Despair
Crazed MVS Addict
- Joined
- Apr 10, 2004
- Posts
- 136
Are you sick of these top-tier CAPCOM characters ? I know I am! It's time to retaliate!
Here's some great characters 2 use
Geese (Ratio 2 with a team or even by himself as Ratio 4) (C Groove, S Groove, N Groove)
He's a very agressive defensive fighter. Use Wind Slices & Double Wind Slices to keep your opponent away. Use these also to engulf projectiles. Mix these projectiles. At the right timing aDouble Wind Slice (HP) can be an anti-air but doon't base its use on that. These projectiles work for spacing, zoning & as a excellent combo finisher. Use your HP throw to get opponets far away to use his spacing strats.
The Evil Shadow Smasher is a multiple hitting advancing attack, This works great to home in on your opponent. Best used in corner traps, combo finishers, and at the end of poke strings. Mix up a few f + HP pokes to pressure your opponets, inflict some guard meter damage & knock them down.
Gale Slash is another great defensive tactic. Though you cannot use it as acombo starter like most air fireballs it's great for defensive when you low on health so you can turtle, pressure your opponet and after Geese throws this projectile he retreats back to safety.
Geese's counters can take a while a to master. This is where his more defensive play comes in. Where you must wait for your opponet to attack.
His Raising Storm is probaly one of the most ridiculous motins ever but mastering this technique is important. It's grear general/anti-air counter. It shields Geese from just about all attacks and he snuffs any attack with it and can rarely be snuffed out of it. This is where C, S, N groove comes into play so u can combo outta his Raising Storm.
Deadly Rave can also be hard to get down with the button presses but since it's a rushing built in combo it's good. Although if blocked, it's not the best poke string since it will hit Geese too far outta range to finish the move. Although you can control this move, changin moves within it, but u usually wanna do that at the last hit. This is where S & N groove come in, so u can do a Lv3 Deadly Rave into a Lv1 Raising Storm.
The thing with Geese is u can play anywhere with him, from close, mid-to-far range. And he can even counter Super Combos giving him a major advantage. In the beginning wait for your opponent to strike then begin with offense and switch off. He's best as clean-up character so usehim in 2nd or 3rd line-up. Another good thing is he takes just about no guard meter damage. Some people say Geese does well in P-Groove will um no he already has counters and dont waste your time to learn the hard parrying bullshit when u got easier counters to deal with plus gauge will be to hard to build. A Groove has also been another good one but no cause Geese is not the biggest flashy combo person even though A-Groove gives a hand in that it doesn't with Geese.
More SNK character strats comin'
Here's some great characters 2 use
Geese (Ratio 2 with a team or even by himself as Ratio 4) (C Groove, S Groove, N Groove)
He's a very agressive defensive fighter. Use Wind Slices & Double Wind Slices to keep your opponent away. Use these also to engulf projectiles. Mix these projectiles. At the right timing aDouble Wind Slice (HP) can be an anti-air but doon't base its use on that. These projectiles work for spacing, zoning & as a excellent combo finisher. Use your HP throw to get opponets far away to use his spacing strats.
The Evil Shadow Smasher is a multiple hitting advancing attack, This works great to home in on your opponent. Best used in corner traps, combo finishers, and at the end of poke strings. Mix up a few f + HP pokes to pressure your opponets, inflict some guard meter damage & knock them down.
Gale Slash is another great defensive tactic. Though you cannot use it as acombo starter like most air fireballs it's great for defensive when you low on health so you can turtle, pressure your opponet and after Geese throws this projectile he retreats back to safety.
Geese's counters can take a while a to master. This is where his more defensive play comes in. Where you must wait for your opponet to attack.
His Raising Storm is probaly one of the most ridiculous motins ever but mastering this technique is important. It's grear general/anti-air counter. It shields Geese from just about all attacks and he snuffs any attack with it and can rarely be snuffed out of it. This is where C, S, N groove comes into play so u can combo outta his Raising Storm.
Deadly Rave can also be hard to get down with the button presses but since it's a rushing built in combo it's good. Although if blocked, it's not the best poke string since it will hit Geese too far outta range to finish the move. Although you can control this move, changin moves within it, but u usually wanna do that at the last hit. This is where S & N groove come in, so u can do a Lv3 Deadly Rave into a Lv1 Raising Storm.
The thing with Geese is u can play anywhere with him, from close, mid-to-far range. And he can even counter Super Combos giving him a major advantage. In the beginning wait for your opponent to strike then begin with offense and switch off. He's best as clean-up character so usehim in 2nd or 3rd line-up. Another good thing is he takes just about no guard meter damage. Some people say Geese does well in P-Groove will um no he already has counters and dont waste your time to learn the hard parrying bullshit when u got easier counters to deal with plus gauge will be to hard to build. A Groove has also been another good one but no cause Geese is not the biggest flashy combo person even though A-Groove gives a hand in that it doesn't with Geese.
More SNK character strats comin'
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