I would say on the NES the auto fire would go on in the consol. The variable resistor you saw in the control is for joysick movement.CarlDMC:
Can anyone give me schematics, or a really good description on how to create an auto/rapid-fire feature on a custom joystick?
I opened up my NES Advantage, and all they use is a variable resistor. Is it that easy?

Originally posted by Lovecraft0110:
[QB] Hmmm..very interesting idea indeed, Toddy. Could that be applied to a custom AES/Supergun controller, for example, in the form of a small switch?
I dont see any reason why not![]()
Im going to use the D button to switch on the autofire (not playing any games that use this button at the moment)
<small>[ May 05, 2003, 02:25 PM: Message edited by: ttooddddyy ]</small>
Honestly, no. I mean, big props to toddy for his tech skills but autofire is a feature that alters the nature of gameplay, it's cheating...in many cases it will even make the game less enjoyable and more difficult: I tried Metal Slug on emu with an autofire pad and my results got worse...it can make a big difference for shmups but then again that's cheating...Electroman:
Yea it be nice to have turbo on the NEO controllers wouldn't it?