Difference between revisions of "Neo-Geo Big List of Debug Dipswitches"

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(Adds dipswitches 1-5 and 1-6 to Windjammers)
 
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<table width="800">
+
<div style="width:800px;">
<td>
+
<p>
<h1>Neo Geo Big List of Debug Dipswitches:</h1>
+
<h2>3 Count Bout / Fire Suplex [ne7]</h2>
 +
1-1 Pal Mode/Job Meter<br>
 +
1-2 Debug Text on screen<br>
 +
1-3 Gives game link (assembly date) + extra text info<br>
 +
1-4 Target boxes ingame<br>
 +
1-5 Massive amount of textual info over game<br>
 +
1-6 Sprite data on screen<br>
 +
1-7 Font data on screen<br>
 +
1-8 Possible sprite viewer...<br>
 +
</p>
 +
<p>
 +
2-1 More debug text<br>
 +
2-2 "<br>
 +
2-3 "<br>
 +
2-4 Disables P1 buttons?<br>
 +
2-5 ?unknown<br>
 +
2-6 "Dont Touch Me" + Safety Mode appear on screen - needs further investigation - prob with P2 controls :)<br>
 +
2-7 ?<br>
 +
2-8 Enables pause with select button<br>
 +
</p>
 +
 
 +
<p>
 +
<h2>Aero Fighters 3 / Sonic Wings 3 [ne7]</h2>
 +
1-1 to 2-7 unknown...<br>
 +
2-8 Enable for Stage Select
 +
</p>
 +
 
 
<p>
 
<p>
 
<h2>Art of Fighting</h2>
 
<h2>Art of Fighting</h2>
Line 21: Line 47:
 
2-6 Unknown<br>
 
2-6 Unknown<br>
 
2-7 Stop timer<br>
 
2-7 Stop timer<br>
2-8 Pal Mode<br>
+
2-8 Pal Mode/Job Meter<br>
 
</p>
 
</p>
  
Line 43: Line 69:
 
2-6 Skip to ending<br>
 
2-6 Skip to ending<br>
 
2-7 Freeze timer<br>
 
2-7 Freeze timer<br>
2-8 Toggle PAL mode<br>
+
2-8 Toggle Pal Mode/Job Meter<br>
 
2-4 + 2-3 Press select for RGB test pallete<br>
 
2-4 + 2-3 Press select for RGB test pallete<br>
 
</p>
 
</p>
Line 57: Line 83:
 
1-7 Unknown<br>
 
1-7 Unknown<br>
 
1-8 Unlock Sinclair and Wyler<br>
 
1-8 Unlock Sinclair and Wyler<br>
</p><p>
+
</p>
 +
<p>
 
2-1 Player 1 is CPU controlled?<br>
 
2-1 Player 1 is CPU controlled?<br>
 
2-2 Player 2 is CPU controlled? (if 2-8 is on, P1 is CPU instead. P2 doesn't move)<br>
 
2-2 Player 2 is CPU controlled? (if 2-8 is on, P1 is CPU instead. P2 doesn't move)<br>
Line 66: Line 93:
 
2-7 "Random Mode" displayed<br>
 
2-7 "Random Mode" displayed<br>
 
2-8 Total Round Display<br>
 
2-8 Total Round Display<br>
 +
</p>
 +
 +
<p>
 +
<h2>ASO II / Alpha Mission II [ne7]</h2>
 +
1-1 Debug display + in console mode press pause, level select menu display will appear under the debug text - select level/stage with UP/DOWN and A to select then unpause to skip to that stage.<br>
 +
1-2 Nothing<br>
 +
1-3 Nothing<br>
 +
1-4 Nothing<br>
 +
1-5 Nothing<br>
 +
1-6 Nothing<br>
 +
1-7 Nothing<br>
 +
1-8 Nothing
 +
</p>
 +
<p>
 +
2-1 Nothing<br>
 +
2-2 Nothing<br>
 +
2-3 Nothing<br>
 +
2-4 Nothing<br>
 +
2-5 Nothing<br>
 +
2-6 Nothing<br>
 +
2-7 Nothing<br>
 +
2-8 Nothing
 
</p>
 
</p>
  
Line 96: Line 145:
 
<p>
 
<p>
 
<h2>Breakers Revenge</h2>
 
<h2>Breakers Revenge</h2>
UNKNOWN.
+
<i>(Seems to share its debug info with Breakers)</i>
 +
<br>
 +
1-1 Debug Menu Default (note 1)<br>
 +
1-2 Screen Scroll Debug (not sure how it works)<br>
 +
1-3 Kakuto Char No. Disp (not sure how it works)<br>
 +
1-4 Kakuto Trigger Free (rapid fire)<br>
 +
1-5 Kakuto Sound Test (not sure how it works)<br>
 +
1-6 Obj. Status Debug (not sure how it works)<br>
 +
1-7 Unknown<br>
 +
1-8 Task Lsp. Weight Chk<br>
 +
</p>
 +
<p>
 +
2-1 for CPU Algo Debug (character data displayed on screen)<br>
 +
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)<br>
 +
2-3 Center and Size Display (little ring appears to mark player position)<br>
 +
2-4 Hit Area Display<br>
 +
2-5 Ougi (pow) Max (unlimited pow)<br>
 +
2-6 No Limit Battle (on time/health limits)<br>
 +
2-7 Pal Sim (Europe only)<br>
 +
2-8 Stop Motion (hit select to pause, start to unpause)<br>
 +
</p>
 +
<p>
 +
Note 1 - select this and then reset the machine to enter to complete debug menu from the start screen. When the game restarts, you'll be able to select the select a lot more debug options through a special debug screen.<br>
 +
Note 2 - changing characters in mid-match also restores your health to 100%
 +
</p>
 +
 
 +
 
 +
<p>
 +
<h2>Double Dragon</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Slow motion<br>
 +
2-2 No damage taken for either character<br>
 +
2-3 Full charge for both players<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 
</p>
 
</p>
  
 
<p>
 
<p>
<h2>Fatal Fury 2 >W.I.P<</h2>
+
<h2>Fatal Fury 2 [ne7]</h2>
 
1-1 Unknown<br>
 
1-1 Unknown<br>
 
1-2 Unknown<br>
 
1-2 Unknown<br>
1-3 unknown<br>
+
1-3 CPU vs CPU<br>
 
1-4 unknown <br>
 
1-4 unknown <br>
1-5 enable BOSSES<br>  
+
1-5 Enable alternate character selection screen including access to the bosses in 1p mode & W.Krauser (you must select this at the title screen)<br>  
1-6 View characters ending <br>
+
1-6 View characters ending<br>
 
1-7 unknown <br>
 
1-7 unknown <br>
 
1-8 unknown <br>
 
1-8 unknown <br>
Line 119: Line 214:
 
2-7 unknown <br>
 
2-7 unknown <br>
 
2-8 unknown <br>
 
2-8 unknown <br>
 +
</p>
 +
 +
<p>Notes:<br>
 +
1-5 Krauser seems to not quite work correctly in this mode unfortunately - some of his moves are missing and it drops frames when you try and do certain commands :), still tis interesting!
 
</p>
 
</p>
  
 
<p>
 
<p>
<h2>Fatal Fury Special   [bonuskun]</h2>
+
<h2>Fatal Fury Special [bonuskun]</h2>
1-1 Pal Mode<br>
+
1-1 Pal Mode/Job Meter<br>
 
1-2 Both players are invincible<br>
 
1-2 Both players are invincible<br>
 
1-3 Unlimited time, Ryo Sakazaki Selectable<br>
 
1-3 Unlimited time, Ryo Sakazaki Selectable<br>
Line 147: Line 246:
  
 
<p>
 
<p>
<h2>Fatal Fury 3</h2>
+
<h2>Fatal Fury 3 [ne7+kagami007]</h2>
1-1 PAL mode<br>
+
1-1 Pal Mode/Job Meter<br>
 
1-2 Both players are invincible<br>
 
1-2 Both players are invincible<br>
 
1-3 Unlimited time; secret character selectable<br>
 
1-3 Unlimited time; secret character selectable<br>
Line 160: Line 259:
 
2-1 Sprite character grids<br>
 
2-1 Sprite character grids<br>
 
2-2 Sprite distance grids<br>
 
2-2 Sprite distance grids<br>
2-3 Unknown<br>
+
2-3 Show ending after selection of character<br>
 
2-4 Unknown<br>
 
2-4 Unknown<br>
2-5 Press A + B + C + D to set opponent's life to minimum<br>
+
2-5 Press A + B + C + D to set opponent's life to minimum + All characters available on selection roll<br>
 
2-6 Sprite location information<br>
 
2-6 Sprite location information<br>
2-7 Unknown<br>
+
2-7 Debug Object display<br>
 
2-8 Stage selection screen<br>
 
2-8 Stage selection screen<br>
1-4 + 1-5 View all character's endings<br>
+
<br>
 +
Note: Use 1-4 + 1-5 View all character's endings<br>
 +
</p>
 +
 
 +
<p>
 +
<h2>Garou Mark of the Wolves</h2>
 +
1-1 Unknown<br>
 +
1-2 Both players are Invicible<Br>
 +
1-3 Stage select<br>
 +
1-4 Unknown<Br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<Br>
 +
1-8 Unknown<Br>
 +
</p>
 +
<p>
 +
2-1 Easy special moves<br>
 +
2-2 View characters ending<br>
 +
2-3 Skip to next round<br>
 +
2-4 Unknown<Br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<Br>
 +
2-7 Unknown<Br>
 +
2-8 Unknown<br>
 +
</p>
 +
 
 +
<p>
 +
<h2>Iron Clad [SuperGun + Xian Xi]</h2>
 +
1-1 Stage Select (must be enabled with 1-8)<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Stage Select + Additional Options!
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown<br>
 +
</p>
 +
 
 +
<p>
 +
<h2>Kabuki Klash / Far East of Eden [ne7+kagami007]</h2>
 +
1-1 Debug info / Both P1/P2 Sides<br>
 +
1-2 Unknown<br>
 +
1-3 Infinite Time<br>
 +
1-4 Use with 1-6 for both players invicible<br>
 +
1-5 Debug info P2 side (info on range etc + amusing move data)<br>
 +
1-6 Use with 1-4 for Both players invicible<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 CPU Controls Player<br>
 +
2-2 Halt CPU opponent (they will be frozen while this code is in use)<br>
 +
2-3 Skip straight to battling MANTO (1st boss) after selection of character<br>
 +
2-4 Show ending, right after selection of character<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 
</p>
 
</p>
  
Line 178: Line 344:
 
1-6 Unknown<br>
 
1-6 Unknown<br>
 
1-7 Stages now Selectable<br>
 
1-7 Stages now Selectable<br>
1-8 Pal Mode
+
1-8 Pal Mode/Job Meter
 
</p>
 
</p>
 
<p>
 
<p>
Line 204: Line 370:
 
1-6 Unknown<br>
 
1-6 Unknown<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode<br>
+
1-8 Pal Mode/Job Meter<br>
</p><p>
+
</p>
 +
<p>
 
2-1 Unknown<br>
 
2-1 Unknown<br>
 
2-2 Unknown<br>
 
2-2 Unknown<br>
Line 253: Line 420:
 
1-6 Both players are invincible<br>
 
1-6 Both players are invincible<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode<br>
+
1-8 Pal Mode/Job Meter<br>
</p><p>
+
</p>
 +
<p>
 
2-1 Sprite edit menu<br>
 
2-1 Sprite edit menu<br>
 
2-2 CPU controls both teams<br>
 
2-2 CPU controls both teams<br>
Line 263: Line 431:
 
2-7 Unknown<br>
 
2-7 Unknown<br>
 
2-8 Unknown
 
2-8 Unknown
 +
</p>
 
<p>
 
<p>
 
Notes:<br>
 
Notes:<br>
Line 298: Line 467:
 
1-6 Both players are invincible<br>
 
1-6 Both players are invincible<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Annoying shadow covering screen</p>
+
1-8 Annoying shadow covering screen
 +
</p>
 
<p>
 
<p>
 
2-1 Data menu 2<br>
 
2-1 Data menu 2<br>
Line 324: Line 494:
 
1-7 Unknown<br>
 
1-7 Unknown<br>
 
1-8 Annoying shadow covering screen<br>
 
1-8 Annoying shadow covering screen<br>
</p><p>
+
</p>
 +
<p>
 
2-1 Data menu 2<br>
 
2-1 Data menu 2<br>
 
2-2 CPU controls both teams<br>
 
2-2 CPU controls both teams<br>
Line 339: Line 510:
  
 
<p>
 
<p>
<h2>King of Fighters 2001</h2>
+
<h2>King of Fighters 2001 [kagami007]</h2>
1-1 Unknown<br>
+
1-1 Debug Object (press select on 1UP side)<br>
 
1-2 Unknown<br>
 
1-2 Unknown<br>
 
1-3 Unknown<br>
 
1-3 Unknown<br>
Line 346: Line 517:
 
1-5 Enable boss selection <br>
 
1-5 Enable boss selection <br>
 
1-6 both characters invincible<br>  
 
1-6 both characters invincible<br>  
1-7 Unknown<br>
+
1-7 Auto fire<br>
1-8 Unknown
+
1-8 Screen Filter ON/OFF (also P1 can pause anywhere with Select)
</p><p>
+
</p>
 +
<p>
 
2-1 SEQ menu<br>  
 
2-1 SEQ menu<br>  
 
2-2 CPUvsCPU (CPU controlls both chars) <br>
 
2-2 CPUvsCPU (CPU controlls both chars) <br>
 
2-3 Unknown<br>
 
2-3 Unknown<br>
 
2-4 Damage value display <br>
 
2-4 Damage value display <br>
2-5 Unknown<br>
+
2-5 Sound Info/Log mode<br>
2-6 Unknown<br>
+
2-6 Sound test (Select on 2UP side)<br>
 
2-7 CPU operation may crash<br>
 
2-7 CPU operation may crash<br>
2-8 Unknown
+
2-8 RGB Palette table
 +
</p>
 +
 
 +
<p>
 +
<h2>King of Fighters 2002 [MR Sakaki]</h2>
 +
1-1 Debug objects (hold select to access)<br>
 +
1-2 Collision boxes<br>
 +
1-3 Inf Time <br>
 +
1-4 Performance changes? (1P press select)<br>
 +
1-5 Unknown<br>
 +
1-6 Both invincible<br>
 +
1-7 Auto Fire<br>
 +
1-8 2P can pause via Select button at any time<br>
 +
</p>
 +
<p>
 +
2-1 SEQ tool, 1P controls (CPU cannot move)<br>
 +
2-2 CPU vs CPU<br>
 +
2-3 ?<br>
 +
2-4 Display extra score info<br>
 +
2-5 Display extra Sound info<br>
 +
2-6 Sound Test<br>
 +
2-7 CPU cannot move<br>
 +
2-8 Debug Colors
 
</p>
 
</p>
  
Line 369: Line 563:
 
1:7 Invincibility for Player 1.<br>
 
1:7 Invincibility for Player 1.<br>
 
1:8 Unknown
 
1:8 Unknown
</p><p>
+
</p>
 +
<p>
 
2:1 Unknown<br>
 
2:1 Unknown<br>
 
2:2 Unknown<br>
 
2:2 Unknown<br>
Line 380: Line 575:
 
</p>
 
</p>
  
 +
<h2>King of the Monsters 2 [ne7]</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown<br>
 +
</p>
 
<p>
 
<p>
<h2>Metal Slug</h2>
+
2-1 Enable with 2-2 for invincibility<br>
Work in progress...</p>
+
2-2 Enable with 2-1 for invincibility<br>
 +
2-3 Debug text display<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Further text display<br>
 +
2-8 Job Meter
 +
</p>
  
<h2>Metal Slug 2</h2>
 
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
<h2>Last Blade [ne7]</h2>
 +
1-1 Pal Mode/Job Meter / Raster mode<br>
 +
1-2 Ingame debug info display <br>
 +
1-3 Both P1 + P2 energy sapped to nothing, power bar maxxed.<br>
 +
1-4 P1 Immediate Win when set before start of round<br>
 +
1-5 P2 Immediate Win when set before start of round<br>
 +
1-6 ????<br>
 +
1-7 ????<br>
 +
1-8 View Software Version<br>
 +
</p>
 +
<p>
 +
2-1 Ingame debug info display (more information)<br>
 +
2-2 ???<br>
 +
2-3 ???<br>
 +
2-4 Ingame menu - soundtest / pallete editor<br>
 +
2-5 More debug display (different info)<br>
 +
2-6 ???<br>
 +
2-7 Background viewer - scrolls bg with location co-ordinates <br>
 +
2-8 Target boxes around characters
 +
</p>
 +
 
 +
<p>
 +
<h2>Last Blade 2 [kagami007]</h2>
 +
1-1 Unknown<br>
 +
1-2 Attack info display<br>
 +
1-3 Energy/Sword/Power MAX<br>
 +
1-4 2UP energy zero<br>
 +
1-5 1UP energy zero<br>
 +
1-6 Pallete tool<Br>
 +
1-7 Unknown<br>
 +
1-8 View software version<br>
 +
</p>
 +
<p>
 +
2-1 View Level<br>
 +
2-2 CPU stop<br>
 +
2-3 Unknown<br>
 +
2-4 Tool Menu (Soundtest/Pallete Editor etc)<br>
 +
2-5 Data display<br>
 +
2-6 Pause screen<br>
 +
2-7 Unknown<br>
 +
2-8 Show attack roll<br>
 +
</p>
 +
 
 +
 
 +
<p>
 +
<h2>Money Puzzle Exchanger [ne7+Kagami007]</h2>
 +
1-1 Job Meter (raster time)<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 CPU Autopilot<br>
 +
1-5 Select character and play against for ever (prob debug)<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Show ending after selection of character<br>
 +
2-2 "<br>
 +
2-3 " (Needs 2-1/2-2/2-3)<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Debug Menu
 +
</p>
 +
 
 +
NOTE: Setting dip 2-8 on and developer mode ON, start game and you'll be able to explore the ingame tools and debug menu - including some quite odd stuff possibly used for loading data off of memory card onto dev carts?!<br>
 +
Quite odd :)
 +
 
 +
<p>
 +
<h2>Metal Slug [ne7]</h2>
 +
1-1 Unknown <br>
 +
1-2 Unknown <br>
 +
1-3 Unknown <br>
 +
1-4 Unknown <br>
 +
1-5 Unknown <br>
 +
1-6 Unknown <br>
 +
1-7 Unknown <br>
 +
1-8 Turns Blood On<br>
 +
</p>
 +
<p>
 +
2-1 On screen stats...<br>
 +
2-2 Unknown <br>
 +
2-3 Unknown <br>
 +
2-4 Marco is invincible<br>
 +
2-5 Unknown <br>
 +
2-6 Unable to jump (seems to screw with button debounce)<br>
 +
2-7 Unknown <br>
 +
2-8 Unknown <br>
 +
</p>
 +
 
 +
<h2>Metal Slug 2 [ne7]</h2>
 +
<p>
 +
1-1 - view onscreen information<br>
 +
1-2 - Unknown<br>
 +
1-3 - Pal Mode/Job Meter?<br>
 +
1-4 - 1st plane check (shows the walkable ground)<br>
 +
1-5 - 2nd plane check<br>
 +
1-6 - view attack rectangle<br>
 +
1-7 - view body rectangle<br>
 +
1-8 - invincibility
 +
</p>
 +
<p>
 +
2-1 - press D to destroy all onscreen enemies!<br>
 +
2-2 - display weird creature on screen<br>
 +
2-3 - unlimited grenades<br>
 +
2-4 - unlimited ammo<br>
 +
2-5 - unknown<br>
 +
2-6 - unknown<br>
 +
2-7 - unknown<br>
 +
2-8 - unknown
 +
</p>
 +
 
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and
 +
even the ability to play on test levels not available ingame.
 +
</p>
 +
 
 +
<p>
 +
Note 2: just checked and yep the Dip Codes are 98% the same as Metal Slug X
 +
</p>
 +
 
 +
 
 +
<p>
 +
<h2>Metal Slug X [Wasabi]</h2>
 +
1-1 - view onscreen information<br>
 +
1-2 - pause mode<br>
 +
1-3 - Pal Mode/Job Meter?<br>
 +
1-4 - 1st plane check (shows the walkable ground)<br>
 +
1-5 - 2nd plane check<br>
 +
1-6 - view attack rectangle<br>
 +
1-7 - view body rectangle<br>
 +
1-8 - invincibility<br>
 +
</p><p>
 +
2-1 - press D to destroy all onscreen enemies!<br>
 +
2-2 - display weird creature on screen<br>
 +
2-3 - unlimited grenades<br>
 +
2-4 - unlimited ammo<br>
 +
2-5 - unknown<br>
 +
2-6 - unknown<br>
 +
2-7 - unknown<br>
 +
2-8 - unknown<br>
 +
</p>
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 
</p>
 
</p>
  
Line 399: Line 759:
 
1-7 Collision detection boxes can be seen<br>
 
1-7 Collision detection boxes can be seen<br>
 
1-8 Player is invincible<br>
 
1-8 Player is invincible<br>
</p><p>
+
</p>
 +
<p>
 
2-1 Unknown<br>
 
2-1 Unknown<br>
 
2-2 Displays a messed up sprite on screen<br>
 
2-2 Displays a messed up sprite on screen<br>
 
2-3 Infinite Grenades & Tank Shells<br>
 
2-3 Infinite Grenades & Tank Shells<br>
 
2-4 Infinite Ammo on ALL special weapons<br>
 
2-4 Infinite Ammo on ALL special weapons<br>
2-5 PAL MODE<br>
+
2-5 Pal Mode/Job Meter<br>
 
2-6 Unknown<br>
 
2-6 Unknown<br>
 
2-7 Unknown<br>
 
2-7 Unknown<br>
Line 410: Line 771:
 
</p>
 
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN or SELECT twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 
</p>
 
</p>
 +
 +
<p>
  
 
<h2>Metal Slug 4</h2>
 
<h2>Metal Slug 4</h2>
 +
1-1 display data<br>
 +
1-2 unknown <br>
 +
1-3 unknown <br>
 +
1-4 unknown <br>
 +
1-5 shows the levels progress "baseline/pathline"<br>
 +
1-6 shows the pointer <br>
 +
1-7 shows the pointer 2 <br>
 +
1-8 die?<br>
 +
2-1 unknown <br>
 +
2-2 shows junk on screen <br>
 +
2-3 unlimited ammunition, props <br>
 +
2-4 unlimited special weapons<br>
 +
2-5 screen appears a shadow figure<br>
 +
2-6 unknown <br>
 +
2-7 unknown <br>
 +
2-8 unknown
 +
</p>
 +
<p>
 +
Dip Note: apologies - having to translate this from Chinese via fantabulous Google :) do correct it if you can!
 +
</p>
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN or SELECT twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 
</p>
 
</p>
  
<h2>Metal Slug 5</h2>
 
 
<p>
 
<p>
Note: In console mode only! Simply set debug mode "on", enter game and press COIN or SELECT twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
<h2>Metal Slug 5 [hellishtempura]</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Inf Ammo
 
</p>
 
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Player Invincible<br>
 +
2-4 Inf Bombs<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
 +
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and
 +
even the ability to play on test levels not available ingame.
 +
</p>
 +
 +
<p>
 +
<h2>Neo Drift Out [ne7]</h2>
 +
1-1 Stop Race Timer Countdown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<Br>
 +
2-8 Unknown
 +
</p>
 +
 +
<p>
 +
<h2>Neo Turf Masters / Big Tournament Golf [ne7]</h2>
 +
1-1 Level/Round Select Enabled + Control Ball with Joystick after you hit it :)<br>
 +
1-2 Scanlines<br>
 +
1-3 Unknown <br>
 +
1-4 Unknown <br>
 +
1-5 Unknown <br>
 +
1-6 Debug Co-ordinates<br>
 +
1-7 Unknown <br>
 +
1-8 Scanlines<br>
 +
</p>
 +
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown<br>
 +
</p>
 +
 +
<p>
 +
<h2>Pleasure Goal [ne7]</h2>
 +
1-1 to 2-3 Unknown<br>
 +
2-4 Enabling and allowing game to restart enters fairly extensive ingame debug menu :)<br>
 +
2-5 to 2-8 Unknown
 +
</p>
 +
 +
<p>
 +
<h2>Puzzle Bobble / Bust A Move [kagami007]</h2>
 +
1-1 Set this and restart a game (die on purpose and press start) for a full debug dipswitch list, press D to exit<br>
 +
1-2 OBJ status display<br>
 +
1-3 OBJ viewer (call by game entry)<br>
 +
1-4 Nothing<br>
 +
1-5 Nothing<br>
 +
1-6 Nothing<Br>
 +
1-7 Job Meter (shadow) +note: raster cpu time?<Br>
 +
1-8 Job Meter (color bar)<Br>
 +
</p>
 +
<p>
 +
2-1 Stage Select (just press start at title screen, but u must have it set prior to the title screen)<br>
 +
2-2 Memory card test (call it by starting game)<br>
 +
2-3 Arkanoid Type Game? +note: this seems to put the game in BAM mode if its a Puzzle Bobble cart - i get the BAM music+GFX!! its definately worth investigating further! :-) +see Notes<br>
 +
2-4 Europe (PAL) Debug<Br>
 +
2-5 Nothing<BR>
 +
2-6 Nothing<Br>
 +
2-7 Nothing<Br>
 +
2-8 Stop motion & Mode Flag Display
 +
</p>
 +
 +
<p>Notes:<br>
 +
To get this working this set dip 1-1 and set Dev Mode to "enable" on the Unibios; lose a game and do not continue, press start at title and set 2-3 and remove 1-1 on the debug dip info screen then hit D. it will put u back into a round, die again and don't continue, on returning to the title screen you'll see the effect of the dip code you have selected. For extra fun set your region to USA/Arcade for a full game of Bust a Move on a Japanese cart with the BAM graphics + music.
 +
</p>
 +
 +
<p>
 +
<h2>Real Bout Fatal Fury [ne7]</h2>
 +
1-1 Instant 'Time Up' (Press Start during fight).<br>
 +
1-2 Both players are invincible.<br>
 +
1-3 Stage select. Enable before you select your character.<br>
 +
1-4 Disables Player 1 'Start'.<br>
 +
1-5 Displays program code on sides of screen.<br>
 +
1-6 Press ABCD on either player to decrease your opponent's Health bar.<br>
 +
1-7 Memory Error.<br>
 +
1-8 Displays character collision boxes.
 +
</p>
 +
<p>
 +
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.<br>
 +
2-2 Skip the next match. <br>
 +
2-3 View ending. Enable before you select your character.<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Displays more program code. (Sprites Coordonnates ?)<br>
 +
2-7 Sprite Viewer.<br>
 +
2-8 Debug Bios On./ Geese available.
 +
</p>
 +
<p>
 +
Note: These seem to be 100% the same as RBFF Special...
 +
</p>
 +
  
 
<p>
 
<p>
Line 433: Line 950:
 
1-7 Memory Error.<br>
 
1-7 Memory Error.<br>
 
1-8 Displays character collision boxes.
 
1-8 Displays character collision boxes.
</p><p>
+
</p>
 +
<p>
 
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.<br>
 
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.<br>
 
2-2 Skip the next match. <br>
 
2-2 Skip the next match. <br>
Line 461: Line 979:
 
<p>
 
<p>
 
When game is paused, keying the following into the on P1 controller: D,C,B,A,D will open The GAME DEBUG DIP !!! with extra switches !
 
When game is paused, keying the following into the on P1 controller: D,C,B,A,D will open The GAME DEBUG DIP !!! with extra switches !
</p><p>
+
</p>
 +
<p>
 
3-1 CPU controlled opponent doesn't move anymore.<br>
 
3-1 CPU controlled opponent doesn't move anymore.<br>
 
3-2 Unknown.<br>
 
3-2 Unknown.<br>
Line 469: Line 988:
 
3-6 Unknown.<br>
 
3-6 Unknown.<br>
 
3-7 Manager Menu. 2P controller acts on this menu. (Looks tough)<br>
 
3-7 Manager Menu. 2P controller acts on this menu. (Looks tough)<br>
3-8 Shadow on top of screen. (Pal Mode ?)<br>
+
3-8 Shadow on top of screen. (Pal Mode/Job Meter ?)<br>
</p><p>
+
</p>
 +
<p>
 
4-1 Unknown.<br>
 
4-1 Unknown.<br>
 
4-2 Unknown.<br>
 
4-2 Unknown.<br>
Line 485: Line 1,005:
 
1-1 Instant 'Time Over' (Press Start during fight)<br>
 
1-1 Instant 'Time Over' (Press Start during fight)<br>
 
1-2 Both players are invincible<br>
 
1-2 Both players are invincible<br>
1-3 Stage select enable<br>
+
1-3 Stage select enable (switch on before character selection)<br>
 
1-4 Unknown<br>
 
1-4 Unknown<br>
 
1-5 Displays program code on bottom of screen<br>
 
1-5 Displays program code on bottom of screen<br>
Line 507: Line 1,027:
 
You will still see Terry's pic until the VS Screen which it will change to Alfred.<br>  
 
You will still see Terry's pic until the VS Screen which it will change to Alfred.<br>  
 
Once done, Turn the dips off and Resume normal play.<br>
 
Once done, Turn the dips off and Resume normal play.<br>
 +
</p>
 +
 +
<p>
 +
<h2>Robo Army [ne7]</h2>
 +
1-1 Job Meter / Raster time / flicker etc.<br>
 +
1-2 Invincible (works for both players)<br>
 +
1-3 Infinite Energy (works for both players)<br>
 +
1-4 Debug Text<br>
 +
1-5 Press Select on P1 side for Sound Test :)<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 More Debug Text<br>
 +
2-7 Unknown<br>
 +
2-8 Debug (enemy + level location data?)
 
</p>
 
</p>
  
Line 518: Line 1,060:
 
1-6 Sprite coordinates displayed as hex values<br>
 
1-6 Sprite coordinates displayed as hex values<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode
+
1-8 Pal Mode/Job Meter
 
</p>
 
</p>
 
<p>
 
<p>
Line 540: Line 1,082:
 
1-6 Unknown<br>
 
1-6 Unknown<br>
 
1-7 Unknown<br>
 
1-7 Unknown<br>
1-8 Pal Mode<br>
+
1-8 Pal Mode/Job Meter<br>
</p><p>
+
</p>
 +
<p>
 
2-1 Unknown<br>
 
2-1 Unknown<br>
 
2-2 Player 1 is invincible. Sound test. Press select to use.<br>
 
2-2 Player 1 is invincible. Sound test. Press select to use.<br>
Line 560: Line 1,103:
 
1-6 Both characeters are invinvible, Allows character cycling ++<br>
 
1-6 Both characeters are invinvible, Allows character cycling ++<br>
 
1-7 No text appears when game is paused.<br>
 
1-7 No text appears when game is paused.<br>
</p><p>
+
</p>
 +
<p>
 
1-8 Displays Hex debug data.<br>
 
1-8 Displays Hex debug data.<br>
 
2-1 Unknown<br>
 
2-1 Unknown<br>
Line 589: Line 1,133:
 
1-6 Both players are now invincible<br>
 
1-6 Both players are now invincible<br>
 
1-7 Player 1 is invincible<br>
 
1-7 Player 1 is invincible<br>
1-8 Unknown</p>
+
1-8 Unknown
 +
</p>
 
<p>
 
<p>
 
2-1 Unknown<br>
 
2-1 Unknown<br>
Line 604: Line 1,149:
 
Extra Note:Turning on ANY of the dips codes will automatically have your Rage Guess filled infinitely.
 
Extra Note:Turning on ANY of the dips codes will automatically have your Rage Guess filled infinitely.
 
</p>
 
</p>
 +
 +
<p>
 +
<h2>Samurai Shodown V [kagami007]</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Stop Timer<br>
 +
1-6 Inf Energy, also change selected character (hold D down and hit A)<br>
 +
1-7 Inf Strength<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Infinite Weapon Flipping Techniques<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<Br>
 +
2-8 Use Zankuro (Hold D and hit A), hidden Dip menu (+), also Infinite Rage Explosion use
 +
</p>
 +
<p>
 +
(+) Note: To access the hidden dip menu (containing another two rows of dips :) press pause whilst in console mode,
 +
then input the following code: D,C,B,A,D - this will bring up a hidden menu:
 +
</p>
 +
<p>
 +
3-1 Unknown<br>
 +
3-2 Unknown<br>
 +
3-3 Unknown<br>
 +
3-4 Unknown<br>
 +
3-5 Unknown<br>
 +
3-6 Unknown<br>
 +
3-7 Unknown<br>
 +
3-8 Unknown
 +
</p>
 +
<p>
 +
4-1 Stage Select<br>
 +
4-2 Select 2 Enemies<br>
 +
4-3 Stop CPU<Br>
 +
4-4 View Ending SW#1 (++)<br>
 +
4-5 View Ending SW#2 (++)<br>
 +
4-6 Autofire<bR>
 +
4-7 Rasterbar<Br>
 +
4-8 Pal Mode/Job Meter
 +
</p>
 +
<p>
 +
(++) Note 2: Select 4-4:1 + 4-5:1 for good ending, Select 4-4:0 and 4-5:1 for bad ending
 +
</p>
 +
 +
<p>
 +
<h2>Samurai Shodown V: Special</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Selection of Bosses Enabled - NOTE: disable after selection of character<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown<br>
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
 +
 +
<p>Note: May well share its settings with Samurai Shodown V...</p>
 +
 +
<p>
 +
<h2>Savage Reign</h2>
 +
1:1 Sound code<br>
 +
1:2 Palette editor<br>
 +
1:3 Text view (w/1:1 Anim viewer)<br>
 +
1:4 Frame Advance (press coin)<br>
 +
1:5 Stop Timer<br>
 +
1:6 Unknown<br>
 +
1:7 Clsn and Axis<br>
 +
1:8 Menu<br>
 +
</p>
 +
<p>
 +
2:1 Unknown<br>
 +
2:2 Full zoom out<br>
 +
2:3 Unknown<br>
 +
2:4 Unknown<br>
 +
2:5 Unknown<br>
 +
2:6 Unknown<br>
 +
2:7 Unknown<br>
 +
2:8 Unknown
 +
</p>
 +
 +
 +
<p>
 +
<h2>Shock Troopers 2 [ne7]</h2>
 +
1-1 Level Debug Info Text<br>
 +
1-2 More Enemy Label Debug Info Text<br>
 +
1-3 Enemy Buffer Status Text display<br>
 +
1-4 More Status Text<br>
 +
1-5 Output test text<br>
 +
1-6 Unknown+<br>
 +
1-7 Player 1 is invincible<br>
 +
1-8 Puts snow on the screen (probably measuring cpu time etc)
 +
</p>
 +
<p>
 +
2-1 Unknown+<br>
 +
2-2 Unknown+<br>
 +
2-3 Unknown+<br>
 +
2-4 More Debug Text<br>
 +
2-5 Unknown+<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Enables fully featured ingame graphics viewer, simply enable -before- starting a game -<br>
 +
<i>Note: If enabled ingame the character moves a little faster (looks like he's tweaking on something :)</i><br>
 +
</p>
 +
 +
<p>
 +
<i>Note2: Set all switches on before character select for a LEVEL SELECT screen (disable afterwards for clean gameplay, also bonus test levels are available)</i>
 +
</p>
 +
  
 
<p>
 
<p>
Line 624: Line 1,293:
 
2:6 Unknown<br>
 
2:6 Unknown<br>
 
2:7 Unknown<br>
 
2:7 Unknown<br>
2:8 Unknown</p>
+
2:8 Unknown
 +
</p>
 +
 
 +
<p>
 +
<h2>Top Hunter [ne7]</h2>
 +
1-1 Unknown<br>
 +
1-2 Menu/Play/Code text on screen...<br>
 +
1-3 Debug text<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Stage Select after selecting world (up/down for area | left/right for level)<br>
 +
1-7 Unknown<br>
 +
1-8 Tank can perform extra actions (fireball/missile) (from forums, not verified)
 +
</p>
 +
<p>
 +
2-1 Job Meter/Raster/Flicker<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Easy uppercut via button A :)<br>
 +
2-6 Invincible<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
 +
 
 +
<p>
 +
<h2>Ultimate 11 / Super Sidekicks 4 [ne7]</h2>
 +
1-1 to 1-8 = Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Ingame Debug / Distance Text<br>
 +
2-3 to 2-8 = Unknown
 +
</p>
 +
 
 +
<p>
 +
<h2>Windjammers [ne7+Tuxosaurus]</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Displays unidentified value for each player after every shot<br>
 +
1-6 No time limit to throw a disc (no autoshot)<br>
 +
1-7 Debug Text on screen (item position etc)<br>
 +
1-8 Sprites outlined with bounding box
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
 +
 
 +
<div style="width:600px; text-align:justify">
 +
 
 +
<p>
 +
<h2>General Information</h2>
 +
<ul>
 +
<li>What are Debug Dips?<br>
 +
Debug dips are debug settings added into arcade games at the time of development by developers themselves to aid testing and de-bugging of the game. They might add features, re-introduce removed items, allow you to play boss characters, add new gameplay modes and hidden menus or just make you invicible... </li>
 +
<li>Why don't I just use in-built cheats in the UniBios?<br>
 +
Debug dips are already in the game and vary wildly from cheats that are already in the UniBios, for example certain codes might let you run the game in its original graphical and musical state (see Puzzle Bobble's 'Arkanoid Mode') or allow you access to whole hidden menus ingame (see Pleasure Goal), they are also hardcoded into the games themselves by the developers so are entirely different from normal UniBios cheats (hence Raz sticking a mode in to switch them on :P) in addition, ocassionally (it's rare but it happens...) there might actually be a game that lets you cheat ingame in a way not supported yet by the UniBios - for example see the King Of the Monsters 2 invicibility cheat. Also it is worth noting that you might not HAVE a UniBios, you might be running one of the original Debug Bios chips, this wiki page should definately make you smile... :)
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</li>
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</ul>
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</p>
 +
 
 +
<p>
 +
<h2>INFO: How Debug Dipswitch modes work...</h2>
 +
Generally you can enable debug dips at the title screen for desired effects to take place (unless noted otherwise in the dip settings above), however - some modes, for example - in game debug menu's might require you letting the game cycle once back to the NeoGeo boot up logo before the code has the required effect.</p>
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<p>
 +
On a multislot system if you have more than one game in this means allowing the MVS board to cycle thru all games back to the one you are running: to avoid this simply set those codes at the NeoGeo logo itself and make sure your game you are messing with is in SLOT1 :P
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</p>
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<p>
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For games that require console mode and a coin in to activate a menu (Like Metal Slug 2/X/3/4/5), try popping a coin into your coin chute whilst in console mode + make sure your UniBios is not configured for SELECT as coin in as this will stop you being able to pause and insert a coin seperately...
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</p>
  
 
<p>
 
<p>
<h2>Wiki notes:</h2>
+
<h2>INFO: Debug Dipswitch Wiki Notes</h2>
* Collected together by Ne7 from various sources... I'll keep adding to this page as I find them, do add your own finds! :)<br>
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<ul>
* [Data in square brackets are credits of source for dipswitches if known]<br>
+
<li>Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)
* See also bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html<br>
+
</li>
* Further more in depth details on the Metal Slug series debug modes here: http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm
+
<li>[Data in square brackets are credits of source for dipswitches if known]</li>
 +
<li>See bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html</li>
 +
<li>Further more in depth details on the Metal Slug series debug modes here:  
 +
http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm</li>
 +
<li>What does the phrase "Job Meter" mean?<br>
 +
  A job meter is a programmers way of ascertaining how long a particular routine is taking in terms of CPU time,
 +
  this can be achieved by writing colorbars or shadow to the screen and reading how far down the screen the lines
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  go to see how fast the routine is running... hope that clears that up, it's nothing to do with TV Modes this :) more in depth info here: http://wiki.neogeodev.org/index.php?title=Job_meter</li>
 +
</ul>
 
</p>
 
</p>
</td>
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</div>
</table>
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</div>

Latest revision as of 08:11, 2 July 2017

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