What's the difference between the Dreamcast and Gamecube versions of Ikaruga?

Soniku

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I keep hearing that there's some new gameplay modes in the GameCube port, yet I can't find any information to clarify exactly what these new gameplay modes are, and if there's anything else... I already own the Dreamcast version, and probably won't be able to buy the GameCube port any time soon, but I'm just wondering if there's anything of significance to be missed.
 

Weevus

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I know the sound is better on the DC version.
 

Kiel

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I think the game cube version is supposed to be a little buggy.
 
J

jpj

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pal cube version has missing frames of animation (so it can run full-screen in 50hz), and the first boss, your homing shots automatically target the satelites for no damage. and sometimes the hit detection is a bit off with regards to changing polarity.

lesson 53# - dreamcast is best.
 

Greatkiller

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One thing I notice about GCU from DRC.............I could be wrong so dont quote me.................is that the GCU version shows you how to combo each level perfectly and also allows you to practice different parts of the game to specifically practice comboing............

OF COURSE! being a dreamcast freak I am I say DRC ALL THE WAY!
 

Kid Aphex

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the GC version has a practice mode that separates the levels into smaller portions, and allows you to play through them in slo-motion, after showing you a PERFECT run, so you can perfect your game.
 

kubrick

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GameCube port also has a score-attack mode that allows you to submit scores to the official rankings. The website has been dead for ages though, so that's a moot point.

A major gameplay difference is that slowdown is eliminated on the Cube, which makes those certain parts where it occured on the DC/Arcade more tricky, or at least strange if you're used to it. Graphics seem a bit fuzzier too.

Verdict: DC version is still the one to have. Especially in TATE mode on a VGA monitor.
 

subcons

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Basically, if you want a 1:1 port of the arcade Ikaruga with little extras, get the DC release. If you can overlook the small differences in the GC port and want the extra modes, go for that.

I say DC all the way. I like a true port far more than extra modes when it comes to a shooter.
 

boha

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I actually like the way the GC got rid of the slowdown.Either version is amazing tho.
 

Soniku

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I never noticed any slowdown in the Dreamcast version. :/

Then again, I suck and haven't beaten the game either...
 

roninbuddha

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Soniku17 said:
I never noticed any slowdown in the Dreamcast version. :/.

im assuming you've defeated the 1st level boss???

unless you managed to overclock your DC :P
 

subcons

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roninbuddha said:
im assuming you've defeated the 1st level boss???

unless you managed to overclock your DC :P

Although it does seem like its for dramatic effect.

If there's slowdown on the PCB, I like there to be the exact same slowdown on the port, even if it's just an option (ala Twinkle Star Sprites).
 

Soniku

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subcons said:
Although it does seem like its for dramatic effect.

If there's slowdown on the PCB, I like there to be the exact same slowdown on the port, even if it's just an option (ala Twinkle Star Sprites).

What he said... And I really did think that it was for dramatic effect, although I wasn't sure at first. :/
 

Kiken

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roninbuddha said:
im assuming you've defeated the 1st level boss???

unless you managed to overclock your DC :P

I assume you haven't played the GC version in Tate.

During a boss explosion, the DC rev slows to 15 fps for dramatic effect (just like the original NAOMI arcade). The GC rev slows to 2 fps because it's a bug-ridden port (literally, for 2 seconds you will easily be able to count the number of frames on 1 hand).

Most of the slowdown differences (gameplay-wise) occur in Yoko mode (the DC has 2 Yoko settings while the GC has 3) and that is universal between both ports. As is, the DC rev in Tate actually has a little less slowdown than the NAOMI original.

Wind laser lock-on issues occur in all three territory GC versions... it just so happens that the PAL version suffers worst of all. I personally ran into numerous issues with the wind-lasers during the preface of Chapter 3 on the GC (which is a complete mess to begin with... see how many times you can spot enemies that disappear as they switch planes).

The replays on the GC version are far from perfect. They are decent at best and will give you an idea of how to chain levels... however, you can go on-line and D/L far better videos (and that's not even mentioning the Appreciate DVD).

The score-code system was successfully hacked some time ago and replicated on www.ikaruga.co.uk so you can still use that function. However, considering that most high-score pages accept scores from all 3 version (NAOMI, DC and GC), this really doesn't matter.

The partitioned-stage practice mode in the GC rev is close to useless. Starting midway through a level with no wind-laser stock will not help you learn how to chain properly. You really need to play each chapter from start to finish (standard stage-by-stage practice modes are in both the DC and GC revs). At best, I found this mode somewhat decent for practicing boss battles.. that was about it.

The GC rev actually requires loading time between stages (somewhere between 3 and 5 seconds). The DC and NAOMI versions load almost instantaneously (maybe a second at most).

The GC rev suffers from numerous audio glitches. The chapter 1 music issue aside (the timing during the blastoff after the chapter telop is off), the constant dropped audio of the chain confirmation is particularly annoying as it's much easier to listen for your chains rather than having to constantly look up to the chain display.

The GC rev has an option to display your chain-count on-screen. The DC rev only displays your chain-count on the VMU screen.
 

RocketLawnChair

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Slowdown after you beat the bosses in the DC version I'm pretty sure's for a dramatic effect. :( I prefer the DC version.
 

claymin

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overclocking DC is very easy.
Just overclock it and you will have no slowdown.
 

Smiley

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I've never played the one for the dreamcast, but had a heck of a time finding a copy for the cube about a year back. I actually like ikaruga>radiant silvergun.

in case you didn't already know this about me, shooters and rpgs are among my top fav genres.

if you want to overclock your dc, I believe the guys over at www.dcemulation.com where I also frequent has a tutorial on how to so in the devcasr portion on the site.
 

lill-c

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subcons said:
Although it does seem like its for dramatic effect.

If there's slowdown on the PCB, I like there to be the exact same slowdown on the port, even if it's just an option (ala Twinkle Star Sprites).
Yes on the Naomi there is slowdown in the same spots. I have both.
 

themisterfalcon

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Soniku said:
Then again, I suck and haven't beaten the game either...

On behalf of Treasure, I hereby command you to sit in front of your TV and play Ikaruga for at least 100 hours straight! :buttrock:
 

William_Hung

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Ikaruga is trippy. The bullet patterns are awesome, it's watching a good fireworks show.
 

N2x

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William_Hung said:
Ikaruga is trippy. The bullet patterns are awesome, it's watching a good fireworks show.

Thanks for the endorsement, Billy.
 
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