FFS = great

kernow

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I stuck it in simply because I was bored of everything else.. I'm mainly a terry/jubei player

but I can only get to stage 6 ish (using terry its big bear)

any tips in 1p mode?


and whats terrys super?

and whats that defend / parry thing ? B/F+A ? :spock:

thanks

(spanish inquisition ends)
 

Atro

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What dificulty setting are you using ?

I mainly play with Joe, but even with Terry, a lot of CPU characters are dumb as hell when you know their pattern.

I don't attack to much Bear. I let him do the "Ready GOOO" move, Block then grab him and so on.

I have my techniques to beat him on a constant attack manner, but they're too hard to explain by typing. Remeber : Block, grab.
 

SouthtownKid

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kernow said:
I stuck it in simply because I was bored of everything else.. I'm mainly a terry/jubei player

but I can only get to stage 6 ish (using terry its big bear)

any tips in 1p mode?


and whats terrys super?

and whats that defend / parry thing ? B/F+A ? :spock:

thanks

(spanish inquisition ends)
Terry's super is qcb,db,f+BC

The counter thing is: during block animation, f+A. It has different range depending on the character you use. When you start to get it down, it's not hard to let a fast fireball pass through you harmlessly. It's also helpful when the computer starts line attacking you a lot. You'll notice the computer does it a lot when you line attack it in later matches. In those cases, when the computer changes lines, it's better to roll or jump to the other line, but away from the computer character. Or wait for him to come back and counter it.

I'm mainly a Jubei player, so when Bear does his "Reeaaaddddyy" move, I usually block low, after it hits my block, jab punch into dash throw.

FFS = great = TRUE
 

Spike Spiegel

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I still have a hell of a hard time against the computer when it uses Terry on just about any level. The comp abuses his rising tackle (ie: doesn't need to charge to do the move), and it whips out burning knuckles, crack shoots, and power waves right at the perfect time. Line changing brings me little luck as well.

Anyhow, with Big Bear, I find that Duck King can just beat the hell out of him. He's such a large target, and I have luck with jumpind Bs, and then doing a ton of jabs. It's stupid to some, but even a blocked DK "rising tackle" (don't know the name of duck's version) will hit four times if blocked. Impressive tick damage, if nothing else.

Spike
 

rarehero

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any bear players?
I can do pretty well up until jubei.
he spanks me like crazy.
he's like a constant barrage of attacks.
any advice?
 

Takumaji

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kernow said:
(spanish inquisition ends)

* jarring chord

NNNNOBODY expects the Spanish Inquisition! Our chief weapons are... ah well.

FFS is godly.

I mostly use Jubei, Duck and Joe... IMO, Jubei is a monster vs CPU (and of yourse in 2P) on all diff settings. Cookies, s/j light kick, the super-prio low slide, the charge and command throws and his plane attacks... if you time it right, your attacks/throws will be almost impenetrable. If you land one of his jumping lk -> s/c lk (x2) -> charge -> throw cookie, followed by a slide, start charging, then c lk x2 -> f+P, start charging again and do a timed rushing throw - wham, 2/3 of your opp's energy is gone.

You'll have to do slightly more work against Geese, but Krauser is a piece of cake with his lame blitz balls and overall predictable attack patterns.

There was a nice thread with some Jubei/general FFS info (combos, etc.) in Gameplay... Spike, do you remember?

kern, are you referring to the guard break attack (f+A while blocking)?

Edit: rare, Bear vs Jubei (see above) is a bit of a problem since the old man is much quicker than him. Timing is essential. Try to dizzy him and then shoulder-charge him. Timed plane attacks can be helpful, but Jubei is a good plane attacker too so be careful. For a start, stick to punches and his command moves (f+C, B+C, etc.). Mind his slide (jump or shift planes + counter attack).
 
Last edited:

Fran

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the uber important b,f + A "dodge attack" can only be performed when the opponent is doing something

if he / she stands still - idle it won't come out

and no,you don't have to block to perform the afore-mentioned b,f + A move

taunt mai or krauser when they're low on energy ( expert difficulty ),
let them perform their dms

and then just avoid the attack without even changing plane,with the so called "guard cancel"

it's the ultimate GDS pleasure

but no,i wouldn't call it guard cancel anyway because let me stress it again...
you don't really have to block

they tried to implement something similar in kof 94,btw

then it got changed again in 95 where you have to dodge and then press A to have a similar move / effect

lastly,we're on a website dedicated to the neo-geo

come on,it's 2005 and gds came out in 93

beat that damn game,it's EASY
 

Takumaji

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I mostly use the b,f+A when I'm in danger of getting cornered/in corner. Quite essential move indeed... guess it's best to call it counter or attack cancel then.

IMO, the game has an almost perfect pace and rhythm when played vs CPU. Every chara has some attack patterns and a more or less typical way of offensive and defensive play.

My fave victims are Bear like mentioned above, Mai and Terry, they're easy to trick into doing stupid attacks... can't count how many times Terry Burn Knuckle'd into one of Jubei's cookies... Mr. Bogard also is vulnerable to close plane attacks with a very narrow angle.
 

SonGohan

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b, f+a helps Big Bear out a lot when fighting Jubei.
 

rarehero

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koll.
I use the guard attack alot with bear,
good old football pose.
but jubei just trips me out with his attacks, he's just damn quick
and pretty intimidating when you're on the receiving end of getting your ass kicked.
i haven't played ffs for a bit now.
maybe i'll pop it in this new years weekend.
 

kernow

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ok, using terry, .. joe, jubei, and .. terry :spock: are hurting me at present

most I just find get hurt enough if you just KICK EM IN THE FACE (f+D with good timing)


I noticed, old SNK fighters rely on normals a hella lot more than special-centric capcom fighters.


blech - saving this thread for further reference.
 

SouthtownKid

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Takumaji said:
My fave victims are Bear like mentioned above, Mai and Terry, they're easy to trick into doing stupid attacks... can't count how many times Terry Burn Knuckle'd into one of Jubei's cookies... Mr. Bogard also is vulnerable to close plane attacks with a very narrow angle.
My favorite victim is Joe Slash Kicking into my waiting Jubei's DM...makes me happy.
 
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kernow said:
ok, using terry, .. joe, jubei, and .. terry :spock: are hurting me at present

most I just find get hurt enough if you just KICK EM IN THE FACE (f+D with good timing)


I noticed, old SNK fighters rely on normals a hella lot more than special-centric capcom fighters.


blech - saving this thread for further reference.

yes, Terry stand hard kick is great poking move.

against Terry and Joe you can lure them into dragon punch by attack jumping from a safe distance.

useful 3 hit combo for Terry: jump hard kick, low hard punch, stand hard kick.
 

abasuto

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Kim owns FF2/S. Even if they block, he'll wear you down quickly with just chip damage.
 

LWK

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Abasuto said:
Kim owns FF2/S. Even if they block, he'll wear you down quickly with just chip damage.

Yeah, his far sA is godly for chip annoyance. It doesnt do chip damage via guard, but it stops so much shit its laughable.
 

kernow

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I'm having problems faking joe out with a jump so he does his tiger knee and I can damage him for it..

using terry, hmm who else am I stuck on

I'm better at this game than I was 6months ago, can't believe I've been getting owned since it came out :(

a great, solid, old school fighter thats "well deep", and remember playing old stuff helps you in newer fighters too damnit.
 

Takumaji

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kernow said:
I'm having problems faking joe out with a jump so he does his tiger knee and I can damage him for it..

CPU Joe often does a tiger knee in reaction to whiffed/far specials like Terry's Rising Tackle or Duck's Break Storm (qcf,uf+K). A jump is a bit risky because the CPU obviously needs only half of the usual charge time so chances are that you'll eat another tiger knee.

My standard tactic against him is aggressively attacking him nonstop (try to combo or he will grab-kick you for high damage) or hit and run + projectiles (works best with Andy, Jubei and Mai). Also avoid plane attacks.
 

kernow

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I've been playing RBFF too, and I can't see what the damn sway is for, I mean its good in 2p obviously but in 1p, they just kick you back onto the middle plane anyway

I can't decide which I like best over RBFF or FFS, but I can see why people say 'MOTW lacks a little of that fatal fury' now.. after playing FFS a lot more ..

;)
 

Takumaji

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kernow said:
I've been playing RBFF too, and I can't see what the damn sway is for, I mean its good in 2p obviously but in 1p, they just kick you back onto the middle plane anyway

I can't decide which I like best over RBFF or FFS, but I can see why people say 'MOTW lacks a little of that fatal fury' now.. after playing FFS a lot more ..

;)

In RBFF, I do plane attacks all the time but in FFS, I mostly react to line sways of my opps and turn tables by breaking their rhythm. I love punishing those line hoppers with Jubei's light jumping kick, followed by a barrage of cA's, then I try to land a close c/sB while charging a running grab that always connects after a B kick if your opp does not cancel you with b,f+A (read: don't use it against a good human player).

RBFF and FFS are on the same level for me, they're like my left and right hand.
 

G-Product

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I've been playin' this game lately, good game. My best & favorite character to use is Mai, with her hit & run, poke/chip game. Plus she's god tier on her own stage. But there are way 2 many stupid super move motions.
 

cam347

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Someone posted some vids of this over at SRK and now I've been playing for the past week. Always loved this game, even have it on SNES.
I just wish they didn't jump so high--but the ground poke system in this game is a lot of fun. Takes you back to old SF2 where A or BX4 leads to dizzy
 

snesaes

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Anyone have any Duck King skills they wouldn't mind sharing? He's who I mainly use, and I suck with him pretty bad.
 
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