KoF2k2 BC mode

Takumaji

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Tho I can see what Eolith was up to with the BC mode, I still think it's not a really good addition.

Let's take an easy combo and examine it for its BC potential:

Seth-

C -> A -> b+A -> qcf+A (4 hits)

Now, I spent some time to find out wether I can super-cancel the b+A into Seth's qcfx2+P DM but failed at the first few goes. Then I tried this:

A -> BC -> b+A -> qcfx2+A (8 hits, 3 stocks)

...but it's also possible in normal mode, you just have to do it really quick:

C -> A -> b+A -> qcfx2+A (8 hits, one stock)

And the BC cancels... well, Seth's sliding can be cancelled, and that's nice for something like df+B -> b+A -> qcf+P...

But where exactly is the hot new BC mode stuff? I found out some good looking BC combos for various charas, but either they're expensive (2 stocks for the quick BC activation alone) or result to about the same amount of damage, so why should I do SDMs in BC mode as a combo finisher if I can inflict a good deal of damage with a normal combo + DM? I don't get it. IMO, the amount of stocks needed for the BC combos is out of proportion, and they're very risky in 2P fights.... or perhaps I missed something?!

Has anyone any killer BC combos to share? Show me yer 15 hitters, ppl! :)

<small>[ April 16, 2003, 05:30 AM: Message edited by: Takumaji ]</small>
 

valenti

Mr. Big's Thug
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Dec 12, 2002
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i mainly use these when i play at arcade. they are not hard to do, and very powerful.

may lee (3 stock)
jump d, stand d (2 hits), qcf d, d, dwnfwd d, abc, d, bc, c, qcfx2 ac. (note: no running involved after bc, but timing is really important, especially connecting d after pressing abc and c after bc)

o. chris (3 stock)
jump d, c, fwd+a, bc, c, fwd+a, hcf+b, dp+c, qcbhcf+ a or c (note: cancel the hcf+b with dp+c at the very last moment of his hcf+b)
 

Takumaji

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valenti:
[...] o. chris (3 stock)
jump d, c, fwd+a, bc, c, fwd+a, hcf+b, dp+c, qcbhcf+ a or c (note: cancel the hcf+b with dp+c at the very last moment of his hcf+b)
Nice combo. Had some probs with the dp+C -> qcb,hcf+A bit at first, but then landed it a few times.

And you do that in 2P fights? Well, the quick BC activation is a lil' too flashy for my taste in this situation, I'd prolly go with my standard 2k2 Orochi Chris combo instead:

C -> f+A -> qcf+A -> qcb,hcf+C (4+1 hits, only 1 slot, takes away half of the energy bar).

If you do a qcb+C instead of the DM, you get a nice 4-hitter that doesn't need any stocks.

Hmmm...
 

Fran

today forever
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i *HATE* the bc mode

stupid and basically USELESS in a real vs match

vanessa is probably the strongest in bc mode,because of that 100 % combo

a bit of an infinite,more like
 

valenti

Mr. Big's Thug
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Dec 12, 2002
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here are some more generic combos for those who hate bc mode, some are from 98 as well.

dwn b,dwn a, fwd+a, hcf+b, dp+a

dwn b, stand b, fwd+b, qcb+c (this only used to connect in corner in 98, but now it connects everywhere in 2k2)

down a, stand c, fwd+a, qcbhcf+a or c

about your o. chris combo takumaji, i am wondering if his qcf+a connects after fwd+a?

let me make a statement. bc mode is not useless; u just havent fully researched the advantage with this mode. it is possible to connect overhead attacks into dms/sdms/hsdm because of bc mode, and that is a great strategic move, since opponents have to block high to defend the overhead. (like ryo's fwd+a into hsdm, vice's fwd+a into hcbx2 bd, everyone has this).

besides, you do not have to start with C or D then press BC to begin your bc combo; i saw some players tend to use an overhead move instead, then do their bc combo.

<small>[ April 16, 2003, 06:19 PM: Message edited by: valenti ]</small>
 

Devil_Gans

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May 21, 2001
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Kyo(Opponent near to the corner.You are in the corner):
Jump down C(overlap)->stand C->fwd+b->activate BC and run->stand C->qcf+D,D->hcb+b->qcf+a->hcb+b->supercancel into the orochinagi SDM OR do that qcf+A,hcb+a,hcb+b.

Simple O.yashiro BC mode combo:
qcb+A/C(you are behind your opponent)->stand C->fwd+A->activate BC and run->stand C->fwd+A->hcb,hcb+AC(SDM).
 

Takumaji

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valenti:
about your o. chris combo takumaji, i am wondering if his qcf+a connects after fwd+a?
Yes it does if you do it quickly, the rush hit counter won't count the first hit but keeps on counting after it. Only the first hit of the qcf+A should go through before doing the qcb,hcf+A/C DM, but timing is very easy here because of the slowdown of O.Chris's qcf+A. Basically, the qcf+A is the DM starter and the DM itself is the fourth hit if you do the A version. The C version still connects during the combo if you release C very quick but it doesn't get counted.

2k2 O.Chris's move timing is weird. Did you know that his qcb+A kinda "connects" even after a qcf+A? Just do this:

C -> f+A -> qcf+A -> qcbx2+A

It's also possible to do a far standing C instead of the qcbx2+A. This should not count as rush hit and the counter indeed does not increase but it doesn't disappear as well...

Try the small combo above, it looks strange when Chris sort of breaks out of his qcf+A and does the qcb+A, the qcbx2 is there to pad out the lag of the qcf+A. All that happens in slow motion, so all you next-gen freaks, here's a Matrix slowmo effect for you on yer old Neo! wink
 

O-Ragul

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Apr 17, 2003
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50
I have one with kula and it is good.
in air c->c->qcb-b->f+b.
if you in bc mode you change qcb-b to hcbx2-a+c
to do a max and it is reeeeeal power. buttrock

<small>[ April 17, 2003, 04:49 AM: Message edited by: O-Ragul ]</small>
 

Takumaji

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Fran:
i *HATE* the bc mode

stupid and basically USELESS in a real vs match

vanessa is probably the strongest in bc mode,because of that 100 % combo

a bit of an infinite,more like
I don't really hate it, but unlike valenti, I can not see a good use for it. Okay, the free cancels are fun to some extend, but the reduced damage and the high cost are only two reasons why I rarely use the BC mode. That's why I started this thread to find out wether there's cool stuff I missed.

I also dug around for BC combos on on.com and kofonline... just this: I don't see a reason to do a BC combo in a competitive match when I can do nearly as much damage with a combo+DM that costs one stock. I do them for the looks and because I like doing complicated and long combos, but I have my doubt that this could be done in a match without monster timing skills. Yeah, skilled playing is cool, but not if I have to access a special mode just to do the better combos. If that is what ppl talk about when they mention the "balance" in KoF2k2, I couldn't disagree more.

[edit: spelling]

<small>[ April 17, 2003, 07:36 AM: Message edited by: Takumaji ]</small>
 

Takumaji

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Another BC mode comparison, this time with Takuma:

(normal, in corner) jump A -> C -> hcb+D -> qcf,hcb+C (4+10 hits, 1 stock).

Here, the qcf,hcb+C Ryuuko Ranbu doesn't really combo because it's not super-cancellable, but Tak will rush forward for the Ranbu and starts to attack the opponent as soon as he gets up.

If you want to do about the same amount of damage with a similar combo in BC mode with free cancels and the DM, you will have to do more work:

(BC, in corner) jump A -> C hcb+B (cancellable at the 2nd hit) -> qcb+A/qcf,hcb+C (3/4+10 hits, 2+ stocks, 3 if you do a quick BC).

The first one is really simple and effective, the second one looks good and all, but if you miss the quick BC activation, the combo will end with the hcb+B because it's not cancellable in normal mode.

And no, it doesn't work to use the SDM version of the Ranbu instead in this case because the rush is shorter than most chara's knockdown recovery phase.

BC mode - for short 2/3-in-1's it seems to be okay because some free cancels are cool, but then I get punished again with less damage? Weird.

On to the next chara...
 
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