Difference between revisions of "Neo-Geo Big List of Debug Dipswitches"

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<pre>
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<div style="width:800px;">
Neo Geo Big List of Debug Dipswitches:
+
<p>
 +
<h2>3 Count Bout / Fire Suplex [ne7]</h2>
 +
1-1 Pal Mode/Job Meter<br>
 +
1-2 Debug Text on screen<br>
 +
1-3 Gives game link (assembly date) + extra text info<br>
 +
1-4 Target boxes ingame<br>
 +
1-5 Massive amount of textual info over game<br>
 +
1-6 Sprite data on screen<br>
 +
1-7 Font data on screen<br>
 +
1-8 Possible sprite viewer...<br>
 +
</p>
 +
<p>
 +
2-1 More debug text<br>
 +
2-2 "<br>
 +
2-3 "<br>
 +
2-4 Disables P1 buttons?<br>
 +
2-5 ?unknown<br>
 +
2-6 "Dont Touch Me" + Safety Mode appear on screen - needs further investigation - prob with P2 controls :)<br>
 +
2-7 ?<br>
 +
2-8 Enables pause with select button<br>
 +
</p>
  
Art of Fighting
+
<p>
---------------------
+
<h2>Aero Fighters 3 / Sonic Wings 3 [ne7]</h2>
1-1 Player 1 controls CPU.
+
1-1 to 2-7 unknown...<br>
1-2 Same as above
+
2-8 Enable for Stage Select
1-3 Useless stat boxes
+
</p>
1-4 Play during "How to Play" screen
+
1-5 Vs. mode collision detection boxes (press Start)
+
1-6 Both players are invincible
+
1-7 Unknown
+
1-8 Press Start during fight to skip to next fight
+
  
2-1 Slow mode
+
<p>
2-2 Slower mode (combine with prior code for super slow)
+
<h2>Art of Fighting</h2>
2-3 Clean paused game screen
+
1-1 Player 1 controls CPU.<br>
2-4 Press Select for RGB test palette
+
1-2 Same as above<br>
2-5 Unknown
+
1-3 Stat boxes<br>
2-6 Unknown
+
1-4 Play during "How to Play" screen<br>
2-7 Stop timer
+
1-5 Vs. mode collision detection boxes (press Start)<br>
2-8 Pal Mode
+
1-6 Both players are invincible<br>
 +
1-7 Unknown<br>
 +
1-8 Press Start during fight to skip to next fight<br>
 +
</p>
 +
<p>
 +
2-1 Slow mode<br>
 +
2-2 Slower mode (combine with prior code for super slow)<br>
 +
2-3 Clean paused game screen<br>
 +
2-4 Press Select for RGB test palette<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Stop timer<br>
 +
2-8 Pal Mode/Job Meter<br>
 +
</p>
  
Art of Fighting 2
+
<p>
---------------------
+
<h2>Art of Fighting 2</h2>
1-1 P1 is CPU (play Geese if you load Special Stage)
+
1-1 P1 is CPU (play Geese if you load Special Stage)<br>
1-2 P2 is CPU
+
1-2 P2 is CPU<br>
1-3 Press select for data display
+
1-3 Press select for data display<br>
1-4 P2 No KO (also play behind how to play screen)
+
1-4 P2 No KO (also play behind how to play screen)<br>
1-5 Unknown
+
1-5 Unknown<br>
1-6 Invincible CPU
+
1-6 Invincible CPU<br>
1-7 Numeric display for each player?
+
1-7 Numeric display for each player?<br>
1-8 Unknown
+
1-8 Unknown<br>
 +
</p>
 +
<p>
 +
2-1 Slower game<br>
 +
2-2 Even Slower game<br>
 +
2-3 Pause without Pause Display<br>
 +
2-4 Press Select for Sound Test (w/2-3 RGB Test)<br>
 +
2-5 Unknown<br>
 +
2-6 Skip to ending<br>
 +
2-7 Freeze timer<br>
 +
2-8 Toggle Pal Mode/Job Meter<br>
 +
2-4 + 2-3 Press select for RGB test pallete<br>
 +
</p>
  
2-1 Slower game
+
<p>
2-2 Even Slower game
+
<h2>Art of Fighting 3</h2>
2-3 Pause without Pause Display
+
1-1 Unknown<br>
2-4 Press Select for Sound Test (w/2-3 RGB Test)
+
1-2 P1 & P2 take no damage<br>
2-5 Unknown
+
1-3 Unknown<br>
2-6 Skip to ending
+
1-4 Unknown<br>
2-7 Freeze timer
+
1-5 Unknown<br>
2-8 Toggle PAL mode
+
1-6 Practice mode? Must be on before match starts<br>
2-4 + 2-3 Press select for RGB test pallete
+
1-7 Unknown<br>
 +
1-8 Unlock Sinclair and Wyler<br>
 +
</p>
 +
<p>
 +
2-1 Player 1 is CPU controlled?<br>
 +
2-2 Player 2 is CPU controlled? (if 2-8 is on, P1 is CPU instead. P2 doesn't move)<br>
 +
2-3 Displays "W!" at the top of the screen<br>
 +
2-4 Players are invincible<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 "Random Mode" displayed<br>
 +
2-8 Total Round Display<br>
 +
</p>
  
Art of Fighting 3
+
<p>
---------------------
+
<h2>ASO II / Alpha Mission II [ne7]</h2>
1-1 Unknown
+
1-1 Debug display + in console mode press pause, level select menu display will appear under the debug text - select level/stage with UP/DOWN and A to select then unpause to skip to that stage.<br>
1-2 P1 & P2 take no damage
+
1-2 Nothing<br>
1-3 Unknown
+
1-3 Nothing<br>
1-4 Unknown
+
1-4 Nothing<br>
1-5 Unknown
+
1-5 Nothing<br>
1-6 Practice mode? Must be on before match starts
+
1-6 Nothing<br>
1-7 Unknown
+
1-7 Nothing<br>
1-8 Unlock Sinclair and Wyler
+
1-8 Nothing
 +
</p>
 +
<p>
 +
2-1 Nothing<br>
 +
2-2 Nothing<br>
 +
2-3 Nothing<br>
 +
2-4 Nothing<br>
 +
2-5 Nothing<br>
 +
2-6 Nothing<br>
 +
2-7 Nothing<br>
 +
2-8 Nothing
 +
</p>
  
2-1 Player 1 is CPU controlled?
+
<p>
2-2 Player 2 is CPU controlled? (if 2-8 is on, P1 is CPU instead. P2 doesn't move)
+
<h2>Breakers [evilwasabi]</h2>
2-3 Displays "W!" at the top of the screen
+
1-1 Debug Menu Default (note 1)<br>
2-4 Players are invincible
+
1-2 Screen Scroll Debug (not sure how it works)<br>
2-5 Unknown
+
1-3 Kakuto Char No. Disp (not sure how it works)<br>
2-6 Unknown
+
1-4 Kakuto Trigger Free (rapid fire)<br>
2-7 "Random Mode" displayed
+
1-5 Kakuto Sound Test (not sure how it works)<br>
2-8 Total Round Display
+
1-6 Obj. Status Debug (not sure how it works)<br>
 +
1-7 Unknown<br>
 +
1-8 Task Lsp. Weight Chk<br>
 +
</p>
 +
<p>
 +
2-1 for CPU Algo Debug (character data displayed on screen)<br>
 +
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)<br>
 +
2-3 Center and Size Display (little ring appears to mark player position)<br>
 +
2-4 Hit Area Display<br>
 +
2-5 Ougi (pow) Max (unlimited pow)<br>
 +
2-6 No Limit Battle (on time/health limits)<br>
 +
2-7 Pal Sim (Europe only)<br>
 +
2-8 Stop Motion (hit select to pause, start to unpause)<br>
 +
</p>
 +
<p>
 +
Note 1 - select this and then reset the machine to enter to complete debug menu from the start screen. When the game restarts, you'll be able to select the select a lot more debug options through a special debug screen.<br>
 +
Note 2 - changing characters in mid-match also restores your health to 100%
 +
</p>
  
Breakers [evilwasabi]
+
<p>
---------------------
+
<h2>Breakers Revenge</h2>
 +
<i>(Seems to share its debug info with Breakers)</i>
 +
<br>
 +
1-1 Debug Menu Default (note 1)<br>
 +
1-2 Screen Scroll Debug (not sure how it works)<br>
 +
1-3 Kakuto Char No. Disp (not sure how it works)<br>
 +
1-4 Kakuto Trigger Free (rapid fire)<br>
 +
1-5 Kakuto Sound Test (not sure how it works)<br>
 +
1-6 Obj. Status Debug (not sure how it works)<br>
 +
1-7 Unknown<br>
 +
1-8 Task Lsp. Weight Chk<br>
 +
</p>
 +
<p>
 +
2-1 for CPU Algo Debug (character data displayed on screen)<br>
 +
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)<br>
 +
2-3 Center and Size Display (little ring appears to mark player position)<br>
 +
2-4 Hit Area Display<br>
 +
2-5 Ougi (pow) Max (unlimited pow)<br>
 +
2-6 No Limit Battle (on time/health limits)<br>
 +
2-7 Pal Sim (Europe only)<br>
 +
2-8 Stop Motion (hit select to pause, start to unpause)<br>
 +
</p>
 +
<p>
 +
Note 1 - select this and then reset the machine to enter to complete debug menu from the start screen. When the game restarts, you'll be able to select the select a lot more debug options through a special debug screen.<br>
 +
Note 2 - changing characters in mid-match also restores your health to 100%
 +
</p>
  
1-1 Debug Menu Default (note 1)
 
1-2 Screen Scroll Debug (not sure how it works)
 
1-3 Kakuto Char No. Disp (not sure how it works)
 
1-4 Kakuto Trigger Free (rapid fire)
 
1-5 Kakuto Sound Test (not sure how it works)
 
1-6 Obj. Status Debug (not sure how it works)
 
1-7 Unknown
 
1-8 Task Lsp. Weight Chk
 
 
2-1 for CPU Algo Debug (character data displayed on screen)
 
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)
 
2-3 Center and Size Display (little ring appears to mark player position)
 
2-4 Hit Area Display
 
2-5 Ougi (pow) Max (unlimited pow)
 
2-6 No Limit Battle (on time/health limits)
 
2-7 Pal Sim (Europe only)
 
2-8 Stop Motion (hit select to pause, start to unpause)
 
  
Note 1 - select this and then reset the machine to enter to complete debug menu from the start screen. When the game restarts, you'll be able to select the select a lot more debug options through a special debug screen.
+
<p>
Note 2 - changing characters in mid-match also restores your health to 100%
+
<h2>Double Dragon</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Slow motion<br>
 +
2-2 No damage taken for either character<br>
 +
2-3 Full charge for both players<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
  
Fatal Fury Special    [bonuskun]
+
<p>
---------------------
+
<h2>Fatal Fury 2 [ne7]</h2>
1-1 Pal Mode
+
1-1 Unknown<br>
1-2 Both players are invincible
+
1-2 Unknown<br>
1-3 Unlimited time, Ryo Sakazaki Selectable
+
1-3 CPU vs CPU<br>
1-4 Unlocks Ryo Sakazaki
+
1-4 unknown <br>
1-5 Allows you to view selected character's endings
+
1-5 Enable alternate character selection screen including access to the bosses in 1p mode & W.Krauser (you must select this at the title screen)<br>
1-6 Allows you to goto Dream Match vs Ryo Sakazaki
+
1-6 View characters ending<br>
1-7 Message screen, Use controller one to adjust.
+
1-7 unknown <br>
1-8 Sprite viewer, Press 'Select' on P1, Use P2 to view
+
1-8 unknown <br>
 +
</p>
 +
<p>
 +
2-1 Invincible mode <br>
 +
2-2 unknown <br>
 +
2-3 unknown <br>
 +
2-4 unknown <br>
 +
2-5 Press A+B+C+D to reduce opponents energy<br>
 +
2-6 unknown <br>
 +
2-7 unknown <br>
 +
2-8 unknown <br>
 +
</p>
  
2-1 Displays hit detection boxes
+
<p>Notes:<br>
2-2 Displays distance grid boxes
+
1-5 Krauser seems to not quite work correctly in this mode unfortunately - some of his moves are missing and it drops frames when you try and do certain commands :), still tis interesting!
2-3 Unknown
+
</p>
2-4 Unknown
+
2-5 Press A,B,C,& D at the same to to drop CPU's lifebar to near death
+
2-6 Sprite location information
+
2-7 Unknown
+
2-8 Stage selection screen
+
  
Notes: To View all the character's endings, Turn on Dips 1-4 & 1-5.
+
<p>
 +
<h2>Fatal Fury Special [bonuskun]</h2>
 +
1-1 Pal Mode/Job Meter<br>
 +
1-2 Both players are invincible<br>
 +
1-3 Unlimited time, Ryo Sakazaki Selectable<br>
 +
1-4 Unlocks Ryo Sakazaki<br>
 +
1-5 Allows you to view selected character's endings<br>
 +
1-6 Allows you to goto Dream Match vs Ryo Sakazaki<br>
 +
1-7 Message screen, Use controller one to adjust.<br>
 +
1-8 Sprite viewer, Press 'Select' on P1, Use P2 to view<br>
 +
</p><p>
 +
2-1 Displays hit detection boxes<br>
 +
2-2 Displays distance grid boxes<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Press A,B,C,& D at the same to to drop CPU's lifebar to near death<br>
 +
2-6 Sprite location information<br>
 +
2-7 Unknown<br>
 +
2-8 Stage selection screen<br>
 +
</p>
 +
<p>
 +
Notes: To View all the character's endings, Turn on Dips 1-4 & 1-5.<br>
 
To have Ryo Sakazaki selectable you must turn on Dip 1-3 BEFORE you get to the character selection screen or the dip will not work.
 
To have Ryo Sakazaki selectable you must turn on Dip 1-3 BEFORE you get to the character selection screen or the dip will not work.
 +
</p>
  
Fatal Fury 3
+
<p>
---------------------
+
<h2>Fatal Fury 3 [ne7+kagami007]</h2>
1-1 PAL mode
+
1-1 Pal Mode/Job Meter<br>
1-2 Both players are invincible
+
1-2 Both players are invincible<br>
1-3 Unlimited time; secret character selectable
+
1-3 Unlimited time; secret character selectable<br>
1-4 Set before character selection screen; unlock Ryo; CPU opponent selectable
+
1-4 Set before character selection screen; unlock Ryo; CPU opponent selectable<br>
1-5 View selected vs. character's ending
+
1-5 View selected vs. character's ending<br>
1-6 Take selected character to dream match
+
1-6 Take selected character to dream match<br>
1-7 Message screen; use controller one
+
1-7 Message screen; use controller one<br>
 
1-8 Sprite viewer; press Select on controller one, use controller two to view
 
1-8 Sprite viewer; press Select on controller one, use controller two to view
 +
</p>
 +
<p>
 +
2-1 Sprite character grids<br>
 +
2-2 Sprite distance grids<br>
 +
2-3 Show ending after selection of character<br>
 +
2-4 Unknown<br>
 +
2-5 Press A + B + C + D to set opponent's life to minimum + All characters available on selection roll<br>
 +
2-6 Sprite location information<br>
 +
2-7 Debug Object display<br>
 +
2-8 Stage selection screen<br>
 +
<br>
 +
Note: Use 1-4 + 1-5 View all character's endings<br>
 +
</p>
  
2-1 Sprite character grids
+
<p>
2-2 Sprite distance grids
+
<h2>Garou Mark of the Wolves</h2>
2-3 Unknown
+
1-1 Unknown<br>
2-4 Unknown
+
1-2 Both players are Invicible<Br>
2-5 Press A + B + C + D to set opponent's life to minimum
+
1-3 Stage select<br>
2-6 Sprite location information
+
1-4 Unknown<Br>
2-7 Unknown
+
1-5 Unknown<br>
2-8 Stage selection screen
+
1-6 Unknown<br>
1-4 + 1-5 View all character's endings
+
1-7 Unknown<Br>
 +
1-8 Unknown<Br>
 +
</p>
 +
<p>
 +
2-1 Easy special moves<br>
 +
2-2 View characters ending<br>
 +
2-3 Skip to next round<br>
 +
2-4 Unknown<Br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<Br>
 +
2-7 Unknown<Br>
 +
2-8 Unknown<br>
 +
</p>
  
King of Fighters '94 [bonuskun]
+
<p>
---------------------
+
<h2>Iron Clad [SuperGun + Xian Xi]</h2>
 +
1-1 Stage Select (must be enabled with 1-8)<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Stage Select + Additional Options!
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown<br>
 +
</p>
  
1-1 Sprite debug menu
+
<p>
1-2 Collision detection boxes can be seen
+
<h2>Kabuki Klash / Far East of Eden [ne7+kagami007]</h2>
1-3 Disable the timer
+
1-1 Debug info / Both P1/P2 Sides<br>
1-4 Both Players Invincible, SDM's also always at max
+
1-2 Unknown<br>
1-5 Display hex code on screen
+
1-3 Infinite Time<br>
1-6 Unknown
+
1-4 Use with 1-6 for both players invicible<br>
1-7 Stages now Selectable
+
1-5 Debug info P2 side (info on range etc + amusing move data)<br>
1-8 Pal Mode
+
1-6 Use with 1-4 for Both players invicible<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 CPU Controls Player<br>
 +
2-2 Halt CPU opponent (they will be frozen while this code is in use)<br>
 +
2-3 Skip straight to battling MANTO (1st boss) after selection of character<br>
 +
2-4 Show ending, right after selection of character<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
  
2-1 Able to adjust RGB levels of color palette
+
<p>
2-2 Program Editing Data
+
<h2>King of Fighters '94 [bonuskun]</h2>
2-3 Unknown
+
1-1 Sprite debug menu<br>
2-4 Human player is invincible
+
1-2 Collision detection boxes can be seen<br>
2-5 Displays frame information
+
1-3 Disable the timer<br>
2-6 Sound menu. Press 'Select' to access
+
1-4 Both Players Invincible, SDM's also always at max<br>
2-7 CPU controls both teams
+
1-5 Display hex code on screen<br>
 +
1-6 Unknown<br>
 +
1-7 Stages now Selectable<br>
 +
1-8 Pal Mode/Job Meter
 +
</p>
 +
<p>
 +
2-1 Able to adjust RGB levels of color palette<br>
 +
2-2 Program Editing Data<br>
 +
2-3 Unknown<br>
 +
2-4 Human player is invincible<br>
 +
2-5 Displays frame information<br>
 +
2-6 Sound menu. Press 'Select' to access<br>
 +
2-7 CPU controls both teams<br>
 
2-8 Display character statistics
 
2-8 Display character statistics
 +
</p>
 +
<p>
 +
Notes: Play as Rugal<br>
 +
To access Rugal you need to go into the debug menu at the 'How To Play' screen. Turn on Dips 1-4 and 2-6. Then on the player selection screen, Hold Select and press up. To choose The Normal or 'Full Power' Rugal, Simply press left or right. The Normal Rugal's standing animation will stop which in turn will be 'Full Power' Rugal when you select him. After entering the code, Turn the Dips off and resume the game.
 +
</p>
  
Play as Rugal
+
<p>
 +
<h2>King of Fighters '95 [bonuskun]</h2>
 +
1-1 Sprite debug menu. Also puts a sprite a Hiedern on the top of screen<br>
 +
1-2 Collision detection boxes can be seen<br>
 +
1-3 Allows you to play as Saishu Kusanagi and Omega Rugal<br>
 +
1-4 Both players are invincible<br>
 +
1-5 Displays hex code on screen<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Pal Mode/Job Meter<br>
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Human player is invincible<br>
 +
2-5 Displays frame information<br>
 +
2-6 Sound test menu. Press 'Select' to access<br>
 +
2-7 CPU controls both teams<br>
 +
2-8 Unknown
 +
</p>
  
To access Rugal you need to go into the debug menu at the 'How To Play' screen. Turn on Dips 1-4 and 2-6. Then on the player selection screen, Hold Select and press up. To choose The Normal or 'Full Power' Rugal, Simply press left or right. The Normal Rugal's standing animation will stop which in turn will be 'Full Power' Rugal when you select him. After entering the code, Turn the Dips off and resume the game.
+
<p>Notes: For code 1-3 to play as Saishu and Rugal you need to enter the Dip Code on the 'How To Play' screen. Once you've selected Saishu and Rugal, Turn the Dip off...</p>
  
King of Fighters '95 [bonuskun]
+
<p>
---------------------
+
<h2>King of Fighters '96 [bonuskun]</h2>
1-1 Sprite debug menu. Also puts a sprite a Hiedern on the top of screen
+
1-1 Sprite debug menu<br>
1-2 Collision detection boxes can be seen
+
1-2 Collision detection boxes can be seen<br>
1-3 Allows you to play as Saishu Kusanagi and Omega Rugal
+
1-3 Disable timer, Display coordinates and Goenitz and Chizuru now selectable<br>
1-4 Both players are invincible
+
1-4 Edit menu<br>
1-5 Displays hex code on screen
+
1-5 Display hex code on screen<br>
1-6 Unknown
+
1-6 Both characters are invincible<br>
1-7 Unknown
+
1-7 Unknown<br>
1-8 Pal Mode
+
1-8 Annoying shadow covering screen<br>
 +
</p>
 +
<p>
 +
2-1 Another edit menu inculding AI controls<br>
 +
2-2 CPU controls both teams<br>
 +
2-3 Human player is invincible<br>
 +
2-4 Unknown<br>
 +
2-5 Displays frame information<br>
 +
2-6 Sound test menu. Press 'Select' to access<br>
 +
2-7 Player 2 can control CPU characters<br>
 +
2-8 Unknown
 +
</p>
 +
<p>
 +
Notes:<br>
 +
To make the code for Goenitz and Chizuru work, You need to turn on the Dip at the 'How To Play' screen. You can either leave this on or off for the extras features this dip offers.
 +
</p>
  
2-1 Unknown
+
<p>
2-2 Unknown
+
<h2>King of Fighters '97 [bonuskun]</h2>
2-3 Unknown
+
1-1 Sprite debug menu<br>
2-4 Human player is invincible
+
1-2 Collision detection boxes can be seen<br>
2-5 Displays frame information
+
1-3 Unlocks Orochi Chris, Shermie, Yashiro, Iori & Leona<br>
2-6 Sound test menu. Press 'Select' to access
+
1-4 Displays player 1 data<br>
2-7 CPU controls both teams
+
1-5 Displays hex code on screen<br>
 +
1-6 Both players are invincible<br>
 +
1-7 Unknown<br>
 +
1-8 Pal Mode/Job Meter<br>
 +
</p>
 +
<p>
 +
2-1 Sprite edit menu<br>
 +
2-2 CPU controls both teams<br>
 +
2-3 Human player is invincible<br>
 +
2-4 Unknown<br>
 +
2-5 Displays frame information<br>
 +
2-6 Sound test menu. Press 'Select' to access<br>
 +
2-7 Unknown<br>
 
2-8 Unknown
 
2-8 Unknown
 +
</p>
 +
<p>
 +
Notes:<br>
 +
For code 1-3 to play as the Orochi characters, you need to enter the Dip Code on the 'How To Play' screen. Once you've selected your team, Turn the Dip off...
 +
</p>
  
(Notes: For code 1-3 to play as Saishu and Rugal you need to enter the Dip Code on the 'How To Play' screen. Once you've selected Saishu and Rugal, Turn the Dip off.)
+
<p>
 
+
<h2>King of Fighters '98 [bonuskun]</h2>
King of Fighters '96 [bonuskun]
+
1-1 Sprite debug menu<br>
---------------------
+
1-2 Collision detection boxes can be seen<br>
 +
1-3 Stops timer<br>
 +
1-4 Data menu<br>
 +
1-5 Displays hex code on screen<br>
 +
1-6 Both players are invincible<br>
 +
1-7 Unknown<br>
 +
1-8 Annoying shadow covering screen
 +
</p><p>
 +
2-1 Data menu 2<br>
 +
2-2 CPU controls both teams<br>
 +
2-3 Human player is invincible<br>
 +
2-4 Unknown<br>
 +
2-5 Displays frame information and column of hex code for CPU<br>
 +
2-6 Sound test menu. Press 'Select' to access<br>
 +
2-7 Player can control CPU player 2<br>
 +
2-8 Unknown
 +
</p>
  
1-1 Sprite debug menu
+
<p>
1-2 Collision detection boxes can be seen
+
<h2>King of Fighters '99 [bonuskun / Thomas Giboin]</h2>
1-3 Disable timer, Display coordinates and Goenitz and Chizuru now selectable
+
1-1 Sprite debug menu. Also puts a Sprite of K' on the screen.<br>
1-4 Edit menu
+
1-2 Collision detection boxes can be seen<br>
1-5 Display hex code on screen
+
1-3 Stops timer, Play as Krizalid<br>
1-6 Both characters are invincible
+
1-4 Data menu<br>
1-7 Unknown
+
1-5 Displays hex code on screen<br>
 +
1-6 Both players are invincible<br>
 +
1-7 Unknown<br>
 
1-8 Annoying shadow covering screen
 
1-8 Annoying shadow covering screen
 +
</p>
 +
<p>
 +
2-1 Data menu 2<br>
 +
2-2 CPU controls both teams<br>
 +
2-3 Human player is invincible, Play as Krizalid<br>
 +
2-4 Unknown<br>
 +
2-5 Displays frame information and column of hex code for CPU<br>
 +
2-6 Sound test menu. Press 'Select' to access<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
 +
<p>
 +
Notes:<br>
 +
To play as either versions of Krizalid you have both Dips 1-3 and 2-3 turned on at the 'How to Play Screen'. Once you're on the player select screen, Highlight either K' or Maxima, Press and Hold Start and then press any button to get version 1 of Krizalid or press and hold select then press any button to play as version 2. Once you have selected him, Turn the Dips off and resume normal play.
 +
</p>
  
2-1 Another edit menu inculding AI controls
+
<p>
2-2 CPU controls both teams
+
<h2>King of Fighters 2000 [bonuskun]</h2>
2-3 Human player is invincible
+
1-1 Sprite debug menu<br>
2-4 Unknown
+
1-2 Collision detection boxes can be seen<br>
2-5 Displays frame information
+
1-3 Play as Zero<br>
2-6 Sound test menu. Press 'Select' to access
+
1-4 Data menu<br>
2-7 Player 2 can control CPU characters
+
1-5 Unknown<br>
 +
1-6 Both players are invincible<br>
 +
1-7 Unknown<br>
 +
1-8 Annoying shadow covering screen<br>
 +
</p>
 +
<p>
 +
2-1 Data menu 2<br>
 +
2-2 CPU controls both teams<br>
 +
2-3 Human player is invincible<br>
 +
2-4 Displays hit count numbers?<br>
 +
2-5 Displays frame information and column of hex code for CPU<br>
 +
2-6 Sound test menu. Press 'Select' to access<br>
 +
2-7 Disables all SDM's.<br>
 
2-8 Unknown
 
2-8 Unknown
 +
</p>
 +
<p>
 +
Notes: To play as Zero you need to have Dip 1-3 on when you're on the player select screen. When this is on, Highlight Kula Diamond, Hold Start and press down to select Zero. Once you have selected him, Turn the Dip off.
 +
</p>
  
(Notes:To make the code for Goenitz and Chizuru work, You need to turn on the Dip at the 'How To Play' screen. You can either leave this on or off for the extras features this dip offers.)
+
<p>
 +
<h2>King of Fighters 2001 [kagami007]</h2>
 +
1-1 Debug Object (press select on 1UP side)<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Data Menu<br>
 +
1-5 Enable boss selection <br>
 +
1-6 both characters invincible<br>
 +
1-7 Auto fire<br>
 +
1-8 Screen Filter ON/OFF (also P1 can pause anywhere with Select)
 +
</p>
 +
<p>
 +
2-1 SEQ menu<br>
 +
2-2 CPUvsCPU (CPU controlls both chars) <br>
 +
2-3 Unknown<br>
 +
2-4 Damage value display <br>
 +
2-5 Sound Info/Log mode<br>
 +
2-6 Sound test (Select on 2UP side)<br>
 +
2-7 CPU operation may crash<br>
 +
2-8 RGB Palette table
 +
</p>
  
King of Fighters '97 [bonuskun]
+
<p>
---------------------
+
<h2>King of Fighters 2002 [MR Sakaki]</h2>
 +
1-1 Debug objects (hold select to access)<br>
 +
1-2 Collision boxes<br>
 +
1-3 Inf Time <br>
 +
1-4 Performance changes? (1P press select)<br>
 +
1-5 Unknown<br>
 +
1-6 Both invincible<br>
 +
1-7 Auto Fire<br>
 +
1-8 2P can pause via Select button at any time<br>
 +
</p>
 +
<p>
 +
2-1 SEQ tool, 1P controls (CPU cannot move)<br>
 +
2-2 CPU vs CPU<br>
 +
2-3 ?<br>
 +
2-4 Display extra score info<br>
 +
2-5 Display extra Sound info<br>
 +
2-6 Sound Test<br>
 +
2-7 CPU cannot move<br>
 +
2-8 Debug Colors
 +
</p>
  
1-1 Sprite debug menu
+
<p>
1-2 Collision detection boxes can be seen
+
<h2>King of Fighters 2003</h2>
1-3 Unlocks Orochi Chris, Shermie, Yashiro, Iori & Leona
+
1:1 w/1:3 = Anim viewer<br>
1-4 Displays player 1 data
+
1:2 Messes with the palettes for the lifebars after Coin/Select is pressed. Use A/B/C/D to scroll through.<br>
1-5 Displays hex code on screen
+
1:3 Text viewer. Pretty nice. Press Coin/Select to view. A/B/C/D to scroll.<br>
1-6 Both players are invincible
+
1:4 CLSN viewer.<br>
1-7 Unknown
+
1:5 Unknown<br>
1-8 Pal Mode
+
1:6 Invincibility for both players.<br>
 +
1:7 Invincibility for Player 1.<br>
 +
1:8 Unknown
 +
</p>
 +
<p>
 +
2:1 Unknown<br>
 +
2:2 Unknown<br>
 +
2:3 Shows commands on screen. Looks like something that was left out of Practice mode.<br>
 +
2:4 Shows what appears to be a chart for the axis values and changes for Players 1 and 2.<br>
 +
2:5 Unknown<br>
 +
2:6 Unknown<br>
 +
2:7 Unknown<br>
 +
2:8 Unknown
 +
</p>
  
2-1 Sprite edit menu
+
<h2>King of the Monsters 2 [ne7]</h2>
2-2 CPU controls both teams
+
1-1 Unknown<br>
2-3 Human player is invincible
+
1-2 Unknown<br>
2-4 Unknown
+
1-3 Unknown<br>
2-5 Displays frame information
+
1-4 Unknown<br>
2-6 Sound test menu. Press 'Select' to access
+
1-5 Unknown<br>
2-7 Unknown
+
1-6 Unknown<br>
2-8 Unknown
+
1-7 Unknown<br>
 +
1-8 Unknown<br>
 +
</p>
 +
<p>
 +
2-1 Enable with 2-2 for invincibility<br>
 +
2-2 Enable with 2-1 for invincibility<br>
 +
2-3 Debug text display<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Further text display<br>
 +
2-8 Job Meter
 +
</p>
  
(Notes:For code 1-3 to play as the Orochi characters, you need to enter the Dip Code on the 'How To Play' screen. Once you've selected your team, Turn the Dip off.)
+
<p>
 +
<h2>Last Blade [ne7]</h2>
 +
1-1 Pal Mode/Job Meter / Raster mode<br>
 +
1-2 Ingame debug info display <br>
 +
1-3 Both P1 + P2 energy sapped to nothing, power bar maxxed.<br>
 +
1-4 P1 Immediate Win when set before start of round<br>
 +
1-5 P2 Immediate Win when set before start of round<br>
 +
1-6 ????<br>
 +
1-7 ????<br>
 +
1-8 View Software Version<br>
 +
</p>
 +
<p>
 +
2-1 Ingame debug info display (more information)<br>
 +
2-2 ???<br>
 +
2-3 ???<br>
 +
2-4 Ingame menu - soundtest / pallete editor<br>
 +
2-5 More debug display (different info)<br>
 +
2-6 ???<br>
 +
2-7 Background viewer - scrolls bg with location co-ordinates <br>
 +
2-8 Target boxes around characters
 +
</p>
  
King of Fighters '98 [bonuskun]
+
<p>
---------------------
+
<h2>Last Blade 2 [kagami007]</h2>
1-1 Sprite debug menu
+
1-1 Unknown<br>
1-2 Collision detection boxes can be seen
+
1-2 Attack info display<br>
1-3 Stops timer
+
1-3 Energy/Sword/Power MAX<br>
1-4 Data menu
+
1-4 2UP energy zero<br>
1-5 Displays hex code on screen
+
1-5 1UP energy zero<br>
1-6 Both players are invincible
+
1-6 Pallete tool<Br>
1-7 Unknown
+
1-7 Unknown<br>
1-8 Annoying shadow covering screen
+
1-8 View software version<br>
 +
</p>
 +
<p>
 +
2-1 View Level<br>
 +
2-2 CPU stop<br>
 +
2-3 Unknown<br>
 +
2-4 Tool Menu (Soundtest/Pallete Editor etc)<br>
 +
2-5 Data display<br>
 +
2-6 Pause screen<br>
 +
2-7 Unknown<br>
 +
2-8 Show attack roll<br>
 +
</p>
  
2-1 Data menu 2
 
2-2 CPU controls both teams
 
2-3 Human player is invincible
 
2-4 Unknown
 
2-5 Displays frame information and column of hex code for CPU
 
2-6 Sound test menu. Press 'Select' to access
 
2-7 Player can control CPU player 2
 
2-8 Unknown
 
  
King of Fighters '99 [bonuskun / Thomas Giboin]  
+
<p>
---------------------
+
<h2>Money Puzzle Exchanger [ne7+Kagami007]</h2>
1-1 Sprite debug menu. Also puts a Sprite of K' on the screen.
+
1-1 Job Meter (raster time)<br>
1-2 Collision detection boxes can be seen
+
1-2 Unknown<br>
1-3 Stops timer, Play as Krizalid
+
1-3 Unknown<br>
1-4 Data menu
+
1-4 CPU Autopilot<br>
1-5 Displays hex code on screen
+
1-5 Select character and play against for ever (prob debug)<br>
1-6 Both players are invincible
+
1-6 Unknown<br>
1-7 Unknown
+
1-7 Unknown<br>
1-8 Annoying shadow covering screen
+
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Show ending after selection of character<br>
 +
2-2 "<br>
 +
2-3 " (Needs 2-1/2-2/2-3)<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Debug Menu
 +
</p>
  
2-1 Data menu 2
+
NOTE: Setting dip 2-8 on and developer mode ON, start game and you'll be able to explore the ingame tools and debug menu - including some quite odd stuff possibly used for loading data off of memory card onto dev carts?!<br>
2-2 CPU controls both teams
+
Quite odd :)
2-3 Human player is invincible, Play as Krizalid
+
2-4 Unknown
+
2-5 Displays frame information and column of hex code for CPU
+
2-6 Sound test menu. Press 'Select' to access
+
2-7 Unknown
+
2-8 Unknown
+
  
Notes: To play as either versions of Krizalid you have both Dips 1-3 and 2-3 turned on at the 'How to Play Screen'. Once you're on the player select screen, Highlight either K' or Maxima, Press and Hold Start and then press any button to get version 1 of Krizalid or press and hold select then press any button to play as version 2. Once you have selected him, Turn the Dips off and resume normal play.
+
<p>
 +
<h2>Metal Slug [ne7]</h2>
 +
1-1 Unknown <br>
 +
1-2 Unknown <br>
 +
1-3 Unknown <br>
 +
1-4 Unknown <br>
 +
1-5 Unknown <br>
 +
1-6 Unknown <br>
 +
1-7 Unknown <br>
 +
1-8 Turns Blood On<br>
 +
</p>
 +
<p>
 +
2-1 On screen stats...<br>
 +
2-2 Unknown <br>
 +
2-3 Unknown <br>
 +
2-4 Marco is invincible<br>
 +
2-5 Unknown <br>
 +
2-6 Unable to jump (seems to screw with button debounce)<br>
 +
2-7 Unknown <br>
 +
2-8 Unknown <br>
 +
</p>
  
King of Fighters 2000 [bonuskun]
+
<h2>Metal Slug 2 [ne7]</h2>
---------------------
+
<p>
 +
1-1 - view onscreen information<br>
 +
1-2 - Unknown<br>
 +
1-3 - Pal Mode/Job Meter?<br>
 +
1-4 - 1st plane check (shows the walkable ground)<br>
 +
1-5 - 2nd plane check<br>
 +
1-6 - view attack rectangle<br>
 +
1-7 - view body rectangle<br>
 +
1-8 - invincibility
 +
</p>
 +
<p>
 +
2-1 - press D to destroy all onscreen enemies!<br>
 +
2-2 - display weird creature on screen<br>
 +
2-3 - unlimited grenades<br>
 +
2-4 - unlimited ammo<br>
 +
2-5 - unknown<br>
 +
2-6 - unknown<br>
 +
2-7 - unknown<br>
 +
2-8 - unknown
 +
</p>
  
1-1 Sprite debug menu
+
<p>
1-2 Collision detection boxes can be seen
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
1-3 Play as Zero
+
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
1-4 Data menu
+
and then hit select again; this will then bring you to the debug menu - with various extra options and
1-5 Unknown
+
even the ability to play on test levels not available ingame.
1-6 Both players are invincible
+
</p>
1-7 Unknown
+
1-8 Annoying shadow covering screen
+
  
2-1 Data menu 2
+
<p>
2-2 CPU controls both teams
+
Note 2: just checked and yep the Dip Codes are 98% the same as Metal Slug X
2-3 Human player is invincible
+
</p>
2-4 Displays hit count numbers?
+
2-5 Displays frame information and column of hex code for CPU
+
2-6 Sound test menu. Press 'Select' to access
+
2-7 Disables all SDM's.
+
2-8 Unknown
+
  
Notes: To play as Zero you need to have Dip 1-3 on when you're on the player select screen. When this is on, Highlight Kula Diamond, Hold Start and press down to select Zero. Once you have selected him, Turn the Dip off.
 
  
King of Fighters 2003
+
<p>
---------------------
+
<h2>Metal Slug X [Wasabi]</h2>
1:1 Unknown (w/1:3 Anim viewer)
+
1-1 - view onscreen information<br>
1:2 Messes with the palettes for the lifebars after Coin/Select is pressed. Use A/B/C/D to scroll through.
+
1-2 - pause mode<br>
1:3 Text viewer. Pretty nice. Press Coin/Select to view. A/B/C/D to scroll.
+
1-3 - Pal Mode/Job Meter?<br>
1:4 CLSN viewer.
+
1-4 - 1st plane check (shows the walkable ground)<br>
1:5 Unknown
+
1-5 - 2nd plane check<br>
1:6 Invincibility for both players.
+
1-6 - view attack rectangle<br>
1:7 Invincibility for Player 1.
+
1-7 - view body rectangle<br>
1:8 Unknown
+
1-8 - invincibility<br>
 +
</p><p>
 +
2-1 - press D to destroy all onscreen enemies!<br>
 +
2-2 - display weird creature on screen<br>
 +
2-3 - unlimited grenades<br>
 +
2-4 - unlimited ammo<br>
 +
2-5 - unknown<br>
 +
2-6 - unknown<br>
 +
2-7 - unknown<br>
 +
2-8 - unknown<br>
 +
</p>
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and
 +
even the ability to play on test levels not available ingame.
 +
</p>
  
2:1 Unknown
+
<p>
2:2 Unknown
+
<h2>Metal Slug 3 [bonuskun]</h2>
2:3 Shows commands on screen. Looks like something that was left out of Practice mode.
+
1-1 Displays program code on screen<br>
2:4 Shows what appears to be a chart for the axis values and changes for Players 1 and 2.
+
1-2 Unknown<br>
2:5 Unknown
+
1-3 Unknown<br>
2:6 Unknown
+
1-4 Removes information off screen expect Credits,Score & Time<br>
2:7 Unknown
+
1-5 Displays a pathline on the screen<br>
2:8 Unknown
+
1-6 Displays attack data on character and bullets fired.<br>
 +
1-7 Collision detection boxes can be seen<br>
 +
1-8 Player is invincible<br>
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Displays a messed up sprite on screen<br>
 +
2-3 Infinite Grenades & Tank Shells<br>
 +
2-4 Infinite Ammo on ALL special weapons<br>
 +
2-5 Pal Mode/Job Meter<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Displays attack data on enemy characters
 +
</p>
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and
 +
even the ability to play on test levels not available ingame.
 +
</p>
  
Metal Slug 2
+
<p>
---------------------
+
  
Note: In console mode only! Simply set debug mode "on", enter game and press COIN twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
<h2>Metal Slug 4</h2>
 +
1-1 display data<br>
 +
1-2 unknown <br>
 +
1-3 unknown <br>
 +
1-4 unknown <br>
 +
1-5 shows the levels progress "baseline/pathline"<br>
 +
1-6 shows the pointer <br>
 +
1-7 shows the pointer 2 <br>
 +
1-8 die?<br>
 +
2-1 unknown <br>
 +
2-2 shows junk on screen <br>
 +
2-3 unlimited ammunition, props <br>
 +
2-4 unlimited special weapons<br>
 +
2-5 screen appears a shadow figure<br>
 +
2-6 unknown <br>
 +
2-7 unknown <br>
 +
2-8 unknown
 +
</p>
 +
<p>
 +
Dip Note: apologies - having to translate this from Chinese via fantabulous Google :) do correct it if you can!
 +
</p>
 +
<p>
 +
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen
 +
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
 +
and then hit select again; this will then bring you to the debug menu - with various extra options and  
 +
even the ability to play on test levels not available ingame.
 +
</p>
  
Metal Slug 3 [bonuskun]
+
<p>
---------------------
+
<h2>Metal Slug 5 [hellishtempura]</h2>
1-1 Displays program code on screen
+
1-1 Unknown<br>
1-2 Unknown
+
1-2 Unknown<br>
1-3 Unknown
+
1-3 Unknown<br>
1-4 Removes information off screen expect Credits,Score & Time
+
1-4 Unknown<br>
1-5 Displays a pathline on the screen
+
1-5 Unknown<br>
1-6 Displays attack data on character and bullets fired.
+
1-6 Unknown<br>
1-7 Collision detection boxes can be seen
+
1-7 Unknown<br>
1-8 Player is invincible
+
1-8 Inf Ammo
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Player Invincible<br>
 +
2-4 Inf Bombs<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
  
2-1 Unknown
+
<p>
2-2 Displays a messed up sprite on screen
+
Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen  
2-3 Infinite Grenades & Tank Shells
+
(pre to game start up), enter game and COIN up the game twice, then pause the game (via select button)
2-4 Infinite Ammo on ALL special weapons
+
and then hit select again; this will then bring you to the debug menu - with various extra options and
2-5 Displays annoying shadow on screen
+
even the ability to play on test levels not available ingame.
2-6 Unknown
+
</p>
2-7 Unknown
+
2-8 Displays attack data on enemy characters
+
  
Note: In console mode only! Simply set debug mode "on", enter game and press COIN or SELECT twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
<p>
 +
<h2>Neo Drift Out [ne7]</h2>
 +
1-1 Stop Race Timer Countdown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<Br>
 +
2-8 Unknown
 +
</p>
  
Metal Slug 4
+
<p>
---------------------
+
<h2>Neo Turf Masters / Big Tournament Golf [ne7]</h2>
 +
1-1 Level/Round Select Enabled + Control Ball with Joystick after you hit it :)<br>
 +
1-2 Scanlines<br>
 +
1-3 Unknown <br>
 +
1-4 Unknown <br>
 +
1-5 Unknown <br>
 +
1-6 Debug Co-ordinates<br>
 +
1-7 Unknown <br>
 +
1-8 Scanlines<br>
 +
</p>
  
Note: In console mode only! Simply set debug mode "on", enter game and press COIN or SELECT twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown<br>
 +
</p>
  
Metal Slug 5
+
<p>
---------------------
+
<h2>Pleasure Goal [ne7]</h2>
 +
1-1 to 2-3 Unknown<br>
 +
2-4 Enabling and allowing game to restart enters fairly extensive ingame debug menu :)<br>
 +
2-5 to 2-8 Unknown
 +
</p>
  
Note: In console mode only! Simply set debug mode "on", enter game and press COIN or SELECT twice - this will bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.
+
<p>
 +
<h2>Puzzle Bobble / Bust A Move [kagami007]</h2>
 +
1-1 Set this and restart a game (die on purpose and press start) for a full debug dipswitch list, press D to exit<br>
 +
1-2 OBJ status display<br>
 +
1-3 OBJ viewer (call by game entry)<br>
 +
1-4 Nothing<br>
 +
1-5 Nothing<br>
 +
1-6 Nothing<Br>
 +
1-7 Job Meter (shadow) +note: raster cpu time?<Br>
 +
1-8 Job Meter (color bar)<Br>
 +
</p>
 +
<p>
 +
2-1 Stage Select (just press start at title screen, but u must have it set prior to the title screen)<br>
 +
2-2 Memory card test (call it by starting game)<br>
 +
2-3 Arkanoid Type Game? +note: this seems to put the game in BAM mode if its a Puzzle Bobble cart - i get the BAM music+GFX!! its definately worth investigating further! :-) +see Notes<br>
 +
2-4 Europe (PAL) Debug<Br>
 +
2-5 Nothing<BR>
 +
2-6 Nothing<Br>
 +
2-7 Nothing<Br>
 +
2-8 Stop motion & Mode Flag Display
 +
</p>
  
Real Bout Fatal Fury Special [Meta-Ukyo]
+
<p>Notes:<br>
----------------------------
+
To get this working this set dip 1-1 and set Dev Mode to "enable" on the Unibios; lose a game and do not continue, press start at title and set 2-3 and remove 1-1 on the debug dip info screen then hit D. it will put u back into a round, die again and don't continue, on returning to the title screen you'll see the effect of the dip code you have selected. For extra fun set your region to USA/Arcade for a full game of Bust a Move on a Japanese cart with the BAM graphics + music.
1-1 Instant 'Time Up' (Press Start during fight).
+
</p>
1-2 Both players are invincible.
+
1-3 Stage select. Enable before you select your character.
+
1-4 Disables Player 1 'Start'.
+
1-5 Displays program code on sides of screen.
+
1-6 Press ABCD on either player to decrease
+
      your opponent's Health bar.
+
1-7 Memory Error.
+
  
 +
<p>
 +
<h2>Real Bout Fatal Fury [ne7]</h2>
 +
1-1 Instant 'Time Up' (Press Start during fight).<br>
 +
1-2 Both players are invincible.<br>
 +
1-3 Stage select. Enable before you select your character.<br>
 +
1-4 Disables Player 1 'Start'.<br>
 +
1-5 Displays program code on sides of screen.<br>
 +
1-6 Press ABCD on either player to decrease your opponent's Health bar.<br>
 +
1-7 Memory Error.<br>
 
1-8 Displays character collision boxes.
 
1-8 Displays character collision boxes.
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.
+
</p>
2-2 Skip the next match.  
+
<p>
2-3 View ending. Enable before you select your character.
+
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.<br>
2-4 Unknown
+
2-2 Skip the next match. <br>
2-5 Unknown
+
2-3 View ending. Enable before you select your character.<br>
2-6 Displays more program code. (Sprites Coordonnates ?)
+
2-4 Unknown<br>
2-7 Sprite Viewer.
+
2-5 Unknown<br>
 +
2-6 Displays more program code. (Sprites Coordonnates ?)<br>
 +
2-7 Sprite Viewer.<br>
 
2-8 Debug Bios On./ Geese available.
 
2-8 Debug Bios On./ Geese available.
 +
</p>
 +
<p>
 +
Note: These seem to be 100% the same as RBFF Special...
 +
</p>
  
Notes :
 
  
On Dip 2-8 :
+
<p>
 +
<h2>Real Bout Fatal Fury Special [Meta-Ukyo]</h2>
 +
1-1 Instant 'Time Up' (Press Start during fight).<br>
 +
1-2 Both players are invincible.<br>
 +
1-3 Stage select. Enable before you select your character.<br>
 +
1-4 Disables Player 1 'Start'.<br>
 +
1-5 Displays program code on sides of screen.<br>
 +
1-6 Press ABCD on either player to decrease your opponent's Health bar.<br>
 +
1-7 Memory Error.<br>
 +
1-8 Displays character collision boxes.
 +
</p>
 +
<p>
 +
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.<br>
 +
2-2 Skip the next match. <br>
 +
2-3 View ending. Enable before you select your character.<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Displays more program code. (Sprites Coordonnates ?)<br>
 +
2-7 Sprite Viewer.<br>
 +
2-8 Debug Bios On./ Geese available.
 +
</p>
 +
 
 +
<p>
 +
Notes:<br>
 +
On Dip 2-8:<br>
 +
</p>
 +
<p>
 
If you can access these settings, i assume you have a debug bios chip installed.  
 
If you can access these settings, i assume you have a debug bios chip installed.  
 
So dip switch 2-8 will be on (1), on default. When it is, you can pause at anytime with
 
So dip switch 2-8 will be on (1), on default. When it is, you can pause at anytime with
 
Player 1 controller 'select', P2 'select' will only do a frame by frame when the game is paused.
 
Player 1 controller 'select', P2 'select' will only do a frame by frame when the game is paused.
When game is paused, on P1 controller : A,B,C,D,A
+
</p>
 +
 
 +
<p>When game is paused, on P1 controller : A,B,C,D,A
 
Will open the sound test. 'start' lets you switch between to two voices.
 
Will open the sound test. 'start' lets you switch between to two voices.
 
Interesting adresses : 0022 : Game Musics 00C0 : instruments 1A10 : sound effects
 
Interesting adresses : 0022 : Game Musics 00C0 : instruments 1A10 : sound effects
When game is paused, on P1 controller : D,C,B,A,D
+
</p>
Will open The GAME DEBUG DIP !!! with extra switches !
+
 
+
3-1 CPU controlled opponent doesn't move anymore.
+
3-2 Unknown.
+
3-3 Unknown.
+
3-4 Power Max.
+
3-5 Unknown.
+
3-6 Unknown.
+
3-7 Manager Menu. 2P controller acts on this menu. (Looks tough)
+
3-8 Shadow on top of screen. (Pal Mode ?)
+
  
4-1 Unknown.
+
<p>
4-2 Unknown.
+
When game is paused, keying the following into the on P1 controller: D,C,B,A,D will open The GAME DEBUG DIP !!! with extra switches !
4-3 Unknown.
+
</p>
4-4 Unknown
+
<p>
4-5 More coordonnates
+
3-1 CPU controlled opponent doesn't move anymore.<br>
4-6 Unknown.
+
3-2 Unknown.<br>
4-7 Unknown.
+
3-3 Unknown.<br>
4-8 Unknown.
+
3-4 Power Max.<br>
 +
3-5 Unknown.<br>
 +
3-6 Unknown.<br>
 +
3-7 Manager Menu. 2P controller acts on this menu. (Looks tough)<br>
 +
3-8 Shadow on top of screen. (Pal Mode/Job Meter ?)<br>
 +
</p>
 +
<p>
 +
4-1 Unknown.<br>
 +
4-2 Unknown.<br>
 +
4-3 Unknown.<br>
 +
4-4 Unknown<br>
 +
4-5 More coordonnates<br>
 +
4-6 Unknown.<br>
 +
4-7 Unknown.<br>
 +
4-8 Unknown.<br>
 +
</p>
  
Real Bout Fatal Fury 2 [bonuskun]
+
<p>
---------------------
+
<h2>Real Bout Fatal Fury 2 [bonuskun]</h2>
1-1 Instant 'Time Over' (Press Start during fight)
+
1-1 Instant 'Time Over' (Press Start during fight)<br>
1-2 Both players are invincible
+
1-2 Both players are invincible<br>
1-3 Stage select enable
+
1-3 Stage select enable (switch on before character selection)<br>
1-4 Unknown
+
1-4 Unknown<br>
1-5 Displays program code on bottom of screen
+
1-5 Displays program code on bottom of screen<br>
1-6 Press ABCD on either player to decrease your opponent's Health bar.
+
1-6 Press ABCD on either player to decrease your opponent's Health bar.<br>
1-7 Displays oddly placed hit detection boxes  
+
1-7 Displays oddly placed hit detection boxes <br>
 
1-8 Play as Alfred. Displays character collision detection boxes
 
1-8 Play as Alfred. Displays character collision detection boxes
 
+
</p>
2-1 Enable "Easy Super moves". For SDM Press D,D+'A' Hidden SDM's D,D+'C'
+
<p>
2-2 Skip the next match.  
+
2-1 Enable "Easy Super moves". For SDM Press D,D+'A' Hidden SDM's D,D+'C'<br>
2-3 View ending. Enable at character select screen
+
2-2 Skip the next match.<br>
2-4 Unknown
+
2-3 View ending. Enable at character select screen<br>
2-5 Unknown
+
2-4 Unknown<br>
2-6 Displays more program code
+
2-5 Unknown<br>
2-7 Unknown
+
2-6 Displays more program code<br>
 +
2-7 Unknown<br>
 
2-8 Play as Alfred
 
2-8 Play as Alfred
 +
</p>
 +
<p>
 +
Notes:To Select Alfred you need to have both Dips 1-8 & 2-8 on. <br>
 +
Turn these on at the 'How to play Screen'. When you are on the player Select screen, Highlight Terry, Hold B & C, then press either A or D.<br>
 +
You will still see Terry's pic until the VS Screen which it will change to Alfred.<br>
 +
Once done, Turn the dips off and Resume normal play.<br>
 +
</p>
  
Notes:To Select Alfred you need to have both Dips 1-8 & 2-8 on.
+
<p>
Turn these on at the 'How to play Screen'. When you are on the player Select screen, Highlight Terry, Hold B & C, then press either A or D.
+
<h2>Robo Army [ne7]</h2>
You will still see Terry's pic until the VS Screen which it will change to Alfred.
+
1-1 Job Meter / Raster time / flicker etc.<br>
Once done, Turn the dips off and Resume normal play.
+
1-2 Invincible (works for both players)<br>
 +
1-3 Infinite Energy (works for both players)<br>
 +
1-4 Debug Text<br>
 +
1-5 Press Select on P1 side for Sound Test :)<br>
 +
1-6 Unknown<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 More Debug Text<br>
 +
2-7 Unknown<br>
 +
2-8 Debug (enemy + level location data?)
 +
</p>
  
Samurai Shodown
+
<p>
---------------------
+
<h2>Samurai Shodown</h2>
1-1 Unknown
+
1-1 Unknown<br>
1-2 Press Pause to display red Hex Stats menu
+
1-2 Press Pause to display red Hex Stats menu<br>
1-3 Slow motion
+
1-3 Slow motion<br>
1-4 Glitched graphics with small bar of background image hovering over characters until new match starts or game is reset.
+
1-4 Glitched graphics with small bar of background image hovering over characters until new match starts or game is reset.<br>
1-5 Both characters invincible, weapons appear and disappear randomly during match.
+
1-5 Both characters invincible, weapons appear and disappear randomly during match.<br>
1-6 Sprite coordinates displayed as hex values
+
1-6 Sprite coordinates displayed as hex values<br>
1-7 Unknown
+
1-7 Unknown<br>
1-8 Pal Mode
+
1-8 Pal Mode/Job Meter
 
+
</p>
2-1 Press Select to display "Special Key Edit" menu
+
<p>
2-2 Color edit
+
2-1 Press Select to display "Special Key Edit" menu<br>
2-3 Unknown
+
2-2 Color edit<br>
2-4 Set at character selection screen. Choose any character and win one round. Player will then fight as Amakusa. Game will glitch at "confrontation" intermission. Change error setting to "Run" and press C followed by A to skip ahead and avoid freezing the game.
+
2-3 Unknown<br>
2-5 Animation test; CPU player will freeze and "PACK=000" will be displayed below player two's life bar. Change this value and press A to force the CPU character to go through various motions. If the game is continued in this mode, the CPU will be unable to attack, but will block frequently and may be thrown.
+
2-4 Set at character selection screen. Choose any character and win one round. Player will then fight as Amakusa. Game will glitch at "confrontation" intermission. Change error setting to "Run" and press C followed by A to skip ahead and avoid freezing the game.<br>
2-6 Both characters invincible with disabled timer
+
2-5 Animation test; CPU player will freeze and "PACK=000" will be displayed below player two's life bar. Change this value and press A to force the CPU character to go through various motions. If the game is continued in this mode, the CPU will be unable to attack, but will block frequently and may be thrown.<br>
2-7 Display attack stats that lists character's attributes
+
2-6 Both characters invincible with disabled timer<br>
 +
2-7 Display attack stats that lists character's attributes<br>
 
2-8 Timer counts down to 98 and stops
 
2-8 Timer counts down to 98 and stops
 +
</p>
  
Samurai Shodown II [bonuskun]
+
<p>
---------------------
+
<h2>Samurai Shodown II [bonuskun]</h2>
 
+
1-1 Displays task editor<br>
1-1 Displays task editor
+
1-2 Unknown<br>
1-2 Unknown
+
1-3 Unknown<br>
1-3 Unknown
+
1-4 CPU controls 2nd player's character<br>
1-4 CPU controls 2nd player's character
+
1-5 Allows human to control CPU. Load last stage to control Mizuki<br>
1-5 Allows human to control CPU. Load last stage to control Mizuki
+
1-6 Unknown<br>
1-6 Unknown
+
1-7 Unknown<br>
1-7 Unknown
+
1-8 Pal Mode/Job Meter<br>
1-8 Pal Mode
+
</p>
 
+
<p>
2-1 Unknown
+
2-1 Unknown<br>
2-2 Player 1 is invincible. Sound test. Press select to use.
+
2-2 Player 1 is invincible. Sound test. Press select to use.<br>
2-3 Unknown
+
2-3 Unknown<br>
2-4 CPU controls both characters.
+
2-4 CPU controls both characters.<br>
2-5 Unknown 2-6 Unknown
+
2-5 Unknown 2-6 Unknown<br>
2-7 Displays player data and Sprite viewer.
+
2-7 Displays player data and Sprite viewer.<br>
 
2-8 Displays hit detection boxes and memory addresser.
 
2-8 Displays hit detection boxes and memory addresser.
 +
</p>
  
Samurai Showdown III [bonuskun]
+
<p>
---------------------
+
<h2>Samurai Showdown III [bonuskun]</h2>
1-1 Press Select for sound test, creation date, & time
+
1-1 Press Select for sound test, creation date, & time<br>
1-2 Color Test
+
1-2 Color Test<br>
1-3 Sprite Viewer
+
1-3 Sprite Viewer<br>
1-4 Press select to advance frame by frame
+
1-4 Press select to advance frame by frame<br>
1-5 Disable timer, select next CPU opponent.*
+
1-5 Disable timer, select next CPU opponent. +<br>
1-6 Both characeters are invinvible, Allows character cycling**
+
1-6 Both characeters are invinvible, Allows character cycling ++<br>
1-7 No text appears when game is paused.
+
1-7 No text appears when game is paused.<br>
 +
</p>
 +
<p>
 +
1-8 Displays Hex debug data.<br>
 +
2-1 Unknown<br>
 +
2-2 Press select to pause at any screen<br>
 +
2-3 Single character can interrupt normal moves into special moves +++<br>
 +
2-4 Disable Flashing background when super moves are connecting<br>
 +
2-5 Unknown<br>
 +
2-6 Disable charging POW meter with A+B+C<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown</p>
  
1-8 Displays Hex debug data.
+
<p>
2-1 Unknown
+
Notes:<br>
2-2 Press select to pause at any screen
+
+ The final stage VS Zankuro wil not appear if this Dip is on.<br>
2-3 Single character can interrupt normal moves into special moves ***
+
2-4 Disable Flashing background when super moves are connecting
+
2-5 Unknown
+
2-6 Disable charging POW meter with A+B+C
+
2-7 Unknown
+
2-8 Unknown
+
  
Notes:
+
++ In regards to Dip 1-6, You need to turn it on during a match and then press and hold the A button then press the D button to cycle through all of the characters in the game. This works out pretty awesome if you want to change your character in the middle of a match.<br>
*The final stage VS Zankuro wil not appear if this Dip is on.
+
  
**In regards to Dip 1-6, You need to turn it on during a match and then press and hold the A button then press the D button to cycle through all of the characters in the game. This works out pretty awesome if you want to change your character in the middle of a match.
+
+++ The game might freeze up if your opponent is cut in half or Slash Galford's super move is blocked.
 +
</p>
  
*** The game might freeze up if your opponent is cut in half or Slash
+
<p>
Galford's super move is blocked.
+
<h2>Samurai Shodown IV [bonuskun]</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Disables the timers.<br>
 +
1-6 Both players are now invincible<br>
 +
1-7 Player 1 is invincible<br>
 +
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown <br>
 +
2-3 Able to now Cancel normal moves into SDM's<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Play as Zankuro
 +
</p>
 +
<p>
 +
Notes: To access Zankuro, You must turn this dip on at the character selection screen. Once on, Hold 'D' and press 'A'.Once this is done, Turn the dip Off.<br>
 +
Extra Note:Turning on ANY of the dips codes will automatically have your Rage Guess filled infinitely.
 +
</p>
  
Samurai Shodown IV [bonuskun]
+
<p>
---------------------
+
<h2>Samurai Shodown V [kagami007]</h2>
1-1 Unknown
+
1-1 Unknown<br>
1-2 Unknown
+
1-2 Unknown<br>
1-3 Unknown
+
1-3 Unknown<br>
1-4 Unknown
+
1-4 Unknown<br>
1-5 Disables the timers.
+
1-5 Stop Timer<br>
1-6 Both players are now invincible
+
1-6 Inf Energy, also change selected character (hold D down and hit A)<br>
1-7 Player 1 is invincible
+
1-7 Inf Strength<br>
 
1-8 Unknown
 
1-8 Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Infinite Weapon Flipping Techniques<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<Br>
 +
2-8 Use Zankuro (Hold D and hit A), hidden Dip menu (+), also Infinite Rage Explosion use
 +
</p>
 +
<p>
 +
(+) Note: To access the hidden dip menu (containing another two rows of dips :) press pause whilst in console mode,
 +
then input the following code: D,C,B,A,D - this will bring up a hidden menu:
 +
</p>
 +
<p>
 +
3-1 Unknown<br>
 +
3-2 Unknown<br>
 +
3-3 Unknown<br>
 +
3-4 Unknown<br>
 +
3-5 Unknown<br>
 +
3-6 Unknown<br>
 +
3-7 Unknown<br>
 +
3-8 Unknown
 +
</p>
 +
<p>
 +
4-1 Stage Select<br>
 +
4-2 Select 2 Enemies<br>
 +
4-3 Stop CPU<Br>
 +
4-4 View Ending SW#1 (++)<br>
 +
4-5 View Ending SW#2 (++)<br>
 +
4-6 Autofire<bR>
 +
4-7 Rasterbar<Br>
 +
4-8 Pal Mode/Job Meter
 +
</p>
 +
<p>
 +
(++) Note 2: Select 4-4:1 + 4-5:1 for good ending, Select 4-4:0 and 4-5:1 for bad ending
 +
</p>
  
2-1 Unknown
+
<p>
2-2 Unknown  
+
<h2>Samurai Shodown V: Special</h2>
2-3 Able to now Cancel normal moves into SDM's
+
1-1 Unknown<br>
2-4 Unknown
+
1-2 Unknown<br>
2-5 Unknown
+
1-3 Unknown<br>
2-6 Unknown
+
1-4 Unknown<br>
2-7 Unknown
+
1-5 Unknown<br>
2-8 Play as Zankuro
+
1-6 Selection of Bosses Enabled - NOTE: disable after selection of character<br>
 +
1-7 Unknown<br>
 +
1-8 Unknown<br>
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
  
Notes: To access Zankuro, You must turn this dip on at the character selection screen. Once on, Hold 'D' and press 'A'.Once this is done, Turn the dip Off.
+
<p>Note: May well share its settings with Samurai Shodown V...</p>
Extra Note:Turning on ANY of the dips codes will automatically have your Rage Guess filled infinitely.
+
 
 +
<p>
 +
<h2>Savage Reign</h2>
 +
1:1 Sound code<br>
 +
1:2 Palette editor<br>
 +
1:3 Text view (w/1:1 Anim viewer)<br>
 +
1:4 Frame Advance (press coin)<br>
 +
1:5 Stop Timer<br>
 +
1:6 Unknown<br>
 +
1:7 Clsn and Axis<br>
 +
1:8 Menu<br>
 +
</p>
 +
<p>
 +
2:1 Unknown<br>
 +
2:2 Full zoom out<br>
 +
2:3 Unknown<br>
 +
2:4 Unknown<br>
 +
2:5 Unknown<br>
 +
2:6 Unknown<br>
 +
2:7 Unknown<br>
 +
2:8 Unknown
 +
</p>
 +
 
 +
 
 +
<p>
 +
<h2>Shock Troopers 2 [ne7]</h2>
 +
1-1 Level Debug Info Text<br>
 +
1-2 More Enemy Label Debug Info Text<br>
 +
1-3 Enemy Buffer Status Text display<br>
 +
1-4 More Status Text<br>
 +
1-5 Output test text<br>
 +
1-6 Unknown+<br>
 +
1-7 Player 1 is invincible<br>
 +
1-8 Puts snow on the screen (probably measuring cpu time etc)
 +
</p>
 +
<p>
 +
2-1 Unknown+<br>
 +
2-2 Unknown+<br>
 +
2-3 Unknown+<br>
 +
2-4 More Debug Text<br>
 +
2-5 Unknown+<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Enables fully featured ingame graphics viewer, simply enable -before- starting a game -<br>
 +
<i>Note: If enabled ingame the character moves a little faster (looks like he's tweaking on something :)</i><br>
 +
</p>
 +
 
 +
<p>
 +
<i>Note2: Set all switches on before character select for a LEVEL SELECT screen (disable afterwards for clean gameplay, also bonus test levels are available)</i>
 +
</p>
  
SNK vs Capcom Chaos
 
---------------------
 
1:1 Anim Viewer
 
1:2 CLSN Viewer
 
1:3 Appears to be Vels and Axis. Not really sure. Also freezes the timer.
 
1:4 Menu to adjust vels, and random things in game.
 
1:5 Unknown
 
1:6 Invincibility, both players.
 
1:7 Unknown
 
1:8 Unknown
 
  
2:1 Unknown
+
<p>
2:2 Unknown
+
<h2>SNK vs Capcom Chaos</h2>
2:3 Data Menu
+
1:1 Anim Viewer<br>
2:4 Unknown
+
1:2 CLSN Viewer<br>
2:5 Sound Display
+
1:3 Appears to be Vels and Axis. Not really sure. Also freezes the timer.<br>
2:6 Unknown
+
1:4 Menu to adjust vels, and random things in game.<br>
2:7 Unknown
+
1:5 Unknown<br>
 +
1:6 Invincibility, both players.<br>
 +
1:7 Unknown<br>
 +
1:8 Unknown<br>
 +
</p>
 +
<p>
 +
2:1 Unknown<br>
 +
2:2 Unknown<br>
 +
2:3 Data Menu<br>
 +
2:4 Unknown<br>
 +
2:5 Sound Display<br>
 +
2:6 Unknown<br>
 +
2:7 Unknown<br>
 
2:8 Unknown
 
2:8 Unknown
 +
</p>
  
 +
<p>
 +
<h2>Top Hunter [ne7]</h2>
 +
1-1 Unknown<br>
 +
1-2 Menu/Play/Code text on screen...<br>
 +
1-3 Debug text<br>
 +
1-4 Unknown<br>
 +
1-5 Unknown<br>
 +
1-6 Stage Select after selecting world (up/down for area | left/right for level)<br>
 +
1-7 Unknown<br>
 +
1-8 Tank can perform extra actions (fireball/missile) (from forums, not verified)
 +
</p>
 +
<p>
 +
2-1 Job Meter/Raster/Flicker<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Easy uppercut via button A :)<br>
 +
2-6 Invincible<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
  
-------------------------------------------------
+
<p>
Wiki notes:
+
<h2>Ultimate 11 / Super Sidekicks 4 [ne7]</h2>
 +
1-1 to 1-8 = Unknown
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Ingame Debug / Distance Text<br>
 +
2-3 to 2-8 = Unknown
 +
</p>
 +
 
 +
<p>
 +
<h2>Windjammers [ne7+Tuxosaurus]</h2>
 +
1-1 Unknown<br>
 +
1-2 Unknown<br>
 +
1-3 Unknown<br>
 +
1-4 Unknown<br>
 +
1-5 Displays unidentified value for each player after every shot<br>
 +
1-6 No time limit to throw a disc (no autoshot)<br>
 +
1-7 Debug Text on screen (item position etc)<br>
 +
1-8 Sprites outlined with bounding box
 +
</p>
 +
<p>
 +
2-1 Unknown<br>
 +
2-2 Unknown<br>
 +
2-3 Unknown<br>
 +
2-4 Unknown<br>
 +
2-5 Unknown<br>
 +
2-6 Unknown<br>
 +
2-7 Unknown<br>
 +
2-8 Unknown
 +
</p>
  
* Collected together by Ne7 from various sources... I'll keep adding to this page as I find them, do add your own finds! :)
+
<div style="width:600px; text-align:justify">
  
* [Data in square brackets are credits of source for dipswitches if known]
+
<p>
 +
<h2>General Information</h2>
 +
<ul>
 +
<li>What are Debug Dips?<br>
 +
Debug dips are debug settings added into arcade games at the time of development by developers themselves to aid testing and de-bugging of the game. They might add features, re-introduce removed items, allow you to play boss characters, add new gameplay modes and hidden menus or just make you invicible... </li>
 +
<li>Why don't I just use in-built cheats in the UniBios?<br>
 +
Debug dips are already in the game and vary wildly from cheats that are already in the UniBios, for example certain codes might let you run the game in its original graphical and musical state (see Puzzle Bobble's 'Arkanoid Mode') or allow you access to whole hidden menus ingame (see Pleasure Goal), they are also hardcoded into the games themselves by the developers so are entirely different from normal UniBios cheats (hence Raz sticking a mode in to switch them on :P) in addition, ocassionally (it's rare but it happens...) there might actually be a game that lets you cheat ingame in a way not supported yet by the UniBios - for example see the King Of the Monsters 2 invicibility cheat. Also it is worth noting that you might not HAVE a UniBios, you might be running one of the original Debug Bios chips, this wiki page should definately make you smile... :)
 +
</li>
 +
</ul>
 +
</p>
  
* See also bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html
+
<p>
 +
<h2>INFO: How Debug Dipswitch modes work...</h2>
 +
Generally you can enable debug dips at the title screen for desired effects to take place (unless noted otherwise in the dip settings above), however - some modes, for example - in game debug menu's might require you letting the game cycle once back to the NeoGeo boot up logo before the code has the required effect.</p>
 +
<p>
 +
On a multislot system if you have more than one game in this means allowing the MVS board to cycle thru all games back to the one you are running: to avoid this simply set those codes at the NeoGeo logo itself and make sure your game you are messing with is in SLOT1 :P
 +
</p>
 +
<p>
 +
For games that require console mode and a coin in to activate a menu (Like Metal Slug 2/X/3/4/5), try popping a coin into your coin chute whilst in console mode + make sure your UniBios is not configured for SELECT as coin in as this will stop you being able to pause and insert a coin seperately...
 +
</p>
  
* Further more in depth details on the Metal Slug series debug modes here: http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm
+
<p>
</pre>
+
<h2>INFO: Debug Dipswitch Wiki Notes</h2>
 +
<ul>
 +
<li>Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)
 +
</li>
 +
<li>[Data in square brackets are credits of source for dipswitches if known]</li>
 +
<li>See bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html</li>
 +
<li>Further more in depth details on the Metal Slug series debug modes here:  
 +
http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm</li>
 +
<li>What does the phrase "Job Meter" mean?<br>
 +
  A job meter is a programmers way of ascertaining how long a particular routine is taking in terms of CPU time,
 +
  this can be achieved by writing colorbars or shadow to the screen and reading how far down the screen the lines
 +
  go to see how fast the routine is running... hope that clears that up, it's nothing to do with TV Modes this :) more in depth info here: http://wiki.neogeodev.org/index.php?title=Job_meter</li>
 +
</ul>
 +
</p>
 +
</div>
 +
</div>

Latest revision as of 08:11, 2 July 2017

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