Impressions on various obscure Saturn games as they come Part II

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
Hey guys, well I have a SLEW of lesser known Saturn games in/coming in, and thought the time was right to create a sequel to my first thread:

http://www.neo-geo.com/forums/showthread.php?t=78710

So over the next course of a month or maybe more I'll have impressions on various (obscure) Saturn titles. I haven't counted how many I'll be writing on, but rest assured it's over 20...

Leadoff hitter later today. BTW I warn you, if you are a regular viewer of this topic, expect for your want game list to grow. Fair warning. This could be dangerous :loco:
 

2Dfan

Formerly "Dreamer"
20 Year Member
Joined
Aug 28, 2003
Posts
2,436
Very nice, let's hear the good stuff!!

IMO, Saturn is also one of the must-have systems, besides the Neo :buttrock:
 

bloodriot

Galford's Armourer
Joined
Jun 28, 2004
Posts
463
Don't forget that brawler JPN CROWS or something I'm still looking for pix not to be mixed up with that horrible movie tie in for The crow.
 

Big Shady

Kyukyogenryu Black Belt
15 Year Member
Joined
Apr 16, 2003
Posts
4,945
Steve said:
BTW I warn you, if you are a regular viewer of this topic, expect for your want game list to grow. Fair warning. This could be dangerous :loco:
Haha, this is very true. I did get a fair number of games from your last list, namely Last Bronx which I never heard of until I read your list. I am very glad I did get it.
 
Last edited:

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
46,754
bloodriot said:
Don't forget that brawler JPN CROWS or something I'm still looking for pix not to be mixed up with that horrible movie tie in for The crow.

I own Crows, got it a few weeks back from neorichieb for $70 complete (no spine card, I think) in great condition. I wrote some impressions of it here: http://forum.shmups.com/forum/viewtopic.php?t=1356&highlight=crows

Overall, yeah, it's rare...just boring. Too bad, it really does have a nice look to it and some cool ideas.

Here's a pic of the box art and some screenshots:
http://dynamic5.gamespy.com/~japangaming/game_information.php?gm_id=1041

I know vgmuseum also has a few, more incredibly large pictures too of the game.
 

Moob Butter

Bare AES Handler
20 Year Member
Joined
Dec 31, 2002
Posts
8,824
Mystaria is a RPG many people will never have heard of. Takes a while to get into, and even when I played it the graphics where pants but it was quite alot of fun. The battle system was a bit like Fallout (nearest comparasion) and while the plot wasn't the deepest I've ever come across it still gave enough to make me want to care about saving Mystaria from that bastard Lord Bane...
 

bloodriot

Galford's Armourer
Joined
Jun 28, 2004
Posts
463
LoneSage said:
I own Crows, got it a few weeks back from neorichieb for $70 complete (no spine card, I think) in great condition. I wrote some impressions of it here: http://forum.shmups.com/forum/viewtopic.php?t=1356&highlight=crows

Overall, yeah, it's rare...just boring. Too bad, it really does have a nice look to it and some cool ideas.

Here's a pic of the box art and some screenshots:
http://dynamic5.gamespy.com/~japangaming/game_information.php?gm_id=1041

I know vgmuseum also has a few, more incredibly large pictures too of the game.

THNX LoneSage may you be blessed with many beautiful womens and large piles of money, WE really NEED more games where you can beat up NPCS hobo's, hookers etc etc :buttrock:

damn pussies of today!
 

qube

Canadian Moderator
20 Year Member
Joined
Apr 9, 2003
Posts
9,110
Can't wait for it Steve. You know I'm always here for these Saturn threads.

Q-
 

RevQuixo

Rugal's Panther
20 Year Member
Joined
Apr 6, 2001
Posts
3,890
madmanjock said:
Mystaria is a RPG many people will never have heard of. Takes a while to get into, and even when I played it the graphics where pants but it was quite alot of fun. The battle system was a bit like Fallout (nearest comparasion) and while the plot wasn't the deepest I've ever come across it still gave enough to make me want to care about saving Mystaria from that bastard Lord Bane...


Of course they may know it as Blazing Heroes....the rereleased title after TSR threatened to sue.

Or as Riglord Saga the Japanese version.

It's not *that* of an obscure title.
 

Moob Butter

Bare AES Handler
20 Year Member
Joined
Dec 31, 2002
Posts
8,824
Fair enough, but no one here has ever mentioned it before from what I've seen. I felt the game needed alittle spotlight ;)
 

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
Alright my first game I am going to cheat a little bit, heh. It was the last game posted on in the original topic, but I have revised some thoughts on the game and also feel it deserves a moment in the spotlight.

KERIOTOSSE!

Keriotosse! is like Poy Poy. 4 characters in an arena (sorry no 2 story arenas) where the goal is to be the last person remaining. You eliminate your foes by kicking them out of the playing field, or you can use your designated special move to help knock them out.

Yes, the game is 1-4 players. If you love Saturn Bomberman or "party games" -- it's a safe bet you'll enjoy Keriotosse!

The game's 3D graphics were more than adequate I felt. The characters look OK, but the stages are well done graphically. The sound and music are catchy, especially the bop bop tunes of stage 1. They're not TOO memorable though. But serviceable enough.

There are a total of 21 characters to select and 8 stages with which to do battle. You start out with 5 characters to pick from, to unlock the others you gotta beat the 1P mode. Some characters are anime-esque and range from humans (i.e. girl wearing bunny costume, nurse, businessman, sword carrying Guardian Hero wannabe) to robots to even, a ghost and a baby panda.

"A" does a special move according to your character
(everyone has a different one, and can only be used once per round)
Each character's special move is unique and fits the character's personality.

For example, "BirdBoy" flies in the air and here you can move around for a bit flapping your wings trying to shove the opponent off the field.
The little girl who wants to be a nurse can grab people and inject them to make their characters all goofy. It all adds to the quirky fun. It also makes sure that each character is different and that you want to try each one.

Saturn Bomberman is awesome and my top fave, but having characters stand out with abilities does add some depth to a game. I mean, there's NO difference (other than visually) between white bomberman and Bonk. In Keriotosse! each character is different thanks to their special move.

"B" kicks

"C" jumps

3 wins equals the conquering of that stage. Like Saturn Bomberman you can do any combination of Human-CPU players.

There are also beach balls that drop down on the playing field... and they work like the green shells from Mario Kart fame. i.e. you kick them and they go in a straight line in the direction you kicked it.

In the story mode you play thru the 8 stages as status quo and in stage 9 you battle this huge dragon. I doubt he's unlockable but I duno since I never could beat him.

Some other notes...

-Intro is well done; kinda looks like a high-end PS1 game

-The stages all have their own names, I totally forgot about this. Here they are:

1. Welcome to Keriotosse
Playground complete with swings you can interact on and see-saws. Beachballs at your disposal here.

2. Signing in a Rain
Stage is raining and the water on the ground looks convincing. Get on the water and your character will slide. Big green leaves scatter the stage, one on top kinda skews the playing view if your character decides to try and hide there.

3. What a Wonderful World
This is where the bomb debuts. Once kicked, they'll flash red. After a while BOOM! It's similar to Bomberman Fight's big blasts, but looks more "oomphful." If the blast hits you you fly a good ways.

4. Malfunction
Bombs and beachballs. You battle it out on top of some demonic totem looking creature's head, he'll flip the field to and 'fro every once in a while. Fitting name!

5. Into the Storm
The misty wind pushes everyone depending on the direction it's blowing. There are pillars and they're scattered at the edges of the screen. Might save ya, like it did me once!

6. Winter Wonderland
I like this stage a lot. There's crack marks in the ice just for details and graphic variety, rather than looking at a boring blue playing field. The ice looks thick and convincing. Very colorful! Screenshots don't do this stage justice. The background here is great with picture-esque ice caps in the distance.

7. Volcanoes
Red. Lava on the scene which pulsates. Volcano in the middle of the screen that periodically chucks out molten rocks in four directions. Get hit by the rocks and watch your poor character get pushed toward the edge. Can connect up to 2 times. Since the molten rocks are hazardous enough, there are no beachballs or bombs found here.

8. The Meteor
The battle in outer space. You fight on a clear see-thru circle, in the background meteors are busy descending.

As stated earlier, every character has a distinct special move.

The girl with bunny ears grabs her victim, makes them drink some sort of beverage, and then they are temporary stunned. Ideal for nabbing them when they're close to the edge... easy pickings then.

One guy's special sees him increase in size by about 20 times! It's impressive to see this HUGE polygon running around without the game slowing down.

The ghost becomes invisible except for his shadow.

You can't kill yourself, per se. Like if you go all the way to the edge of a scene, your character will do the whole "whooooa!" thing for about 2 seconds, then from here you can control him/her back to safety. You can, however, jump off the stage and kill yourself instantly. You can change direction in mid-air but it's not that much. But other than that, it's up to the others to eliminate you. So that makes the Ghost's special even better since you don't have to worry about wandering off the scene.

One girl throws out Hadokens. One guy chucks out a red airplane model that chases after you knocking you about. etc.

Keriotosse! likely won't cost you more than 20 bucks, and at that price it's definitely worth a look. Some special moves are definitely more "advantageous" than others, but there's a 1 limit per round.

http://www.markinjapan.com/detail.php?selected=603

Recommended.
 
Last edited:

Tron

Test
20 Year Member
Joined
May 20, 2004
Posts
8,412
Every time i think i've seen it all on the, Saturn i find out i haven't.

Keep up the good work Steve :buttrock:
 

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
RevQuixo said:
Review posted at VGR...thanks Steve. :)

No prob, I should thank VGR as it was the place I originally discovered the game through the message boards. :)

Time to look at another game, this one isn't as obscure as Keriotosse! but I never hear anything about this game so in the tradition of Keriotosse! let's continue to look at interesting games ending with an exclamation mark.

Shingata Kururin-PA! is a puzzle game you might have heard of before. If you were like me, I heard of Kururin before, but never played it. All I knew from the one or two pics I happened to run across was that it was a puzzle game where you try to connect pieces of rope, attach them to bombs, and use flame blocks to light the wicks and blow up the bombs.

There are two Kururin games on Saturn. Kururin-PA! and Shingata Kururin-PA! I only own and have played the latter. It's the "sequel."

I'll say it now: it's a wonderful puzzle game. Absolutely fun and addicting. It probably wouldn't run you more than $15 as well, and is well worth it. I paid $10 for mine from Yamatoku a while back.

Game pieces include:

-Various pieces of rope

-Bomb

-Fire

-Character item

-Snow faces (this is the 'debris' in SKP!)

The pieces of rope are shaped as:

L

l

S (like how a 5 appears on a calculator)

[

I might have missed one.

The bombs work like such. Say you line up your rope and place a bomb on it. Nothing will happen. You need a flame block to ignite it, and then bam the fire goes all the way through the rope AS LONG AS it's connected.

You don't need a bomb though. You can just place a fire at the end of a rope and it'll also do its thing.

What's the use of the bomb then? Let's see...

[] []

Say you got that there with 1 space inbetween. A flame CANNOT ignite either of those two as it has NO opening. However, you place a bomb on top of the first one and BAM!

EVEN BETTER, place the bomb at the BOTTOM IN-BETWEEN the two, then place a flame block on top of the bomb, and guess what happens? Correct-o-mundo, everything explodes.

Pretty cool puzzle system eh? Once you get the hang of it, it's very addicting.

Another intriguing kink to the gameplay system. Say you do put a flame block on a rope that it can't light ... what happens? Well, the flame gets enclosed in this circle. Now if you place more rope on top and burn those pieces of rope, eventually the reaction will free the flame, and if there's a rope opening around it, that now free flame will attack it. This causes for some "WOW YEAH I MEANT TO DO THAT!" chain combo's.

If there's nothing there for the free'd flame to attack, it simply disappears. Ace eh?

There are 10 bizzare characters to select from in SKP! Each one has a distinct item that will occasionally drop in the playing field. It suits each character to a tee and each item has its own individual uses, so no two are alike. This increases the game depth and strategy TEN FOLD.

The characters range from a 16 year old school girl to a 16 year old kid with a bomb as a face (!) to a 12 year old boy in a dragon's costume. Heh, it's out there as Japanese gets. But there are old characters too. A 42 year old dark-skinned evil looking guy, a 256 year old fairy, and what appears to be a disturbing 35 year old transvesite. Uhhh, no comment there.

My favorite character so far is the cute 7 year old girl who rides a dolphin. Her item is a dolphin and what this sucker does is he eats. If there is snow debris on your playing field, dropping a dolphin on it causes the creature to swallow the snow in that row.

Say:

snow
snow
snow
rope

it'll become just rope.

snow
rope
snow

becomes

rope
snow

As long as there's straight snow, the dolphin will plow its way through. Pretty useful little thing. Basic, though. Other characters' items, get very complex and really crazy. Blowing up all sorts of matter.

Although there are 10 different characters to pick from, no one has a "block pattern." It's really only the Character Item that separates each character, not to mention the myriad of voice samples. I look forward to trying out all the characters.

The game's sound and music is great. It doesn't distract you from the action but adds to the frenzy. The game is very user-friendly, all menu's are in English! Only game endings are in JP text. Heck, in the option mode there is a "How to Play" video for each of the 10 characters that explains how to use their individual Item icon. Awesome.

There's 3 modes:

Story Mode
Versus Mode
Practice

Story Mode you pick your character and go through all ten. 5 Difficulty levels. Then you're challenged by two bosses who may or may not be unlockable. 1st one is some old man who reminds me of Cap N Crunch. :p The 2nd boss is some weird JigglyPuff wannabe sporting a jester cap. Yeah, that's your typical end boss all right. :D

Each character has their own ending. The girl with the dolphin, they're riding along in the ocean when the dolphin comes upon its homeland where all its other dolphin playmates are. The little kawaii girl goes through all sorts of exaggerated facial expressions those crazy Japanese anime shows are famous for. :)

VS. Mode is what you think it is. There's also an option to play VS. CPU so you can just try out various characters in a fast manner as in Story Mode if you continue you keep going as the same character.

Practice mode is just basically "stand alone mode."

So mode-wise, SKP's got the bases covered.

Opinions I've read on the net of Kururin have all been favorable. There haven't been too many comments on it, but the few there are everyone seems to really enjoy it. Here's one guy I found who had this to say about SKP!

---

During this trip, it seems like i finally lucked into some of the games i'd been searching for, for a long time. i've had my eye on harmful park for years now. the reason, which is different than most people's, is that it was developed and published by sky think system. who's sky think system, you ask? they happen to be the publisher behind one of my favorite 32-bit games, the next-to-completely-unknown puzzle game, kururin pa! i lucked into kururin pa! on a saturn demo disc i bought from NCS back in the day, and i was instantly hooked -- in fact, most of my friends were too. i eventually ended up buying shingata kururin pa!, which was the sequel, and played the heck out of that too. kururin pa! (and shingata kururin pa!) both came out for the PS1, too. (i eventually nabbed the PS1 version of kururin pa! for around $10 at the short-lived US wanpaku.) i highly recommend them

---

Well that about sums it up. The game has good graphics and sound for a puzzle game, good replay value, and very nice presentation. The title screen is very cool. You got the title in Japanese above some sort of kingdom in the background and in the foreground inbetween the kingdom are two huge trees that look like they come outta some Enchanted Forest.

Recommended!
 

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
This is a bit of a repost dug up from many months back. Been busy with life so here's a little something something to keep things flowing.
Today we look at two late '97 3D action/adventure titles I think have some close similarities with each other. Ironically, I got both off the same US seller sometime last year. Not the greatest games in the world, but they are niche games that may have a place in your collection...


NINPEN MANMARU

You control a penguin in a 3D world. It reminds me a lot of Croc, I guess this is due to the insane kiddy feel. But the graphic engine is a lot worse than Croc's. The controls are a little iffy. Sometimes you'll get a little ticked off as you're trying to move Ninpen one way but the camera angle contorts and he goes the other way. You can control the camera angle with the L and R buttons, but the thing is, Ninpen will move too. It's really odd. But you get used to it.

The game has a bizarre cast of characters. There are a few enemies scattered throughout each level, but I would call them more "obstacles." You see, Ninpen, being the innocent little goober he is, has no forms of attacks. The enemies are really easy to avoid though. It's basically a game of racing, or waddling, to the exit before the designated 10:00 runs up.

The first few levels were very 'meh' to me. Then came a new looking level that peaked my interest. This was where the game picked up for me. One part of this level had you jumping high, way high in the sky on these tiny circular platforms suspended magically in the air. This part is certainly not for those scared of heights!

The one really cool moment though, I was standing there inbetween two brown hillsides. The sky overhead was cast with grey shadows. I zoomed and looked up from 1st person view. There I saw the upper parts of the hillsides, and the now looming... ENORMOUS thunderclouds all moving in succession... this was a great moment. Then I unzoomed and proceeded to play out the rest of the level.

Overall it's not a bad game. Not the greatest game but I liked it. It is pretty hard to find though, but it seems to not command a high dollar. For $10-$15 it's not bad.

http://www.sega-saturn.com/saturn/ninjapenguin.htm


NINJA JAJA MARUKUN

I came into this one with high hopes. It's a 3D action adventure title with some platforming thrown in. It feels a bit like a Mario 64 meets Tomb Raider... then thrown up and tossed into the ground and stepped on. Unlike Ninpen Manmaru, our little Ninja friend definitely can hurt the enemies. At his disposal are his trusty ninja stars and sword slashes.

The enemies are quite bizarre. i.e. an umbrella with one leg. a green one-eyed basketball player who throws "basketball bombs." There are boss battles but these boss battles are too quick, easy and generally poorly done. They're sloppy.

There's no arguing this game is "one of a kind" on Saturn, but something is just not clicking on all cylinders. It feels a little hollow. The levels are short, and all you have to do is get to the finish spot. You don't have to kill the enemies. It's up to you if you wanna go through the stages Terminator style or "Ninpen Manmaru" style.

I came into this game expecting one of those "great Saturn smash surprises" but sadly it's not all that great. It's still worth a look though, but it's purely for the diehards. The screen shots make it look a lot better than the gameplay experience IMHO. The gameplay isn't as smooth as I would have liked it. Just feels a little herky jerky, if you know what I mean. But who knows, you might like it a lot more than I did.

Like Ninpen, Jaja is very uncommon and doesn't seem to command too high a dollar.

http://www.markinjapan.com/detail.php?selected=1468
 
Last edited:

neo>all

Super nO0b
Joined
Jan 21, 2005
Posts
4,339
I own a saturn but never really explored the imports, guess i'm missing out big time though virtual fighter 2 and virtua cop kept me satisfied
 

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
It (does not?) hit the Spark...

Alright let's get back with the flow. Like the sound of Keriotosse! did you? Like offbeat 4 player games?

Well then!

Hansha de Spark! is as off beat as off beat 4 player games get. It comes to us from the fine folks at SIEG (who? This was the sole game they ever made) It opens with a 3D intro introducing us to our "Fantasic 4" team of heroes. The 4 heroes are the only characters selectable from the get-go. More may be unlockable as there are other characters but since I can't beat the rock-hard 1P mode this is unconfirmed. The four Heroes are as such:

1. Hansha (blue guy)
The typical all-around leader type. Has one bar in four categories, but I can only make out one category as "speed." Looks like MegaMan a bit.

2. Chammy (girl)
Sports, you got it, pink and even has the bunny ears down. Fast like a rabbit too.

3. Hayate (black and purple guy)
Sort of the "cool looking non-leader rebel type"

4. Wappaa (big guy)
The typical big guy... this one wears sheepskin (?) and has a mask complete with tusks. SLOW

So what is the premise of the game?

Do you drop bombs like in Bomberman and run away?

Is it like Grid Runner where you play virtual tag?

Is it like hide n seek?

OK, enough with the suspense.

Bascially, each character shoots a circular shot. If you hit your opponent head on with it, it doesn't kill or harm them -- it merely pushes them back a few steps. The only way to eliminate them is to bounce your shot off of a lever, which in each of the 10 stages, multiple levers are positioned.

Once the shot hits a lever and bounces off, it becomes a spark which if it hits an opponent, he is then eliminated. You have to rely on the multiple levers to richochet your shots off of.

The levers come in these directions:

1. |

2. /

3. \

4. _

And reverse for a total of 8 positions.

Basically, if you're facing to the right of _ and you fire a shot at it, it will go through.

However, if you're facing North or South of _ and fire, it will bounce back at you.

Stand to the left of "/" and fire means it'll go up.

Stand to the right of "/" and fire means it'll go down.

Same principle with \ (only reverse them)

And yes, your own shot, much like your own bomb in Bomberman, can kill you.

Sometimes there will be four, five sparks flying around the playing field! Watch your step...

Thankfully in HDS! the levers can be switched with the press of Button Y in any of the 8 directions. So you're not just a sitting duck based on predetermined factors.

But just like the cardinal rule in baseball and basketball, remember that a pass or a fastball ALWAYS travels faster than a guy running. In other words, the sparks come off the levers pretty fast. If you're in the direction of an incoming spark you better change the lever real quick. You literally have to anticipate and see the play happening before it happens. Otherwise you stand no chance.

There are also red levers, these levers cannot be altered.

This game has strategy and technique thanks to the ability to switch up levers.

The more times a spark bounces off a lever, the faster it travels and the bigger it gets. Also, it gets louder too. Nice.

Each field has blocks to clear too, much like Bomberman. Sometimes these blocks hold powerups.

With the exception of a double shot powerup, only one shot from your character can be in play. It needs to either dissipate or destroy something before you can fire another. If the shot has been bounced into a spark, that spark will keep bouncing along the path set by the levers until it hits something. There are the usual power ups like speed, shield, life extenders, etc. There are no cheap dinosaurs or kangeroos here to save your butt though! :p

The graphics are a notch below Saturn Bomberman, but still pretty decent. The music is pretty good, my friend describes it as "the music, which sounds like Kraftwerk if they OD'd on happy pills" lol.

There is some technique such as switching the levers in one of 8 directions as pointed out. It definitely has a learning curve too. Whereas in Bomberman you could just pick it up and play, this one you can't just hand the controller over to your 8 year old nephew and expect him to get it.

The 3 game modes are:

1. Free play 1-4 player battles
There are 10 mazes with each having its own gimmicks and design, a la Bomberman. Though some stages aren't really THAT much different and only sort of aesthetically come off different. You can do any combo of 1-4 player Human or CPU. You can do a 1-on-1 human vs. CPU battle or even watch 4 CPU's battle it out on any one of the 10 stages. There might be 2 hidden stages as the select screen shows 6 on top and 4 on bottom with room for two.

The game is very customable a la Saturn Bomberman. Also an unique concept is that you can pick from 1 through 10 rounds, NOT wins. So say you pick 2 rounds and 2 players each won 1. What happens next is those two are placed in a smaller version of the stage you picked... death match style. If you play 1 round and everyone dies, the next match pits all four in a VERY small version of the arena you had chosen.

2. 1 Player Quest
Kinda like Bomberman's 1 player quest. This mode was fun as it is more of a brainteaser than Bomberman as you don't just lay bombs and run about. You gotta watch those levers... enemies range from zombie skeletons to headless knights to dragons to pumpkin-headed demons.

I was able to beat the first 2 bosses. (each stage has 3 rounds then you face a boss) First boss was a cool looking giant brown castle that emits bats from its forthold. Not hard at all.

2nd boss was this flower-looking monster. He spits out a circle of white spears. Use your MAD SHMUP DODGING SKILLS! :p After you kill him he splits into 3 smaller forms. Blasphemy! No rest for the wicked eh?

You got to use the levers to flip the sparks off of to hurt the bosses. Shooting the spark directly at them does no good.

Based on the manual here are some of the other bosses:

-A towering blue bipedal Hammerhead Shark.. his head glows yellow

-A giant white Kirby :p

-Three enormous yellow Aliens (fun...)

-A fire monster

-Some sort of white Creature from the Lagoon...

Looks like good stuff.

3. Pre-arranged scenarios where you gotta get to the exit
There are 36 total. Kinda reminds me of the one found in N64's Pokemon Puzzle League or those Side Pocket games where you have specific things to unlock and they get increasingly harder. You start off here and the exit door is there. Use your spark and levers to get to the exit.

Here are some brief notes on the 10 stages:

1. Green shrubbery surrounds the outside playing field. Looks like a castle surrounds the play area (which makes sense as you fight a giant castle in the 1P mode in this level). Spikes pop outta the ground after a while. Touch and you die

2. Green shrubs are the blocks here. Fire errupts outside the arena. There are a couple red levers in this stage (red levers cannot be changed)

3. Bigger playing field than the previous two, colorful stage with water.

4. Carnival theme as carnival-esque lights light up the top of the screen. Very small field... things get up close and personal here. Better think on your feet!

5. Destroy box-like blocks as fog sweeps through this brown-hued stage.. cool affect!

6. Gearworks stage, gears rotate outside the arena. Big stage. Nice and simple.

7. Another watery stage, only this time the water moves and looks very lovely indeed. It's slippery... the water sways you to the left.

8. Same design as stage 3 only in lava. The characters must have some special shoes. The lava bubbles and glistens.

9. Dinosaur bones litter the arena. Every once in a while a giant dust storm clouds the entire screen. Some purple levers are present -- bouncing a shot off a purple lever results in the Mega, Ultimate Speeding Spark of Disaster!

10. Houses surround you and fog comes in and out. Done differently than the fog found in stage 5. Great affect.

Due to waiting factor for the spark... this game is more of a "thinking man's" survival of the fittest. You can't go "super crazy" like you can in Bomberman, Bomberman Fight!! or Keriotosse! I like this aspect of the game. It's not really a "chaotic" title like the other 3 mentioned... rather more of a thinking man's 4 player game.

I got this game for $14 a month ago. When I first played it I was HORRIBLY disappointed. But the more I played it the more I understood the little intracies of this little game and it warmed up to me.

It's safe to say HDS! is a hit or a miss title, for me it was a (small) hit. Not a great game, and it will definitely NEVER replace Saturn Bomberman, but it's decent and can prove to be a nifty little diversion of a game. Whereas I highly recommended Keriotosse! and Shingata Kururin Pa!... for this obscure exclamation Saturn title I will say "buyer cautioned." It's def. not for everyone. Only buy it if you *really* feel you might like it.

The only picture I can find of it currently is:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=62053&item=8188348888&rd=1&ssPageName=WD1V

Well have a great weekend everyone. Stay tuned for my next writeup... it's sort of a Resident Evil for kids. ;)
 

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
we interrupt this topic for Miss Rami

Tonight we examine a game that is not as obscure as the others, but definitely could use a moment in the spotlight. I'm sure some of you have played this game before, own it possibly, or maybe you've heard clumps of brief info on it and would like a more in-depth review before you commit.

Keio Yugekitai

Overview:

Keio Yugekitai is a very cute 2D hand-drawn platformer that at its core, while featuring diverse gameplay, is a 'basic' platformer. The game stars Rami, a cute little girl sporting a semi-bunny costume. There's lots of humor and hi-jinx to go along the way as players control Rami through a wild and wacky adventure.

Categorical breakdowns:

Graphics: 9
Very beautiful hand-drawn art is everywhere. Nice looking backgrounds and everything on-screen is well animated. You'll see an underwater scene, a space scene, a forest scene, a mine scene, a screaming roller coaster ride, etc. There's plenty of 2D eye candy to find here, and the Saturn pumps it out like no one's business. (see link for pictures at bottom) Rami has plenty of cute facial expressions, as does even the roller-coaster whenever it lands from a hard bump.

Music/sound effects: 8.5
Japanese-like tunes fill the air. It sets the mood well. Sound effects are crisp and loud. I like the sound Rami makes when she jumps on an enemy's head. The one thing I didn't like about the music was the boss battle theme. It's way too cute! I can accept cute music in the stages, but boss themes should be serious. And the bosses all share the one cute theme. I found the theme to be annoying and didn't help to intensify the boss battles any.

Gameplay: 8.5
You kill enemies by jumping on their head or picking up one of 3 weapons: the giant hammer, the umbrella or the bow-and-arrow. I personally found the bow-and-arrow to be useless. It was too slow and ineffective in my experience. The umbrella is useful for covering Rami's head from falling boulders (hey -- it's an enchanted umbrella for crying out loud! ;-) and gliding (just open it and press jump). The hammer is my favorite because I found it very useful.
Rami acts like Sonic the Hedgehog in the sense that as long as she has a weapon in her hand, she can take a hit and still survive. Once hit, the weapon flies out of Rami's grasp and you have a few seconds to retrieve it before it fades away, a la Sonic's rings. You'll swim underwater, ride a roller coaster, hop on your flying dragon friend and battle the unfriendly skies in a horizontal shooter-like section, etc.

k2b.jpg


There is a lot to do and within stages there's plenty more to do than just hop on enemies' heads. In one stage you will have to pick up a giant hand and take it over to a big button high above. A meter shall appear and you have to press 'B' as quickly as you can to activate the locked doors to open. It's little things like this that help the game move along at a nice pace without getting too boring at any one point.
The enemies were different. You battle little bears, giant flying mutated bats, funky looking machines, red small birds, etc. The enemies are about as light-hearted as the game itself is.
The boss battles I was disappointed with. Yes the bosses are big. But they're simply too goofy and weird for my tastes. I wanted a bigger 'omph!' feeling from them. It's a shame too that, you will come across a HUGE gorgeous (and hideous) red octopus, but it's not a boss battle (you can't even hurt it)

k1b.jpg


Some bosses defy explanation. The last boss is truly a strange fellow...
Some bosses reminded me of bosses seen in fellow Saturn imports 'Psychic Assassin Taromaru' and 'Shin Shinobi Den' (Shinobi Legions in the US)
There are three difficulty levels.

k4b.jpg

as weird as this Mofo be, he has nothing on the final boss...

-Easy: The game's too easy here. Not much enemies, lots of inventories to help you out. So easy I found this mode boring
-Medium: This is more like it. More enemies, less inventories, and little touches like the time you have to retrieve a lost weapon (it's drastically less than when you play on easy) makes for a much tougher challenge.
-Hard: Master platformers need only apply. Tons of enemies littered everywhere...

Control: 9
I did not have a problem with it, although Rami's jumps to me seem a little low. I wish she could jump higher. I personally found setting the 'run' button to 'L/R' to work best, instead of setting it to double tap right or left.

Fun Factor: 8
It's pretty fun to guide little Rami throughout the wacky battle zones. Some will find the cute Japanese humor to be amusing, others will not. The more you fall in the former category, the more likely you are to enjoy Keio Yugekitai on the whole.

Replay Value: 6.5
I've said it before and I'll say it again. Most platformers just don't have a very high ceiling when it comes to replay value. As cute and humorous as this game is, after a while it does lose some of its appeal and charm. Thankfully, the normal and hard difficulty levels will give gamers incentive to return, whereas other platformers don't even have different difficulty levels (e.g. Pandemonium!)However, unlike Pandemonium, you can only use one character in Keio Yugekitai... (whereas it's two in Pandemonium!) so it balances out kinda...

MISC:

-Loading times are average

-No English to be found here, but it's still quite import-friendly (little trial and error should do the job)

-There are plenty of secrets to find

-I found the ending very amusing

-The anime intro is atmospheric; particularly in the beginning where it's peaceful at night with the crickets chirping... then all hell breaks loose (you'll have to see it for yourself)

-The plot goes something like: Rami must recover the crystal balls from Hibiki (a troubled girl) and the mad scientist racoon (I suppose) Dr. Pon

-Honestly, while I do like this game, I find it *slightly* overrated within the Saturn diehard community... I feel this way also about Guardian Heroes. I like both these games but just not in that '10' or '9' grading range others have deemed these titles

-There is a PAL version of this game where it's translated all to English, but as of this writing it's harder to find than the JPN version and is more expensive

Bottom Line:

A strong entry into the platform genre, I hope you can find it at a good price (shoot for $35 or under) There's a lot of life to this game, but fair warning it's not for everyone. It's not really a serious platformer. In fact, at times it feels like almost a parody, but that could just be me. At any rate, it's a solid game with great graphics and diverse gameplay in a polished package. If you're looking for a serious smash-mouth 'whoa look at that cool gruesome boss!' kind of platformer, you will want to look elsewhere. But for most everyone else, don that bunny suit and let's find those lost crystals!

Overall: 8.5

k3b.jpg

a very cool sub-shooter part

For even more pics go here:

http://www.markinjapan.com/detail.php?selected=601
 
Last edited:

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
As promised... a House of (Kiddie) Horrors...

*cue movie trailer voice*

There is a HOUSE...

That is hardly ever spoken of

There is a HOUSE...

Where evil laughter lurks in the winding hallways

There is a HOUSE...

That is unlike any other

Resident Evil mansion, Amityville Horror house, the crib in the film Darkness... these places have NOTHING on this HOUSE...

Taking place on a most malevolent Holiday...

You will enter the longest day of your life.

Once inside THERE'S NO WAY OUT.

Welcome to this House of Pain.

Welcome to...

WELCOME HOUSE

So is this game as good as the "teaser intro"? Carry on...

The story goes something like this: Keaton is in Miami to visit his crazy Uncle Parkinson. For what wacky reason is unbeknownst to us. Beknownst to us however, is that inexplicably Keaton's car completely breaks down in front of his Uncle's huge 2 story house. The doors to the house are open, Keaton walks in and as soon as he does they slam shut bolted. As Keaton looks frantically around, the windows downstairs all clamp down as well. He is stuck.

And his Uncle has a little game... essentially "Survive my house of tricks and traps!" Why is his uncle like this? Well, if he wasn't, there wouldn't be much of a game eh?

The game takes place on April Fools' Day... and Uncle Parkinson sure has some gags on hand for Keaton!

Welcome House is a 3D adventure (I think the manual dubbed it a "Cartoon Adventure" which is fitting) where you guide Keaton around a big house looking for a way to escape the house. You pick up items, figure out where to use what items and the like. Some doors are readily openable, others are locked and required finding the proper key. Sounds like Resident Evil for kids? In a way, the premise very much so is.

It controls like RE too. Left and right to spin our man Keaton around, up and down gets him walking. Sadly, Keaton can't run, and his walking pace ain't gonna set the world on fire. Controlling Keaton is a bit clunky due to his walking pace and the click-clat turning style. A surveys whatever Keaton is facing. C brings up any items you are carrying. Pressing C again uses item if applicable in that spot. To open a door, face any door and press Up.

There are some open windows in the house. If you press A at a window Keaton goes to touch it but then the window slams down on his fingers while somewhere in the house mysteriously Uncle Parkinson laughs devilishy.

Graphically the polygons are a little rough though certainly manageable. I guess if you're not spoiled by today's graphics by now, Welcome House won't look THAT rough, but it ain't winning any beauty contests either. I dunno, I kinda enjoyed the tacky polygon graphics in that B-Movie way. Keaton is a likeable chap, I just wish he moved faster. Game speed is slowly paced somewhat, but I guess that's the nature of the game the makers were shooting for.

The house is somewhat reminiscent to the Resident Evil mansion. The controls are similar as are the Camera angles. They have the same kind of fixed view point where when Keaton moves to a certain spot the camera angle changes to a new and different viewpoint. Overall it works well, especially without the troubling zombies coming after you that makes you curse at the control system.

The game has a chill, mellow pace/feel.

But here's the downside: the game on the whole is mediocre at best IMHO. Once you beat it (I haven't yet, but I know you can save your progress), I don't see a reason why you'd want to beat it again... thus replay value is lacking. The gameplay is simple with the hardest part being mixing and matching which items do what and go where (i.e. the puzzle element)

As for Japanese text, there isn't too much. Sure whatever Keaton observes is in Japanese so you miss out on that, but logically speaking you can figure things out. Though I haven't beaten this game, so I can't say for sure how much a lack of the knowledge of JP might hinder one later on, but early in the game you can get by without hassle. But if you're like me though, you'll quip at not being able to read the little details that Keaton observes. Ah well.

You REALLY have to be into this kind of game style or else you'll be bored off your keyster wondering why you bought this game to begin with (heh... don't look at me). It took me about two years to find a copy of this game though, and I haven't seen it once since I bought the 1 copy I finally spotted several months back. It's safe to assume this game is pretty rare.

My copy came with a sticker card. Ahh those cool little extra's the Japanese give you. :D

My copy ran me $10 and if you can locate a copy going for that much, and you want to give it a shot, it's worth it.

It also came out on PS1 as an import and Welcome House 2 (which GameFan previewed moons ago) is exclusive to PS1. From the sceenshots I saw in the preview, WH2 (not World Heroes 2 haha) graphically is much enhanced and looks like a more involving title based on GameFan's description of improvements made.

So... don't expect a whole lot from Welcome House. I know two others who have played it. One thought it was a dud (see link) and the other played it through, calling it a "decent game for what it was."

For me I fall much closer to the latter. If you're into different, unique quirky games, this one may appeal to you. But again, know what you'd be getting. I suppose the search in itself would be half the fun. (took me close to 2 years...)

http://www.segagagadomain.com/saturn2/welcomehouse.htm
 

RevQuixo

Rugal's Panther
20 Year Member
Joined
Apr 6, 2001
Posts
3,890
More reviews for VGR...Do it now, Steve. You know you want to.
 

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
RevQuixo said:
More reviews for VGR...Do it now, Steve. You know you want to.

LOL. Yeah don't worry, I plan on sending a lot over eventually.

Well time for a break from the norm... at this time I'll be presenting to you guys THE CAPCOM INTERVIEW (part 1 of 3) conducted by SSM in their 2nd to last issue, # 36, October 1998. Parts 2 and 3 to come at a later time. I will also add other various SSM pieces before I finish this thread. Still a TON left to go! I will also have Hansha De Spark! pictures up within the coming weeks, so until next time... you know where to find me... same bat time, same bat channel...

Have a nice day. :)


The CAPCOM Interview

Possibly the greatest videogame developer in the world, Capcom rarely opens its doors to western journalists. This month, we're proud to have an EXCLUSIVE interview with Mr. Noritaka Funamizu, General Producer of Capcom's Development Division, as he reveals future plans, Dreamcast development and Biohazard secrets. WARREN HARROD reports.

c2b.jpg


SSM: Can you tell us what Capcom's plans for the Sega market now that Dreamcast has been announced?

NF: We'll continue producing Saturn games for the rest of this year. Our line-up consists of Capcom Generations, Marvel Super Heroes vs. Street Fighter in October, Dungeons and Dragons Collection in November and Street Fighter Zero 3 in spring next year. That will probably be our final Saturn game. SFZ3, MSH vs. SF and D&D part 2 will all use the 4 MB RAM cart.

DDOGRE2.JPG


ps1b.jpg


{my note: Final Fight Revenge turned out to be their final Saturn game}

DDUNDEAD.JPG


SSM: Do you think the Saturn market will collapse after the Dreamcast release?

NF: No, there are still over two million Saturn owners out there. Of course, I don't expect that they will all continue to purchase Saturn games, but I think many of them will still be active users that we can target with our titles.

ps2b.jpg


SSM: Will you continue to port all of your CP-System II arcade games to Saturn?

NF: We're not considering releasing any games after April '99 because we can't be sure that there will be anyone out there still buying Saturn games. Sega has stopped all development on new Saturn titles and will only release a collection of budget games from now on. Most shops will remove their Saturn section of games and replace it with something else.

SSM: Will there ever be another Biohazard game on the Saturn?

residentevil31.jpg


NF: No, there won't. We've already announced this in Japan but we haven't officially stated this overseas yet. We did consider doing Biohazard 2 and we had started it, but we cancelled the project because of Dreamcast.

SSM: Is the Saturn capable of handling Biohazard 2 or would you have needed to use the 4 MB RAM cart?

NF: It wouldn't have been impossible to do a Saturn Biohazard 2. We don't really need any more RAM, the real problem is that the CPU is too slow and it doesn't have the power to handle the graphics calculations. Maybe Sega's own development teams could push the CPU closer to its top performance, but we couldn't.

SSM: What was your first impression on Dreamcast?

NF: It was completely different to what I thought it was going to be. I was surprised to see that it was even more powerful than Model 3. The hardware looks very interesting indeed.

SSM: Did Capcom give any advice to Sega about what it would like to see from the Dreamcast hardware?

NF: We did ask Sega to make sure that it supported 2D titles as well as 3D. However, at the moment the Dreamcast's 2D tools aren't as good as we would like them to be. We're hoping, that before the final version is released, Sega will be able to improve our expectations.

SSM: So will your 2D programming teams be able to produce perfect conversions of CP-System III games on Dreamcast?

NF: That really depends on whether Sega has listened to us or not. If it makes the amendments we've asked for then it should be possible.

sfa31.jpg
 

LoneSage

A Broken Man
20 Year Member
Joined
Dec 20, 2004
Posts
46,754
You've got me interested in quite a few of these games. Especially NINJA JAJA MARUKUN; you don't see many 3D platformers on the Saturn, and yet this game sounds like a precursor to I-Ninja (current gen consoles).
 
Top