OK, about the 50/60 switch. I know that I have to lift pins 24 and 30 of the two large chips near the power button (1 pin per chip, from what I see on the gamesx site mod). What exactly do these pins represent?
These are the PPU chips (Picture Processing Unit) and lifting the pin and switching them basically toggles between 50Hz and 60Hz. If these pins receive 0V (GND), the chips run at 60Hz. If you hook them up to +5V, they run at 50Hz. This is where the switch comes in so you can toggle between these modes at leisure.
What would happen if I simply lift the pins? Since I have two SNES machines, could I for the moment leave one at strictly 50hz just to play the game?
Thing is the hardware store close to home is closed today and I'd just like to try out the game until tomorrow until I get the switch and resistor I need.
If you simply lift the pins, they system *should* run at 60Hz (as it usually does in your case since it's an NTSC system). It may however be unstable. I think I have tried that in the past. Sometimes it may not start if I remember correctly. Whatever happens, you will not be able to run your system at 50Hz by just lifting the pins.
You can, however, just lift the pins and hook them up to +5V with a wire which will lock the system to 50Hz in case you don't have access to a switch at the moment. However, the import protection in your NTSC carts will detect the system as PAL and will not play if they are protected. Your ISS game will however work. I know that the diagram on Gamesx includes a resistor. I have never ever used this resistor and it works just fine anyway and it has done so since 1993 when I got my first switched SNES system without resistor. I don't really know why you need it. The chips change modes at 0V (GND) and 5V and I always take 0V (GND) and 5V from the regulator (correct word? I mean the three pin component screwed to the cooling shield near the fuse inside the system). I have never understood why you need to turn the voltage down with a resistor. It sounds like running off-spec to me. I have never had a problem running without the resistor. Do as you wish, resistors are very cheap.
I did find a switch here in my workshop yesterday but unfortunately has only two contacts, not three as described in gamesx' mod instructions and according to it, I need to use all three contacts.
You may be able to use the two contact switch you have found, but the NTSC mode may be unstable without the third pin. I should get a 3-pin switch to get it done correctly at once.
I'm also expecting the first ISS for SNES soon in the mail and it's possible that game does not require the region check as Deluxe does. I'll find out once it comes in and I plug it in.
The first ISS (PAL) has a similar region check as the Deluxe version.
BTW, running a PAL game in 50hz on my set here means that I get black borders and that the game will run slower than it should?
Yes, you will get the black borders. If you have a switch, start the game at 50Hz and switch to 60Hz a few seconds into the game after the region check is completed. It's OK to switch modes while the power is on, don't worry.
Thanks.
EDIT: I just noticed something when removing the power switch from the SNES. I have a third console that doesn't work. Now, the power switch has a positive and negative like a normal selector. There is a middle protrusion but no hole for a wire. If this middle protrusion is connected to the switch, could I then source the power switch from my busted SNES and use that as my 50/60hz switch? I just need to get a resistor then for the O+ connection and connect a wire to the middle connector on the switch.
Possible?
I don't think the power switch from a SNES will work. If I am not mistaken, they are of a so called "ON-OFF" model. You need an "ON-ON" mode switch to be able to toggle modes.