In a spanish forum, an user asked if it was possible to port the best Neo-Geo MVS/AES games to Snes/Megadrive(Genesis) without more looses than an inferior colour palette and worst music quality.
http://www.elotrolado.net/hilo_podria-una-snes-o-md-con-lo-mejor-de-la-aes_1327719
The question is some people there think that with a cart with a big amount of rom memory and perhaps some additional chip, it could be possible.
They argue:
- Some (or a lot) of Neo-Geo games doesn't really push the Neo, so they could be converted without great losses if a really big Snes/MD cart were used.
Even "Mark of the wolves" could be converted without more trouble as it doesn't push the Neo at all (according to those users).
And obviously, old Neo games could be ported practically 1:1 (as those users say even the +4.000 colors onscreen for the Neo surely were not used for every game, and at least the Snes could do a good job replicating it with only 256 colors).
- They don't want to understand about different hardware design, rom-buses, etc. .
Simpy argue that if "Street Fighter Alpha 2" was possible on the Snes in a so limited Rom memory amount cart, if more Rom memory amount were used the conversion could have been practically 1:1... and SFA2 was a CPS2 game.
That would mean for them that 1:1 Neo conversions would be even more easy to do.
At least some of them agree that perhaps with low profile games the port could be possible, but more difficult with more Neo complex games...
What do you think about this matter (from a technical point of view)?
http://www.elotrolado.net/hilo_podria-una-snes-o-md-con-lo-mejor-de-la-aes_1327719
The question is some people there think that with a cart with a big amount of rom memory and perhaps some additional chip, it could be possible.
They argue:
- Some (or a lot) of Neo-Geo games doesn't really push the Neo, so they could be converted without great losses if a really big Snes/MD cart were used.
Even "Mark of the wolves" could be converted without more trouble as it doesn't push the Neo at all (according to those users).
And obviously, old Neo games could be ported practically 1:1 (as those users say even the +4.000 colors onscreen for the Neo surely were not used for every game, and at least the Snes could do a good job replicating it with only 256 colors).
- They don't want to understand about different hardware design, rom-buses, etc. .
Simpy argue that if "Street Fighter Alpha 2" was possible on the Snes in a so limited Rom memory amount cart, if more Rom memory amount were used the conversion could have been practically 1:1... and SFA2 was a CPS2 game.
That would mean for them that 1:1 Neo conversions would be even more easy to do.
At least some of them agree that perhaps with low profile games the port could be possible, but more difficult with more Neo complex games...
What do you think about this matter (from a technical point of view)?