madman
Blame madman, You Know You Want To.,
- Joined
- Jun 1, 2007
- Posts
- 7,518
You forget I worked for Midway for two years. One of my supervisors early on was on both the SNES and N64 DOOM projects. As DOOM had been a years long obsession that I was actively playing still then thanks to the DOOM Legacy project I asked him about stuff about both games. I know you can take it with a grain of salt as I can't obvious prove a conversation from 15 years ago but that's what I was told. The chip they went with to cut corners on costs was loaded up so much full of data they hadn't the room for the added code and textures for the missing monster views, monster aggression/shots against each other, ceiling and floor textures, and a few other little omissions from the game. It was a crime they did it, it could have been one of the most superior console versions for years from when it arrived.![]()
Doom was a 16mbit game, the biggest ROM size supported by the SFX2 chip. How would the supposed "extra 2mbit" been possible? Your story doesn't add up.


