I was thinking of writing up a faq of sorts. I'm taking it really slow like, taking notes on all the cards, the type of cards gotten from each booster pack (in the hopes of revealing some kind of distribution, like with real booster packs

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I'm up to the 14 floor now, the more I play the game the more impressed I am by how balanced the game is. It's retained the game mechanic of first player not drawing a card, a la Card Fighter's Clash 2, and now with the introduction of 'Force' points (The CFC DS equivalent of SP from previous installments, has color attributes similar to MTG, but can be stocked like Power in Shadowfist), the first player also does not get an extra colorless Force point.
Take another example, the 'Dark Ritual' equivalent in the game is a card that has the artwork of Twinkle Star Sprite's Rodo Ran standing underneath a star, costs 1 colorless Force to play, and can give anywhere from 1 to 6 Force points depending upon the face value of the dice roll ... the catch is, it's totally random what color Force you receive, so the game intentionally hedges against single color strategy. There are heavy hitters that have color attributes, but they cost too much Force to let you totally own the game in the 1st turn, not to mention having only 1 character in play means you only generate 1 colorless and 1 colored Force each turn, so it's actually counter productive. I've often tried to own the board with getting 2 fairly fat characters out, but at 3 Force points per turn, I realized that I my options were greatly limited, often holding characters back to defend or have them generate Force points so as not to give away board control to the opponent. It's all about managing your pool of Force.