Secret Bosses in Metal Slug 5???? (Pics inside)

Orpheus

One Nut,
20 Year Member
Joined
Nov 28, 2000
Posts
4,286
Oh jesus. those two unused boss sprites made my sex fall out,
Then the thought of them not being utilized made it fall off.
If those sprites were scraped than I am one VERY sad Orpheus.
 

Sasuke

n00b
Joined
Jan 7, 2004
Posts
22
Tidus Vash said:
I didn't see that tank with the laser at any time (from that image).
I've only played through it once

I've played through it quite a few times and its definately not in there, for some crazy as hell reason snkp decided to dump it along with many other more appealing designs they had for this title :confused:
 

dragonwillow

Ghost of Captain Kidd
Joined
Oct 28, 2003
Posts
1,664
No it exists, I've fought it before.
It's in the first stage.
In the first obvious fork path in the temple, take the lower route, which leads you to a slug.
Follow that route until you reach the stairs. Climb to the top, free the POW, then wait til it says "go". Rather than proceeding to the right, go to the left.
There are several enemy soldiers shooting at something. Kill them, then you will face the laser slug.

EDIT: About the boss, haven't seen him yet of course, but do keep in mind you fight robot turtles in one of the levels.
 
Last edited:

Sasuke

n00b
Joined
Jan 7, 2004
Posts
22
Sweet. Much thanks, i can't believe i never though that. Your a better explorer than i
 
Last edited:

leGionellz

Pancho Villa is my Direct Ancestor,
Joined
Sep 11, 2002
Posts
1,755
These sprites look very promising, nice find.

Now let's find out where we can find them in the game, they are too good to hide, right playmore ..?
 

Spike Spiegel

Onigami Isle Castaway
20 Year Member
Joined
Apr 24, 2001
Posts
13,695
Sasuke said:
I've played through it quite a few times and its definately not in there, for some crazy as hell reason snkp decided to dump it along with many other more appealing designs they had for this title :confused:

Maybe it's not in the rom :rolleyes:

But honestly, it's there... level one branch off level. It's the crazy out of control tank mid boss that's optional.

Spike
 

Shapermc

Mai's Tabloid Photographer
Joined
Mar 14, 2001
Posts
2,131
ni-ten said:
In DoDonpachi there is a giant bee last boss if you
finish with just one coin.
Maybe this is similar?
There are other requirements to get the bee boss, and it is also at the end of the second loop.
 

Sasuke

n00b
Joined
Jan 7, 2004
Posts
22
Spike Spiegel said:
Maybe it's not in the rom :rolleyes:

But honestly, it's there... level one branch off level. It's the crazy out of control tank mid boss that's optional.

Spike

I know, i found it thanks to dragonwillow as mentioned a few posts above. I just hope now that over time more new slugs will be found.
 

dragonwillow

Ghost of Captain Kidd
Joined
Oct 28, 2003
Posts
1,664
Dunno about you guys, but I was seriously disappointed with this game. It lacked a sense of unity.
You had rebels and tech-ninjas coming at you at the same time. Furthermore, I found it very easy (less than 10 coins I think, I forgot) on the first try.
The bosses were very lame as well. The desert submarine was especially cheesy, relying on a single attack.

If there is a hidden boss, it's not very well integrated if no one has been able to find it yet. I'll probably play again to search harder.
 

NeoGML

Fighting Artist
Joined
Jan 24, 2001
Posts
2,033
dragonwillow, 10 coins... well, you said less than ten.

aren't there like, 2 or 3 lives per coin?

or am i mistaken?
 

Setsuna1982

World Her,
Joined
Apr 17, 2002
Posts
2,584
More things not used in game:

The car slug with a cannon in the front
carSlug1.gif


A beta version ofthe car slug (notice the turret-holder on the rear and the absence of shadow and perspective). The animation is cool with the lights "drawing a line".
carSlug2.gif
 

RabbitTroop

Mayor of Southtown, ,
20 Year Member
Joined
Dec 26, 2000
Posts
13,852
NeoGML said:
dragonwillow, 10 coins... well, you said less than ten.

aren't there like, 2 or 3 lives per coin?

or am i mistaken?

heh... takes me 17...

-Nick
 

zer0hue

Angel's Love Slave
Joined
Jul 30, 2003
Posts
916
As much I hate to advocate another notch in the belt of superfluous “special editions,” Metal Slug 5x (or DX or whatever they hell they want to call it...) could fix some of the more glaring design problems that annoyingly plague an otherwise solid game. A short list might include:

1) A continuation of the “mysterious mask” storyline played out at the end of the first stage. This über-boss, as it were, might make sense of this otherwise neglected strand of “story.” That, and I happen to agree with everyone else that both of those sprites are incredible and need not go to waste...

2) A more generous (read: evenhanded) use of branching level design. Correct me if I’m wrong, but the first level seemed riddled with alternate paths (though some only infinitesimally different from others) and they pretty much stopped there. I exaggerate, of course, but SNK/Playmore really blew their wad early on the branching feature, in my opinion...

3) Some sort of denouement, perhaps for vanquishing the über-boss [see #1] or something... I’m not asking for them to surpass the remarkable work of art that the original Metal Slug ending was, but Christ... the Car Slug driving into the sunset... would that be so fucking much SNK/Playmore???

Setsuna1982 said:
Debugging the Metal Slug 5 rom my cousin Ignis (programmer of Metal Slug Complete) found animations and graphics not used in normal gameplay like...

Speaking of which, how the hell is that going>>>?

The site hasn’t been updated since... oh, forever... And it’s not as though the people behind the project (yourself excluded) are usually available for comment. I haven’t checked the message boards for a few months now, but my masterful powers of deduction tell me that even if I did I’d likely be greeted with a wild cocoon of cobwebs like something out of Raiders of the Lost Arc... What’s going on? Inquiring minds want to know...

Maybe these sprites might find their way into the hybrid/masterpiece-in-the-making that is Metal Slug Complete. We can certainly hope...
 

madyorkie

Rugal's Thug
Joined
Jan 30, 2003
Posts
90
I found another branching path in mission 3 but thats about it. Maybe you get a different last boss if you rescue all the prisoners on every level, not that i will ever do it cos i not that good, or maybe they will be included in the NGH aes version and thats why the sprites are in there already to be used.

As for the non existent story after the end of mission 1 and the little scene with the friday 13th mask i was really expecting a similar thing at the end of every level, but got nothing, same for the end very poor, even metal slug 4 had 2 endings.
I'd be very interested to see the secrets for this game as i have only found things in missions 1 and 3. Is it me or does the final mission 5 seem very short?

Hope they can improve and put new ideas in metal slug 6, at least a story with intro screens like nam 75 would be a nice start, and also how about a super move like you got in streets of rage where you could call in another character to do an air bombardment or massive mortar attack where it obliterates all enemies on screen, and incorporate a branching system more like that in metal slug mission 2 on neo pocket where the outcome of a mission determines what mission you do next and what boss you meet, so say if you flying a plane slug and it gets blown up you parachute to the ground and exit the mission on foot rather than fly out to a different mission.
 

Setsuna1982

World Her,
Joined
Apr 17, 2002
Posts
2,584
zer0hue said:
The site hasn’t been updated since... oh, forever... And it’s not as though the people behind the project (yourself excluded) are usually available for comment. I haven’t checked the message boards for a few months now, but my masterful powers of deduction tell me that even if I did I’d likely be greeted with a wild cocoon of cobwebs like something out of Raiders of the Lost Arc... What’s going on? Inquiring minds want to know...

Maybe these sprites might find their way into the hybrid/masterpiece-in-the-making that is Metal Slug Complete. We can certainly hope...

O'll put it in this way: The page is not updated because we're concentrating on more important things... like the actual game. I won't like something that looks too playmorish (like MS4/5 burning enemies that look like ms1 soldiers and then magically return to their normal form)

And there are cool details like the wind efect on characters (depending if they are facing for or against the wind in, for example, a train stage) or the new poses and shot animation (tarma is a bit antonio banderas desperado with the dual machinegun, crossing one arm with the other and the uzis horizontally ^_^)
 

Sasuke

n00b
Joined
Jan 7, 2004
Posts
22
Damn, that sounds like good stuff Setsuna, yall will most likely end up with a better game than snkp :)
 
Joined
Feb 18, 2003
Posts
29
Hey Barf, the hidden MEGA WASP boss is there, and beating the game without dying TWICE will get you there. Check this sprite out if you don't believe me.:)

DoDonPachi-DevilWasp.gif


P.S. I ripped it myself with MAME.:D
P.S.S. And what's the deal with this Metal Slug Complete thing? I've seen that floating around the Internet, are they ever going to release the actual rom or just keep showing it off?
 

Setsuna1982

World Her,
Joined
Apr 17, 2002
Posts
2,584
dragonwillow said:
Setsuna:
Just wondering, but you haven't seen any Clark/Leona sprites have you? ^_~

That was a fake. The only similar thing is the secret POW in the first post and it's only a pow
 
Joined
Sep 10, 2001
Posts
33
I'm curious about the 'debugging'. Do you normally use a tile viewer, or debug dipswitches?

Nice finds either way :buttrock:


EDIT: Hey Dragonwillow! I thought I recognised that Sig.
 
Last edited:

BarfHappy

NAM-75 Vet
Joined
May 22, 2003
Posts
1,016
Hey Barf, the hidden MEGA WASP boss is there, and beating the game without dying TWICE will get you there. Check this sprite out if you don't believe me.

i was talking about metal slug 5 :p i do believe you~ ihihi
i ve not played this game for ages
 
Last edited:

Marco-big-bro

Morden's Lackey
Joined
Sep 27, 2003
Posts
357
Thunder In Paradise said:
Hey Barf, the hidden MEGA WASP boss is there, and beating the game without dying TWICE will get you there. Check this sprite out if you don't believe me.

Is this true?
Is harder than finishing MS3 in MVS with one credit? (my personnal best is one credit + one life... Ain't a joke...)

By the way have seen many people saying or writing that there is a secret boss on stage one in MS3 , is it true?
 
Top