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I am the lone vote for 99. I don't know why it's my favourite, but it's the one I go back to more than any other.
it's that rain stage, mate

I am the lone vote for 99. I don't know why it's my favourite, but it's the one I go back to more than any other.
Am I the only one who voted based on first impressions associated with the series rather than on refined mechanics in later installments? It's not that I can't see the advantages of refinements and how these make the gameplay more enjoyable, but I have to admit, I often focus on visual appeal and cohesiveness. This is exactly why SF III New Generation is my favorite, instead of 3rd Strike. In later installments, KoF turned to pre-rendered elements and toned down color palette.
As far as the visual appeal goes, '96 and '97 did not impress me, but '99 brought it back in a major way. I'd like to say I might change my mind about this in 10 years, when I've had enough of '94 and '95, but I can't see that happening, since New Generation never stopped being the number one SFIII for me.
You're not alone. '99 was the game that got me to look up neo geo auctions on ebay in late 1999. I ended up winning an auction for a console and the rest is history. I'm not good at playing fighting games but I still enjoy playing '99 and sometimes intentionally losing a round so that I can marvel at the backyard and T-Rex backgrounds. Also always loved the logo and the cover art.I am the lone vote for 99. I don't know why it's my favourite, but it's the one I go back to more than any other.
Well, that's a though one. But let's try to rank at leas a few.
1 - KoF 98 - Gameplay wise close to perfection. To this day it stays at the few game were every (or almost every) character has competitive play.
2 - KoF 94 / Kof 96 - Split decision. Both 94 and 96 had a big impact on me. KoF 94 for innovations and KoF 96 for game mechanics redraw and great story. (plus Geese)
3 - KoF 99 - It's the only KoF above 98 that I can stand. Good gameplay, good cast. Not a masterpiece, but did a great job.
Honor mention would go for KoF 97 for the Orochi saga conclusion. But the game is so freaking broken that don't deserve a place in top 3.
'97 had lots of infinites. Terry Bogard rising tackle in the corner was one I remember.
I'm split between '94 and '95, but I gave my vote to '94 for the sake of nostalgia. These are the installments I played the most of in the arcades, way back when. I absolutely loved '95s CD soundtrack. I'd listen to it all the time. But, I also love '94s stages. That 3D wall in Pao Pao Cafe, doves in London, parting trees in the jungle, gate in China, wire fence in NY ... Nothing can beat my memories of those stage intros. It was such a small thing, but it blew me away.
that makes the game broken?
'97 had lots of infinites. Terry Bogard rising tackle in the corner was one I remember.
I was just playing KoF '94 on MVS. I was the Art of Fighting facing up against the Korea team. Chang had Robert in his strangulation move and I was taking a beating so I was button mashing to try to get out of it. Then, Ryo jumped out of the background and attacked Chang who released the hold.
I've had the game for years and played it quite a bit but I've never seen this happen. has anyone else seen this?
yeah, iv'e seen it plenty of times. don't know how it's done though. i think it may be automatic.
Sup bogard! Hit A+B+C when you are dizzied (your teammates must be visible in the background).
hey bn. that's cool man, didn't know that. always presumed it was something the game did automatically. never seen it on move lists.
one question. can it be done in every kof game?.