roninbuddha said:
im assuming you've defeated the 1st level boss???
unless you managed to overclock your DC :P
I assume you haven't played the GC version in Tate.
During a boss explosion, the DC rev slows to 15 fps for dramatic effect (just like the original NAOMI arcade). The GC rev slows to 2 fps because it's a bug-ridden port (literally, for 2 seconds you will easily be able to count the number of frames on 1 hand).
Most of the slowdown differences (gameplay-wise) occur in Yoko mode (the DC has 2 Yoko settings while the GC has 3) and that is universal between both ports. As is, the DC rev in Tate actually has a little less slowdown than the NAOMI original.
Wind laser lock-on issues occur in all three territory GC versions... it just so happens that the PAL version suffers worst of all. I personally ran into numerous issues with the wind-lasers during the preface of Chapter 3 on the GC (which is a complete mess to begin with... see how many times you can spot enemies that disappear as they switch planes).
The replays on the GC version are far from
perfect. They are decent at best and will give you an idea of how to chain levels... however, you can go on-line and D/L far better videos (and that's not even mentioning the Appreciate DVD).
The score-code system was successfully hacked some time ago and replicated on
www.ikaruga.co.uk so you can still use that function. However, considering that most high-score pages accept scores from all 3 version (NAOMI, DC and GC), this really doesn't matter.
The partitioned-stage practice mode in the GC rev is close to useless. Starting midway through a level with no wind-laser stock will not help you learn how to chain properly. You really need to play each chapter from start to finish (standard stage-by-stage practice modes are in both the DC and GC revs). At best, I found this mode somewhat decent for practicing boss battles.. that was about it.
The GC rev actually requires loading time between stages (somewhere between 3 and 5 seconds). The DC and NAOMI versions load almost instantaneously (maybe a second at most).
The GC rev suffers from numerous audio glitches. The chapter 1 music issue aside (the timing during the blastoff after the chapter telop is off), the constant dropped audio of the chain confirmation is particularly annoying as it's much easier to listen for your chains rather than having to constantly look up to the chain display.
The GC rev has an option to display your chain-count on-screen. The DC rev only displays your chain-count on the VMU screen.