Difference between revisions of "Neo-Geo Big List of Debug Dipswitches"

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(Adds dipswitches 1-5 and 1-6 to Windjammers)
 
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<p>
 
<p>
 
<h2>3 Count Bout / Fire Suplex [ne7]</h2>
 
<h2>3 Count Bout / Fire Suplex [ne7]</h2>
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</p>
 
</p>
  
<h2>Metal Slug 2</h2>
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<h2>Metal Slug 2 [ne7]</h2>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
1-1 - view onscreen information<br>
 +
1-2 - Unknown<br>
 +
1-3 - Pal Mode/Job Meter?<br>
 +
1-4 - 1st plane check (shows the walkable ground)<br>
 +
1-5 - 2nd plane check<br>
 +
1-6 - view attack rectangle<br>
 +
1-7 - view body rectangle<br>
 +
1-8 - invincibility
 
</p>
 
</p>
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<p>
 +
2-1 - press D to destroy all onscreen enemies!<br>
 +
2-2 - display weird creature on screen<br>
 +
2-3 - unlimited grenades<br>
 +
2-4 - unlimited ammo<br>
 +
2-5 - unknown<br>
 +
2-6 - unknown<br>
 +
2-7 - unknown<br>
 +
2-8 - unknown
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</p>
 +
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and
 +
even the ability to play on test levels not available ingame.
 +
</p>
 +
 +
<p>
 +
Note 2: just checked and yep the Dip Codes are 98% the same as Metal Slug X
 +
</p>
 +
  
 
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</p>
 
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.</p>
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 +
</p>
  
 
<p>
 
<p>
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</p>
 
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 
</p>
 
</p>
  
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</p>
 
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 
</p>
 
</p>
  
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<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.</p>
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 +
</p>
  
 
<p>
 
<p>
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<p>
 
<p>
<h2>Windjammers [ne7]</h2>
+
<h2>Windjammers [ne7+Tuxosaurus]</h2>
 
1-1 Unknown<br>
 
1-1 Unknown<br>
 
1-2 Unknown<br>
 
1-2 Unknown<br>
 
1-3 Unknown<br>
 
1-3 Unknown<br>
 
1-4 Unknown<br>
 
1-4 Unknown<br>
1-5 Unknown<br>
+
1-5 Displays unidentified value for each player after every shot<br>
1-6 Unknown<br>
+
1-6 No time limit to throw a disc (no autoshot)<br>
 
1-7 Debug Text on screen (item position etc)<br>
 
1-7 Debug Text on screen (item position etc)<br>
 
1-8 Sprites outlined with bounding box
 
1-8 Sprites outlined with bounding box
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</p>
 
</p>
  
 +
<div style="width:600px; text-align:justify">
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<p>
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<h2>General Information</h2>
 +
<ul>
 +
<li>What are Debug Dips?<br>
 +
Debug dips are debug settings added into arcade games at the time of development by developers themselves to aid testing and de-bugging of the game. They might add features, re-introduce removed items, allow you to play boss characters, add new gameplay modes and hidden menus or just make you invicible... </li>
 +
<li>Why don't I just use in-built cheats in the UniBios?<br>
 +
Debug dips are already in the game and vary wildly from cheats that are already in the UniBios, for example certain codes might let you run the game in its original graphical and musical state (see Puzzle Bobble's 'Arkanoid Mode') or allow you access to whole hidden menus ingame (see Pleasure Goal), they are also hardcoded into the games themselves by the developers so are entirely different from normal UniBios cheats (hence Raz sticking a mode in to switch them on :P) in addition, ocassionally (it's rare but it happens...) there might actually be a game that lets you cheat ingame in a way not supported yet by the UniBios - for example see the King Of the Monsters 2 invicibility cheat. Also it is worth noting that you might not HAVE a UniBios, you might be running one of the original Debug Bios chips, this wiki page should definately make you smile... :)
 +
</li>
 +
</ul>
 +
</p>
 +
 +
<p>
 +
<h2>INFO: How Debug Dipswitch modes work...</h2>
 +
Generally you can enable debug dips at the title screen for desired effects to take place (unless noted otherwise in the dip settings above), however - some modes, for example - in game debug menu's might require you letting the game cycle once back to the NeoGeo boot up logo before the code has the required effect.</p>
 +
<p>
 +
On a multislot system if you have more than one game in this means allowing the MVS board to cycle thru all games back to the one you are running: to avoid this simply set those codes at the NeoGeo logo itself and make sure your game you are messing with is in SLOT1 :P
 +
</p>
 +
<p>
 +
For games that require console mode and a coin in to activate a menu (Like Metal Slug 2/X/3/4/5), try popping a coin into your coin chute whilst in console mode + make sure your UniBios is not configured for SELECT as coin in as this will stop you being able to pause and insert a coin seperately...
 +
</p>
  
 
<p>
 
<p>
<h2>Wiki notes</h2>
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<h2>INFO: Debug Dipswitch Wiki Notes</h2>
* Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)<br>
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<ul>
* [Data in square brackets are credits of source for dipswitches if known]<br>
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<li>Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)
* See also bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html<br>
+
</li>
* Further more in depth details on the Metal Slug series debug modes here: http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm
+
<li>[Data in square brackets are credits of source for dipswitches if known]</li>
* What does Job Meter mean? <br>
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<li>See bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html</li>
   - A job meter is a programmers way of ascertaining how long a particular routine is taking in terms of CPU time, this can be achieved by writing colorbars or shadow to the screen and reading how far down the screen the lines go to see how fast the routine is running... hope that clears that up, it's nothing to do with TV Modes this :)
+
<li>Further more in depth details on the Metal Slug series debug modes here:  
 +
http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm</li>
 +
<li>What does the phrase "Job Meter" mean?<br>
 +
   A job meter is a programmers way of ascertaining how long a particular routine is taking in terms of CPU time,
 +
  this can be achieved by writing colorbars or shadow to the screen and reading how far down the screen the lines  
 +
  go to see how fast the routine is running... hope that clears that up, it's nothing to do with TV Modes this :) more in depth info here: http://wiki.neogeodev.org/index.php?title=Job_meter</li>
 +
</ul>
 
</p>
 
</p>
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</div>
 
</div>
 
</div>

Latest revision as of 08:11, 2 July 2017

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