ttooddddyy
PNG FTW,
- Joined
- Nov 29, 2001
- Posts
- 8,335
Just received an Irem Skins Game (Major Title II) board set from Quarterarcade http://www.quarterarcade.com/Default.aspx , props due to them for the excellent service, immediate dispatch, well packed, good communication and it turns out the board set is NOS never used, the only marks on the gold plated jamma edge would have been the pre-test (at a reasonable price imho $60)
I have bought other boards from them before (Galaxians) and been happy with the deal.
Known Irem M-92 boards:
Blade Master / Cross Blades!
Dream Soccer 94
Gunforce
Gunforce 2 / Geostorm
Hook
In The Hunt / Kaitei Daisensou
Lethal Thunder / Thunder Blaster
Major Title 2 / The Irem Skins Game
Mystic Riders / Gun Hohki
Ninja Baseball Batman / Yakyuu Kakutou League-Man
Perfect Soldiers / Superior Soldiers
R-Type Leo
Undercover Cops
Board set image (Blade Master)
The main reason for getting the game is that I already had a Gunforce and more importantly In The Hunt boards with faulty mother (A) boards and good rom (B) boards.
Now have 3 working games
- always wanted the classic ITH in the collection as it is one of my all time favs.The beautiful thing about ITH is the similarity with R-Type and the MS series written by the same people (irem/nazca) An under water shmup was a new concept and it worked. Captain your own submarine instead of a space ship. The gfx are excellent but the sound could be better.
An R-Type would be awesome.
Thought that I may share a few things I have discovered about the M-92
On the main board there is a jumper J3 with positions W...centre....B. If this is in the wrong position there will be missing sprites.
Correct position for the games that I have, is between centre and B pins. (Not sure what the W and B stand for ?)
Spent some time looking for a sprite problem when it was a missing jumper
not on the board I got from Quaterarcade I should add.The socketed PLCC custom IC2 ( read IC 8 on ITH rom board) on the rom board is different for each game. I swapped between ITH and GF (not realising this at the time) to eliminate the device, turns out the games still work with the wrong cutom IC but with sound issues, as the sound encrypion happens there, and in the case of ITH the attract mode runs for the first two stages then crashes, otherwise it plays.
This could be a trap for young players working on an M-92 board that has been "got at" before.
Correct custom PLCC ICs at IC2 (actually IC8 on ITH - thanks Testocules for correcting that) on the rom board.
Gun Force.....08J27261A1
Irem Skins.....08J27291A7
In The Hunt....D8000011A1
The RAM OK, ROM OK at start up does not really meen much; with faulty ram/rom the OK diag message will still show. This is common on many boards.
Another interesting thing about the M-92 is that the audio works fine in an MVS wired cab, will have to check the output stage and find out whats going on there. The pin out seems to be straight jamma. It is an issue with the audio output stage I think. Maybe one side of the speaker is grounded ?
I wouldnt recommend running these boards in an MVS cab at this stage.
Manuals at crazykong.com here
http://www.crazykong.com/manuals/DreamSoccer94.man.pdf
http://www.crazykong.com/manuals/GunForce.man.pdf
http://www.crazykong.com/manuals/InTheHunt.man.pdf
http://www.crazykong.com/manuals/MajorTitle2.man.pdf
http://www.crazykong.com/manuals/UndercoverCops.man.pdf
More info here http://www.system16.com/hardware.php
CPU : V33 @ 9 MHz, V30 @ 7.159090 MHz
Sound Chip : YM2151 @ 3.579545 MHz, GA20 @ 3.579545 MHz
Other Chip : GA21, GA22
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The sound cpu and the sprite chip are on the game board rather than the main board and can differ between games, see individual games for details.
Each game has an encrypted sound cpu.
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Hardware Abilitys : 3 scrolling playfields, 512 by 512.
Each playfield can enable rowscroll, change shape (to 1024 by 512), be enabled/disabled and change position in VRAM.
Tiles can have several priority values:
0 = standard
1 = Top 8 pens appear over sprites (split tilemap)
2 = Whole tile appears over sprites
3 = ? Seems to be the whole tile is over sprites (as 2).
Sprites have 2 priority values:
0 = standard
1 = Sprite appears over all tiles, including high priority pf1
Raster interrupts can be triggered at any line of the screen redraw, typically used in games like R-Type Leo to multiplex the top playfield.
I have a Hook board too but that is beyond repair, also a working bootleg R-Type. Irem rocks.
As for Irem Skins/ Major title 2, it is not a bad golf game for its era, Im starting to warm to it.
Anyone else here had much to do with the Irem boards.
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