RGotM July 2019: Money Puzzle Exchanger

NERDtendo

Genjuro's Frog
10 Year Member
Joined
Jul 6, 2013
Posts
1,127
Solo Play is what we are focusing on this month...

I love this game!




Leaderboard:
1. ChuChu Flamingo - 146,656 - MVS
2. Chosen One - 83,873 - MVS
3. NERDtendo - 77,234 - MVS
4. Dogg - 68,555 - MVS
5. snes_collector - 46,592 - MVS
6.
7.
 
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snes_collector

Igniz's Servent
10 Year Member
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Mar 9, 2012
Posts
1,054
Never played this one before but have been wanting to try it for ages. I have to say it is really good. I am having trouble clearing the RU and ER items, how exactly does that work? Here is my best score so far:

snes_collector - 31,467 - MVS
sRSXVCR.jpg
 

NERDtendo

Genjuro's Frog
10 Year Member
Joined
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Posts
1,127
To clear the special orbs you have to match two of the same orbs together and they will do something to the type of coin they are touching whether it’s make them disappear or change to the next value or something else. You kinda have to shuffle them around until you can match them.
 

snes_collector

Igniz's Servent
10 Year Member
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Posts
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Thanks for the info! That helps a bunch. Played some more and increased my score:


snes_collector - 46,592 - MVS
tl2MQsV.jpg
 
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The_Chosen_One

Buriki One Master
Joined
Feb 4, 2003
Posts
2,241
37e4439670051f7c99e1dbec0e4ec09f.jpg


Chosen One - 83,873 - MVS

You can drop more lines down like magical drop but you have to double tap down to do it.

Chu your score is beast man.
 

NERDtendo

Genjuro's Frog
10 Year Member
Joined
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You can drop more lines down like magical drop but you have to double tap down to do it.

Thank you for that tip. I was trying to figure out if you could force line drops because that would give you a nice boost with the special orbs. I will be giving that a try tomorrow.
 

oliverclaude

General Morden's Aide
Joined
Feb 3, 2013
Posts
7,688
I compiled some basics about MPI a while ago here. I'll add this edited version as a quote, hope it helps:

I took a weekend to figure out how Money Idol Exchanger works, with some nice results. Getting your ass beat on the 3rd stage is the usual: it's the rule of most arcade games. But what makes En Arashizaki, the third opponent, so good? MIE is a counterattack game. Each character's strength is measured by how organized the lines you sent them will emerge on their side.

Let's say you manage to get a multiple chain, which will sent your opponent about 4 lines of coins. Now, if you send those lines to Lulula Franc, the second opponent, they will emerge on her side like this:

001 | 002 | 003 | 004 | 005 | 006 | 007

001 | 005 | 010 | 010 | 005 | 500 | 010
010 | 050 | 001 | 001 | 100 | 100 | 050
001 | 001 | 010 | 050 | 005 | 010 | 010
010 | 010 | 001 | 001 | 050 | 100 | 100

As you can see, they're totally disorganized.

But if you send them to Blibov Sakata, the second to last opponent and a fucking pain in the ass, the coins will appear like this:

001 | 002 | 003 | 004 | 005 | 006 | 007

001 | 100 | 100 | 010 | 005 | 050 | 010
001 | 100 | 100 | 010 | 001 | 010 | 005
001 | 050 | 005 | 010 | 001 | 010 | 005
001 | 050 | 005 | 010 | 001 | 010 | 010

Already neatly sorted for a big counter. The more lines you'll send him, the stronger he gets. It's Catch 22: In order to beat him, you'll have to sent him lines, the more lines you sent him, the quicker he'll beat you.

I further discovered, that the character AI is programmed to counter at a certain time. Even your first opponent, dummy Bill Bank, will eventually strike hard, if you give him enough time. Of course, the better your opponent, the quicker he'll strike. Blibov Sakata gives you about 5 seconds to do something, after that it's goodbye...

Another info: If you do good with all your opponents up to Seshil Pound (third to last), i.e. produce big chain bonuses & deliver a fast k.o., chances are high that you'll get two blue ER gems against Bibov, which is an immense help... if he doesn't get to use them first. You don't get two gems of the same kind on the final game against Note Bank. Just have to be good by then.

My AI tier list:

Bill Bank aka Coquetrybouncer > LOW
Lulula Franc aka Cherrybeiter > LOWEST
Arashizaki En aka Everyworker > MID-
Sakura Mitsukoshi aka Exchanger > MID+
Asahi Takashima aka Deptmiser > MID
Seshil Pound aka Eldylabor > HIGH
Sakata Blibov aka Mackermocally > HIGHEST
Note Bank aka Mightdealer > HIGH+

There's a small but palpable difference between Sakura and Asahi, so always pick Sakura, if you want to stay ahead.

Of course there are a lot of basic moves you'll have to learn first, like the advantage of 5er coins (5, 50 & 500) opposed to 1er (1, 10 & 100). You need only two of the former for an exchange, but five of the latter. Two 500s will vanish, try to use that fact. Further, if you are about to throw a 10 on top of four other 10s, you better make sure there's a 50 coin under or next to that column, so that the 10s, which will exchange into a 50, can chain-react afterwards. The Exchange consumes a second, so there's still enough time left to throw a 50 on top of that five exchanging 10s -- you just have to see where one is available with the outer corner of your eye ;).

Final note: Always try to exchange your special ER & RU gems horizontally, like this:

ER | ER

Not vertically, like this:

RU
RU

As you know, a green RU tile will rank up all coins of the same denomination, a blue ER title will erase all coins of the same value. If you exchange each of them horizontally, both coin denominations underneath will be exchanged. If you do it vertically, you'll exchange only one.
 

Neodogg

Dogg-Father,
20 Year Member
Joined
Nov 27, 2002
Posts
6,359
so in solo play I assume there are just different patterns per character or are there advantages using different characters?
 

ChuChu Flamingo

We have purposely, trained him wrong, ...as a joke
10 Year Member
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3,094
Yeah the patterns in VS play when playing another human are different. Eldylabor/Mackermocally/MightDealer are all the top tiers imo as they drop pretty annoying money patterns. Most notably Mightdealer gives a lot of 1s. Mackermocally is probably the most annoying to fight in vs.

In single player not sure. JarofMayo and myself always felt Sakura may be slightly better but I never noticed that much of a difference. Never really lab'd out the single player since I usually focus on multiplayer vs JarofMayo.I usually just pick whoever I want. I've done the 1cc with both characters on level 8. I never really noticed much difference in the patterns between the two characters in single mode.

In any case here is a run I did on the emulator a while ago. Pretty shitty run as I usually play on my cabinet.



Pretty cool write up Oliver. I agree on your statement about it being better than MD2/3. I prefer MD2 to 3 honestly. MIE also controls better than MD2/3 (MIE responds in 2 frames, MD2/3 3 frames).That whole games meta is doing 2-3 combos and comboing at near death. The game really needed a way to cancel opposing chains like Puyo Puyo Tsu. Magical Drop definitely has better character designs though.
 
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oliverclaude

General Morden's Aide
Joined
Feb 3, 2013
Posts
7,688
so in solo play I assume there are just different patterns per character or are there advantages using different characters?

Yes, but contrary to Magical Drop, which holds different aggressive attack patterns for each character, thus making one stronger than the other, in Money Idol Exchanger these are rather defensive patterns.

The lines you sent to your opponent have either sorted or chaotic patterns. The former make for a bad defense, because their sorted nature immediately allows your opponent to use them for a counter attack. The latter form a strong defense, because they have to be sorted first, in order to prepare any counter attack.

The time gained from such a defense is crucial to win a game. Instead of defending yourself from a counter, you can attack with further lines, so that your opponent looses the space to sort his small change.

Pretty cool write up Oliver.

Thanks a lot ChuChu and congrats on your level-8 clear!
 
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