1up.com said:As we can see from SNK's upcoming lineup, however, the creative department at SNK is ready for a change now that it's moved on to the Atomiswave hardware.
1up.com said:KOF 2003 only allowed for tagging in when you weren't executing a move.
ajk1080 said:Idiots!!!!! You could combo into a tag and then the tagged in partner got an extra few hits.
Mark of the Wolves said:Great preview.
1up.com said:As we can see from SNK's upcoming lineup, however, the creative department at SNK is ready for a change now that it's moved on to the Atomiswave hardware.
I found that hilarious though.
1up.com said:While SNK's other upcoming fighter, Neo Geo Battle Coliseum, hasn't received high marks from players beta testing the game in Japanese arcades, the reaction to KOF XI has been quite favorable thus far.
roker said:in all fairness, that comment was meant towards the "fifth button" being SNK was restricted to 4 for all those years
Mark of the Wolves said:I know that, but what's so creative about that? It's not like it does anything amazing. It ain't nothing more than the CD's for older games right?
Mark of the Wolves said:Which is why I wondered what was so creative about it. They couldn't use the extra button for weird features for ever.
SNK Playmore said:By pushing the Heat Button when not making attacks or being hit, the player character flashes red and Heat Mode activates!
The character's attack strength rises substantially, but life energy, conversely, decreases gradually. Using this when opponents are defenseless or off guard has a devastating effect.
Mark of the Wolves said:Not something I would ever really use unless you could only do some DM's while in this mode.
VanillaThunder said:It's such a tell when you compare GGX sprites and graphics to KOFXI on the atomiswave to see how lazy SNK has become.