Art of Fighting source code on GitHub

donluca

Ninja Combat Warrior
Joined
Aug 19, 2015
Posts
529
Hopefully this hasn't been posted before, I don't know if it's legit as 68k assembly is way over my head:


If it's real... well, it's pretty interesting, I wonder if anyone has a 68k cross-compile environment available on their machine to try and compile this and see what comes up.

Couldn't find any more info around so far, here's the source:
 

lachlan

VB longneck at 8am in the fuckin mornin'
15 Year Member
Joined
Feb 13, 2005
Posts
19,477
Now if only someone could track down the code to AOF2 and make it so the AI doesn't input read you to death...
You'd like to take away the badassness of winning in the game? Disappointing.
 

max 330 mega

The Almighty Bunghole
15 Year Member
Joined
Dec 14, 2004
Posts
3,368
Theoretically, with the source code of AOF, could the game be edited to have less strict move inputs like later neo fighters? That would be welcome in my book.
 

Digmac

.
Joined
Feb 10, 2016
Posts
1,966
I didn't catch this, so even though it's an old share like Alec pointed out, thanks for bringing it back to light.
 

donluca

Ninja Combat Warrior
Joined
Aug 19, 2015
Posts
529
Theoretically, with the source code of AOF, could the game be edited to have less strict move inputs like later neo fighters? That would be welcome in my book.
Sure, you just need to find someone who has a very good knowledge in 68k assembly.
With the source code you can do all kind of modifications, you could also add new characters, moves, stages, etc.
 

Fygee

Bewbs! Z'OMG, Teh BEWBS!,
20 Year Member
Joined
Apr 21, 2001
Posts
3,415
You'd like to take away the badassness of winning in the game? Disappointing.
I'd just like it to not be grossly unfair, not super cheap with perfect counters for any input read. AOF 2 at level 1 plays harder than KOF 97 on level 8.
 

mhell06

Twinkle Star Sprite
Joined
Dec 4, 2015
Posts
39
That's amazing if true. Would love to see people use it as a basis for new homebrew neo geo fighting games.
 
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