slerch666
updyke,
- Joined
- May 23, 2002
- Posts
- 8,984
I'd like to know what SNK can be attributed with starting in terms of Fighting game innovation. You know, where they blazed new trails and other's followed?
It is my understanding that SNK was the first company to design the breakable arena's where you fight in one arena, break the wall then fight in a different arena (you're fighting upstairs, you break the floor, now you fight on the first floor). This was done first, as I understand it, in Samurai Shodown 64. DOA fed off of this concept.
SNK designed the first team fighting (2 on 2, 3 on 3 or whatever), with KOF '94. Who designed tag team fighting? SNK? Capcom? Someone else? What game did tag team first show up in?
Who designed the super meter? Was that another SNK innovation, and in which game was it first done (SNK or otherwise)?
Any other innovations coming from SNK? I'm sure there are more, but I can't think of any right now...
Please add any thoughts/ideas and please shoot me down wherever I am incorrect.
Does anyone know if there is a "history of fighting games" website somewhere?
It is my understanding that SNK was the first company to design the breakable arena's where you fight in one arena, break the wall then fight in a different arena (you're fighting upstairs, you break the floor, now you fight on the first floor). This was done first, as I understand it, in Samurai Shodown 64. DOA fed off of this concept.
SNK designed the first team fighting (2 on 2, 3 on 3 or whatever), with KOF '94. Who designed tag team fighting? SNK? Capcom? Someone else? What game did tag team first show up in?
Who designed the super meter? Was that another SNK innovation, and in which game was it first done (SNK or otherwise)?
Any other innovations coming from SNK? I'm sure there are more, but I can't think of any right now...
Please add any thoughts/ideas and please shoot me down wherever I am incorrect.
Does anyone know if there is a "history of fighting games" website somewhere?
spock
