THE OFFICIAL 'ROG THREAD: COMBOS, STRATS, KILLING...

Michael Yagami

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I'm hoping that this thread will become the center of the known 'Rog Combo/Strat universe. So, anyone who can provide info on the 'Rog please do so. Beginner combos and strats up through the seasoned vet combos and strats are all welcomed. I'd provide some insight on the 'Rog myself, but unfortunatly my 'Rog is nowhere near "KILLER" yet.

Bring on the 'Rog Combos and Strats!!

:back: 2 Secs., :forw: + :C:
 

Takumaji

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:rolleyes:

Jump in, mash buttons, start charging, annoy opponent, release charge, bite off ear, win.

.

Seriously tho, I also hope for a bit of info on Bison/Balrog as I can't see his killer potential yet. Cheesy, yes, but killah? Hmm...
 

Michael Yagami

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The Neo Pope has no faith in 'Rog? Heathen!

Seriously, I just spent 20 minutes having my butt handed to me in Alpha 3 via T Hawk. My 'Rog needs work, lots of work.
 

qube

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Depends on which version of 'Rog you're looking for.

Champion Edition
Practically not worth it. Charge time on 3button punch is waaaayyy too long, no other fireball defense to speak of. Anti-air priority isn't there, and all of the boss characters are a bit rushed and one-dimensional, especially 'Rog. If your 'Rog is a killah on Champion, then you are fucking awesome at SF.

Hyper
First hint that 'Rog would become a killah. Suffers from many of the same shortcomings that Champion 'Rog did, but he deals greater damage and 3button punch was improved. Extra frames of invincibility added to it, but many of his punches still only hit high.

Crossing up with 'Rog in Hyper is fucking sweet though. This is where all of his walk-under mixups after grab/headbutt originated. Tickthrowing with 'Rog in Hyper truely is "killah". Unfortunately it's still pretty hard to pressure with him here.

Super Turbo
Uh-oh, puncher heaven!

Birth of the rushdown 'Rog. So many ways to get in close and punish traps. Once inside 'Rog could eat up a lifebar like it was not even there.

Standing strong became a sweet AA, as did crouching Fierce.

Pressure opponents by mixing jabs and crouching forwards. Stand fierce if pushed back too far. Dash uppercut gets you back in close since most people continue to block. Once in close grab/headbutt into mixups. Walk under low jab reset after grab, or walk under low forward deep into grab, repeat. Feign crossup into straight grab again, or reset pressure. Jump fierce serves as an overhead and is a nice little trick, it also deals hella damage. 'Rog meters up quick in ST, so all the grabs and hits off of mixups give you meter fast.

In ST 'Rog eats up shotos and Blanka like a motherfucker. Tough matchups for me personally are Sagat, Guile, and Honda.

I don't know what else to say really, until you've played a killer 'Rog, or have one yourself, it's unfathomable to imagine just how strong he is in ST. Easily one of the best characters in the game.

Zero/Alpha 3
I don't play the Alpha series, but from what I've seen in arcades he can be used to quite an ass-kicking degree. Apoc in Las Vegas has a murderous 'Rog in Alpha 3. V-ism I believe?

CvS2
Not what he used to be. I've seen a few people use him in comp, but I don't personally. I haven't played him enough in CvS2 to really realize what he is capable of. Seems to me that his rushdown ability isn't really there, feel free to correct me if I'm wrong.

EDIT: This thread is proof that either

A) No one comes to the Gameplay section of the forums anymore

or

B) All those people who voted for 'Rog in the claw v. boxer poll are just dumb-ass blind followers and don't actually know shit about SF b/c they haven't even bothered to post here yet.
 
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Takumaji

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Nice post, qube.

I guess Spinmeister hasn't found this thread yet and I won't tell him!
kekekegay.gif
(sorry Charlie)
 

E=MC2

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st rog is a killer but a good shoto or sagat player will fuck him up. same for vega (bison). what about grapplers like hawk and especially gief? he is strong though, really strong, but killer, nah. not like gouki, vega or sagat.
 

qube

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MUSOLINI said:
st rog is a killer but a good shoto or sagat player will fuck him up. same for vega (bison). what about grapplers like hawk and especially gief? he is strong though, really strong, but killer, nah. not like gouki, vega or sagat.

Dude, 'Rog eats shotos for fucking breakfast. Sagat is tough on 'Rog, but every character has a bad matchup or two.

I would definitly classify T-Hawk and 'Gief as killers. T-Hawk is hard as shit to get good with, but he can burn the competition like marshmallows.

As for 'Gief, we don't even need to go over that. He's been a beast in almost every game he's been in (Vs. games don't count, those aren't even SF titles).
 

Michael Yagami

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qube said:
Dude, 'Rog eats shotos for fucking breakfast. Sagat is tough on 'Rog, but every character has a bad matchup or two.

I would definitly classify T-Hawk and 'Gief as killers. T-Hawk is hard as shit to get good with, but he can burn the competition like marshmallows.

As for 'Gief, we don't even need to go over that. He's been a beast in almost every game he's been in (Vs. games don't count, those aren't even SF titles).

Hawk is a killer through and through. In the hands of a skilled player Hawk can totally dominate, great aerial defense and his corner trap combos are murder.

Zangief killer potential is obvious.

Back to 'Rog; thanks for the rundown qube. I'm focusing on SSF2T and SFA3 at the moment. My timing has always been shit with charge characters and the fact that 'Rog has no projectiles it makes things more difficult, but I seriously haven't had this much fun playing SF in years.

More training tonight, 'Rog demands it.
 

E=MC2

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qube said:
Dude, 'Rog eats shotos for fucking breakfast. Sagat is tough on 'Rog, but every character has a bad matchup or two.

I would definitly classify T-Hawk and 'Gief as killers. T-Hawk is hard as shit to get good with, but he can burn the competition like marshmallows.

As for 'Gief, we don't even need to go over that. He's been a beast in almost every game he's been in (Vs. games don't count, those aren't even SF titles).

dude do you have reflexes or what? rog is counterable. not to mention you can dp him out of his dash punches. what kind of shoto would do fireballs at rog from close quarters?
 

qube

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MUSOLINI said:
dude do you have reflexes or what? rog is counterable. not to mention you can dp him out of his dash punches. what kind of shoto would do fireballs at rog from close quarters?

Dude, have you ever played competitive ST in your life? Shotos are overmatched by 'Rog. DPing his dash punches doesn't mean shit if you can't get him off of you. He murders fireballs, and you can't hurricane on him ever. Shotos have nothing in their arsenal that 'Rog can't stuff.
 
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alec

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make sure to head butt lots. ducking mk->charging lp all over the place.


don't forget that when rog jumps straight up and does a FP that you can guide him left or right on the way down, its pretty usefull.
 

Michael Yagami

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Ok, my 'Rog is getting better but nowhere near ready to use effectively against a human opponent. Here's a short list of my weak areas with Alpha 3 'Rog as of now:

1: Having trouble timing my turn pucnh to pass through fireballs. I can't pinpoint
the exact point of invulnerability when beginning the turn.

2: Still really vulnerable to corner fireball traps against shotos.

3: Still trying to workout how to effectively charge my moves while jumping in or
during combos.

There are alot of other areas where I'm weak but those seem to be my weakest.

I'm using 'Rogs crouching HP as an anti-air at the moment. Seems to be working well against guys like Sodom and Zangief but it's weaker against the shotos and quicker characters. Are there better anti-airs for 'Rog?

Best damage combos so far are his jump in deep HP, ducking HK followed by either standing MP, standing HP or a level 3 Crazy Buffalo or level 3 Gigaton Blow.

Still weak, still lots of work to be done but I haven't had this much fun playing SF in years.

Any and all advice/guideance is welcome and apperciated.
 

SPINMASTER X

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Best.Thread.EVAR.

This thread makes me proud.


@Michael Yagami, your sig makes me even more proud.(thanks for that "killer" wall paper)

@Takumaji, I can smell the trail of 'Rog a mile away(smells like a fresh kill)

@qube, good job with the info. Despite me being a 'Rog player i have a bad memory when I have to recall my techniques because whenever I play i zone out and play by impulse and instict so I really can't always recall specific techniques i use all the time.

I play rog in only 2 games, ST and Alpha 3, i won't play him seriously in CvS2 or any street Fighter game prior to ST because all he does is piss me off. Even my Alpha 3 'Rog isn't so great. ST is where its at. That was when 'Rog really became a killer.

@Michael Yagami: Rog's turn Punch won't go through fireballs in Alpha 3 or Super Turbo, only in hyper and championship edition. I haven't played Alpha 3 'Rog in a loooooong time so i'd have to go back and see some shit cuz right now I can't help you much.


For those who don't believe that 'Rog is the the messenger of death aka 1 of the 4 horsemen of the apocalypse, these videos should help change your mind.

http://www.youtube.com/watch?v=pobboCyX5g4 (for qube, hehehe)

http://www.youtube.com/watch?v=0LQlCcZmrP8 (poor shotos)

http://www.youtube.com/watch?v=ywLQSnsNC4Q ('Rog must be prejudice against shotos!)

http://www.youtube.com/watch?v=MDAd87k4ZdA (shoto gets MURDERED)

http://www.youtube.com/watch?v=Rtu3uB8SszI ('Rog singles out shotos lol)

http://www.youtube.com/watch?v=M_k-NggXlvI (somebody please help ryu)

p.s. T.Hawk is also a beast and my other Muderer. He is also one of the 4 horsemen of the apocalypse. Even 'Rog can get murderkilled by T.Hawk http://www.youtube.com/watch?v=JAViy1VXaxI and 'gief is no differenthttp://www.youtube.com/watch?v=QPiaxJsDt6M
 

qube

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That guy's claw in the first vid sucks. What's up spamming slides in a panic :lolz:

'Rog owns shotos, it's just a simple fact.
 

E=MC2

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that reach of hawk when he does his 360 and 720 is crazy.
 

SonGohan

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MUSOLINI said:
st rog is a killer but a good shoto or sagat player will fuck him up.

This is funny, because Rog vs Sagat or Shotos is a very lopsided match in Rog's favor. Qube pretty much nailed everything.
 

Technos

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qube's post is mostly threadkill, but I do play Bison some in Zero 3...

With Z-ISM he gets two Supers but the killer is the K one,

:back: :forw: :back: :forw: +K

it does insane damage on a standing opponent and also chews up block, no good if you hit it on a guy in midair obviously. Also if you hit it clean at Lv. 3 the guy goes flying in a 360 :loco: . Its a really nice finish for the usual SF/Bison combo, deep jump in LK, two jabs, MK, Super...

The drag is that with Z-ISM, they take away his

:down: hold :up: +P

headbutt, which isn't really a problem if you're sharp with the LK uppercut, but it could be a major part of his strategy from earlier games. I do believe he keeps that move in V-ISM tho, maybe X-ISM too but I'm not really sure.

After watching some of the vids spin posted, I think X-ISM may be the way to go for peeps who use him a lot in SFII games, provided you can deal with no air block. Mike doesn't catch too much air anyway but that second he's open during the jumping headbutt could cost ya.

-Tech
 

qube

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Wes said:
This is funny, because Rog vs Sagat or Shotos is a very lopsided match in Rog's favor. Qube pretty much nailed everything.

You know what's weird, as I mentioned in my first post, my 'Rog has a tough time with Sagat. I know most people don't, but I really do. Almost all of my big characters have problems with Sagat. I usually can't get in close b/c of the stupid high tiger/low tiger game. I have no problem with Sagat with most characters (unless it's O. Sagat, but that's BS anyways), but my 'Rog and my 'Gief get eaten up by him :(

Not sure why, I think it's mental...
 

SPINMASTER X

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qube said:
You know what's weird, as I mentioned in my first post, my 'Rog has a tough time with Sagat. I know most people don't, but I really do. Almost all of my big characters have problems with Sagat. I usually can't get in close b/c of the stupid high tiger/low tiger game. I have no problem with Sagat with most characters (unless it's O. Sagat, but that's BS anyways), but my 'Rog and my 'Gief get eaten up by him :(

Not sure why, I think it's mental...

You aren't the only one. Sagat is problematic for me too.
 

Michael Yagami

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#28 said:
qube's post is mostly threadkill, but I do play Bison some in Zero 3...

With Z-ISM he gets two Supers but the killer is the K one,

:back: :forw: :back: :forw: +K

it does insane damage on a standing opponent and also chews up block, no good if you hit it on a guy in midair obviously. Also if you hit it clean at Lv. 3 the guy goes flying in a 360 :loco: . Its a really nice finish for the usual SF/Bison combo, deep jump in LK, two jabs, MK, Super...

The drag is that with Z-ISM, they take away his

:down: hold :up: +P

I was under the impression that in Z-ism 'Rog lost the Gigaton Blow super (:back: :forw: :back: :forw: +K) but gained the use of the Buffalo headbutt where as in A-ism he gets 2 supers (Crazy Buffalo with P and Gigaton Blow with K) but he can only use the Buffalo Headbutt as a counter and then only when he gets knocked down.

I usually use A-ism but I might have to switch to Z-ism. I can deal with the loss of the Crazy Buffalo super seeing as the Gigaton can't be blocked in the air.
 

SPINMASTER X

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Michael Yagami said:
I was under the impression that in Z-ism 'Rog lost the Gigaton Blow super (:back: :forw: :back: :forw: +K) but gained the use of the Buffalo headbutt where as in A-ism he gets 2 supers (Crazy Buffalo with P and Gigaton Blow with K) but he can only use the Buffalo Headbutt as a counter and then only when he gets knocked down.

I usually use A-ism but I might have to switch to Z-ism. I can deal with the loss of the Crazy Buffalo super seeing as the Gigaton can't be blocked in the air.

A-ism is Z-ism.... I guess you mean "V-ism"?
 

Technos

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Michael Yagami said:
I was under the impression that in Z-ism 'Rog lost the Gigaton Blow super ( +K) but gained the use of the Buffalo headbutt where as in A-ism he gets 2 supers (Crazy Buffalo with P and Gigaton Blow with K) but he can only use the Buffalo Headbutt as a counter and then only when he gets knocked down.

I usually use A-ism but I might have to switch to Z-ism. I can deal with the loss of the Crazy Buffalo super seeing as the Gigaton can't be blocked in the air.

I play Saturn Zero 3 (JPN), I forget which ISM is which in America.

X-ISM is the red one
Z-ISM is the green one
V-ISM is the blue one

That explains why I've never been able to use his headbutt in X-ISM, I had no idea about it being a knockdown reversal. Can he use it as a standard Special in V-ISM then? Someone fire up Zero 3 and find out, I'm not at home right now...

-Tech
 

Robert

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After seeing all the videos posted in this thread, I'm quite impressed by the level you can get with Balrog. But to be honest, I don't his style. As a charge character, I'm much more in favor of Guile.
 

SPINMASTER X

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#28 said:
I play Saturn Zero 3 (JPN), I forget which ISM is which in America.

X-ISM is the red one
Z-ISM is the green one
V-ISM is the blue one

That explains why I've never been able to use his headbutt in X-ISM, I had no idea about it being a knockdown reversal. Can he use it as a standard Special in V-ISM then? Someone fire up Zero 3 and find out, I'm not at home right now...

-Tech
Its called SF Alpha in America instead of SF Zero like in japan so Z-ism is "A-ism" in America.

Robert said:
After seeing all the videos posted in this thread, I'm quite impressed by the level you can get with Balrog.

Its not as though 'Rog is a weak or mediocre character with some potential. In Super Turbo he is a complete monster, simple as that.
 
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