- Joined
- Feb 28, 2003
- Posts
- 6,261
i checked out the new arcadia today, was a little to lazy to read everything over but basically it introduced parts of the game system (though it did confirm that the game is two character free tag with only one round and the round ends when either of the two characters on one side dies).
1. system : auto charge = the power gauge starts to automatically power up if you
keep your partner in the background (see not tagged in) for a certain amount of time (this is one of the rewards for not using your second character) for a set amount of time (didnt mention how long). basically gives you bar for supers, auto reversals (c+d from kof), etc.
2. system : hyper charge = works the same as above though maybe takes longer?? when you hit hyper charge level (after a certain amount of time has passed) then your character who's waiting will have "hyper charge) beside their name (the bar second from the top that represents your partners energy) and when you finally use them (tag them in) they will do more damage, do more chip damage and have more power bar (the last one i cant remember properly so maybe it was something else..).
3. system : the c+d reversal system = if you do this (kof style) then it knocks your opponent across the screen, pushing the tag button straight after will tag in your partner, the magazine hint this might be the best/most oft used way to tag in implying it's very safe or perhaps allows some kind of tag in juggle (i hope not, i wasnt a big fan of tag abuse in kof2k3). this cost one third of a power bar (which has 3 parts/levels and this takes one level).
4. there was a write up on the two new characters with pics of their moves (yuuki and ai) ai seems to have a fb, a mine drop type thing and some other moves.
5. the second page has pics of new and upgraded moves for six characters, tung has an air super and an air move both of which are new. there were two new or updated moves for moriya, roberts high and low fireballs ala 2k3 though the projectiles themselves are different looking (more like his 2k2 tron disc style ones), new moves for hotaru, a redone move for mr karate which seemed to be ryo's hcb+P totally redrawn but the kanji seemed to be for his dp which one it is i'm not a 100% sure. also a redrawn or new move for mr big where he seems to be twirling the opponent on his sticks above his head, though it reminds me of a throw he has... not sure if its a new move or just redone. i'm very vague today... they also said lots of moves have been redone, redrawn as well as the sprites being redone, redrawn, updated...
6. thats about it, a mid-late jan loke test?
7. EDIT, forgot they mentioned that you get some kind of bonus/effect if you win a battle without ever using your 2nd character.. how that works they didnt give details on but it sounds like they are really trying to come up with new system mechanics for the tag game, a way to balance out the one character dies mechanic and to reward careful use of each character.....
1. system : auto charge = the power gauge starts to automatically power up if you
keep your partner in the background (see not tagged in) for a certain amount of time (this is one of the rewards for not using your second character) for a set amount of time (didnt mention how long). basically gives you bar for supers, auto reversals (c+d from kof), etc.
2. system : hyper charge = works the same as above though maybe takes longer?? when you hit hyper charge level (after a certain amount of time has passed) then your character who's waiting will have "hyper charge) beside their name (the bar second from the top that represents your partners energy) and when you finally use them (tag them in) they will do more damage, do more chip damage and have more power bar (the last one i cant remember properly so maybe it was something else..).
3. system : the c+d reversal system = if you do this (kof style) then it knocks your opponent across the screen, pushing the tag button straight after will tag in your partner, the magazine hint this might be the best/most oft used way to tag in implying it's very safe or perhaps allows some kind of tag in juggle (i hope not, i wasnt a big fan of tag abuse in kof2k3). this cost one third of a power bar (which has 3 parts/levels and this takes one level).
4. there was a write up on the two new characters with pics of their moves (yuuki and ai) ai seems to have a fb, a mine drop type thing and some other moves.
5. the second page has pics of new and upgraded moves for six characters, tung has an air super and an air move both of which are new. there were two new or updated moves for moriya, roberts high and low fireballs ala 2k3 though the projectiles themselves are different looking (more like his 2k2 tron disc style ones), new moves for hotaru, a redone move for mr karate which seemed to be ryo's hcb+P totally redrawn but the kanji seemed to be for his dp which one it is i'm not a 100% sure. also a redrawn or new move for mr big where he seems to be twirling the opponent on his sticks above his head, though it reminds me of a throw he has... not sure if its a new move or just redone. i'm very vague today... they also said lots of moves have been redone, redrawn as well as the sprites being redone, redrawn, updated...
6. thats about it, a mid-late jan loke test?
7. EDIT, forgot they mentioned that you get some kind of bonus/effect if you win a battle without ever using your 2nd character.. how that works they didnt give details on but it sounds like they are really trying to come up with new system mechanics for the tag game, a way to balance out the one character dies mechanic and to reward careful use of each character.....
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