John Carter - Recommended for people on this site.
This took me by surprise. I'd turned this off some time ago during the opening sequence where we're introduced to the planet, villain (Vader minus intelligence), weapon (Death Star Laser), puppeteers (race of Emperors), and villain's newly-newly obtained weapon (lightsaber) given by the puppeteer. I watched the movie where I'd left off some time ago, and from here it grabbed me. The next 30 minutes have a blend of action, adventure, comedy and sex appeal ("This is a Disney Movie?") that reminds me more of what an audience from the 80's might have been promised and delivered.
So when you say it feels like classic Indiana Jones-ish adventure, there's a reason for that.
In terms of that blend of feel, a decent analogy might be Dreamwork's The Road to El Dorado or even Disney's own Atlantis: The Lost Empire. Perhaps if this, too, were animated it would have found the box office success Disney banked on. Ironically, John Carter is the only live action movie director Andrew Stanton (pick-a-Pixar-flick) has directed to this day.
+Classic hero stuff, not modern comic book hero stuff. If you want something to fill that sci-fantasy action hole in your heart, give this a whirl. This was more like Indiana Jones gets transported into. . . Krull? Dune?
-The grander story is a little unclear. I don't understand the what the point of the villain's new-new handheld weapon was, and I'm not sure the villain knew either since he even says, "What's the point of this thing if I can't use it?" when he tries once and the puppeteer doesn't allow him. It wasn't clear why the puppeteers even needed to play these "games" with people or had such trouble in doing so now. If they desired a certain outcome, and have the ability to a) teleport and b) change appearance then it seems none of the issues intervening in their game should ever appear.
=The good minus the bad, it just sort of works.
Edit: Just about all the information in the opening sequence seems like it would be have been better unseen/unheard until those moments were revealed in the story - even things inconsequential to the story like the design of the (castle thing?)