Move List and Guide by Goh Billy
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fatal Fury FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Bases And Alternates 2.3 Obstacles 3. Characters 3.1 Joe Higashi 3.2 Terry Bogard 3.3 Andy Bogard ------------------------- 3.4 Michael Max 3.5 Duck King 3.6 Tung Fu Rue 3.7 Richard Meyer 3.8 Hwa Jai 3.9 Raiden 3.10 Billy Kane 3.11 Geese Howard 4. Misc. And Easter Eggs 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward P - Punch + - And \ | / b - Back K - Kick / - Or b-- --f u - Up TB - Throw Button , - Then / | \ d - Down db d df qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ Throw f + TB close Block High b Block Low db will not block overheads Attack To Opposite Plane P/K overhead; for Joe, Terry, Andy, Duck, "Beast" Tung, Meyer, Raiden, and Geese Pull Back Attack b + P/K overhead; for Joe, Terry, Andy, Duck, "Beast" Tung, Meyer, Raiden, and Geese Jump To Opposite Plane P/K not an attack; for Max, regular Tung, Jai, and Billy Pull Back Jump b + P/K not an attack; for Max, regular Tung, Jai, and Billy Jump To Back Plane u from back plane Roll To Front Plane d from front plane ---when both characters are in opposing planes--- front plane character: *can duck but cannot perform any ducking maneuvers *can jump to back plane by pressing u *cannot jump *cannot perform normals, basic moves, command moves, special moves, or supers (the button presses will send them to the opposing plane) back plane character: *can jump but cannot perform any jumping maneuvers *can roll to front plane by pressing d *cannot duck *cannot perform normals, basic moves, command moves, special moves, or supers (the button presses will send them to the opposing plane) ++++++++++++++++++++++++++++ | 2.2 Bases And Alternates | ++++++++++++++++++++++++++++ There are two basic animations for most of the normal attacks your character can perform. The game has a weird system on how it alternates between one and the other. To start with, you have what is called the Base attacks. These attacks are your basic normals. The Alternates are the maneuvers that occur when certain conditions are fulfilled and thus replace your Base attacks. In Fatal Fury, when you land two successful (not blocked) normal attacks at the same range (ie. close/a step away/far), your next normal attack will become the Alternate animation. If this misses or is blocked, you will once again be back to square one with your Base attack. If it hits, the next hit will be a Base attack with one difference. If this Base attacks strikes successfully again, the next move becomes the Alternate. It goes back and forth until one of the attacks misses or is blocked. There is one other way that this chain can occur. If you land one successful attack at a certain range, let's say far, and then land another successful attack at a different range, such as close...you can start that chain by landing another successful attack at the far range. Landing successful hits at these alternating distances will continue the chain. Once broken or blocked/missed, the chain will end. There is a Base and Alternate section for each character in their movelist. The letter B is placed by the base normal. Underneath will be the Alternate normal and it will be marked with an A. If no alternate is available for that Base normal, it will be marked as so. +++++++++++++++++ | 2.3 Obstacles | +++++++++++++++++ In Fatal Fury there are two kinds of levels, one line and two line stages. In two line stages you are able to fight in both planes. Although there is no free change, knocking your opponent or being knocked to another plane is possible and will continue the fight there. In a one line battle, maneuvers that knock the opponent to the opposite plane will instead send them into an obstacle. They will strike it and fall back into the front plane. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Joe Higashi * ******************************************************************************* Throw ----- Shoulder Breaker f + TB close Basic Moves ----------- Flying Knee P/K from opposite overhead plane Skyward Elbow u, P during the rising portion of the jump Diagonal Jab u, P during the overhead descending portion of the jump High Knee u, K during the rising portion of the jump Crunch Knee u, K during the overhead descending portion of the jump Command Move ------------ Slide d + K must be blocked low Special Moves ------------- Hurricane Upper qcf + P will collide with other projectiles as both will be "destroyed" in the process; does NOT travel full screen distance Tiger Kick db, uf + K Slash Kick qcb + K TNT Punch With Finish tap P repeatedly Bases And Alternates -------------------- Punches ``````` (B)Straight Punch P far (A)Uppercut P far knocks opponent to opposite plane (B)Quick Punch P a step away (A)Jawing Elbow P a step away (B)Gut Punch P close (A)Face Elbow P close (B)Low Elbow d + P !No Alternate! (B)Air Swipe P in air overhead !No Alternate! Kicks ````` (B)Turn Kick K far (A)Power Turn Kick K far knocks opponent to opposite plane (B)Stomach Smash K a step away !No Alternate! (B)Gut Knee K close !No Alternate! (B)Slide d + K must be blocked low !No Alternate! (B)Air Knee ub/uf, K overhead !No Alternate! (B)Low Air Knee u, K overhead; wait for descent or you might end up getting the Skyward Knee !No Alternate! ******************************************************************************* * 3.2 Terry Bogard * ******************************************************************************* Throw ----- Buster Throw f + TB close Basic Moves ----------- Flying Jump Kick P/K from opposite overhead plane High Air Punch u, P during the rising portion of the jump Axe Handle u, P during the overhead descending portion of the jump High Boot u, K during the rising portion of the jump Needle Kick u, K during the overhead descending portion of the jump Command Move ------------ None Special Moves ------------- Power Wave qcf + P will collide with other projectiles as both will be "destroyed" in the process; does NOT travel full screen distance Burning Knuckle qcb + P Rising Tackle Charge d for 2 seconds, u + P Crack Shoot db, uf + K Bases And Alternates -------------------- Punches ``````` (B)Straight Knuckle P far (A)Uppercut P far knocks opponent to opposite plane (B)Quick Punch P a step away (A)Bashing Elbow P a step away (B)Gut Crunch P close (A)Quick Elbow P close (B)Ducking Punch d + P !No Alternate! (B)Down Punch ub/uf, P overhead !No Alternate! (B)Axe Handle Smash u, P overhead; wait for descent or you might end up getting the High Air Punch !No Alternate! Kicks ````` (B)Turn Kick K far (A)Power Turn Kick K far knocks opponent to opposite plane (B)Face Kick K a step away !No Alternate! (B)Knee K close !No Alternate! (B)Low Foot Tap d + K must be blocked low !No Alternate (B)Jump Kick ub/uf, K overhead !No Alternate! (B)Diagonal Kick u, K overhead; wait for descent or you might end up getting the High Boot !No Alternate! ******************************************************************************* * 3.3 Andy Bogard * ******************************************************************************* Throw ----- Back Toss f + TB close Basic Move ---------- Dive Palm P/K from opposite overhead plane Air Uppercut u, P during the rising portion of the jump Power Slice u, P during the overhead descending portion of the jump Side Kick u, K during the rising portion of the jump Diagonal Kick u, K during the overhead descending portion of the jump Command Move ------------ None Special Moves ------------- Hi Sho Ken qcf + P will collide with other projectiles as both will be "destroyed" in the process; does NOT travel full screen distance Shoryudan Charge d for 2 seconds, u + P Zanei Ken Charge b, f + P / b, f + P Kuhadan Charge db for 2 kick is not pressed with the seconds, uf, K the uf, but directly after Bases And Alternates -------------------- Punches ``````` (B)Reaching Fist P far (A)Turn Around Swipe P far knocks opponent to opposite plane (B)Quick Palm P a step away (A)Straight Palm P a step away (B)High Palm P close (A)Jawing Palm P close (B)Low Backfist d + P (A)!No Alternate! (B)Air Chop P in air (A)!No Alternate! Kicks ````` (B)Rotating Kick K far (A)Strong Rotating Kick K far knocks opponent to opposite plane (B)High Kick K a step away !No Alternate! (B)Gut Kick K close !No Alternate! (B)Low Kick d + K must be blocked low !No Alternate! (B)Jump Kick ub/uf, K overhead !No Alternate! (B)Diagonal Kick u, K overhead; wait for descent or you might end up getting the Side Kick !No Alternate! ------------------------------------------------------------------------------- ******************************************************************************* * 3.4 Michael Max * ******************************************************************************* Hacked Michael Max: *cannot block *cannot perform attacks in air *will strike a weird pose when in opposite plane from opponent Throw ----- Uppercut Wipeout f + TB close Basic Move ---------- Hop To Opposite Plane P/K from opposite not an attack plane Command Move ------------ None Special Moves ------------- Tornado Upper qcf + P / Charge d for will collide with other 2 seconds, u + P / projectiles as both will Charge db for 2 be "destroyed" in the second, uf, K process Ready Punch hold d Michael sticks out his fist in which the opponent will be hit if they run into it; unblockable Bases And Alternates -------------------- Punches ``````` (B)Straight Punch P far (A)Strong Straight Punch P far knocks opponent to opposite plane (B)Quick Jab P a step away (A)Wild Swing P a step away (B)Gut Punch P close (A)Uppercut P close (B)Gut Punch d + P !No Alternate! Kicks ````` (B)One Two K far (A)Behind Punch K far (B)One Two K a step away (A)Behind Punch K a step away (B)Gut Punch K close (A)Behind Punch K close (B)Gut Punch d + K !No Alternate! ******************************************************************************* * 3.5 Duck King * ******************************************************************************* Hacked Duck King: *cannot block Throw ----- Suplex f + TB close Basic Move ---------- Flying Jump Kick P/K from opposite overhead plane Command Move ------------ Slide d + K must be blocked low Special Move ------------ Head Spin Attack qcf + P / Charge d if move touches opponent, for 2 seconds, Duck will switch to u + P / Charge db opposite plane for 2 seconds, uf, K Bases And Alternates -------------------- Punches ``````` (B)Turn Kick P far (A)Power Turn Kick P far knocks opponent to opposite plane (B)High Kick P a step away (A)Side Kick P a step away (B)Jaw Elbow P close (A)Low Blow P close (B)Low Poke d + P must be blocked low !No Alternate! (B)Jump Kick P in air overhead !No Alternate! Kicks ````` (B)Hop Kick K far (A)Strong Hop Kick K far knocks opponent to opposite plane (B)Side Kick K a step away (A)High Kick K a step away (B)Jaw Elbow K close (A)Low Blow K close (B)Slide d + K must be blocked low !No Alternate! (B)Jump Kick K in air overhead !No Alternate! ******************************************************************************* * 3.6 Tung Fu Rue * ******************************************************************************* Hacked Tung Fu Rue: *cannot block *cannot throw *high attacks seem to go right over him *f + TB produces same affects as using the P button with the exception of no air or ducking attacks Throw ----- None Basic Move ---------- Hop To Opposite Plane P/K from opposite not an attack plane Command Move ------------ None Special Moves ------------- Failed Morph TB ~"Beast" Morph be struck around 3 will sometimes crash the times game; if game does not crash refer to "Beast" Tung Fu Rue movelist Bases And Alternates -------------------- Punches ``````` (B)Forward Palm P far (A)Power Forward Palm P far knocks opponent to opposite plane (B)Gut Kick P a step away !No Alternate! (B)Low Step P close must be blocked low !No Alternate! (B)Quick Low Step d + P must be blocked low !No Alternate! (B)Front Snap Kick P in air overhead !No Alternate! Kicks ````` (B)Forward Palm K far (A)Power Forward Palm K far knocks opponent to opposite plane (B)Forward Palm K a step away !No Alternate! (B)Forward Palm K close !No Alternate! (B)Quick Low Step d + K must be blocked low !No Alternate! (B)Front Snap Kick K in air overhead !No Alternate! ~~~~~~~~~~~~~~~~~~~~~~~ ~("Beast" Tung Fu Rue)~ ~~~~~~~~~~~~~~~~~~~~~~~ Hacked "Beast" Tung Fu Rue: *cannot block *cannot duck *cannot attack in air *will crash the game if he is facing right (which means no 1Player use) Throw ----- Arm Toss f + TB close crashes game Basic Move ---------- Hop To Opposite Plane P/K from opposite not an attack; will crash plane game Command Move ------------ None Special Moves ------------- Failed Morph Back d + P/K/TB holding this will make you temporarily turn into regular Tung but will not completely morph you back Tung Morph be struck around 5 will sometimes crash the times game; if game does not crash refer to Tung Fu Rue movelist Fire Blade qcf + P / Charge d for will collide with other 2 seconds, u + P projectiles as both will be "destroyed" in the process; cannot perform another fireblade directly after until a few seconds have passed Senpu Gouken df, db, K half a screen away or close Bases And Alternates -------------------- Punches ``````` (B)Reaching Palm P far (A)Power Reaching Palm P far knocks opponent to opposite plane (B)Swipe P a step away !No Alternate! (B)Double Arm Spin P close !No Alternate! (B)Swipe d + P !No Alternate! Kicks ````` (B)Reaching Palm K far (A)Power Reaching Palm K far knocks opponent to opposite plane (B)Blade Kick K a step away !No Alternate! (B)Double Arm Spin K close !No Alternate! ******************************************************************************* * 3.7 Richard Meyer * ******************************************************************************* Hacked Richard Meyer: *cannot block normally *will crash the game if he is facing right (which means no 1Player use) Throw ----- Flipping Toss f + TB close will crash game Basic Move ---------- Spin Jump P/K from opposite overhead plane Command Move ------------ None Special Moves ------------- Block hold d once an attack strikes you Richard will stance change to a taunt pose in which he cannot block from; release d and then hold again to be able to block Escape Backstep P keep holding d and repeatedly tap P to keep backstepping Taunt Pose TB hold d and TB to keep the taunt going Spider Kick Charge d for 2 seconds, u + P ~Reverse Stance qcf + P / db, uf, K switches to reverse stance; refer to Reverse Richard Meyer movelist Bases And Alternates -------------------- Punches ``````` (B)Windmill Spin P far (A)Double Boot P far knocks opponent to opposite plane; usually too far to connect (B)High Kick P a step away (A)Double Kick P a step away (B)Low Foot P close must be blocked low (A)Face Kick P close (B)Rapid Windmill P in air overhead !No Alternate! Kicks ````` (B)Windmill Spin K far (A)Double Boot K far knocks opponent to opposite plane; usually too far to connect (B)Double Kick K a step away (A)High Kick K a step away (B)Face Kick K close (A)Low Foot K close must be blocked low (B)Low Foot d + K must be blocked low !No Alternate! (B)Rapid Windmill K in air overhead !No Alternate! ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~("Reverse" Richard Meyer)~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hacked "Reverse" Richard Meyer: *cannot block *cannot duck or perform any d + button moves *being knocked to another plane will switch Meyer back to normal *will crash the game if he is facing right (which means no 1Player use) Throw ----- Twist About f + TB close will crash game Basic Move ---------- Headstand Dive P/K from opposite overhead plane Command Move ------------ None Special Moves ------------- Spider Kick Charge d for 2 seconds, will switch Reverse Meyer u + P back to regular Meyer Stance Kick Up qcf + P if last double boot touches opponent Reverse Meyer will switch back to normal Meyer Bases And Alternates -------------------- Punches ``````` (B)Tap And False Kickup P far (A)Strong Tap P far knocks opponent to opposite plane; usually too far to connect (B)Tap And False Kickup P a step away !No Alternate! (B)Foot Taps P close !No Alternate! (B)Upside Down Kick P in air overhead !No Alternate! Kicks ````` (B)Tap And False Kickup K far (A)Strong Tap K far knocks opponent to opposite plane; usually too far to connect (B)Tap And False Kickup K a step away !No Alternate! (B)Tap And False Kickup K close !No Alternate! (B)Upside Down Kick K in air overhead !No Alternate! ******************************************************************************* * 3.8 Hwa Jai * ******************************************************************************* Hacked Hwa Jai: *cannot block *will strike a weird pose when in opposite plane from opponent *will crash the game if he is facing right (which means no 1Player use) Throw ----- Shoulder Breaker f + TB close will crash game Basic Move ---------- Jump To Opposite Plane P/K from opposite not an attack plane Skyward Elbow u, P during the rising portion of the jump Diagonal Jab u, P during the overhead descending portion of the jump Command Move ------------ None Special Moves ------------- Tai Step d + K (tap K repeatedly invulnerable while move is to continue) being performed ~"Drunk" Change be struck around 2 times Bases And Alternates -------------------- Punches ``````` (B)Straight Punch P far (A)Uppercut P far knocks opponent to opposite plane (B)Quick Punch P a step away (A)Jawing Elbow P a step away (B)Face Elbow P close (A)Gut Punch P close (B)Low Elbow d + P !No Alternate! (B)Air Swipe P in air overhead !No Alternate! Kicks ````` (B)Turn Kick K far (A)Power Turn Kick K far knocks opponent to opposite plane (B)Stomach Smash K a step away !No Alternate! (B)Gut Knee K close !No Alternate! (B)Air Swipe ub/uf, K overhead !No Alternate! (B)Air Knee u, K overhead !No Alternate! ~~~~~~~~~~~~~~~~~~~ ~("Drunk" Hwa Jai)~ ~~~~~~~~~~~~~~~~~~~ Hacked "Drunk" Hwa Jai: *cannot block Throw ----- Shoulder Breaker f + TB close Basic Move ---------- Jump To Opposite Plane P/K from opposite not an attack plane Skyward Elbow u, P during the rising portion of the jump Diagonal Jab u, P during the overhead descending portion of the jump Command Move ------------ None Special Moves ------------- Tai Step d + K (tap K repeatedly invulnerable while move is to continue) being performed Rocket Kick Charge d for 2 seconds, seems to only work when he u, P is facing left; P is pressed directly after u, not with it Bases And Alternates -------------------- Punches ``````` (B)Straight Punch P far (A)Uppercut P far knocks opponent to opposite plane (B)Triple Quick Punch P a step away (A)Triple Jawing Elbow P a step away (B)Triple Face Elbow P close (A)Double Gut Punch P close (B)Low Elbow d + P !No Alternate! (B)Air Swipe P in air overhead !No Alternate! Kicks ````` (B)Triple Stomach Smash K far (A)Power Turn Kick K far knocks opponent to opposite plane (B)Knee And Kick K a step away !No Alternate! (B)Gut Knee K close !No Alternate! (B)Air Swipe ub/uf, K overhead !No Alternate! (B)Air Knee u, K overhead !No Alternate! ******************************************************************************* * 3.9 Raiden * ******************************************************************************* Hacked Raiden: *cannot block *will crash the game if he is facing right (which means no 1Player use) Throws ------ German Suplex f + TB close will crash game Basic Move ---------- Flying Kick P/K from opposite overhead plane Command Move ------------ None Special Moves ------------- Mist Spray Charge db for 2 seconds, will absorb projectiles but uf + K / db, uf + K the move will end once it does so Air Mist Spray db, uf + K in air will absorb projectiles but the move will end once it does so Slide Kick qcf + P from far after two successful hits this move can knock the opponent to the opposite plane Choke Hold qcf + P close/step away unblockable Thunder Slam Charge d for 2 seconds, unblockable; will sometimes u + P close/step away crash the game Psycho Kick Charge d for 2 seconds, u, P from far Bases And Alternates -------------------- Punches ``````` (B)Stomach Kick P far (A)Strong Stomach Kick P far knocks opponent to opposite plane (B)Low Punch P a step away (A)Double Low Punch P a step away (B)Falling Headbutt P close (A)Axe Handle Smash P close (B)Reaching Foot d + P must be blocked low !No Alternate! (B)Body Splash ub/uf, P overhead !No Alternate! (B)Dropkick u, P overhead !No Alternate! Kicks ````` (B)Reaching Foot K far must be blocked low (A)Power Reaching Foot K far must be blocked low; knocks opponent to opposite plane (B)Low Punch K a step away !No Alternate! (B)Axe Handle Smash K close (A)Falling Headbutt K close (B)Reaching Foot d + K must be blocked low !No Alternate! (B)Body Splash ub/uf, K overhead !No Alternate! (B)Dropkick u, K overhead !No Alternate! ******************************************************************************* * 3.10 Billy Kane * ******************************************************************************* Hacked Billy Kane: *cannot block Throw ----- Pole Toss f + TB close Basic Move ---------- Jump To Opposite Plane P/K from opposite not an attack plane Command Move ------------ None Special Moves ------------- Twirling Pole Toss qcf + P / Charge d for absorbs projectiles; after d seconds, u + P the pole is thrown he will be in a blocking position until another pole is tossed to him Waiting Dodge hold d and repeatedly invulnerable tap K Bases And Alternates -------------------- Punches ``````` (B)Reaching Pole P far (A)Strong Reaching Pole P far knocks opponent to opposite plane (B)Spin Pole P a step away (A)Triple Spin P a step away (B)Gut Pole P close !No Alternate! (B)Gut Pole d + P !No Alternate! (B)Down Swipe ub/uf, P overhead !No Alternate! (B)Pogo Pole u, P overhead !No Alternate! Kicks ````` (B)Step Vault K far (A)Strong Step Vault K far knocks opponent to opposite plane (B)Face Strike K a step away !No Alternate! (B)Face Strike K close (A)Triple Spin K close (B)Pogo Pole ub/uf, K overhead !No Alternate! (B)Down Swipe u, K overhead !No Alternate! ******************************************************************************* * 3.11 Geese Howard * ******************************************************************************* Hacked Geese Howard: *cannot block normally *will crash the game if he is facing right (which means no 1Player use) Throw ----- Layback Toss f + TB close will crash game Basic Move ---------- Body Dive P/K from opposite overhead plane Command Move ------------ None Special Moves ------------- Crouch Block after being hit hold db Reppu Ken qcf + LK / tap P will collide with other repeatedly projectiles as both will be "destroyed" in the process Dragon Throw qcf + P close unblockable Counter Dragon Throw db, uf, K high and low counter attack; is invulnerable to projectiles as well for a second; K is pressed directly after uf, not with it Bases And Alternates -------------------- Punches ``````` (B)Turn Kick P far (A)Strong Turn Kick P far knocks opponent to opposite plane (B)Uppercut P a step away !No Alternate! (B)Uppercut P close !No Alternate! (B)Low Jab d + P !No Alternate! (B)Jump Kick P in air overhead !No Alternate! Kicks ````` (B)Turn Kick K far (A)Strong Turn Kick K far knocks opponent to opposite plane (B)Uppercut K a step away !No Alternate! (B)Uppercut K close !No Alternate! (B)Fast Low Jab d + K !No Alternate! (B)Jump Kick K in air overhead !No Alternate! =============================================================================== 4. Misc. And Easter Eggs =============================================================================== -Richard Meyer is in Duck's background laughing -There's a "Real Bout" shop in Hwa Jai's stage -In Raiden's stage you see a picture of G-Mantle within the trees =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Cleanup and corrections -Any other misc. or easter eggs? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -SNK -Gamefaqs -And me for writing this faq