- Joined
- Jan 4, 2002
- Posts
- 9,358
Finally found one in Osaka. You won't believe it, but that's true: I found just ONE KOFXII cab in the whole Osaka as for now. Not a single one in Nanba, neither in DenDenTown... just one in poor old Montecarlo Arcade (Umeda), once a temple of 2D gaming, and now mostly reduced to a pachislot, card-medal game shit. Toooo bad. 
Back to the topic: is KOFXII great?
Yes.
Basically:
1) The engine seems rock-solid to me. Just forget the SVC-KOF03-KOFXI jerkyness. This is TIGHT! And responsive. Hit detection is sooo precise. Feels wobderfully on your command.
2) The style/art departement is, simply put, top-notch. EVERYTHING in this game is so intensively detailed. Sprite design, animation, stage backdrops, demo cuts, you name it. Most noticeably, all characters are very different one from another since everyone is 100% true to his "true self", but the style is perfectly consistent since is 100% Nona's work.
3) This game is FAST! The system is game really rushing-oriented, and seems to punish hard the turtle players. You (the player, not the character) can easily get stunned by an aggressive, pressing opponent.
Random facts)
-Kyo seems to be really a top\tier.
-Ash is incredible, you can spot his typical frivol face while he's performing each of his moves, but he's a combo beast or something, really.
-Ryo and Robert are respectively Kyokugen96 and Kyokugen95 style, so their playability is drastically different.
-Goro is, once again, super strong.
-Raiden is 100% a mix of original Raiden and Big Bear.
-New-old Kensou is great to see in motion.
-Flameless Iori is way faster than the old one. Reminds me a bit of MotW Freeman.
-Ralf reminds me a bit of MotW Kevin
And that's enough for now!

Back to the topic: is KOFXII great?
Yes.
Basically:
1) The engine seems rock-solid to me. Just forget the SVC-KOF03-KOFXI jerkyness. This is TIGHT! And responsive. Hit detection is sooo precise. Feels wobderfully on your command.
2) The style/art departement is, simply put, top-notch. EVERYTHING in this game is so intensively detailed. Sprite design, animation, stage backdrops, demo cuts, you name it. Most noticeably, all characters are very different one from another since everyone is 100% true to his "true self", but the style is perfectly consistent since is 100% Nona's work.
3) This game is FAST! The system is game really rushing-oriented, and seems to punish hard the turtle players. You (the player, not the character) can easily get stunned by an aggressive, pressing opponent.
Random facts)
-Kyo seems to be really a top\tier.
-Ash is incredible, you can spot his typical frivol face while he's performing each of his moves, but he's a combo beast or something, really.
-Ryo and Robert are respectively Kyokugen96 and Kyokugen95 style, so their playability is drastically different.
-Goro is, once again, super strong.
-Raiden is 100% a mix of original Raiden and Big Bear.
-New-old Kensou is great to see in motion.
-Flameless Iori is way faster than the old one. Reminds me a bit of MotW Freeman.
-Ralf reminds me a bit of MotW Kevin
And that's enough for now!
