Setsuna1982
World Her,
- Joined
- Apr 17, 2002
- Posts
- 2,584
Debugging the Metal Slug 5 rom my cousin Ignis (programmer of Metal Slug Complete) found animations and graphics not used in normal gameplay like a cannon inside the front of the car slug, the car slug slipping, and a strange POW similar tu tarma (his sprite is based on him) with hair like charlie from SFalpha and beard.
That pow in particular have LOTS of animations from tied to end of mission pose, waiting pose, shooting (in a different style than normal characters), etc. Where is that POW is still unknown but its cool as hell:
But even more impressive than that is that he found animations and graphics from TWO bosses of perhaps a different FINAL BOSS that uses two different forms to attack
First there's the amazing Turtle boss which is BIGGER than the screen. The animation of it's legs is very detailed as well as his neck's. In it's stomach there's a laser similar to that in MS2/X final boss:
Also there are graphics from a final boss. It's pilot is the "mudman" that used the mask in the first mission! It have an animation that moves a bit portion of the screen and from that image he formed the rest of the enemy:
Looking at that is clear that the battle takes place in the final stage. Here's how it looks like:
The "shaman" moves his head from right to left and his clothes are moved with the wind. The "ship" can separate and uncover a middle part which rotates (very detailed animation although I don't know exactly what it does)
In the botton it have the samelaser as in MSX final boss (Both using Laser and Thunderbolts) Also there are animations of that "apple" things so we suppose those are his shots.
He also have an attack that involves some kind of field that emerges from the green stone in the center. From that animation of the field he managed to mix the pieces.
There are lot's of interesting stuff but those two enemies are TOO WELL animated to be missed... Also the ending is quite crappy and don't tell anything about the mask and that strange cult that appears all the game so it make sense that the REAL ending involves fighting against the bigass turtle and/or the shaman.
The question is... how you get there?
EDIT: My cousin is making flash animations with the movements and attacks of those characters so people can see them in movement
That pow in particular have LOTS of animations from tied to end of mission pose, waiting pose, shooting (in a different style than normal characters), etc. Where is that POW is still unknown but its cool as hell:



But even more impressive than that is that he found animations and graphics from TWO bosses of perhaps a different FINAL BOSS that uses two different forms to attack
First there's the amazing Turtle boss which is BIGGER than the screen. The animation of it's legs is very detailed as well as his neck's. In it's stomach there's a laser similar to that in MS2/X final boss:


Also there are graphics from a final boss. It's pilot is the "mudman" that used the mask in the first mission! It have an animation that moves a bit portion of the screen and from that image he formed the rest of the enemy:

Looking at that is clear that the battle takes place in the final stage. Here's how it looks like:


The "shaman" moves his head from right to left and his clothes are moved with the wind. The "ship" can separate and uncover a middle part which rotates (very detailed animation although I don't know exactly what it does)
In the botton it have the samelaser as in MSX final boss (Both using Laser and Thunderbolts) Also there are animations of that "apple" things so we suppose those are his shots.
He also have an attack that involves some kind of field that emerges from the green stone in the center. From that animation of the field he managed to mix the pieces.
There are lot's of interesting stuff but those two enemies are TOO WELL animated to be missed... Also the ending is quite crappy and don't tell anything about the mask and that strange cult that appears all the game so it make sense that the REAL ending involves fighting against the bigass turtle and/or the shaman.
The question is... how you get there?
EDIT: My cousin is making flash animations with the movements and attacks of those characters so people can see them in movement