Shock Troopers: Expert Scoring Strategies

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
I'll probably put this information on my webpage sooner or later (which would force me to *gasp* update!), but I'm posting it here first. to be edited later with screenshots when I feel like it.

Ok, there's been some questioning as to how exactly I get such high scores on Shock Troopers. So I've decided to finally post up some strategies detailing what exactly makes it possible. Consider this an analsyis of the scoring system. I hope this information is of use to at least one person, but be aware that these are intended only for players who are "pretty familiar" with the game. In my opinion, you should work towards finishing the game on one credit before trying to maximize points. Although it's true that your score is kept after you continue, having the last two digits of your score be anything other than "00" shows that you continued and to me that makes a score much less impressive. One credit is the only way to play.

The first step to getting the highest score - route selection. After selecting your characters, pick Jungle route. after completing the 3rd stage, switch to Valley route. I've analyzed all routes for the highest amount possible, and there is no doubt in my mind that this is the best. Always take this path through the game and become familiar with these levels if you haven't already done so.

So, most of the game you'll be fighting enemy soldiers. You must know the correct method of taking them out to squeeze out as many points as possible. Upon first inspection, you'll notice that attacking an enemy with a close-range attack will usually drop a 30k gem. So this would seem like the best way to get points, right? Well, that's part of the method. The best way to optimize points is by shooting an enemy multiple times to "push them back", and then when you get close to them push the A button to land a close-range attack.

Using the "pushback" method of just shooting an enemy, you can shoot an enemy up to 13 times before they "drop" to the ground. Each shot fired is worth points. So, for the absolute maximum amount of points, one must shoot the enemy 12 times, and then push A again after the 12th hit to stab them. The close-range attack is also worth double a normal gunshot is worth. So you'll at least get a little extra points from that too, even if the 30k gem isn't dropped (sorry, there's no way to guarantee it's appearance, the items that get dropped are completely random)

*IMPORTANT*: To take full advantage of the "pushback" method, you must make sure that the "Blood" setting in the Soft Dips is set to "Off". It's turned off by default, but you may have turned it on because you enjoy seeing the extra carnage that comes from blowing enemies away. With the blood on, enemies may just randomly drop before you've gotten 13 shots on in them, to show an animation of their arm getting blown off or something. That will kill any chance of getting the highest score possible. So play with blood off if you're going for score... of course, if you're playing in an arcade with it turned on, you may be SOL.

Regarding weapon pickups, the regular gun is perfect for "pushback" of course. Heavy Machinegun is great too. Vulcan works but unloads the shots very quickly, so you must get the close range kill almost immediately after you start shooting. 3-Way technically works, but it's too risky... other shots might end up hitting enemies before you want to shoot them, meaning a loss of potential points. All other weapons should be avoided unless it's a weapon you get right before a boss. (except for Flamethrower. Never, ever, ever pick up the flamethrower. It's a terrible weapon in every regard.)

Once you've got the "pushback"-into-close-range-kill technique down, you just need to start working it into regular play as often as possible. Sometimes this is easier said than done, because often enemies will come out in big groups, or there will be one enemy behind another. It's possible to start shooting an enemy and then push that enemy behind ANOTHER soldier who was walking towards you... your shots will then start hitting the second soldier, meaning the first one will drop to the ground... there go any extra points you could have gotten from a close-range kill. In instances like this, it's often better to just go for the close-range attack only. Or if you're gutsy, get a close-range attack on the first soldier, then immediately start firing at the second for the combo pushback-close range kill. That's the best way to handle things, usually.

Also note that different soldiers are worth different amounts of points. How much are we looking at? Let's see.

[note to self: screenshots for green soldiers will help explain a lot better]

The green soldiers are worth varying amounts of points. Basically it depends on how they attack you, or how they appear on the screen. Remember that a close-range attack is worth double the base value.

Green soldiers that are hanging around, talking to each other, taking a smoke break, etc. are usually worth around 5000 a shot. However, sometimes they end up running away so you must shoot them ASAP.

Green soldiers that "drop down" (to shamelessly use the Neo-Geo's scaling abilities) are generally worth 3000 a shot.

Green soldiers that are hiding behind barrels in groups of two are the most lucrative of the regular enemies - they're worth 7000 points a shot!!! Actually getting multiple shots on them is tricky.... if you can destroy the barrel without harming them, both enemies will then use completely random AI - one may try to stab you then run away, the other may try to fire at you over and over. Try practicing on the two groups behind the barrels near the beginning of Jungle Stage 1.

Most other green soldiers will be worth 500 or 1000 points per shot. This includes the ones that walk towards you, but then back up immediately... easily the most annoying of all the regular enemies. If you can't shoot them before they back off, it's best to just let them back off, then roll through the bullet that they fire immediately. It's not worth messing with 1000 a shot when you can just get the close-range attack much easier.

Soldiers with rocket launchers or bazookas are worth 2500 a shot. These are easy targets to get multiple shots into a close-range kill on, because they don't fire that often.

White soldiers are worth 3000 points a shot. That's a decent amount.

Purple soldiers are worth 5000 points a shot... after they've been hit a second time. Remember that purple soldiers take two hits to take out, after the first hit they will usually freak out, often jumping somewhere else and then firing all over the place when they hit the ground. If it's too risky to try to get close to them, just fire at them normally... land 13 shots on them and you get a sweet 65,000.

Although I've mentioned it before and on the website, I must also point out here that killing the human bosses with close-range attacks IS A NECESSITY. Remember that close-range kills are worth double points. Bosses will also drop a free first-aid kit when killed with a close-range attack, so I'd say that's worth the risk of approaching them, huh? Just shoot a boss until he turns red, then wait for a break in their shots (all bosses have easy-to-follow patterns, just pay attention to what they do), and start stabbing away until he dies. Of course, the last boss doesn't drop a first-aid kit, there's no need for that... but for killing the BSG leader with this method, you will get a cool 1,600,000 points added to your final score. Kill him with regular bullets or bombs and you'll just get a "measly" 800,000.

Now that you know the best route to take, and the best way to kill enemies, you're mostly all set... except there is one more aspect of the game that is not that obvious at first. I refer to it as "stalling". Basically, if you wait around in certain areas, you can actually make more enemies come out to attack you. Enemies that would not appear if you just run through the game at a high speed. The art of stalling involves figuring out where in each stage you should pause to make enemies come out... and of course, how long you should actually sit there. The game DOES have a timer, but practically nobody notices it because pretty much anyone who plays the game will never die from running out of time, as the timer is very generous.

So what are the best areas in each level to stall? Well, this is the most difficult part to explain. Figuring this part out involved LOTS of trial and error for me. Each playthrough I would discover somewhere else in the game that I could stall, and thus end up getting a higher score. Eventually you run the risk of actually running out of time from stalling too much, so it's then time to determine the best way to use the time you've got. If there's any demand for more explanation and a sample of how stalling will gradually increase your score, I may attempt to do a "walkthrough" for the first stage of the Jungle route at least.

To be continued....
 
Joined
Jul 7, 2002
Posts
357
Great info! I just got Shock Troopers a couple of days ago, but I always like knowing how to score higher. My greed is usually responsible for my deaths :) . At least now I've got a sound strategy for taking out enemies at close range. I would have never guessed that turning off the blood changed the game so much...thanks for telling us.
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
galvatron:
Great info! I just got Shock Troopers a couple of days ago, but I always like knowing how to score higher. My greed is usually responsible for my deaths :) . At least now I've got a sound strategy for taking out enemies at close range. I would have never guessed that turning off the blood changed the game so much...thanks for telling us.
Keep me posted on if this information helps you get higher scores! I really enjoy hearing how other people do on the game and am happy to see them break their old high scores.

as for turning blood off changing the game... oh man, I didn't know that for the longest time either. behold, a timeline on my long history with Shock Troopers. wink

February 1998 - my first encounter with the game, at a Diversions arcade in San Antonio. I liked it, but it didn't seem like anything special.

March 1998 - I'd played it a few more times, but it wasn't until I plugged my earphones into the 6-slot that I came to really appreciate the game. The music just set something off in me and made me want to play the game more and more. I started looking for any excuse to drive to San Antonio just to play it more.

May 1998 - by this point I'd gotten the one-credit finish down. scores averaged in the 16-17 million range.

July 1998 - the roms get dumped and supported by NeoRAGE (the old version, not X). Being the evil emulation junkie that I am, I have a more convenient way of playing... but there is no sound support. So it's nowhere near the same. Still, I continue playing... highest score gets up to 20 million

early 1999 - sound roms are redumped, I start playing the game like mad at home. It's then that I learn the art of "stalling". Scores increase slowly but steadily, up to about the 27 million mark.

September 1999 - I finally buy a 1-slot MVS cabinet, but I couldn't find a Shock Troopers cart until like a few weeks later. Finally able to play the game the way it SHOULD be played, I go back to playing it hardcore. After a few months my highest score is in the 29 million range. I become convinced that this is about the limit of the maximum points possible.

June 2000 - I ask a Japanese player on the MAME Action Replay Page what the Gamest record for Shock Troopers is. His answer: 31,356,100. My jaw drops. How is this possible?!? I was so sure that I had the game completely figured out, that I had the highest score in the world... but I had just been humbled. Of course, this motivates me to just keep playing, seeing how I must have missed something.

most of 2001 - no progress. my high score is no higher than it was a year ago. I've pretty much given up on trying to figure out what I'm doing wrong. (keep in mind that I'd turned Blood On on my MVS, and never bothered to change that.)

November 2001 - bored late one night, I start playing Shock Troopers in MAME, recording my play to reanalyze my level stalling patterns. I accidentally end up playing the game with Blood Off because I didn't feel like changing it. I end up breaking 30 million for the first time, and I can't figure out what I did to do it. I was too tired so I just went to sleep. As I lie in my bed before drifting off, I started thinking about how if turning blood off could make it easier to get multiple-hit kills and thus get a higher score. It made total and complete sense!!! Once I woke up (it was Sunday and I had nothing better to do), I decided I had to immediately play it and test out my theory before eating or showering or anything like that. I ended up getting 32 million! I was so friggin ecstatic that the Japanese record that had haunted me for over a year was finally defeated. If only I'd realized this sooner... armed with this new knowledge of how important the "pushback" kills are, I go back to playing the game hardcore.

December 2001 - a 37.6 million score is made. at this point I believe that this HAS to be the limit, that a score in the 38 million range has to be the maximum possible.

June 2002 - 37,768,300 points, my best score to date. still have not broken the 38 million barrier.

whew

<small>[ April 18, 2003, 09:56 PM: Message edited by: BBH ]</small>
 

Takumaji

Master Enabler
Staff member
Joined
Jul 24, 2001
Posts
19,043
Man, what should I say... ...you're a Shock Troopers god! *bows down*

Just added your posts to my FAQ collection, keep it coming!

So far, Slug 1 is one of the few action platformers/shooters I nearly figured out in terms of enemy patterns, secrets, scoring, etc., but ST is a different beast IMO. I play it once or twice a month on a friend's 4-slot, that's why I don't have enough practise, but that "pushback" killing thing sounds cool, I will definitely try that one out.
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Takumaji:
Man, what should I say... ...you're a Shock Troopers god! *bows down*

Just added your posts to my FAQ collection, keep it coming!
Thank you, thank you. wink

So far, Slug 1 is one of the few action platformers/shooters I nearly figured out in terms of enemy patterns, secrets, scoring, etc., but ST is a different beast IMO. I play it once or twice a month on a friend's 4-slot, that's why I don't have enough practise, but that "pushback" killing thing sounds cool, I will definitely try that one out.
Yeah, it's something completely different from Metal Slug alright. If you actually play for points (which is what kept coming me back to Shock Troopers... well, that and the music), there's just so much to discover and experiment with. Sure some people will just blow through the game quickly and not give a rat's ass about their score, and I suppose that's fine if you just want a quick action fix... but I've had a blast dissecting the game and overanalyzing every little part of it.

You can be one of the greatest gamers in the world with near-robotic reflexes, but you still won't be able to get 30 million+ unless you actually invest some time into the game and learn all the intricacies. The more you put into it, the more you get out of it.

Plus I want to pass on all my knowledge to others that might be interested in increasing their scores on their Ranking list. I have yet to find a person worthy enough to want to take all this information and take their scores to the 30 million mark and above. wink

Anyways, I'll have to get some screenshots soon to help further explain these things.
 

Shapermc

Mai's Tabloid Photographer
Joined
Mar 14, 2001
Posts
2,131
BBH is an *Arcade* god of sorts. I have followed his stuff around and he just ends up everywhere. I have very high respect for this man. I have Shock Troopers MVS, but as of yet, I have never played for score. I am working on too much else right now to even think about it.

Perhaps I will put this on my short list of games to work on.

P.S. BBH what is the current high score in Jap/Anywhere for Shock troopers?

BTW it would be cool to see a 4 year old site to get updated.
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Shapermc:
BBH is an *Arcade* god of sorts. I have followed his stuff around and he just ends up everywhere. I have very high respect for this man.
:D you flatter me, I'm not THAT good, really

I have Shock Troopers MVS, but as of yet, I have never played for score. I am working on too much else right now to even think about it.

Perhaps I will put this on my short list of games to work on.
DO IT! DOOOOOO IIIIIIITTTTT!!! wink I would love to see more people playing for score! (or at least finishing it on one credit)

P.S. BBH what is the current high score in Jap/Anywhere for Shock troopers?
As mentioned above, the Japanese Gamest world record was 31,356,100. This is the only high score I can find for the game, I'm sure Japanese players have done better since then... but I can't find any other scores because of the general unpopularity of Shock Troopers. Until proven otherwise, I'd like to think that I have the world record on the game because I can't imagine anyone that has dissected the game further than I have.

BTW it would be cool to see a 4 year old site to get updated.
Apparently I'm going for some sort of record on not updating. :p
 

buster_broon

The Rock,
Joined
Jan 20, 2002
Posts
4,098
envy envy envy envy envy

i can finsih it with 3 credits and all i can get is 13.8 million

:sniff: yes BBH is a god
 

Shapermc

Mai's Tabloid Photographer
Joined
Mar 14, 2001
Posts
2,131
OK BBH I will work on Shock Troopers when 1 of 3 things happens.

1) I break 4mil (or 1credit) DonPachi
2) I break 6mil (or 1credit) Blazing Star
3) I break 350mil Shikigami No Shiro (I do not even sport the pipe dream of 1crediting this)

Then I will let you know when one happens and keep in contact with you for tips.
 

Shapermc

Mai's Tabloid Photographer
Joined
Mar 14, 2001
Posts
2,131
<img src="http://www.shapermc.com/bbhscore.jpg" alt=" - " />
This is after I decided to take a break from Blazing Star. I put this in my MVS and followed your tactics and got to the stage 1 boss then immeadiatly died. My score was significatly higher than ever before, after all my practice tonight my old High Score is not on there. Well more to report as I progress
EDIT: That blury Score is 2,818,500
I think that this will improve greatly.

<small>[ April 28, 2003, 09:51 PM: Message edited by: Shapermc ]</small>
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Hmm... Stage 1 boss though?

I don't want to be harsh or condescending or anything, but... anyway, my guess is that you haven't mastered the use of the B (roll) button yet. The roll button is what helps make the game different from regular shooters, because there are situations where you can not squeeze through the bullets normally and must roll. Especially for the bosses in particular, it is nearly impossible to defeat a boss without getting hit if you don't roll.

Once the game engine becomes second nature and you can instinctively roll when you see a bullet coming your way, you'll find yourself getting farther and farther on one credit. And of course, improving your score greatly. So keep at it. :)
 

Shapermc

Mai's Tabloid Photographer
Joined
Mar 14, 2001
Posts
2,131
BBH:
...my guess is that you haven't mastered the use of the B (roll) button yet. The roll button is what helps make the game different from regular shooters, because there are situations where you can not squeeze through the bullets normally and must roll. Especially for the bosses in particular, it is nearly impossible to defeat a boss without getting hit if you don't roll.

Once the game engine becomes second nature and you can instinctively roll when you see a bullet coming your way, you'll find yourself getting farther and farther on one credit. And of course, improving your score greatly. So keep at it. :)
Yea I find my self taking a hit and then going... "Damn I should have rolled." I can get to the 3rd stage w/o dying if I don't go for points (But bearly break 1.5 mil). I find my self holding onto "pushing" the enemy and then eating a bullet because of that. Again this is only after playing for about an hour after picking it up for the first time in about 8 months. I do need a good ammount of practice having been on such a shmup kick lately that the "B" (roll) button seems unnatural. I will keep it up.

EDIT: Im a moron, I though that I had gotten further in the Valley route when I said this : " I can get to the 3rd stage w/o dying if I don't go for points (But bearly break 1.5 mil)." But I was wrong it was just the 2nd stage boss.

<small>[ April 29, 2003, 09:58 PM: Message edited by: Shapermc ]</small>
 

Freeman--

Zero's Secretary
Joined
Jun 11, 2001
Posts
157
Hi,BBH!Nice to see you again!Good job,but maybe you must write a FAQ(walkthrought) about the ST1 or 2.This will be great,bye!
 

Shapermc

Mai's Tabloid Photographer
Joined
Mar 14, 2001
Posts
2,131
<img src="http://www.shapermc.com/BBHscore4mil.jpg" alt=" - " />
Well I put in another hour tonight. Got to the 2nd stage (Jungle Route) Boss. My score was a bit scraficed, but at least with this shot when I finished stage 1 I had damn near full life. None the less I think that the B button is comming back to me. Also in this run I ended up using almost all my bombs really quick on the end boss. For some reason I ended up at teh boss with only 13 seconds to spare so I just spammed the C button. Oh well.

Hopefully tomorrow I can continue on my quest towards the 3rd Stage (for now).

<small>[ April 29, 2003, 10:09 PM: Message edited by: Shapermc ]</small>
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Shapermc: there you go, you're making definite improvements :) Feel free to use bombs on the bosses, that's really the only part I ever use them anyway. Although on the Jungle route you won't get any more bomb pickups until Stage 3, but you may as well use some if it will increase your chances of survival, right? Keep at it and using the B button to roll will start to feel more and more natural. Good luck!

Freeman: ahh, I remember you asking about my scores shortly after I'd joined this site! Boy that was a long time ago. :) anyway, I've considered doing a text FAQ but there are some things that are just easier to explain through screenshots. But my website is in need of updating (and probably an overhaul in general), so... who knows. I still have no plans to do anything about 2nd Squad yet as I'm not quite as passionate about the game.

Next topic which I'll post in a little bit - How to select your team (and why you should never, ever, EVER play Lonly Wolf mode)

<small>[ April 30, 2003, 12:02 AM: Message edited by: BBH ]</small>
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Perhaps the first step to improving at Shock Troopers comes from the very first thing you have to do in the game - selecting your characters.

now, you have the choice of "Lonly Wolf" or Team Play. If you select Lonly Wolf, you're just fucking yourself over in the long run. Since every character has strengths and weaknesses, wouldn't you want a balanced team? Get the best of both worlds by having a fast character and a slow character with the more powerful "double-shots". Plus teams have the advantage of switching out injured teammates for a character who has more life (on most copies of the game, anyway... there is another version of the game out there where the characters share one life bar, but that's another topic)... hell, even the character switch gives you a second of invincibility! How can you go wrong? The only advantage Lonly Wolf has is that you get a higher maximum number of bombs (15 for most characters, 20 for Jackal, 10 for Big Mama), but that doesn't make it worth picking.

Now. You know that you have to pick Team Play. So how do you put together a team capable of plowing through the game efficiently?

Two of your 3 slots should be filled by
1. a "fast" character
2. a "slow" character with the type of normal gun that fires two shots at once instead of one (comes in handy for bosses)

How to classify the characters:

-Speed-
FAST - Milky, Marie Bee
AVERAGE - Jackal, Loki
SLOW - Rio, Maru
VERY SLOW - Southern Cross, Big Mama

-Endurance-
VERY TOUGH - Southern Cross, Big Mama
TOUGH - Rio
AVERAGE - Jackal, Loki, Maru
WEAK - Milky, Marie Bee

-Firepower-
SINGLE SHOT - Jackal, Milky, Loki, Marie Bee, Rio
DOUBLE SHOT - Southern Cross, Maru, Big Mama

As you can see, Milky and Marie Bee are practically identical, the only aspect in which they differ is their special weapon (or bomb, whatever you want to call it). Make sure one of them is on your team. You can also subsititute Jackal for one of them a lot of the time, because despite being slightly slower, he tends to perform better on a lot of levels and get speed bonuses (more on that in a little bit)

Southern Cross and Big Mama are practically identical too, they're slow as hell but have the coveted double shots and can take more damage than any other characters. So you want one of them on your team too... but wait, let's look at Maru too. He has the double shots, but his endurance is only "Average". And he's still a slow character. This doesn't really make him worth using much in my opinion, especially since you have to be as far away as possible to get maximum use of his bomb on bosses. In general, slow characters should usually only be saved for the bosses anyway, because that's when you're at the most risk of getting hit, so they won't take as much damage. And their double shots will do more damage once you run out of bombs or your Heavy/Vulcan gun.

If you have a fast character and a powerful character together, you still have one slot available, so you can fill that with whoever you want to use. Perhaps you want another speedy character in the mix... or perhaps you want another powerful character who can take a lot of punishment before dying. It's really up to you.

Oh, but wait. There's one more thing about Shock Troopers that not many people realize - characters actually behave differently in regards to speed on different levels. You may discover this for yourself if you put Milky and Marie on the same team, but one of them is clearly moving faster than the other... what the hell is that all about?!?

Well, it turns out that every character is predetermined to be well-suited for certain levels. If you are playing on a version of the game where the characters share one lifebar, you may notice at the beginning of the levels, characters will get "medals" (and a life bonus for 2 or 3 medals). This tells you how good they are for the level. The more medals they get, the more their speed will increase. Go back to the ratings for Speed... let's say all the "Fast" characters get 3 points by default, the "Average" ones get 2, the "Slow" ones get 1, and the "Very Slow" ones have 0. For each medal that character gets for a level, add a point.

This means that if Maru gets 2 medals for a level, and Milky gets 0 on the same level, both characters will have a total of 3 speed points... meaning there's practically no reason to use Milky on that level if Maru moves at the same speed, since his endurance is better and you won't lose as much life if you take a hit. Got it?

That's all well and good, but what if you're playing on the more common version of the game that DOESN'T tell you how many medals each characters get before a level? Well, the speed bonuses still apply, the game just doesn't tell you about them. Luckily, I was able to use all the data from the other version of the game to make a chart showing what each character would receive:

Code:
            Jackal   Milky   Loki    S.C.    Marie    Rio    Maru    Mama 
____________________________________________________________________________
Mountain 1 |   2   |   2   |   2   |   2   |   1   |   2   |   1   |   1   |
Mountain 2 |   2   |   1   |   2   |   2   |   2   |   0   |   2   |   1   |
Mountain 3 |   1   |   0   |   2   |   2   |   1   |   1   |   1   |   1   |
-----------|-------|-------|-------|-------|-------|-------|-------|-------|
Mountain 4 |   1   |   2   |   2   |   2   |   1   |   2   |   1   |   1   |
Mountain 5 |   2   |   1   |   2   |   2   |   1   |   2   |   1   |   3   |
-----------|-------|-------|-------|-------|-------|-------|-------|-------|
Jungle 1   |   2   |   2   |   2   |   1   |   1   |   2   |   1   |   2   |
Jungle 2   |   3   |   1   |   2   |   1   |   1   |   1   |   1   |   1   |
Jungle 3   |   2   |   1   |   0   |   1   |   1   |   3   |   1   |   3   |
-----------|-------|-------|-------|-------|-------|-------|-------|-------|
Jungle 4   |   2   |   2   |   1   |   2   |   1   |   2   |   1   |   3   |
Jungle 5   |   2   |   1   |   1   |   2   |   1   |   2   |   1   |   2   |
-----------|-------|-------|-------|-------|-------|-------|-------|-------|
Valley 1   |   2   |   2   |   1   |   2   |   1   |   1   |   1   |   1   |
Valley 2   |   1   |   3   |   1   |   0   |   2   |   2   |   2   |   0   |
Valley 3   |   2   |   2   |   2   |   1   |   1   |   0   |   0   |   1   |
-----------|-------|-------|-------|-------|-------|-------|-------|-------|
Valley 4   |   1   |   2   |   1   |   0   |   2   |   2   |   2   |   0   |
Valley 5   |   2   |   0   |   2   |   1   |   2   |   1   |   2   |   0   |
-----------|-------|-------|-------|-------|-------|-------|-------|-------|
Train      |   1   |   1   |   1   |   1   |   1   |   1   |   1   |   1   |
-----------|-------|-------|-------|-------|-------|-------|-------|-------|
BSG HQ     |   3   |   2   |   2   |   2   |   2   |   2   |   2   |   2   | 
----------------------------------------------------------------------------

So there you go. If you know what route you're going to take through the game, consult the chart beforehand to see how you should pick your characters. Here are my personal suggestions for the team you should pick for each route based on this data:

Jungle-Jungle : Milky, Big Mama, Jackal
Jungle-Mountain : Milky, Big Mama, Loki
Jungle-Valley : Milky, Marie, Big Mama
Mountain-Jungle : Jackal, Southern Cross, Loki
Mountain-Mountain : Milky, Southern Cross, Loki
Mountain-Valley : Marie, Southern Cross, Maru
Valley-Jungle : Milky, Big Mama, Rio
Valley-Mountain : Milky, Southern Cross, Rio
Valley-Valley : Milky, Marie, Maru

remember though, those are all just suggestions on the teams I would pick. Feel free to substitute whoever, but making sure you have a fast character and a character with double shots is of the utmost importance.

....then again, I'm not sure why I typed all that out, since, as I stated before, Jungle-Valley is the only route to play if you want the highest possible score. I always pick Milky, Marie Bee, and Big Mama (all three female characters!) for this route. I'm very comfortable with this team as they're fairly well-suited for the route and all have excellent bombs. Milky's can do huge damage when used right, Marie's is a freakin' homing missile that packs a decent wallop, and Big Mama's does big damage. The level breakdown:

Jungle 1 - use Milky for most of the level
Jungle 2 - use Big Mama for the motorcycle part since everybody has the same speed there. once in the water, switch to Milky
Jungle 3 - Big Mama gets a big speed boost here so it's a good idea to use her through most of the level (unless she's injured)
Train - either Milky or Marie
Valley 4 - either Milky or Marie
Valley 5 - considering that both Milky and Mama get 0 medals here, Marie becomes a big asset...
BSG (Final) - either Milky or Marie again, obviously

further information regarding each character can be found on this section of my website, of course:

http://users.aol.com/lordbbh/chara2.html
 
Last edited:

Shapermc

Mai's Tabloid Photographer
Joined
Mar 14, 2001
Posts
2,131
WOAH!!! Ummm I feel like a moron :( I have been only using Milky "Lonely Wolf" style. I should be able to make much more progress tonight, now that I know that.

None the less, Do you have any boss techniques? I think that this is where I am spending the most ammount of wasted life and ammo. I have the Bridge w/2 rocket tanks and the Heli, and the armored assault tank at the end of the motorcycle part down. I am having problems with the Guy with the Blue LazerGlob gun in the 1st stage, the first boss, and the second boss so far. I am using your route of Jungle/Valley just so you know. I think that boss techniques and timing would help me the most right now.
 

Liquid Snake

I am untouchable
20 Year Member
Joined
Nov 22, 2000
Posts
11,183
BBH, where is your high score screenshot?
Can't find it on your Shock Theropy site...

I think I'll start practicing ST :D

Or maybe I should come up MERCS strategic guide smirk
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Shapermc:
WOAH!!! Ummm I feel like a moron :( I have been only using Milky "Lonely Wolf" style.
Don't feel too bad, when I started playing I was doing the exact same thing. Just using Milky by herself, because... well, Milky rules. But once I tried Team Play and experimented with other characters I started playing a lot better. It made things a lot easier.

None the less, Do you have any boss techniques? I think that this is where I am spending the most ammount of wasted life and ammo. I have the Bridge w/2 rocket tanks and the Heli, and the armored assault tank at the end of the motorcycle part down. I am having problems with the Guy with the Blue LazerGlob gun in the 1st stage, the first boss, and the second boss so far. I am using your route of Jungle/Valley just so you know. I think that boss techniques and timing would help me the most right now.
A good request, I'll try to get some in-depth boss strategies in here later. The end-of-level bosses generally share the same patterns, they just get a little harder on each level.

For the guy with the blue laser gun, try to concentrate on taking out all the other soldiers first. The big guy can only fire his shots straight down, so all you have to do is keep moving and make sure you're not lined up vertically with him. There is a noticeable delay before he shoots, so if he's lined up with you, move to the side and shoot at him at a diagonal up-left or up-right angle. And don't try to kill him with a close-range attack, because he'll slash you if you get close (which is why you can't get up to his horizontal level and just fire to the left or right, since he'll move towards you and slash you. Fire from a diagonal angle).

I'll get into the end-of-level bosses in another post. And just wait until you get to the clawed midbosses on Jungle 3... hoo boy...


Liquid Snake:
BBH, where is your high score screenshot?
Can't find it on your Shock Theropy site...
It's not actually on the site since it hasn't been updated in years... but I do have a picture of my "old" score:

37mil.png


I don't have a picture of the 37,768,300 score uploaded, but since it was recorded I can get one easily enough ;)

I think I'll start practicing ST :D
That would be awesome!

Or maybe I should come up MERCS strategic guide smirk
Well, you'd have your work cut out for you... because despite MERCS being an awesome game, it's nowhere near as deep as Shock Troopers ;) :mr_t:
 
Last edited:

Freeman--

Zero's Secretary
Joined
Jun 11, 2001
Posts
157
BBH:
Shapermc: there you go, you're making definite improvements :) Feel free to use bombs on the bosses, that's really the only part I ever use them anyway. Although on the Jungle route you won't get any more bomb pickups until Stage 3, but you may as well use some if it will increase your chances of survival, right? Keep at it and using the B button to roll will start to feel more and more natural. Good luck!

Freeman: ahh, I remember you asking about my scores shortly after I'd joined this site! Boy that was a long time ago. :) anyway, I've considered doing a text FAQ but there are some things that are just easier to explain through screenshots. But my website is in need of updating (and probably an overhaul in general), so... who knows. I still have no plans to do anything about 2nd Squad yet as I'm not quite as passionate about the game.

Next topic which I'll post in a little bit - How to select your team (and why you should never, ever, EVER play Lonly Wolf mode)
Yes,BBH that was really long time ago,thank you for answering and remembering me,see you!
P.S.I'm not quite as passionate about 2nd Squad to
:) ,but the first is one of my favorites ever!
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Ok, this took longer than it should have, but anyways. General end-of-level boss strategies.

If you're taking the Jungle-Valley route through the game, you may notice that all the level bosses are... well, pretty generically similar. Either a big tank or a big boat, sometimes followed by a human super-soldier. While it's unfortunate that Saurus didn't spend more time "personalizing" each boss like they did in 2nd Squad, the fact that there's 17 different levels in the game meant they sort of had to cut corners here and there. But getting the general boss pattern down will help you out immensely since you can use tactics on the next level.

First up, the tanks/boats. May dive into the human bosses on the next post.

The big tanks/boats fire a lot of regular bullets. Those are easy enough to dodge or roll through. It's the other attacks you must be careful of. Watch the turret of the gun carefully as you're shooting it. If you see this...

001.png


It means the tank is about to fire a huge bullet at you, so you better get out of the way. On the higher levels, it will shoot three in a row, all in the same direction. So you will REALLY want to move to another part of the screen if you see the turret flash. Similarly, if you see this:

003.png


it's going to fire three big shots at once. Trying to get out of the way completely is almost impossible, so you'll have to settle with doing a well-timed roll through its attack. The big bullets aren't very fast, so you should be able to do it on reaction.

The other attack you will see done by every boss will be the missiles.

002.png


If you watch the boss carefully, you will see the sections around the turret open up, which means missiles will start flying at you. You can destroy the missiles, but if you're shooting one there's a chance one from the other side will be able to hit you. So do not stand in the middle, try to stand off to the side ("off to the side" in relation to which way the boss is facing, of course) to minimize the risk of being hit. You also must watch out as when the boss is almost done firing the missiles, it will fire a "wave" of bullets that are close together, pretty much forcing you to roll to avoid damage. The missile attack is pretty much ALWAYS done when you've done about 2/3 of the damage to it, and the human boss sticks his head out to laugh at you.

There are some other minor attacks that they will do sometimes, such as the driver throwing grenades at you... but everything else is pretty straightforward. Really not much else to say, if you're still having problems getting by the bosses, it's probably just a matter of having to improve your rolling skills some more.
 
Last edited:

Porshapwr

Hardened Shock Trooper
Joined
Feb 20, 2003
Posts
433
When it comes to Shock Troopers, BBH is the man.

How have you been man? I'm going to be gaming in MD today tournament style so we'll see what I get at Shock Troopers. Right now my high score is stuck around the 21.5 million mark. In all honesty though, I haven't put the time in to get it any higher.

If I could eventually hit 30 million, I would be very happy. 37 million? Forget about it :D
 

BBH

1cc my ASS!,
20 Year Member
Joined
Jun 12, 2001
Posts
4,458
Porshapwr:
When it comes to Shock Troopers, BBH is the man.
mr_t

How have you been man? I'm going to be gaming in MD today tournament style so we'll see what I get at Shock Troopers. Right now my high score is stuck around the 21.5 million mark. In all honesty though, I haven't put the time in to get it any higher.
Wow, you broke 20 million? That's awesome! Seriously, of all the people online that I've talked to about Shock Troopers, nobody else has managed to take the game past the 20 million mark (nor have I seen a high score list in an arcade where somebody else broke 20 mil). That's very cool, but I still have to ask if you're doing this on one credit... wink

If I could eventually hit 30 million, I would be very happy. 37 million? Forget about it :D
30 million alone takes a lot of dedication. It can't be done without a lot of knowledge of when and where to stall in each level. You've come this far, so how much more time are you willing to put into the game to improve your score? Sometime when I'm really bored I'll try to slap together a visual walkthrough showing the best ways to utilize stalling on at least the first stage... it would take a while though, it's one of those things that is best explained by seeing it in action, instead of writing it down...

Good luck!
 

Porshapwr

Hardened Shock Trooper
Joined
Feb 20, 2003
Posts
433
Yeah I broke the 20 million mark a short while ago. I'll try to get a picture next time.

Unfortunately though, that's not on one credit. I think I used 2 credits and 1 or 2 lives.

I'll see what I can get on one credit. :D
 
Top