written and JPN version pics courtesy of Sol Badguy
Review by Sol Badguy, cartridge from my Friend
Whow, a tacticís game on the NGPC, who would have
imagined!! Team Sacnoth recruits itself by ex-members of Squaresoft (Final
Fantasy). It is obviously inspired by the Front Mission-Series, but it has
itís own features and style all along. Well, and now the nitty-gritty...
Well, here we have an isometric Mecha-Battle view. The
Mechas itself seem to be too little at first, but that is because otherwise
there would be no good overview of the terrain and no chance to develop a good
strategy. The Mechas are also in one colour, but you donít need more, you just
have to distinguish between you, your (very handsome) teammate and the enemy.
The terrain also changes with every mission, so thereís a lot to discover and
every time another strategy is needed. But letís face it: Who plays a title of
this genre because of the graphics. All the characters are displayed be very well
drawn pictures. And the life bars and Mecha Data are all visible at first sight.
The Terrain itself is mostly shining with color, but in some levels, it can be
seem as one coloured and lacking, but such cases are fortunately rare. Even so
with the buildings.
Turn the Volume down at the Intro! The music has been
sampled, with the appropriate sample-rate which means not the best quality for
your ears. The pocket can do a lot better. In the levels there are perfect
sound effects such as the stomping of your mecha when you move. Also the weapons
are distinguishable by the sounds, rockets have the blast-sound and guns the
typical staccato. Very enjoyable and ear pleasing.
Well, it is the only Tactic Simulation Game on the
Pocket, but here Sacnoth deserves some big kudos! The commands are intuitive and
the ingenious command feature adds to gameplay and replayability a lot. All
walk directions (up, down, left, right), two weapon types, and reload to be
chosen from. This feature is one of the marvels of this game. It makes it a lot
easier for you to think of a good strategy. Brilliant!
Second, at the Headquarters thereís a mecha shop to
buy new weapons, computers, shields, backpacks and more for your mecha or even a
new mecha! That adds even more fuel to the fire because this makes many
possibilities of the game experienceable. The money for buying in the shop is
given to you by beaten opponents, which leave a can on the field when they
disintegrate. You have just to pickíem up. This game is not linear, you can
choose your missions, except in the first level, where you begin. You can not
choose your character, only edit his name.
The Storyline is well thought out: You are a member of
the rebellion group named Faselei! (which gives the Name for the Title) and fight
against a dictatorship. The country has seen a civil war before, and your goal
is to establish a democratic system in your home country. But the
general-dictator refuses to leave you free room to do this, and so you battle
his army of mechas, tanks, helicopters and more vehicles. The more you advance,
the more difficult it is to win and a more refined strategy is needed. You stay
permanently in contact with your tactical advisor and radar commander. At HQ you
get a examination of the completed mission and a briefing for the next one. You
have even the possibility to go out with your teammate and establish a
relationship. Just amazing!!
Well, if you like tactics donít hesitate. But you need much patience, because as far as I know there are not much cartridges of this title and it is not cheap. It sometimes beats the newer GBA games in price. But if you have it (I donít, sniff L), you can count on it, that it will keep you gaming for a very long time. Replayability is guaranteed. This is a marvel of a game! Thanks SNK and Sacnoth!!!
More Reviews of This Game:
by Kazuya_UK - Courtesy of Kazuya's
Collection | Master
List | AES
Price Guide | MVS
CD Price Guide | Neo Store | Screenshots | Reviews | Home | Email