Difference between revisions of "Neo-Geo Big List of Debug Dipswitches"

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(Adds dipswitches 1-5 and 1-6 to Windjammers)
 
Line 1: Line 1:
 
<div style="width:800px;">
 
<div style="width:800px;">
 
 
<p>
 
<p>
 
<h2>3 Count Bout / Fire Suplex [ne7]</h2>
 
<h2>3 Count Bout / Fire Suplex [ne7]</h2>
1-1 Pal Mode<br>
+
1-1 Pal Mode/Job Meter<br>
 
1-2 Debug Text on screen<br>
 
1-2 Debug Text on screen<br>
 
1-3 Gives game link (assembly date) + extra text info<br>
 
1-3 Gives game link (assembly date) + extra text info<br>
Line 21: Line 20:
 
2-7 ?<br>
 
2-7 ?<br>
 
2-8 Enables pause with select button<br>
 
2-8 Enables pause with select button<br>
 +
</p>
 +
 +
<p>
 +
<h2>Aero Fighters 3 / Sonic Wings 3 [ne7]</h2>
 +
1-1 to 2-7 unknown...<br>
 +
2-8 Enable for Stage Select
 
</p>
 
</p>
  
Line 42: Line 47:
 
2-6 Unknown<br>
 
2-6 Unknown<br>
 
2-7 Stop timer<br>
 
2-7 Stop timer<br>
2-8 Pal Mode<br>
+
2-8 Pal Mode/Job Meter<br>
 
</p>
 
</p>
  
Line 64: Line 69:
 
2-6 Skip to ending<br>
 
2-6 Skip to ending<br>
 
2-7 Freeze timer<br>
 
2-7 Freeze timer<br>
2-8 Toggle PAL mode<br>
+
2-8 Toggle Pal Mode/Job Meter<br>
 
2-4 + 2-3 Press select for RGB test pallete<br>
 
2-4 + 2-3 Press select for RGB test pallete<br>
 
</p>
 
</p>
Line 139: Line 144:
  
 
<p>
 
<p>
<h2>Fatal Fury 2</h2>
+
<h2>Breakers Revenge</h2>
 +
<i>(Seems to share its debug info with Breakers)</i>
 +
<br>
 +
1-1 Debug Menu Default (note 1)<br>
 +
1-2 Screen Scroll Debug (not sure how it works)<br>
 +
1-3 Kakuto Char No. Disp (not sure how it works)<br>
 +
1-4 Kakuto Trigger Free (rapid fire)<br>
 +
1-5 Kakuto Sound Test (not sure how it works)<br>
 +
1-6 Obj. Status Debug (not sure how it works)<br>
 +
1-7 Unknown<br>
 +
1-8 Task Lsp. Weight Chk<br>
 +
</p>
 +
<p>
 +
2-1 for CPU Algo Debug (character data displayed on screen)<br>
 +
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)<br>
 +
2-3 Center and Size Display (little ring appears to mark player position)<br>
 +
2-4 Hit Area Display<br>
 +
2-5 Ougi (pow) Max (unlimited pow)<br>
 +
2-6 No Limit Battle (on time/health limits)<br>
 +
2-7 Pal Sim (Europe only)<br>
 +
2-8 Stop Motion (hit select to pause, start to unpause)<br>
 +
</p>
 +
<p>
 +
Note 1 - select this and then reset the machine to enter to complete debug menu from the start screen. When the game restarts, you'll be able to select the select a lot more debug options through a special debug screen.<br>
 +
Note 2 - changing characters in mid-match also restores your health to 100%
 +
</p>
 +
 
 +
 
 +
<p>
 +
<h2>Double Dragon</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Slow motion<br>
 +
2-2 No damage taken for either character<br>
 +
2-3 Full charge for both players<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
 +
 
 +
<p>
 +
<h2>Fatal Fury 2 [ne7]</h2>
 
1-1 Unknown<br>
 
1-1 Unknown<br>
 
1-2 Unknown<br>
 
1-2 Unknown<br>
Line 165: Line 221:
  
 
<p>
 
<p>
<h2>Fatal Fury Special   [bonuskun]</h2>
+
<h2>Fatal Fury Special [bonuskun]</h2>
1-1 Pal Mode<br>
+
1-1 Pal Mode/Job Meter<br>
 
1-2 Both players are invincible<br>
 
1-2 Both players are invincible<br>
 
1-3 Unlimited time, Ryo Sakazaki Selectable<br>
 
1-3 Unlimited time, Ryo Sakazaki Selectable<br>
Line 190: Line 246:
  
 
<p>
 
<p>
<h2>Fatal Fury 3</h2>
+
<h2>Fatal Fury 3 [ne7+kagami007]</h2>
1-1 PAL mode<br>
+
1-1 Pal Mode/Job Meter<br>
 
1-2 Both players are invincible<br>
 
1-2 Both players are invincible<br>
 
1-3 Unlimited time; secret character selectable<br>
 
1-3 Unlimited time; secret character selectable<br>
Line 203: Line 259:
 
2-1 Sprite character grids<br>
 
2-1 Sprite character grids<br>
 
2-2 Sprite distance grids<br>
 
2-2 Sprite distance grids<br>
2-3 Unknown<br>
+
2-3 Show ending after selection of character<br>
 
2-4 Unknown<br>
 
2-4 Unknown<br>
2-5 Press A + B + C + D to set opponent's life to minimum<br>
+
2-5 Press A + B + C + D to set opponent's life to minimum + All characters available on selection roll<br>
 
2-6 Sprite location information<br>
 
2-6 Sprite location information<br>
2-7 Unknown<br>
+
2-7 Debug Object display<br>
 
2-8 Stage selection screen<br>
 
2-8 Stage selection screen<br>
1-4 + 1-5 View all character's endings<br>
+
<br>
 +
Note: Use 1-4 + 1-5 View all character's endings<br>
 
</p>
 
</p>
  
Line 226: Line 283:
 
2-1 Easy special moves<br>
 
2-1 Easy special moves<br>
 
2-2 View characters ending<br>
 
2-2 View characters ending<br>
2-3 skip to next round<br>
+
2-3 Skip to next round<br>
 
2-4 Unknown<Br>
 
2-4 Unknown<Br>
 
2-5 Unknown<br>
 
2-5 Unknown<br>
Line 257: Line 314:
  
 
<p>
 
<p>
<h2>Kabuki Klash / Far East of Eden [ne7]</h2>
+
<h2>Kabuki Klash / Far East of Eden [ne7+kagami007]</h2>
 
1-1 Debug info / Both P1/P2 Sides<br>
 
1-1 Debug info / Both P1/P2 Sides<br>
 
1-2 Unknown<br>
 
1-2 Unknown<br>
1-3 Unknown<br>
+
1-3 Infinite Time<br>
 
1-4 Use with 1-6 for both players invicible<br>
 
1-4 Use with 1-6 for both players invicible<br>
 
1-5 Debug info P2 side (info on range etc + amusing move data)<br>
 
1-5 Debug info P2 side (info on range etc + amusing move data)<br>
Line 268: Line 325:
 
</p>
 
</p>
 
<p>
 
<p>
2-1 Unknown<br>
+
2-1 CPU Controls Player<br>
 
2-2 Halt CPU opponent (they will be frozen while this code is in use)<br>
 
2-2 Halt CPU opponent (they will be frozen while this code is in use)<br>
2-3 Unknown<br>
+
2-3 Skip straight to battling MANTO (1st boss) after selection of character<br>
 
2-4 Show ending, right after selection of character<br>
 
2-4 Show ending, right after selection of character<br>
 
2-5 Unknown<br>  
 
2-5 Unknown<br>  
Line 287: Line 344:
 
1-6 Unknown<br>
 
1-6 Unknown<br>
 
1-7 Stages now Selectable<br>
 
1-7 Stages now Selectable<br>
1-8 Pal Mode
+
1-8 Pal Mode/Job Meter
 
</p>
 
</p>
 
<p>
 
<p>
Line 313: Line 370:
 
1-6 Unknown<br>
 
1-6 Unknown<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode<br>
+
1-8 Pal Mode/Job Meter<br>
 
</p>
 
</p>
 
<p>
 
<p>
Line 363: Line 420:
 
1-6 Both players are invincible<br>
 
1-6 Both players are invincible<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode<br>
+
1-8 Pal Mode/Job Meter<br>
 
</p>
 
</p>
 
<p>
 
<p>
Line 516: Line 573:
 
2:7 Unknown<br>
 
2:7 Unknown<br>
 
2:8 Unknown
 
2:8 Unknown
 +
</p>
 +
 +
<h2>King of the Monsters 2 [ne7]</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown<br>
 +
</p>
 +
<p>
 +
2-1 Enable with 2-2 for invincibility<br>
 +
2-2 Enable with 2-1 for invincibility<br>
 +
2-3 Debug text display<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Further text display<br>
 +
2-8 Job Meter
 
</p>
 
</p>
  
 
<p>
 
<p>
 
<h2>Last Blade [ne7]</h2>
 
<h2>Last Blade [ne7]</h2>
1-1 Pal Mode / Raster mode<br>
+
1-1 Pal Mode/Job Meter / Raster mode<br>
 
1-2 Ingame debug info display <br>
 
1-2 Ingame debug info display <br>
 
1-3 Both P1 + P2 energy sapped to nothing, power bar maxxed.<br>
 
1-3 Both P1 + P2 energy sapped to nothing, power bar maxxed.<br>
Line 564: Line 642:
  
 
<p>
 
<p>
<h2>Money Puzzle Exchanger [ne7]</h2>
+
<h2>Money Puzzle Exchanger [ne7+Kagami007]</h2>
Set all dips to ON / and developer mode ON and select character. this will take you directly to staff roll/ending - afterwards you'll be able to
+
1-1 Job Meter (raster time)<br>
explore the ingame tools and debug menu - including some quite odd stuff possibly used for loading data off of memory card onto dev carts?!<br>
+
1-2 Unknown<br>
Quite odd :)
+
1-3 Unknown<br>
 +
1-4 CPU Autopilot<br>
 +
1-5 Select character and play against for ever (prob debug)<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Show ending after selection of character<br>
 +
2-2 "<br>
 +
2-3 " (Needs 2-1/2-2/2-3)<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Debug Menu
 
</p>
 
</p>
  
 +
NOTE: Setting dip 2-8 on and developer mode ON, start game and you'll be able to explore the ingame tools and debug menu - including some quite odd stuff possibly used for loading data off of memory card onto dev carts?!<br>
 +
Quite odd :)
  
 
<p>
 
<p>
Line 593: Line 688:
 
</p>
 
</p>
  
<h2>Metal Slug 2</h2>
+
<h2>Metal Slug 2 [ne7]</h2>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
1-1 - view onscreen information<br>
 +
1-2 - Unknown<br>
 +
1-3 - Pal Mode/Job Meter?<br>
 +
1-4 - 1st plane check (shows the walkable ground)<br>
 +
1-5 - 2nd plane check<br>
 +
1-6 - view attack rectangle<br>
 +
1-7 - view body rectangle<br>
 +
1-8 - invincibility
 
</p>
 
</p>
 +
<p>
 +
2-1 - press D to destroy all onscreen enemies!<br>
 +
2-2 - display weird creature on screen<br>
 +
2-3 - unlimited grenades<br>
 +
2-4 - unlimited ammo<br>
 +
2-5 - unknown<br>
 +
2-6 - unknown<br>
 +
2-7 - unknown<br>
 +
2-8 - unknown
 +
</p>
 +
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and
 +
even the ability to play on test levels not available ingame.
 +
</p>
 +
 +
<p>
 +
Note 2: just checked and yep the Dip Codes are 98% the same as Metal Slug X
 +
</p>
 +
  
 
<p>
 
<p>
Line 602: Line 726:
 
1-1 - view onscreen information<br>
 
1-1 - view onscreen information<br>
 
1-2 - pause mode<br>
 
1-2 - pause mode<br>
1-3 - PAL mode?<br>
+
1-3 - Pal Mode/Job Meter?<br>
 
1-4 - 1st plane check (shows the walkable ground)<br>
 
1-4 - 1st plane check (shows the walkable ground)<br>
 
1-5 - 2nd plane check<br>
 
1-5 - 2nd plane check<br>
Line 619: Line 743:
 
</p>
 
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.</p>
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 +
</p>
  
 
<p>
 
<p>
Line 637: Line 765:
 
2-3 Infinite Grenades & Tank Shells<br>
 
2-3 Infinite Grenades & Tank Shells<br>
 
2-4 Infinite Ammo on ALL special weapons<br>
 
2-4 Infinite Ammo on ALL special weapons<br>
2-5 PAL MODE<br>
+
2-5 Pal Mode/Job Meter<br>
 
2-6 Unknown<br>
 
2-6 Unknown<br>
 
2-7 Unknown<br>
 
2-7 Unknown<br>
Line 643: Line 771:
 
</p>
 
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 
</p>
 
</p>
  
Line 670: Line 801:
 
</p>
 
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 
</p>
 
</p>
  
 +
<p>
 
<h2>Metal Slug 5 [hellishtempura]</h2>
 
<h2>Metal Slug 5 [hellishtempura]</h2>
 
1-1 Unknown<br>
 
1-1 Unknown<br>
Line 695: Line 830:
  
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - pausing will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.</p>
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 +
</p>
  
 
<p>
 
<p>
Line 740: Line 879:
 
2-7 Unknown<br>
 
2-7 Unknown<br>
 
2-8 Unknown<br>
 
2-8 Unknown<br>
 +
</p>
 +
 +
<p>
 +
<h2>Pleasure Goal [ne7]</h2>
 +
1-1 to 2-3 Unknown<br>
 +
2-4 Enabling and allowing game to restart enters fairly extensive ingame debug menu :)<br>
 +
2-5 to 2-8 Unknown
 
</p>
 
</p>
  
Line 768: Line 914:
 
</p>
 
</p>
  
 
+
<p>
 
<h2>Real Bout Fatal Fury [ne7]</h2>
 
<h2>Real Bout Fatal Fury [ne7]</h2>
 
1-1 Instant 'Time Up' (Press Start during fight).<br>
 
1-1 Instant 'Time Up' (Press Start during fight).<br>
Line 794: Line 940:
  
  
 
+
<p>
 
<h2>Real Bout Fatal Fury Special [Meta-Ukyo]</h2>
 
<h2>Real Bout Fatal Fury Special [Meta-Ukyo]</h2>
 
1-1 Instant 'Time Up' (Press Start during fight).<br>
 
1-1 Instant 'Time Up' (Press Start during fight).<br>
Line 842: Line 988:
 
3-6 Unknown.<br>
 
3-6 Unknown.<br>
 
3-7 Manager Menu. 2P controller acts on this menu. (Looks tough)<br>
 
3-7 Manager Menu. 2P controller acts on this menu. (Looks tough)<br>
3-8 Shadow on top of screen. (Pal Mode ?)<br>
+
3-8 Shadow on top of screen. (Pal Mode/Job Meter ?)<br>
 
</p>
 
</p>
 
<p>
 
<p>
Line 859: Line 1,005:
 
1-1 Instant 'Time Over' (Press Start during fight)<br>
 
1-1 Instant 'Time Over' (Press Start during fight)<br>
 
1-2 Both players are invincible<br>
 
1-2 Both players are invincible<br>
1-3 Stage select enable<br>
+
1-3 Stage select enable (switch on before character selection)<br>
 
1-4 Unknown<br>
 
1-4 Unknown<br>
 
1-5 Displays program code on bottom of screen<br>
 
1-5 Displays program code on bottom of screen<br>
Line 881: Line 1,027:
 
You will still see Terry's pic until the VS Screen which it will change to Alfred.<br>  
 
You will still see Terry's pic until the VS Screen which it will change to Alfred.<br>  
 
Once done, Turn the dips off and Resume normal play.<br>
 
Once done, Turn the dips off and Resume normal play.<br>
 +
</p>
 +
 +
<p>
 +
<h2>Robo Army [ne7]</h2>
 +
1-1 Job Meter / Raster time / flicker etc.<br>
 +
1-2 Invincible (works for both players)<br>
 +
1-3 Infinite Energy (works for both players)<br>
 +
1-4 Debug Text<br>
 +
1-5 Press Select on P1 side for Sound Test :)<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 More Debug Text<br>
 +
2-7 Unknown<br>
 +
2-8 Debug (enemy + level location data?)
 
</p>
 
</p>
  
Line 892: Line 1,060:
 
1-6 Sprite coordinates displayed as hex values<br>
 
1-6 Sprite coordinates displayed as hex values<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode
+
1-8 Pal Mode/Job Meter
 
</p>
 
</p>
 
<p>
 
<p>
Line 914: Line 1,082:
 
1-6 Unknown<br>
 
1-6 Unknown<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode<br>
+
1-8 Pal Mode/Job Meter<br>
 
</p>
 
</p>
 
<p>
 
<p>
Line 996: Line 1,164:
 
2-1 Unknown<br>
 
2-1 Unknown<br>
 
2-2 Unknown<br>
 
2-2 Unknown<br>
2-3 Ultra Ulimited ???<br>
+
2-3 Infinite Weapon Flipping Techniques<br>
 
2-4 Unknown<br>
 
2-4 Unknown<br>
 
2-5 Unknown<br>
 
2-5 Unknown<br>
 
2-6 Unknown<br>
 
2-6 Unknown<br>
 
2-7 Unknown<Br>
 
2-7 Unknown<Br>
2-8 Use Zankuro (Hold D and hit A), hidden Dip menu (+)
+
2-8 Use Zankuro (Hold D and hit A), hidden Dip menu (+), also Infinite Rage Explosion use
 
</p>
 
</p>
 
<p>
 
<p>
Line 1,025: Line 1,193:
 
4-6 Autofire<bR>
 
4-6 Autofire<bR>
 
4-7 Rasterbar<Br>
 
4-7 Rasterbar<Br>
4-8 Pal mode
+
4-8 Pal Mode/Job Meter
 
</p>
 
</p>
 
<p>
 
<p>
Line 1,129: Line 1,297:
  
 
<p>
 
<p>
<h2>Windjammers [ne7]</h2>
+
<h2>Top Hunter [ne7]</h2>
 +
1-1 Unknown<br>
 +
1-2 Menu/Play/Code text on screen...<br>
 +
1-3 Debug text<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Stage Select after selecting world (up/down for area | left/right for level)<br>
 +
1-7 Unknown<br>
 +
1-8 Tank can perform extra actions (fireball/missile) (from forums, not verified)
 +
</p>
 +
<p>
 +
2-1 Job Meter/Raster/Flicker<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Easy uppercut via button A :)<br>
 +
2-6 Invincible<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
 +
 
 +
<p>
 +
<h2>Ultimate 11 / Super Sidekicks 4 [ne7]</h2>
 +
1-1 to 1-8 = Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Ingame Debug / Distance Text<br>
 +
2-3 to 2-8 = Unknown
 +
</p>
 +
 
 +
<p>
 +
<h2>Windjammers [ne7+Tuxosaurus]</h2>
 
1-1 Unknown<br>
 
1-1 Unknown<br>
 
1-2 Unknown<br>
 
1-2 Unknown<br>
 
1-3 Unknown<br>
 
1-3 Unknown<br>
 
1-4 Unknown<br>
 
1-4 Unknown<br>
1-5 Unknown<br>
+
1-5 Displays unidentified value for each player after every shot<br>
1-6 Unknown<br>
+
1-6 No time limit to throw a disc (no autoshot)<br>
 
1-7 Debug Text on screen (item position etc)<br>
 
1-7 Debug Text on screen (item position etc)<br>
 
1-8 Sprites outlined with bounding box
 
1-8 Sprites outlined with bounding box
Line 1,150: Line 1,350:
 
</p>
 
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<div style="width:600px; text-align:justify">
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<p>
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<h2>General Information</h2>
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<ul>
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<li>What are Debug Dips?<br>
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Debug dips are debug settings added into arcade games at the time of development by developers themselves to aid testing and de-bugging of the game. They might add features, re-introduce removed items, allow you to play boss characters, add new gameplay modes and hidden menus or just make you invicible... </li>
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<li>Why don't I just use in-built cheats in the UniBios?<br>
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Debug dips are already in the game and vary wildly from cheats that are already in the UniBios, for example certain codes might let you run the game in its original graphical and musical state (see Puzzle Bobble's 'Arkanoid Mode') or allow you access to whole hidden menus ingame (see Pleasure Goal), they are also hardcoded into the games themselves by the developers so are entirely different from normal UniBios cheats (hence Raz sticking a mode in to switch them on :P) in addition, ocassionally (it's rare but it happens...) there might actually be a game that lets you cheat ingame in a way not supported yet by the UniBios - for example see the King Of the Monsters 2 invicibility cheat. Also it is worth noting that you might not HAVE a UniBios, you might be running one of the original Debug Bios chips, this wiki page should definately make you smile... :)
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</li>
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</ul>
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</p>
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<p>
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<h2>INFO: How Debug Dipswitch modes work...</h2>
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Generally you can enable debug dips at the title screen for desired effects to take place (unless noted otherwise in the dip settings above), however - some modes, for example - in game debug menu's might require you letting the game cycle once back to the NeoGeo boot up logo before the code has the required effect.</p>
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<p>
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On a multislot system if you have more than one game in this means allowing the MVS board to cycle thru all games back to the one you are running: to avoid this simply set those codes at the NeoGeo logo itself and make sure your game you are messing with is in SLOT1 :P
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</p>
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<p>
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For games that require console mode and a coin in to activate a menu (Like Metal Slug 2/X/3/4/5), try popping a coin into your coin chute whilst in console mode + make sure your UniBios is not configured for SELECT as coin in as this will stop you being able to pause and insert a coin seperately...
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</p>
  
 
<p>
 
<p>
<h2>Wiki notes</h2>
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<h2>INFO: Debug Dipswitch Wiki Notes</h2>
* Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)<br>
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<ul>
* [Data in square brackets are credits of source for dipswitches if known]<br>
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<li>Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)
* See also bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html<br>
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</li>
* Further more in depth details on the Metal Slug series debug modes here: http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm
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<li>[Data in square brackets are credits of source for dipswitches if known]</li>
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<li>See bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html</li>
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<li>Further more in depth details on the Metal Slug series debug modes here:  
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http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm</li>
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<li>What does the phrase "Job Meter" mean?<br>
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  A job meter is a programmers way of ascertaining how long a particular routine is taking in terms of CPU time,
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  this can be achieved by writing colorbars or shadow to the screen and reading how far down the screen the lines
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  go to see how fast the routine is running... hope that clears that up, it's nothing to do with TV Modes this :) more in depth info here: http://wiki.neogeodev.org/index.php?title=Job_meter</li>
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</ul>
 
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Latest revision as of 08:11, 2 July 2017

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