Atomiswave FOTNS Price After Port?

themisterfalcon

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So, given all the circumstances:

1. Atomiswave is no more basically
2. FOTNS is being ported to PS2

Do you think this will make the value of the cart drop to the sub $500 range or will it skyrocket to only the hands of collectors?

Trying to decide when the best time to buy this game would be. It looks so damn hot.
 

billd420

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I'm calling it right now.... 1 year from now FOTNS will be in the $150-$225 range.

-Bill
 

brumma

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billd420 said:
I'm calling it right now.... 1 year from now FOTNS will be in the $150-$225 range.

-Bill

I hope so--maybe I'll be able to afford it then! ;)
 

themisterfalcon

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billd420 said:
I'm calling it right now.... 1 year from now FOTNS will be in the $150-$225 range.

-Bill

I sure as hell hope so. Anyone else have predictions on this?
 

Amano Jacu

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The price will drop for sure with the approach of the PS2 port, but it might not drop below, say, 300-400$. Look at KOF XI, it has a far superior port to PS2 since some months ago and the AW cart is still costly. FOTNS is still very popular in the arcades in Japan.
 

brumma

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Amano Jacu said:
The price will drop for sure with the approach of the PS2 port, but it might not drop below, say, 300-400$. Look at KOF XI, it has a far superior port to PS2 since some months ago and the AW cart is still costly. FOTNS is still very popular in the arcades in Japan.

Just to clarify--Is it the general consensus that the PS2 port of KoF XI is better than the Atomiswave original? :eek: Interesting, although I have no intention of ever owning a PS2 (again).
 

themisterfalcon

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brumma said:
Just to clarify--Is it the general consensus that the PS2 port of KoF XI is better than the Atomiswave original? :eek: Interesting, although I have no intention of ever owning a PS2 (again).

The only thing the PS2 has that the arcade doesn't is 8 or so more characters to play with.

Some of my friends have made fun of me for buying KOF XI and not just buying a port but you know what, playing a game on a console/TV setup will never compare to playing on an actual cabinet. I don't care how good it looks or what extra features I get.

Same reason I will buy FOTNS on AW, and will never buy the PS2 port.

In fact, I don't even like my PS2 - I use it for a DVD Player and Katamari.

Sure there are PS2 JAMMA adapters you can make/buy but why be ghetto ass about it?
 

neojedi

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Owning both versions of XI, I have to disagree. 3 things:

1: I've noticed no gameplay difference between the two
2: The extra characters are a royal pain to unlock on the AW version
3: The PS2 version loads fights twice as fast as the AW

It's #3 that has everyone shaking their heads. I have no idea how a cartridge system could load slower than an aging disc-based console. Maybe there was some bad code that SNKP didn't rewrite until the port or something.

I've been toying with the idea of selling my AW stuff completely for awhile now. With the ports being as good as or better than the originals in every case (except NGBC load times), going that route leaves me with more cash and less clutter.
 

brumma

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I'm with Dub here... I really hate playing anything other than the original--even if the port adds additional features. I like to preserve the original 'artistic vision' of the game's designer. I know that sounds hokey, but oh well. That's also why I just couldn't tolerate the Neo-Geo CD anymore... It wasn't the loading times as much as it was the messing with the games' original look and feel.

I went out and picked up an Atomiswave even though I knew I could get the games cheaper as ports. Redone games just don't do it for me.

I don't have room for a cabinet in my apartment, so I had to get my AW consolized. But I will only be using VGA or RGB output to a monitor for purity's sake. I hope that's not too 'ghetto' for ya, Dub! Besides, anything besides a Hi-def signal looks like crap on my TV. :glee:
 

brumma

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neojedi said:
I have no idea how a cartridge system could load slower than an aging disc-based console. Maybe there was some bad code that SNKP didn't rewrite until the port or something.

I think it's because the AW has to decrypt as well as load all of that code. I think that would be the bottleneck on the AW. The PS2 version would only need to load data from the DVD and would be limited by seek and transfer times--no decryption necessary.

neojedi said:
I've been toying with the idea of selling my AW stuff completely for awhile now. With the ports being as good as or better than the originals in every case (except NGBC load times), going that route leaves me with more cash and less clutter.

Not that I'm encouraging you to give up on the AW, but let us know if you do! I'm sure the rest of us would be interested in what you have to offer!:) I have thought of doing the same thing with my AES and all my home carts, but I'm glad I decided to keep them. I'm still kicking myself for letting my Metal Slug X cart go...
 

themisterfalcon

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neojedi said:
3: The PS2 version loads fights twice as fast as the AW.

Yeah load time on a cart doesn't seem right to me either. I was rather surprised when i first noticed it.

Then again, at least they are playing a little bit of ambient noise to prepare you for the stage you are about to play.

Back on subject, who else wants to predict pricing for FOTNS?
 

taitai

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brumma said:
I think it's because the AW has to decrypt as well as load all of that code. I think that would be the bottleneck on the AW. The PS2 version would only need to load data from the DVD and would be limited by seek and transfer times--no decryption necessary.

it's not -code- per se, it's probably lots and lots of graphics data... But I'm guessing there's a bottle neck with how it processes the data off the ROM chips on the cart.

Either that or whoever designed KOFXI decided to have a small smoke break between matches.
 

TheJiggler

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Well hopefully it does drop to atleast $250, it would be a must buy at a price like that.
 

Amano Jacu

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Yes, the main reason I think the PS2 port is superior to the original is the loading times, it's totally bizarre how this is reversed in this game. Then the PS2 is easier for unlocking the sub-boss chars plus some extra ones. And of course it has extra modes such as versus and training. It also has an arrange mode that solves some bugs and imbalances, but hardly anybody plays it, as the arcade one is arcade perfect.

Of course, for people owning a cab it might be different, but I don't, and even if I did I'd rather have the advantages of the PS2 port and save like 300$.
 

Stellaking

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Mmmm dunno 18 months to drop that far down in cost.

Interesting tho...

Would you hook up a PS2 to a cab with FOTN or go the AW way ?
 

billd420

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In reference to the load times:

I think this can be chocked up to two things. First, I'm fairly certain the AW carts are encrypted (Sammy would be beyond dumb if the flash roms aren't). So the code needs to get decrypted before it can be executed. Also, with games like KOF XI and NGBC that have load times, I think it can be chocked up to the fact that there are a ton of sprites to be loaded into the Ram of the AW. It probably decrypts and loads into ram in the same process.

-B
 

steve11

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Amano Jacu said:
The price will drop for sure with the approach of the PS2 port, but it might not drop below, say, 300-400$. Look at KOF XI, it has a far superior port to PS2 since some months ago and the AW cart is still costly. FOTNS is still very popular in the arcades in Japan.

I agree, I don't see it falling.

I'm just worried what the next FOTNS game will be on, I sure as fuck don't want to shell out for an x2
 

brumma

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billd420 said:
In reference to the load times:

I think this can be chocked up to two things. First, I'm fairly certain the AW carts are encrypted (Sammy would be beyond dumb if the flash roms aren't). So the code needs to get decrypted before it can be executed. Also, with games like KOF XI and NGBC that have load times, I think it can be chocked up to the fact that there are a ton of sprites to be loaded into the Ram of the AW. It probably decrypts and loads into ram in the same process.

-B

That's what I was trying to say. Thanks, Bill, for stating it a little more clearly.
 
I

ianb135

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Atomiswave Games

Hi
I am a newcomer here(even though had Neos for some 15 years on and off)great site.
Have just bought a consolised Atomiswave and am shocked at prices for some games(like old AES prices)Could any one please tell me what sort of prices I should be paying for:-
Metal Slug 6
Fist of North Star
Samurai 6
Any info or games would be appreciated.
Regards
Ian
 

Amano Jacu

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ianb135 said:
Metal Slug 6
Fist of North Star
Samurai 6

Well, you have possibly chosen the 3 most expensive AW games, all 3 sell for around 500-600$ each. I'd rather go with the ports for that price.
 

Neo23

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Amano Jacu said:
Well, you have possibly chosen the 3 most expensive AW games, all 3 sell for around 500-600$ each. I'd rather go with the ports for that price.

Yeah I'd rather go with the ports too and maybe hook up my ps2 to my cab, as for fighters thats the only way to play imo.
 

StealthLurker

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dubdubdub said:
Sure there are PS2 JAMMA adapters you can make/buy but why be ghetto ass about it?

DAMN BALLAH! Didn't know it was like that! LOL j/p.

Yeah of course I prefer the real deal myself, but these days 400-700+ for 1 game just doesn't make much sense to me (personally) anymore. For that one board/cart I could get a handful of other stuff I'm interested in.

In the meantime I'll grab the port and hook it up to one of the cabs. Then once the cart drops to a good striking range I'll get that too.

As for load times on a cart... besides any encryption, maybe data is also compressed to save space. Didn't the SFZ2 SFC cart have that as well?

.
 
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