What about that 12 hours after the relaese review embargo? That shit is even worse. They can patch their games all they want but people need to know how crappy their games are on release day. Plus, they didn't ship Rogue to the press in time and most of the major websites have yet to publish their review of the game, 3 days after the release. This is bullshit.
I'm not surprised that Rogue isn't getting coverage.
They don't want everyone to say what us Rogue players have known since launch day:
It's the more fun and interesting AC title.
Also, there are no micro transactions and cross device social gaming elements involved.
Ubisoft allowing any kind of promotion for Rogue before Unity gets its hype time would just make Unity look worse because the youtubers would tell everyone what I'm about to tell you:
Rogue is a complete game for $60. Yes, some of the inherent flaws with the parkour control are still there, but it gives us more of what we love about AC: plenty of environments to explore, lots of ship combat, good stealth missions and hours upon hours of collectible based activity. They've tweaked the system with Assassin Interceptions (stopping Assassins from killing targets within a certain time limit) and the stalker system where assassins are hunting you, they've improved on the elements of III that were worth bringing over and implemented them nicely and have given it to you without any of the cynical marketing and development strategies that plague Unity's troubled existence. It fills in the gaps between Black Flag and III and is more fun than either of those games at the same time because the story is about the characters and their place in the AC mythos, not about the historical events and how your character fits into them.
Rogue is Black Flag Turbo Edition. Ubisoft probably put their B squad on it, gave them all of the code for the previous games and said 'Make something for last gen owners who haven't come over yet so we can get money from them, too.' And boy, did they ever. They took the existing elements and improved the game in every way.
I still hope they fix Unity's many problems. A while ago, I said that the problem with open world gaming is that there is no way that the devs can account for every single problem that might develop as a result of packing so many options in. There are too many moving parts, too many elements trying to fit together like clockwork and it's just not possible. And I bet Ubisoft didn't even bother trying to fully debug because they don't have to. They can just look for the most common problems and patch as they go. The idea of AC from a mechanics standpoint is bigger than the talent that works on it.
EDIT: All of the last gen games also have open world issues, but by now the devs have mastered the hardware and have been able to work with the code to the point where it's a lot better. With Unity and the PS4/XBone, there is clearly still a lot for them to learn.
EDIT #2: Reducing the framerate to provide a 'cinematic experience' is bullshit. If the game CAN'T do 60 FPS, just admit it. But to say that they intentionally reduced it in order to focus on the cinematic/narrative presentation is just a disingenuous tactic. Ubisoft knows that they said something stupid, but they're now caught up in the hubris that has consumed companies like Sony, Microsoft, Nintendo, Activision, Electronic Arts and Square-Enix in the past. The mighty will always fall when they get too proud and they need to stop taking the consumer for granted.