Same, those 1 hit shmups get on my nerves.
Gradius is probably the easiest of these type of shmups. I am talking about billions of bullets flying at you, then you get hit and you restart the stage or check point. These are easily the most frustrating and the ones I like least. I can only try to learn so much before I just say fuck it and give up. There are too many bullets on screen, the hit box is too confusing to get used to on certain games. Same reason I sold AES copy of Pulstar years ago. I bought it expecting it to be some great game and it turned out being an over rated turd.
Heh, tell me about it. Try playing Darius Gaiden on later stages and get hit to lose all power ups. It becomes impossible to even play.I think whats worse than what you describe is shmups where getting killed once and losing your power ups is a death sentence making it almost impossible to go on. I've never liked credit feeding, but when starting off you still need to learn shit.
Sure you can git gud, but it just reeks of bad balance to me. Games becoming harder because you suck is hilarious.
If you don't like Pulstar, then you're pretty much going to dislike most Irem shooties
Pulstar is a classic. I'm not dogging this style of shmups, I just don't have a preference for them.
I am talking about billions of bullets flying at you, then you get hit and you restart the stage or check point.
Can you give an example?
Tons of games like this. Border Down comes to mind. R-Type is another one that has the same shit going on. Last Resort
Nigga are you for real?
Gradius III (arcade version) is one of the worst when it comes to poorly designed checkpoints. Most of them are basically a game over in disguise.