which should u get: Rage of the Dragons or AOF3?

abdul

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i am getting an AES system soon and i am torn between these 2 games.

thanks
 

Yodd

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abdul said:
i am getting an AES system soon and i am torn between these 2 games.

thanks

I have both on MVS and I honestly think AoF 3 is a much more enjoyable game.

Where is kernow to back me up on this?
 

BIG

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RotD if you're into combo-heavy fighters,and AoF 3 if you're looking for a more realistic fighter.

AoF 3 is definitely one of the most visually-impressive title to ever grace the Neo.

Both games are great,by the way.
 

kernow

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You could have both and an MVS motherboard for the price of either of those on homecart.

Oh, AOF3 by a mile.
 

abdul

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kernow said:
You could have both and an MVS motherboard for the price of either of those on homecart.

Oh, AOF3 by a mile.

i am getting the aes on Dec 2nd and the seller has a jap AOF3 and said he could get me a ROTD upon request

:help:
 

Lupin

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I never really been into the AoF series(but love the AoF team in KoF), but I've played them all. As far as AoF3 is concerened, i don't like it, it's just not very fun.

I've played RotD a couple of times, not really blown away by it, but I guess I like it a little better, it's good.

Maybe get something else, KoF, Last Blades, Samurai Spirits, something like that.
 
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Michael Yagami

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Both games have their high points. ROTD is a great fighter to play for fun and AOF 3 is a 2D version of Virtua Fighter. Personally, I'd take AOF 3 over ROTD, but that's just me.

Mike
 

SouthtownKid

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I like AOF 3 a lot, but it's been conclusively proven that the engine is not for everyone. We just had a thread like this maybe a few weeks ago, I think it was Ken Masters, he bought the game at the recomendation of a bunch of members (including myself) -- didn't like it -- and ended up selling it in about a week or something.

It is not for everyone. It has a very different pace to other SNK fighters. My advice would be to check out the combo video on neogeoextreme and see if it looks fun to you.
 

twodeepuzzler

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Definitely rotd. Its got catchy music, an enjoyable combo system, and is overall a very fun game in medium size doses. I probably play my homecart about once or twice a week, and its a good time. Plus I enjoy the fact that only 200 us copies were produced, and I own one of them! Makes me feel special.
 

DanAdamKOF

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I like them both about the same... I really can't speak on this.

ROTD has more characters, less animation, flashy combos, good music, ok backgrounds, a really really cheap boss (no joke, almost as hard as Geese in AOF2 (ok not really but still...)), characters are cool to hit-or-miss (I like them all but I know not everyone likes everyone) and a really nice presentation.

AOF3, less characters, REALLY nice animation (they used motion capture from pro martial artists, badass for 1996) and backgrounds, cool presentation (takes place in Mexico), a tolerable boss, a different combo system (not for everyone), the characters again are good to hit-or-miss.

Man this is hard. They're both a bit different from normal NG fighters. I bought AOF3 before I bought ROTD but that doesn't say anything really, they're both rather different but yet I like them both a whole whole lot. If I were you, I'd try and play them in the arcades first (everyone has ROTD at least).

Or drive to Houston and play on my cab for free ;D.
 

OmegaSaber

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Rage Rage Rage! I put about an hour into AoF 3 when I got it, it's true that it's visually pleasing, but you won't be able to make the picture out anyway when the actual game bores you to tears. I sold the game the next day.

Rage of the Dragons on the otherhand has been in constant rotation in my 4-slot mvs. Pretty fun, nice visuals, cool characters, just an overall good fighter.
 

roker

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Electroman said:
I would get Last Blade 1 JP ~$130 or SS2 ~$60 for starters...

Or try Last Blade 2, SS3, KOF 98, KOF 95-97, KOF 2k1 . . . the list goes on and on.

Why start out on AOF3 and ROTD?
 

SonGohan

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We can break it down like this:

AOF3 is perhaps the most original fighter on the Neo. People either love it, or hate it. Not much of in between. Graphically, it's the best. The cast leaves much to be desired. Juggles seem like you're really juggling a person, as opposed to other fighters (like ROTD) where it seems kinda automatic. Falling down a lot of times gets pretty annoying at times. I think the only thing that AOF3 really has going for itself is the fact that everybody is animated so well, and the juggles/RBFF-type automated combos. Hitting people while they're down is pretty cool too. Still, it's hard to like a game where you can't really enjoy the cast, but AOF3 is still fun, imo.


ROTD, on the other hand, is crazier. The characters aren't too great in this either, but they're a lot better than AOF3. The juggles are just insane. The amount of hits that you can combo from just makes the game fun, but kinda gets boring when you're tossed in the air and you know you're in for a beating if you're playing a good player. The tagging is pretty cool, kinda like Tekken Tag. Still though, this game doesn't have much depth and once the crazy combos and bitchass tagging attacks fun-factor wear off, there's not much else to it.


So in the end, both are great pick-me-up fighters, but not something you'd really want to sit down for hours on end and play. They both lack that certain something that'll bring you back to it, like games such as KOF 98, Last Blade, and Samurai Shodown 3 have.
 

rimm_rs

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many people try and play aof3 like kof and that's the mistake. i mean would you try and play virtua fighter like kof? no. the engines are very different.

people that can adapt to engines that are "new" will get aof3. it's got an amazing combo system if you don't try and play it like kof. in most fighters a juming punch/kick starts a combo. in aof 3 a few combos are started that way, but many more are started with a dash or hiting somone when the miss you. it's just different, but NOT worse.

comparing aof to any other fighter on the neo is like comparing viewpoint to any other shooter on the neo. it can be done, but only to a point.

btw, i like aof3 way better. better sound, animation, character and bg graphics and DIFFERENT, but amazing control.
 

[OCEAN]

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I own ROTD and have played several times AOF3, and I would definetly go for AOF3. Anyhow, as said here before, you can get plenty of better carts for the price of either of those two IMO.

[OCEAN]
 

Pep

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Do you want plug a play? Direct fun without major complications and a classic fighting arcade experience? Then go for ROTD.

If you want a more tactical and real fighting simulation game the go for AOF3, but you need to invest more time on it to grasp your reward. If you put enough time on it, it can be very gratifying.

I would recommend you ROTD, it’s to be on safe ground. I would not buy AOF3 without playing it first, because as you can see it’s just not for everybody.
 

DanAdamKOF

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I agree with RIMM, Abdul. If you're looking for something similar to SF or KOF, AOF3 isn't your cup of tea. If you're willing to sit down with it you'll realise it is rather complex.

BTW SonGohan, my brother and I have had 2-3 hour long ROTD sessions at times, and I can play AOF3 for hours on end.

Umm I'm gonna think of some more things to say, abdul.

OK AOF3, some things to note:
-combos are almost all juggles They take timing to get down but when you can get them down, well like any fighter you'll feel rewarded.
-There's a lot of dial-a-combos (meaning "canned" combos where you do something like fwd+A,A,B and he does two punches and a kick). Of course there are normal moves too, and I think AoF3 has more per character than ROTD.
-It's a bit slow. Not like slow motion, but it's tactical. This really is a different sorta fighter, SNK experimented a lot in this one and I'm glad they did.
-Only 2 characters from previous AOF games are Ryo and Robert, with Yuri doing cameos.
-AOF3 also has followup attacks. When someone is on the ground you can hit them, it's always weird to end the match with a guy already on the ground. BTW Karman Cole's is the best IMO, a punch right to the face!
-AOF3 has a nice jazzy kinda soundtrack. It's varied though, but there's a bit of jazz in it (man if there were a 3-slot I'd put this, NTM, and MS1 in it for jazz).
-The characters are all cool imo but others may not think so. Wang Koh-San is a wandering Chinese guy with a pet pelican who attacks sometimes; Karman Kole is like a bodyguard who wears a suit (kinda bland), Kasumi, well she's Ryuhaku Todo's daughter (from AOF1) so she looks similar. Ryo and Robert look really good, I mean no joke I saw a combo vid for this game and saw Ryo's standing animation and how the folds in his clothes reacted to his movements realistically... man that REALLY impressed me. This game is really fluid, animation wise. It's kinda detailed in the sprites but the backgrounds are awesome, sometimes they have neat little subtle things in them that IMO are neat touches (like a sign blowing in the wind). My little brother described it looking cartoony and it does (in a good way), IMO this game is as fun to watch as to play.
-Wyler is a weird boss. He's not too hard but he can be at times. He's like a pumped up guy (like Bain (sp) from Batman The Animated Series), and he's a little cheezy looking but I like him. I don't have to resort to a pattern to beat him though.

ROTD misc. stuff:
-The combos seem intimidating at first but they're really not. A lot of them are mostly the same for each character (CD combo, attack, <wall bounce>, CD combo, then DM or team duplex). This can get a bit repetitive. The CD combos are dial-a-combos and are the bread-and-butter of this game's combos (you pretty much need them to do long combos)
-The soundtrack is really varied. Techno to laid back guitar to some weird "chinese karate dojo-ish" music (that IMO fits the stage well) to funk to megaman-ish music (Oni and Cassandra's stage).
-This game kinda has a high learning curve to it. Even on stage 3 or so they'll do simple combos on you, even in the middle of moves. You'll need to get to know the computer's patterns and tendencies, and know when they're open, to get good.
-This game's characters are all cool IMO but I know there are people out there that are annoyed by a few. Kang is cool imo (he has a combo that dizzys and a throw dm/sdm) but others hate him, Jones' voice is annoying and pupa's can be (she sounds like a little baby, it's weird). And there are tiers. Jimmy and Sonia as a team have a glitch in their team duplex (where one runs at the enemy and does like 10 hits, then the other runs in and they both attack at once and then the guy who ran in gets to keep playing) where if Jimmy is the one "tagged in" by it he can do a CD or a few other moves and continue the combo (after a team duplex the combo should be over). With good timing and a full 3 energy bars you can do a 80% or so combo with that team.
-Other tier-related stuff: Elias' CD seems like it can dodge projectiles, it's kinda antiair, and it seems to have a bit of priority. Sonia's CD is completely antiair (not like the other guy MUST be jumping but if you're jumping then Sonia can hit you). Cassandra's DM/SDM is like Geese's Raging storm and has autoguard out the wazoo (especially when in the air). There's a lotta stuff that can be abusable, but you gotta keep your guard up and play fair.
-The boss is really really cheap. I have to resort to a pattern that doesn't even work all the time. Cassandra's air DM/SDM is cheap against him (he'll do his anti-air like capt. commando's "captain column" in mvc and she'll go through it and hit him, or he'll counter while blocking and get hit by the second part). Abubo, the midboss, is not too hard. His throws are annoying but any grappler's can be. Kinda dumb though-- if you have someone on your team with an air-to-ground type move (Pepe, Cassandra, Alice), you can knock Abubo down, dash him into the corner, then with good timing, jump and do the air-to-ground so it hits him as soon as he gets up, and do it over and over. I can get near-perfects against abubo (I have gotten SS ranking before, surprised me as I thought A was the highest).

Both have their strengths and weaknesses, but they're both great fun to play. I can't decide myself, that's why I own both.
 
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Tarma

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Art of Fighting 3 definitly.

I have nothing positive to say about RotD in any way other than the insert is nice. Don't delay get yourself AoF 3.
 

abdul

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i have tried both ( on roms :oh_no: )

andi have decided for AOF3

both are really fun and i will get ROTD later

on the kof/ss/last blade part

i dont like ss too much

i am waiting for kof 03 and theni will chooses which kof to get

if i get last blade 1, i want a usa version, so if anyone has that for sale, pm me

thanks for the replies people :mr_t:
 

roker

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abdul said:
i
if i get last blade 1, i want a usa version, so if anyone has that for sale, pm me

I rarely ever see any of the US LB's for sale. Especially part 2, and when it is for sale it's like 500 smackers.
 

SonGohan

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DanAdamKOF said:
BTW SonGohan, my brother and I have had 2-3 hour long ROTD sessions at times, and I can play AOF3 for hours on end.

I said this, because there are an abundance of better fighters that you could spend your time playing, if you were in it for the long haul. Anything over an hour and both games start to lose their appeal. They're fun for short sessions, but hey, if you can play it for hours, more power to you. I'd rather be playing other better fighters.
 

Violent Ryo

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AOF 3 is probably the most realistic fighter on the Neo Geo

it looks like anime but it feels like a REAL fight, amazing

and also the AOF series has always been a slept on series and AOF 3 is an even more slept on and underrated

highly recommend this over ROTD

for anyone trying to decide whether to get this game just check out the combo video on neogeoextreme.com in the video section

incredible

but yeah this game gets a 9 out of ten

the only thing stopping it from being a perfect sscore is the music and the lack of characters, but hey thats what Ryo and Robert are for ^_^
 
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