Difference between revisions of "Alpha Mission 2 / ASO II : Last Guardian"
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− | {| | + | {| class="wikitable" style="float:right; margin-left: 10px; font-size:12px; text-align: left image-align: center text-align: top" cellspacing="0" cellpadding="0" border="0" |
− | + | ! colspan="2" |[[File:Alpha Mission II Arcade Flyer.jpg|thumb|center]] | |
− | + | |- | |
− | + | |Developer | |
− | + | |[[SNK]] | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |Meg Count |
− | | | + | |47 |
|- | |- | ||
− | | | + | |NGH # |
− | | | + | |007 |
+ | |- valign="top" | ||
+ | |Release | ||
+ | |Neo Geo MVS - 3/25/1991<br />Neo Geo Home - 07/01/1991<br />Neo Geo CD - 09/09/1994 | ||
|- | |- | ||
− | | | + | |Director(s) |
− | | | + | | |
|- | |- | ||
− | | | + | |Producer(s) |
− | | | + | |[[Eikichi Kawasaki]] |
+ | |- valign="top" | ||
+ | |Designer(s) | ||
+ | |[[Kazuto Kouno]]<br />[[Kazuhiro Shibata]]<br />[[Keisen Yamaguchi]] | ||
+ | |- valign="top" | ||
+ | |Programmer(s) | ||
+ | |[[Sho Chan]] | ||
+ | |- valign="top" | ||
+ | |Artist(s) | ||
+ | | | ||
|- | |- | ||
− | | | + | |Composer(s) |
− | | | + | |[[Kazuhiro Nishida]]<br />[[Toshikazu Tanaka]]<br />[[Yoko Osaka]] |
|- | |- | ||
− | | | + | |Genre(s) |
− | | | + | |Shooter |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | '''''Alpha Mission II''''' is a vertically scrolling full screen shoot 'em up released by SNK in 1991 for the Neo Geo arcade and home systems. As the name suggests, it is the sequel to the 1985 arcade game ''Alpha Mission''. It was later released for the Neo Geo CD in 1994. The player controls a fighter spacecraft (Armored Scrum Object) and can shoot enemies in the air, bomb enemies on the ground, collect power-ups, and defeat bosses to advance levels. | ||
+ | |||
+ | == Gameplay == | ||
+ | The game controls uses 2 or 3 buttons used depending on the selected shuttle mode. The ship's armaments consist of air-to-air laser shots, air-to-ground missiles and any Power Weapons the player collects. The laser and missiles can be upgraded up to four times by collecting the powerups from drones that are shot. Power Weapons are available after the player collects three pieces of the same armour type or can be bought with credits acquired after each stage. | ||
− | == | + | The weapons have limited power indicated on an energy meter. Using the weapons or getting the ship damaged lowers the energy. The energy can be recharged by collecting E power ups. Once the energy expires, the ship returns to normal mode. Depending on which mode is selected varies whether Button C or B activates the Power Weapons. Various hidden items can do certain things like an R item can put the shuttle in Reverse for a certain distance. The shuttle is destroyed by one shot or by running into an enemy unit or hazard. Unless the player collects enough K power-ups beforehand, the missiles and laser shots will be lost to minimum power when the player loses a life. |
+ | |||
+ | There are seven stages in the game, with the last one consisting of a single boss battle. The player has to fight through them avoiding hazards in addition. Mid-bosses very occasionally appear in the game. When the player meets a mid-boss or end stage boss, the player must destroy weak points and various parts of the boss to destroy it. | ||
+ | |||
+ | == Story == | ||
+ | Ten years after the events of ''Alpha Mission'', the Seven Star Alliance, now lead by the gigantic transforming android Fulvar, has resumed its war against Earth. In response, the high-performance space fighters SYD-RX and SYD-FX have been dispatched from the space carrier Dolphin to curb the Alliance's assault. | ||
+ | |||
+ | == Characters == | ||
== Cartridge/CD Shots == | == Cartridge/CD Shots == | ||
<gallery> | <gallery> | ||
− | File: | + | File:ASO 2 JPN MVS Kit.jpg|ASO 2 JPN MVS Kit |
− | File: | + | File:Alpha Mission II US MVS Kit.jpg|Alpha Mission II US MVS Kit |
− | File: | + | File:ASO 2 JPN Carton Home Cart.jpg|ASO 2 JPN Carton Home Cart |
− | File:Alpha Mission 2-front.jpg | + | File:Alpha Mission II US Home Cart.jpg|Alpha Mission II US Home Cart |
− | File:Alpha Mission 2-back.jpg | + | File:Alpha Mission 2-front.jpg|Alpha Mission 2 CD Front |
− | File:ASO II NEOCD A.jpg | + | File:Alpha Mission 2-back.jpg|Alpha Mission 2 CD Back |
+ | File:ASO II NEOCD A.jpg|ASO II JPN CD Front | ||
</gallery> | </gallery> | ||
− | == | + | == Ports == |
− | |||
− | |||
== FAQs == | == FAQs == | ||
+ | [[Alpha Mission II Guide and Walkthrough by IceQueenZer0]] | ||
==Reviews == | ==Reviews == | ||
== Trivia == | == Trivia == | ||
+ | |||
+ | == Debug Dip Switch Settings == | ||
+ | [https://www.neo-geo.com/wiki/index.php?title=Neo-Geo_Big_List_of_Debug_Dipswitches#ASO_II_.2F_Alpha_Mission_II_.5Bne7.5D Debug Dip Switch Settings] | ||
== Soundtrack == | == Soundtrack == | ||
+ | [http://vgmdb.net/album/664 ASO II: Last Guardian] PCCB-00062 (05/21/1991) from Pony Canyon/Scitron | ||
== Game Connections == | == Game Connections == | ||
− | Alpha Mission / ASO: Armored Scrum Object | + | [[Alpha Mission]] / ASO: Armored Scrum Object |
+ | |||
+ | == Backgrounds == |
Latest revision as of 18:09, 2 June 2021
Developer | SNK |
Meg Count | 47 |
NGH # | 007 |
Release | Neo Geo MVS - 3/25/1991 Neo Geo Home - 07/01/1991 Neo Geo CD - 09/09/1994 |
Director(s) | |
Producer(s) | Eikichi Kawasaki |
Designer(s) | Kazuto Kouno Kazuhiro Shibata Keisen Yamaguchi |
Programmer(s) | Sho Chan |
Artist(s) | |
Composer(s) | Kazuhiro Nishida Toshikazu Tanaka Yoko Osaka |
Genre(s) | Shooter |
Alpha Mission II is a vertically scrolling full screen shoot 'em up released by SNK in 1991 for the Neo Geo arcade and home systems. As the name suggests, it is the sequel to the 1985 arcade game Alpha Mission. It was later released for the Neo Geo CD in 1994. The player controls a fighter spacecraft (Armored Scrum Object) and can shoot enemies in the air, bomb enemies on the ground, collect power-ups, and defeat bosses to advance levels.
Gameplay
The game controls uses 2 or 3 buttons used depending on the selected shuttle mode. The ship's armaments consist of air-to-air laser shots, air-to-ground missiles and any Power Weapons the player collects. The laser and missiles can be upgraded up to four times by collecting the powerups from drones that are shot. Power Weapons are available after the player collects three pieces of the same armour type or can be bought with credits acquired after each stage.
The weapons have limited power indicated on an energy meter. Using the weapons or getting the ship damaged lowers the energy. The energy can be recharged by collecting E power ups. Once the energy expires, the ship returns to normal mode. Depending on which mode is selected varies whether Button C or B activates the Power Weapons. Various hidden items can do certain things like an R item can put the shuttle in Reverse for a certain distance. The shuttle is destroyed by one shot or by running into an enemy unit or hazard. Unless the player collects enough K power-ups beforehand, the missiles and laser shots will be lost to minimum power when the player loses a life.
There are seven stages in the game, with the last one consisting of a single boss battle. The player has to fight through them avoiding hazards in addition. Mid-bosses very occasionally appear in the game. When the player meets a mid-boss or end stage boss, the player must destroy weak points and various parts of the boss to destroy it.
Story
Ten years after the events of Alpha Mission, the Seven Star Alliance, now lead by the gigantic transforming android Fulvar, has resumed its war against Earth. In response, the high-performance space fighters SYD-RX and SYD-FX have been dispatched from the space carrier Dolphin to curb the Alliance's assault.
Characters
Cartridge/CD Shots
Ports
FAQs
Alpha Mission II Guide and Walkthrough by IceQueenZer0
Reviews
Trivia
Debug Dip Switch Settings
Soundtrack
ASO II: Last Guardian PCCB-00062 (05/21/1991) from Pony Canyon/Scitron
Game Connections
Alpha Mission / ASO: Armored Scrum Object