Difference between revisions of "Neo-Geo Big List of Debug Dipswitches"

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<h2>Wiki notes</h2>
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<h2>INFO: How Debug Dipswitch modes work...</h2>
* Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)<br>
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Generally you can enable debug dips at the title screen for desired effects to take place (unless noted otherwise in the dip settings above), however - some modes, for example - in game debug menu's might require you letting the game cycle once back to the NeoGeo boot up logo before the code has the required effect.</p>
* [Data in square brackets are credits of source for dipswitches if known]<br>
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* See also bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html<br>
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On a multislot system if you have more than one game in this means allowing the MVS board to cycle thru all games back to the one you are running: to avoid this simply set those codes at the NeoGeo logo itself and make sure your game you are messing with is in SLOT1 :P
* Further more in depth details on the Metal Slug series debug modes here: http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm
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* What does Job Meter mean? <br>
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  - A job meter is a programmers way of ascertaining how long a particular routine is taking in terms of CPU time, this can be achieved by writing colorbars or shadow to the screen and reading how far down the screen the lines go to see how fast the routine is running... hope that clears that up, it's nothing to do with TV Modes this :)
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For games that require console mode and a coin in to activate a menu (Like Metal Slug 2/X/3/4/5), try popping a coin into your coin chute whilst in console mode + make sure your UniBios is not configured for SELECT as coin in as this will stop you being able to pause and insert a coin seperately...
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<h2>INFO: Debug Dipswitch Wiki Notes</h2>
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<li>Collected together by Ne7 + (add contributors name here) from various sources... I'll keep adding to this page as I find them, do add your own finds! :)
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</li>
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<li>[Data in square brackets are credits of source for dipswitches if known]</li>
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<li>See bonuskun's original dipswitch page here: http://www.neo-geo.com/snk/dipcodes/dipcodes.html</li>
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<li>Further more in depth details on the Metal Slug series debug modes here:
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http://www.randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-debugmenu.htm</li>
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<li>What does the phrase "Job Meter" mean?<br>
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  A job meter is a programmers way of ascertaining how long a particular routine is taking in terms of CPU time,
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  this can be achieved by writing colorbars or shadow to the screen and reading how far down the screen the lines
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  go to see how fast the routine is running... hope that clears that up, it's nothing to do with TV Modes this :) more in depth info here: http://wiki.neogeodev.org/index.php?title=Job_meter</li>
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Revision as of 07:42, 24 June 2012

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