Card Fighters Clash DS is actually quite nice

bokmeow

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I was a little bit apprehensive about this title after reading some of the Amazon.co.jp comments, but after reading extensively about the "MAX" system employed in CFC DS and a CFC DS blog written by a Japanese gamer who detailed his daily progress in the game, I picked up the CFC DS from Play-Asia. Resource management works a little bit like a cross between Magic: the Gathering and Shadowfist. Getting cards is a tad more work now that one has to buy booster packs, which contain 5 card each, and scratch card lotteries.

Oh and Fio Germi card is teh awesome :buttrock: The Savannah Lion of CFC DS.
 

wizkid007

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Well they are saying april 1 now. ANd its good to hear that you are enjoying the title.

I cant wait for mine, but im still hoping for wifi added support in the us.

Did you get a chance to try the yugioh game? It has wifi and I want to try it online.
 

bokmeow

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I take that back, Fio Germi's card is not the Savannah Lion I thought it was, Kafuin Nicotine is more like it. Rush down game is actually not as easy as it looks, so I am not sure how truly effective a horde would be.

The abilities are divided up for the colors. I can't say conclusively how it breaks down, but here's my early impression:

Blue is deck manipulation, sometimes character manipulation;
Green is cantrip;
Yellow is character attribute manipulation;
Red is character destruction (Omega Rugal and Orochi Iori are both in this color, both have some insane bomb abilities).

Characters now have their attributes divided into BP (Attack Power) and HP (Hit Points).
I'm looking out for some cards that will increase HP of characters, 'cos right now I'm not sure how Fio Germi and some other character's cool HP recovery abilities will come into play.
 
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wizkid007

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Good, I think that is the key. Trying to balance out the powerhousing to encourage a more balance deck. :)
 

Ajax

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Got this today. Too bad I sold my DS yesterday. :oh_no:
 

bokmeow

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Aaron D said:
Got this today. Too bad I sold my DS yesterday. :oh_no:

You one of those weird ones that buys a pack of condoms at the pharmacy after dumping your girlfriend or buys a gallon of gas for the car that you don't own or something? :emb:
 

Ajax

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bokmeow said:
You one of those weird ones that buys a pack of condoms at the pharmacy after dumping your girlfriend or buys a gallon of gas for the car that you don't own or something? :emb:

Lol, nah. I owned a DS when I purchased it... But, then got into a pinch so I had to sell something. I looked at my DS collection and thought, "I've played all of these games quite a bit, I'll pick up a new DS later on." I completely forgot that I had CFDS on order... :emb:
 

Orochi_invisibleink

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hey bok (or anyone else for that matter) i was wondering if you knew of a faq for this online anywhere? i got it incoming from playasia as well and a translation of what cards do and a general faq would be nice
 

bokmeow

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Orochi_invisibleink said:
hey bok (or anyone else for that matter) i was wondering if you knew of a faq for this online anywhere? i got it incoming from playasia as well and a translation of what cards do and a general faq would be nice

I was thinking of writing up a faq of sorts. I'm taking it really slow like, taking notes on all the cards, the type of cards gotten from each booster pack (in the hopes of revealing some kind of distribution, like with real booster packs :emb:)

I'm up to the 14 floor now, the more I play the game the more impressed I am by how balanced the game is. It's retained the game mechanic of first player not drawing a card, a la Card Fighter's Clash 2, and now with the introduction of 'Force' points (The CFC DS equivalent of SP from previous installments, has color attributes similar to MTG, but can be stocked like Power in Shadowfist), the first player also does not get an extra colorless Force point.

Take another example, the 'Dark Ritual' equivalent in the game is a card that has the artwork of Twinkle Star Sprite's Rodo Ran standing underneath a star, costs 1 colorless Force to play, and can give anywhere from 1 to 6 Force points depending upon the face value of the dice roll ... the catch is, it's totally random what color Force you receive, so the game intentionally hedges against single color strategy. There are heavy hitters that have color attributes, but they cost too much Force to let you totally own the game in the 1st turn, not to mention having only 1 character in play means you only generate 1 colorless and 1 colored Force each turn, so it's actually counter productive. I've often tried to own the board with getting 2 fairly fat characters out, but at 3 Force points per turn, I realized that I my options were greatly limited, often holding characters back to defend or have them generate Force points so as not to give away board control to the opponent. It's all about managing your pool of Force.
 

wizkid007

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Just keep injecting the confidence back into the game. Its what I like to hear.

bokmeow said:
I was thinking of writing up a faq of sorts. I'm taking it really slow like, taking notes on all the cards, the type of cards gotten from each booster pack (in the hopes of revealing some kind of distribution, like with real booster packs :emb:)

I'm up to the 14 floor now, the more I play the game the more impressed I am by how balanced the game is. It's retained the game mechanic of first player not drawing a card, a la Card Fighter's Clash 2, and now with the introduction of 'Force' points (The CFC DS equivalent of SP from previous installments, has color attributes similar to MTG, but can be stocked like Power in Shadowfist), the first player also does not get an extra colorless Force point.

Take another example, the 'Dark Ritual' equivalent in the game is a card that has the artwork of Twinkle Star Sprite's Rodo Ran standing underneath a star, costs 1 colorless Force to play, and can give anywhere from 1 to 6 Force points depending upon the face value of the dice roll ... the catch is, it's totally random what color Force you receive, so the game intentionally hedges against single color strategy. There are heavy hitters that have color attributes, but they cost too much Force to let you totally own the game in the 1st turn, not to mention having only 1 character in play means you only generate 1 colorless and 1 colored Force each turn, so it's actually counter productive. I've often tried to own the board with getting 2 fairly fat characters out, but at 3 Force points per turn, I realized that I my options were greatly limited, often holding characters back to defend or have them generate Force points so as not to give away board control to the opponent. It's all about managing your pool of Force.
 

EX_Andy

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There were already plenty of Magic: The Gathering rip-offs in the previous games (Haohmaru having "trample," Joe's square ability which worked like the Millstone card, etc.). Now there are actual deck colors? Ugh.

Have they added new "phases" to the game, like how CFC2 introduced Reaction cards (basically interrupts from Magic)? I always hated RE cards, they were annoying timewasters in CFC2, not gamewinners, and they made even shutout games, where you had the CPU completely beaten, drag on and on.

Did they change the way back-up works at all?

What are some of the noticeable differences for the really well-known cards? Does Morrigan still drain HP when she hits? Do Wild Iori and Gouki still KO characters when brought in?
 

rarehero

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that all sounds great.
but i'll wait for the US one.
i have jp versions of both versions from back in the day
but it'll be nice to understand exactly what's going on from the get go.
 

Nubcakes

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Hmm. I read somewhere that the jap version is way too easy as far as battles go.
 

Orochi_invisibleink

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ok i got my copy in the mail and have played several hours on it. one thing thats holding it back for me is not having a clue what any of the abilities are. hook a brotha up bokmeow!!!!!

and also if you guys remember in cfc 1 and 2 each card had a number associated with it so it was like S001, S002, S003 and so on for SNK; C001, C002 for capcom (again, you get the idea) but in this game the cards dont have a number id on them which is pretty gay IMO. it will make it a lot harder to make a faq for. maybe i just missed the number though (hopefully)
 

wizkid007

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Orochi_invisibleink said:
ok i got my copy in the mail and have played several hours on it. one thing thats holding it back for me is not having a clue what any of the abilities are. hook a brotha up bokmeow!!!!!

and also if you guys remember in cfc 1 and 2 each card had a number associated with it so it was like S001, S002, S003 and so on for SNK; C001, C002 for capcom (again, you get the idea) but in this game the cards dont have a number id on them which is pretty gay IMO. it will make it a lot harder to make a faq for. maybe i just missed the number though (hopefully)

Well how is it game wise? As good as bok says? In your opinion from what you have come across.
 

bokmeow

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Orochi_invisibleink said:
ok i got my copy in the mail and have played several hours on it. one thing thats holding it back for me is not having a clue what any of the abilities are. hook a brotha up bokmeow!!!!!

and also if you guys remember in cfc 1 and 2 each card had a number associated with it so it was like S001, S002, S003 and so on for SNK; C001, C002 for capcom (again, you get the idea) but in this game the cards dont have a number id on them which is pretty gay IMO. it will make it a lot harder to make a faq for. maybe i just missed the number though (hopefully)

I'll hook you everyone up after I get back from vacation :emb: I'm leaving for Taiwan tomorrow. Maybe, if I finish packing tonight, I might just walk over to the office and wait till the trains start running, 'cos as a general rule I never sleep when I need to catch a flight --- I have this nightmare scenario in which I miss the plane and waste all the money from my non-refundable ticket.

At the very least, I will help you start playing the game. I should introduce the force system and explain how this works.
 
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Orochi_invisibleink

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i understand the fighting system bok, the only thing i need help on is what cards abilities are. im surprised theres no faq for it at gamefaqs
 

bokmeow

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Orochi_invisibleink said:
i understand the fighting system bok, the only thing i need help on is what cards abilities are. im surprised theres no faq for it at gamefaqs

Sorry for having to make you wait then. I had to finish cooking some meats that were in the fridge before I left, so I didn't bring my CFC DS on vacation with me. I'll provide translations of the card names and abilities once I get back.

I'll say this about significant change in union attacks --- it now costs 8 Force points to mount each union attack (but you can mount as many union attacks as the amount of Force points available in your pool), which can have at most only 2 characters participate; only cards with same color alignments may join in a union attack; and the last but possibly most significant change is, the first character in a union attack absorbs all of the defender's BP (strength, power, whatever you want to call it). In some ways this makes the characters with large HP more valuable, 'cos not only do they make good Support characters, they also make great defenders.
 

Orochi_invisibleink

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ha you dont have to apologize for making me wait, i appreciate the help:glee:

itd also be nice to know what the action and reaction cards do:p
 

Orochi_invisibleink

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wizkid007 said:
Well how is it game wise? As good as bok says? In your opinion from what you have come across.

if you can still get it for 20 bucks at playasia id say go for it. the only things really holding it back right now for are that i dont know what any abilities are and they make a up a big part of the game. the game is pretty easy at this point but i havent played all that long so hopefully the computer gets a brain sometime soon
 

bokmeow

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Damn, writing this card spoiler is taking forever :( I only just finished 60 cards after 2 hours. How do people do this without many sleepless nights?

I'll make a preliminary list available for download as soon as I finish up the SNK side. It might be tonight, it might be tomorrow.
 

bokmeow

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I finished the card spoiler list for the 144 SNK cards I've collected so far.

Card Fighters Clash DS card spoiler version 0.1 Rich Text Format

Card Fighters Clash DS card spoiler version 0.1 Adobe PDF


I'll get a move on Capcom maybe tomorrow, not sure yet, it's 4:13 AM, I've been working on it since 10 PM EST.

Note: The Japanese font may not work for everyone. I'm using a font called Kotoeri on the Macintosh. Most likely, if you're using a Mac and you installed the International language pack, which I think is standard for all installations nowadays, you will be able to read the Japanese kana and Kanji characters.
 
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