EPROMs are rewritable ROMs (you know the black chips on the inside of the carts, from Atari carts on to the N64?). Basically they can be used to program any data to them, which is why bootleggers use them. The legit carts that use them, they are likely used to repair stupid bugs and such after the carts have been manufactured OR are repaired by an arcade operator. Cheaper to use EPROMs than to have to go back and redo a whole batch of carts or to have to buy a new cart.
You can tell EPROMs as they look like regular chips in a cart, except in the center they have a "hole" covered by a piece of see-through plastic. Usually this is covered by a piece of white tape or sticker, as the "hole" is how you erase the EPROM (Ultra Violet light wipes the EPROMs clean, so keep 'em out of the sun). Covering it keeps UV out.
It doesn't take a rocket scientist to use a Super Gun. I have the MAS Super Nova and, although I was a bit leary at first, it is surprisingly easy to use. Get a JAMMA board. Plug JAMMA board into JAMMA connector, plug Super Gun into TV/Stereo, power up and you're ready to play. Simple, really. Of course, if it breaks, it is a whole different story. Of course, if your Neo home system breaks, what will you do? Super Gun parts are easier to get than Neo parts I'd say.
As far as getting a Phantom-1, keep in mind it isn't a perfect solution. From what I read (I don't own one) 95% of all the MVS carts (so long as they are legit) work with it (the newest model). 5% will not. Will you pick up one of those 5%? Probably not. All the "popular" games work with the Phantom-1 as far as I know.
Is getting a Phantom-1 worth it? It costs ~$300. AES carts run $50-$500 (or more) (depending on US/JPN and rarity). MVS carts run $10-$2000 and drop in price relatively quickly. If you buy a phantom-1, LB and LB2 MVS, you'll pay ~$380 total. Buy LB and LB2 JPN versions and you're looking at spending ~$400. KOF 2K2? Home=$275. MVS=$225. 6 months from now, the MVS version will be $200 or less. Home version? Still $275 or more if the Neo Store sells out.
And as far as money goes, AES Metal Slug 1=$1000-$2500. MVS Metal SLug 1=$50 (or less!). Pays for itself in NO TIME I'd say
You'll end up saving yourself a ton of $$$ going the Phantom-1 route if you plan on buying a lot of games. You just have to remember you don't get manuals or the pretty box/insert that you do with the home releases.
If you have more questions, don't be afraid to ask. Most people on the boards understand that there are some really confusing options out there and help is occassionally required to make sense of it.
The other reason to go for a Super Gun? You can pick up a Hyper Neo Geo 64 board and the 4 fighters for ~$500. Sam Sho 64 is worth the $500 alone IMO. PLUS, you can play just about any other JAMMA compatible game you can think of with it! Games that may have never been ported to a home system.
Just a curiosity question, where you at in MD?
<small>[ July 19, 2003, 08:26 PM: Message edited by: slerch666 ]</small>