up happening though.
 

bokmeow

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That sucks that there's a bug in the US version... it wasn't present in the Japanese version.

I admit the card tower system is a bit onerous though, especially since the AI is dumber than rocks.
 

GregN

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Agreed. The 100 point underling matches are easy; the computer isn't very aggressive and doesn't attack too often and is an easy win. They do counter every attack you make, so you have to do unions to beat them. The bosses, however , are another story. They rush you down and are very hard to beat.
 

Sorwah

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GregN. said:
Snk Vs Capcom Card Fighters Friend Code:
967532
741685

How did you get a friend code for a game that isn't Wi-Fi enabled?

Or are you using some type of Internet hack that has your DS think your computer is another DS? I haven't seen if something like that has been released for the DS. I know they have it for the PSP, XBOX/360, and GC.
 

Blue Steel

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GregN. said:
Snk Vs Capcom Card Fighters Friend Code:
967532
741685
Yes, what the fuck is this?! If this game could be hacked to be played online that would make this DS crack.

I've been playing it and it's really been growing on me, it took me a while to figure out what the hell I was doing. Still has some shitty translation and the wording for card descriptions can be very confusing at times. This game is fun and takes some thinking. I wish I could figure out how to get more red force icons when I need them though. And it's hard to earn CP at this point.
 
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wizkid007

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Sorwah said:
How did you get a friend code for a game that isn't Wi-Fi enabled?

Or are you using some type of Internet hack that has your DS think your computer is another DS? I haven't seen if something like that has been released for the DS. I know they have it for the PSP, XBOX/360, and GC.

Thirded. wtf
 

evil wasabi

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you know what's lame
this game just came out and everyone's on the second loop.
that's really lazy of the developers.
 

KagerouSama

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KagerouSama said:
Well, I've e-mailed playmore USA with an official grievance asking what to do with my "Defective" game.

Here's hoping I hear back.
Well, I just heard back.

"We're investigating what is wrong. We'll keep you updated."

It ain't much. But at least they responded.
 

bokmeow

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SnairDogg said:
Yes, what the fuck is this?! If this game could be hacked to be played online that would make this DS crack.

I've been playing it and it's really been growing on me, it took me a while to figure out what the hell I was doing. Still has some shitty translation and the wording for card descriptions can be very confusing at times. This game is fun and takes some thinking. I wish I could figure out how to get more red force icons when I need them though. And it's hard to earn CP at this point.

Yeah, red generates the least amount of Force points of all the colors, but it has some crazy good cards, like, i love Orochi Shermie's Arrows of Fortune. Great combo when used with Shinnosuke Kagami.

Vegas Floor, I forget if it's the 10th or the 14th floor, is where one sticks around to roll in the CP. The boss on that floor engages in CP bet battle, in which each player antes up 2000 CP, and since she's a boss, she'll award an additional 600 CP on top of the 300 CP for winning a battle, so you earn 2900 CP for each win.
 

fenikso

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My copy of CFC DS sits before me collecting dust...

I refuse to open it until I hear what SNKP is going to be doing to fix this. I've been waiting for f*cking ever to play this game and those bastards couldn't even bother to a) release the game in a timely manner, and b) release something thats not broken.

wasabi said:
you know what's lame
this game just came out and everyone's on the second loop.
that's really lazy of the developers.

I was wondering about that. Is it that easy? Lame.
 

GregN

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Sorwah said:
How did you get a friend code for a game that isn't Wi-Fi enabled?

Or are you using some type of Internet hack that has your DS think your computer is another DS? I haven't seen if something like that has been released for the DS. I know they have it for the PSP, XBOX/360, and GC.

Maybe it's another glitch. Or maybe they put it in there, but they just forgot to include the WiFi logo on the box. What a rushjob this game is.:D
 

bokmeow

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GregN. said:
Maybe it's another glitch. Or maybe they put it in there, but they just forgot to include the WiFi logo on the box. What a rushjob this game is.:D

There's precedence for this kind of thing happening. Clubhouse Games in Japan did not have Wi-Fi gameplay, but the US release of it did, and now Nintendo has another newer version of Clubhouse Games on sale, this time with Wi-Fi gameplay.

That makes me very happy, but at the same time, mad at SNKP for not advertising this. Anyone else who's played CFC DS can confirm this? I'm reluctant to open mine until I found out that the bug on the 9th floor in New Game+ has a work around.
 

Blue Steel

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GregN. said:
Maybe it's another glitch. Or maybe they put it in there, but they just forgot to include the WiFi logo on the box. What a rushjob this game is.:D
Hmm? I guess it must be in the wifi settings option at the beggining somewhere, and I haven't bothered looking there since I didn't think it was wifi enabled and no one else anywhere has talked about it until now, so...I'm gonna go grab my DS and see if I can find this friend code somewhere. If you did, then please enlighten us as to where it is in the game. Then we should definitely arrange a time to test this shit out. Have you played wifi with anyone yet? Fuck, that'd be so great if it has wifi in it. I'll flip out, I am starting to love this game even though it has it's flaws.

off topic: Can anyone tell me how to play wifi on pokemon? I mean, I go into the room in the basement of that place where you restore your pokemon's health and I talk to the lady and then go in and it asks me to connect and then once I'm online can I play with random people or is it absolutely necessary that you have input other peoples' friend codes and vice-versa? Or is there any way to play random people and I've just not stayed in this lobby or whatever you call it (pikachu is on the bottom screen with some other pokemon)? I'm confused.
 
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bokmeow said:
Yeah, red generates the least amount of Force points of all the colors, but it has some crazy good cards, like, i love Orochi Shermie's Arrows of Fortune. Great combo when used with Shinnosuke Kagami.

Vegas Floor, I forget if it's the 10th or the 14th floor, is where one sticks around to roll in the CP. The boss on that floor engages in CP bet battle, in which each player antes up 2000 CP, and since she's a boss, she'll award an additional 600 CP on top of the 300 CP for winning a battle, so you earn 2900 CP for each win.

Jennifer is on the 10th floor.

but yeah for anyone who wants to use a red deck, the best you can do is do a red/yellow deck since Kojiroh Sanada (Kaori)'s power acts like Fiona Bella or Rose in terms of force output.
 

Blue Steel

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Went into the wifi com mode and it seems to be just the 2 player wireless with another person type of set up, so I have no idea where GregN found his friend code at. Please tell us where, I really want to know if this can be played online.

Come on I need to know!
 
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bokmeow said:
Yeah, red generates the least amount of Force points of all the colors, but it has some crazy good cards, like, i love Orochi Shermie's Arrows of Fortune. Great combo when used with Shinnosuke Kagami.

I think this is only a problem when you're using lots of expensive cards. My deck can get Akuma out on turn 2. I'd say that Orochi Shermie and kagami aren't worth the force expenditure. You might want to put in Tam Tam since he's the cheapest red force battery that I've found, but mainly stick to putting in lots of red cards that only need 1 white force to deploy and do good damage (Karmen Kole, Adon, Tung, Sean, Poison). Also, if you have a mudman card you MUST use him in your deck. It's too easy to find yourself with 5 force total ,of which 2 or more them being red force, which will net you 10 red force if you use that to get mudman into the game and use his power. This lets you put Asura out there really early so you can start wearing people down with his power, makes akuma available if they played a powerhouse of a card, blodia if you like running people over with fusions, or just deploy all the other inexpensive white/red force cards in your hand. I'd show more caution against a human opponent and not deploy my whole hand, but the computer doesn't seem to know how to use counter cards so I never get burned for rushing.

Other good cards to compliment the red rush are Game Over (throw away your hand and your opponent's), Ton Pooh (400 hp and 400 bp for 1 WHITE force...who cares that she's green), Leona (same deal as ton pooh, 600/600 for 1 white, 1 green), some cheapo green to get leona or SSF2T Ryu (700/700) out there, Honey Bee (kill one of your guys for one of theirs, your choice on both card), Kushnood butt for uncounterable shenanigans, and Tight Fix (I think that's the name...kills all frozen characters. potentially devastating). I don't play any yellow cards and minimal blue since they're all so pricey compared to the cheap 400 and up BP cards that you can find in red and green. I've found red to be pretty broken overall and WAY too easy to generate force with.

GregN. said:
Agreed. The 100 point underling matches are easy; the computer isn't very aggressive and doesn't attack too often and is an easy win. They do counter every attack you make, so you have to do unions to beat them. The bosses, however , are another story. They rush you down and are very hard to beat.

Something I like doing when I have a card that can kill all other cards in my opponents ring and NOT be killed by any of my opponent's cards is to attack only with that/those cards. What your doing is offering your opponent a choice between losing a card or losing energy (which is a lose-lose) if they don't have a counter...since the CPU never counters, this works to your advantage so long as you have other characters to counter their counter attack.

On bosses, Rush back/first against the bosses with more economical cards. Also think a few turns ahead. Don't attack if you can't afford/ deal with the expected counter attack.
 
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bokmeow

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galvatron said:
I'd say that Orochi Shermie and kagami aren't worth the force expenditure.

You misunderstand me, I'm talking about the Action card, 'Arrows of Fortune,' not Orochi Shermie's ability. Her ability is different, it drains the opponent's white Force points. Kagami is great. I can get him out on Turn 1 easily just by dumping 2 card. Sometime only one if I have Lode Ran's Action card 'Holy Star."

I don't like using Tam Tam as a red Force battery, mainly because not only is he weak at 200 bp, but he also costs 1R to play. From my experience I can wing it even without oodles of red Force generation, and that has panned out -- I run straight Red/Blue without the yellow Force engines. Since everyone just got this game, and there's that potentially game breaking bug, I'm gonna hold off posting my deck until SNKP irons out this problem.
 
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bokmeow said:
You misunderstand me, I'm talking about the Action card, 'Arrows of Fortune,' not Orochi Shermie's ability. Her ability is different, it drains the opponent's white Force points. Kagami is great. I can get him out on Turn 1 easily just by dumping 2 card. Sometime only one if I have Lode Ran's Action card 'Holy Star."

I don't like using Tam Tam as a red Force battery, mainly because not only is he weak at 200 bp, but he also costs 1R to play. From my experience I can wing it even without oodles of red Force generation, and that has panned out -- I run straight Red/Blue without the yellow Force engines. Since everyone just got this game, and there's that potentially game breaking bug, I'm gonna hold off posting my deck until SNKP irons out this problem.

AH, I get it now...I did misunderstand.

I'm REALLY not into throwing away 2 cards in order to play one unless it's to get mudman out (since I'm good on force for the rest of the turn and fight after his power). Used to use holy star, but got away from it...might have actually compliment my rushing nicely, though. I dug Kagami , but I just couldn't justify the commitment to blue that putting him in the deck demands or the force cost...I'm pretty picky about any character card that needs more than 2 force to play. I've also gotten away from the force batteries since the 1 white cards I mentioned usually pan out better...still leave them in the deck in case something awful happens which can only be fixed by launching some kind of "kill everyone" action card, which rarely happens. Just thought you were running into force generation problems with red, so I suggested using tam tam...

I just returned the game since I got stuck on jon, was tiring of rushing, and the EB guy was nice enough to take it back since it was in like new condition. Guess I won't have much to contribute to the thread, from now on.
 
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